SOCONEDETAIL(3iv)

okay bestie, pull up a chair πŸ’– this is the SoConeDetail(3IV) manual page, and we're reading it like a group chat. It's giving tiny detail class, big main character energy. ✨


πŸŽ€ NAME πŸŽ€

SoConeDetail β€” stores detail information about the SoCone node. That's the whole name vibe. No cap.

🌸 INHERITS FROM 🌸

SoDetail > SoConeDetail

So it's a SoDetail girlie, and SoConeDetail is the subclass popping out. πŸ’…

✨ SYNOPSIS ✨

#include <Inventor/details/SoConeDetail.h>

Methods from class SoConeDetail:

SoConeDetail()
virtual ~SoConeDetail()
int getPart() const
static SoType getClassTypeId()

Methods from class SoDetail:

SoDetail *          copy() const
virtual SoType      getTypeId() const
SbBool              isOfType(SoType type) const

πŸ¦‹ DESCRIPTION πŸ¦‹

This class contains detail information about a point on a cone. It contains the part of the cone that was hit (sides or bottom). That's it, that's the tea. β˜•

πŸ’… METHODS πŸ’…

  • SoConeDetail(), virtual ~SoConeDetail() β€” constructor and destructor. The birth and the departure, iconic. 🫢
  • int getPart() const β€” returns the part in the detail. The returned value is one of the SoCone part flags. 🎯
  • static SoType getClassTypeId() β€” returns type identifier for this class. πŸ‘‘

🌈 SEE ALSO 🌈

  • SoCone
  • SoDetail
  • SoPickedPoint
  • SoPrimitiveVertex

and that's the whole page, bestie. The footer is literally SoConeDetail(3IV)() β€” manual section 3IV, and the source/version + date slot is empty, so there's no extra stamp lore to spill. πŸŽ€πŸ’– bye.