SOMATERIALBINDING(3iv)
π SoMaterialBinding(3IV)() β the manual page, bestie π
okay so welcome to the SoMaterialBinding(3IV)() manual page. no cap, this node is iconic for binding materials to shapes, and we're gonna go through every single detail together. periodt.
πΈ NAME πΈ
SoMaterialBinding β node that specifies how multiple materials are bound to shapes
π¦ INHERITS FROM π¦
SoBase > SoFieldContainer > SoNode > SoMaterialBinding
β¨ SYNOPSIS β¨
#include <Inventor/nodes/SoMaterialBinding.h>
enum Binding {
SoMaterialBinding::OVERALL Whole object has same material
SoMaterialBinding::PER_PART One material for each part of object
SoMaterialBinding::PER_PART_INDEXED
One material for each part, indexed
SoMaterialBinding::PER_FACE One material for each face of object
SoMaterialBinding::PER_FACE_INDEXED
One material for each face, indexed
SoMaterialBinding::PER_VERTEX
One material for each vertex of object
SoMaterialBinding::PER_VERTEX_INDEXED
One material for each vertex, indexed
}
Fields from class SoMaterialBinding:
SoSFEnum value
Methods from class SoMaterialBinding:
SoMaterialBinding()
static SoType getClassTypeId()
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE) const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name, SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc) const
void copyFieldValues(const SoFieldContainer *fc, SbBool
copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList) const
virtual SoField * getField(const SbName &fieldName) const
SbBool getFieldName(const SoField *field, SbName &fieldName)
const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
π DESCRIPTION π
okay so listen. This node is literally the vibe coordinator for how the current materials get bound to the shapes that follow it in the scene graph. Each shape node may interpret bindings differently β it's giving main character energy per shape. The current material always has a base value, and that base value is defined by the first value of all material fields. Since material fields may have multiple values, the binding determines how these values are distributed over a shape. slay.
The bindings for faces and vertices are meaningful only for shapes that are made from faces and vertices. Similarly, the indexed bindings are only used by the shapes that allow indexing. no cap.
The bindings apply only to diffuse colors and transparency. Other materials β emissive, specular, ambient, shininess β will have the first value applied to the entire shape, regardless of the material binding or the number provided. periodt.
If the number of transparencies is less than the number of diffuse colors, only the first transparency value will be used, regardless of the material binding. If the number of diffuse colors in the state is less than the number required for the given binding, a debug warning will be printed and unpredictable colors will result. π so maybe don't test fate like that.
π FIELDS π
SoSFEnum valueβ Specifies how to bind materials to shapes.
π METHODS π
SoMaterialBinding()β Creates a material binding node with default settings.static SoType getClassTypeId()β Returns type identifier for this class.
π₯ ACTION BEHAVIOR π₯
SoGLRenderAction,SoCallbackActionβ Sets the current material binding type.
π FILE FORMAT/DEFAULTS π
MaterialBinding {
value OVERALL
}
π SEE ALSO π
SoMaterialSoNormalBindingSoShapeSoTextureCoordinateBinding
and that's the whole vibe. this page came from SoMaterialBinding(3IV)() β that's the source/version and date, bestie. go off, bind those materials, and remember: you're the main character. πβ¨π¦
π¦ where this page comes from
- debian bookworm: inventor-doc 2.1.5-10+dfsg-2 Β· LGPL-2.0-or-later
- debian trixie: inventor-doc 2.1.6+ds-2 Β· LGPL-2.0-or-later
- ubuntu jammy: inventor-doc 2.1.5-10-24
- ubuntu noble: inventor-doc 2.1.5-10+dfsg-2.1build2 Β· LGPL-2.0-or-later
- ubuntu questing: inventor-doc 2.1.6+ds-2
- ubuntu resolute: inventor-doc 2.1.6.1+ds-1 Β· LGPL-2.0-or-later
- ubuntu stonking: inventor-doc 2.1.6.1+ds-1 Β· LGPL-2.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms