SOCOMPOSEVEC3F(3iv)

✨ NAME ✨

Okay so bestie, this is the SoComposeVec3f(3IV) manual page. Meet SoComposeVec3f β€” it composes 3D vectors from floating-point values. No cap, it's literally a vector-composing engine. πŸ’–

🌸 INHERITS FROM 🌸

SoBase > SoFieldContainer > SoEngine > SoComposeVec3f

✨ SYNOPSIS ✨

First, the include, because you gotta have the receipts:

#include <Inventor/engines/SoCompose.h>

Then the whole family tree of fields and methods, exactly as listed:

Inputs from class SoComposeVec3f:

     SoMFFloat           x
     SoMFFloat           y
     SoMFFloat           z

Outputs from class SoComposeVec3f:

     (SoMFVec3f)         vector

Methods from class SoComposeVec3f:

                         SoComposeVec3f()

Methods from class SoEngine:

     static SoType       getClassTypeId()
     virtual int         getOutputs(SoEngineOutputList &list) const
     SoEngineOutput *    getOutput(const SbName &outputName) const
     SbBool              getOutputName(const SoEngineOutput *output, SbName
                              &outputName) const
     SoEngine *          copy() const
     static SoEngine *   getByName(const SbName &name)
     static int          getByName(const SbName &name, SoEngineList &list)

Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer *fc, SbBool
                              copyConnections = FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName)
                              const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const

πŸ’– DESCRIPTION πŸ’–

Okay so this engine takes three floating-point inputs and composes a 3D vector. That's the main character energy right there. ✨

The input fields can have multiple values, so the engine can compose several vectors in parallel. Some inputs may have more values than others. When that happens, the last value of the shorter inputs will be repeated as necessary β€” nobody gets left out, bestie. 🫢

🌈 INPUTS 🌈

  • SoMFFloat x β€” The x component πŸ’…
  • SoMFFloat y β€” The y component 🌸
  • SoMFFloat z β€” The z component. (Yes, the original has a period, so periodt.) πŸ’€

πŸ¦‹ OUTPUTS πŸ¦‹

  • (SoMFVec3f) vector β€” Vector composed of x, y, and z. Iconic. πŸ‘‘

πŸ’… METHODS πŸ’…

  • SoComposeVec3f() β€” Constructor. That's the whole method list in this section, bestie. Slay. ✨

πŸ‘‘ FILE FORMAT/DEFAULTS πŸ‘‘

       ComposeVec3f {
          x  0
          y  0
          z  0
     }

🌸 SEE ALSO 🌸

SoDecomposeVec3f, SoEngineOutput


Okay so that's the whole page. Source/version footer: SoComposeVec3f(3IV)(). Date: not listed, so no date, bestie β€” but the vibe is immaculate. πŸ’–πŸ¦‹βœ¨