SOEVENTCALLBACK(3iv)

πŸ’– SoEventCallback β€” the manual page, but make it cute

okay so bestie, you found the SoEventCallback(3IV) page and honestly? it's a bop. this is the node which invokes callbacks for events. that's it, that's the whole vibe. let's get into it πŸ’…


🌸 INHERITS FROM

SoBase > SoFieldContainer > SoNode > SoEventCallback

yes she's got a whole ancestry, a whole lineage, main character energy all the way down 🫢


✨ SYNOPSIS

#include <Inventor/nodes/SoEventCallback.h>
typedef void        SoEventCallbackCB(void *userData, SoEventCallback
                         *node)

πŸŽ€ Methods from class SoEventCallback:

static SoType          getClassTypeId()
                       SoEventCallback()
void                   setPath(SoPath *path)
const SoPath *         getPath()
void                   addEventCallback(SoType eventType,
                            SoEventCallbackCB *f, void *userData = NULL)
void                   removeEventCallback(SoType eventType,
                            SoEventCallbackCB *f, void *userData = NULL)
SoHandleEventAction *  getAction() const
const SoEvent *        getEvent() const
const SoPickedPoint *  getPickedPoint() const
void                   setHandled()
SbBool                 isHandled() const
void                   grabEvents()
void                   releaseEvents()

πŸ¦‹ Methods from class SoNode:

void                setOverride(SbBool state)
SbBool              isOverride() const
SoNode *            copy(SbBool copyConnections = FALSE) const
virtual SbBool      affectsState() const
static SoNode *     getByName(const SbName &name)
static int          getByName(const SbName &name, SoNodeList &list)

🌈 Methods from class SoFieldContainer:

void                setToDefaults()
SbBool              hasDefaultValues() const
SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
void                copyFieldValues(const SoFieldContainer *fc, SbBool
                         copyConnections = FALSE)
SbBool              set(const char *fieldDataString)
void                get(SbString &fieldDataString)
virtual int         getFields(SoFieldList &resultList) const
virtual SoField *   getField(const SbName &fieldName) const
SbBool              getFieldName(const SoField *field, SbName &fieldName)
                         const
SbBool              isNotifyEnabled() const
SbBool              enableNotify(SbBool flag)

πŸ‘‘ Methods from class SoBase:

void                ref()
void                unref() const
void                unrefNoDelete() const
void                touch()
virtual SoType      getTypeId() const
SbBool              isOfType(SbType type) const
virtual void        setName(const SbName &name)
virtual SbName      getName() const

πŸ’œ DESCRIPTION

okay so here's the tea: SoEventCallback will invoke application supplied callback functions during SoHandleEventAction traversal. that's the whole point of her existence, she's literally just out here serving callbacks ✨

the methods let your application specify which Inventor events should trigger callbacks, and which path must be picked, if any, for the callback invocation to happen at all. no pick, no callback, no crumbs.

and then the application callback gets to be nosy in the best way β€” it can get info about the event and the pick detail, and it may grabEvents(), releaseEvents(), and set whether the event was handled. very hands-on, very girlboss πŸ’…

⚠️ important bestie, listen up: if you register more than one callback function in an SoEventCallback node, all the callback functions will be invoked when an event occurs, even if one of the callbacks handles the event. like, they're all getting their moment, no one's getting cut off. however, if the event is handled by any of the callback functions, no other node in the scene graph will see the event. so it's giving "we all ate, but the rest of the graph is on a diet" 😭

🧚 METHODS

  • static SoType getClassTypeId() β€” returns the type id for the SoEventCallback class. her little ID card, iconic.
  • SoEventCallback() β€” constructor creates an event callback node with no event interest and a NULL path. she's born with zero opinions, a blank slate, we love a fresh start πŸŽ€
  • void setPath(SoPath *path) / const SoPath * getPath() β€” set and get the path which must be picked in order for the callbacks to be invoked. if the path is NULL, the callbacks will be invoked for every interesting event, as specified by addEventCallback(), regardless of what is picked. also, setPath() makes its own copy of the passed path β€” she doesn't borrow, she owns, periodt πŸ’–
  • void addEventCallback(SoType eventType, SoEventCallbackCB *f, void *userData = NULL) / void removeEventCallback(SoType eventType, SoEventCallbackCB *f, void *userData = NULL) β€” specifies the callback functions to be invoked for different event types. when invoked, the callback function will be passed the userData, along with a pointer to this SoEventCallback node. for example, passing SoMouseButtonEvent::getClassTypeId() means callbacks will be invoked only when a mouse button is pressed or released. passing SoEvent::getClassTypeId() for the eventType will cause the callback to be invoked for every event which passes through this event callback node. literally the "i want all of it" option πŸ”₯
  • SoHandleEventAction * getAction() const β€” returns the SoHandleEventAction currently traversing this node, or NULL if traversal is not taking place. should be called only from callback functions. read that again bestie, only from callbacks πŸ™ˆ
  • const SoEvent * getEvent() const β€” returns the event currently being handled, or NULL if traversal is not taking place. should be called only from callback functions.
  • const SoPickedPoint * getPickedPoint() const β€” returns pick information during SoHandleEventAction traversal, or NULL if traversal is not taking place. should be called only from callback functions.
  • void setHandled() β€” tells the node the event was handled. the callback function is the one responsible for setting whether the event was handled or not. if there is more than one callback function registered with an SoEventCallback node, all of them will be invoked, regardless of whether one has handled the event or not. should be called only from callback functions.
  • SbBool isHandled() const β€” returns whether the event has been handled. should be called only from callback functions.
  • void grabEvents() / void releaseEvents() β€” tells the event callback node to grab events or release the grab. while grabbing, the node will consume all events; however, each callback function will only be invoked for events of interest. so she's eating everything at the table but only chewing on the ones she ordered πŸ“

⭐ FILE FORMAT/DEFAULTS

EventCallback {
}

look at her. empty. unbothered. a default queen πŸ‘‘


🌈 SEE ALSO

  • SoInteraction
  • SoSelection
  • SoHandleEventAction
  • SoDragger

and that's the page bestie!! you made it to the end, so proud πŸ₯Ή this was brought to you by the one and only SoEventCallback(3IV)() manual page β€” and ngl the date slot on it is just… empty, no date, mysterious, we don't know when, we just know it's her. πŸ’€πŸ’– ily, go write some callbacks 🫢✨