SOCENTERBALLDRAGGER(3iv)

✨ NAME ✨

okay so bestie, meet SoCenterballDragger(3IV) β€” a striped ball you rotate and re-center by dragging with the mouse πŸ’–


πŸ¦‹ INHERITS FROM πŸ¦‹

SoBase > SoFieldContainer > SoNode > SoBaseKit > SoInteractionKit > SoDragger > SoCenterballDragger

like, it's giving deep family tree energy, iykyk 🌸


πŸ’… SYNOPSIS πŸ’…

#include <Inventor/draggers/SoCenterballDragger.h>

πŸŽ€ Fields from class SoCenterballDragger πŸŽ€

  • SoSFRotation rotation
  • SoSFVec3f center

πŸŽ€ Fields from class SoDragger πŸŽ€

  • SoSFBool isActive

πŸŽ€ Fields from class SoInteractionKit πŸŽ€

  • SoSFEnum renderCaching
  • SoSFEnum boundingBoxCaching
  • SoSFEnum renderCulling
  • SoSFEnum pickCulling

πŸŽ€ Parts from class SoBaseKit πŸŽ€

  • (SoNodeKitListPart) callbackList

πŸŽ€ Methods from class SoCenterballDragger πŸŽ€

  • SoCenterballDragger()
  • static const SoNodekitCatalog * getClassNodekitCatalog() const
  • static SoType getClassTypeId()

πŸŽ€ Methods from class SoDragger πŸŽ€

  • void addStartCallback(SoDraggerCB *f, void *userData = NULL)
  • void removeStartCallback(SoDraggerCB *f, void *userData = NULL)
  • void addMotionCallback(SoDraggerCB *f, void *userData = NULL)
  • void removeMotionCallback(SoDraggerCB *f, void *userData = NULL)
  • void addFinishCallback(SoDraggerCB *f, void *userData = NULL)
  • void removeFinishCallback(SoDraggerCB *f, void *userData = NULL)
  • void addValueChangedCallback(SoDraggerCB *f, void *userData = NULL)
  • void removeValueChangedCallback(SoDraggerCB *f, void *userData = NULL)
  • SbBool enableValueChangedCallbacks()
  • void setMinGesture(int pixels)
  • int getMinGesture() const
  • static void setMinScale(float newMinScale)
  • static float getMinScale()

πŸŽ€ Methods from class SoInteractionKit πŸŽ€

  • virtual SbBool setPartAsPath(const SbName &partName, SoPath *surrogatePath )

πŸŽ€ Methods from class SoBaseKit πŸŽ€

  • virtual const SoNodekitCatalog * getNodekitCatalog() const
  • virtual SoNode * getPart(const SbName &partName, SbBool makeIfNeeded)
  • SbString getPartString(const SoBase *part)
  • virtual SoNodeKitPath * createPathToPart(const SbName &partName, SbBool makeIfNeeded, const SoPath *pathToExtend = NULL)
  • virtual SbBool setPart(const SbName &partName, SoNode *newPart)
  • SbBool set(char *partName, char *parameters)
  • SbBool set(char *nameValuePairs)
  • static SbBool isSearchingChildren()
  • static void setSearchingChildren(SbBool newVal)

πŸŽ€ Methods from class SoNode πŸŽ€

  • void setOverride(SbBool state)
  • SbBool isOverride() const
  • SoNode * copy(SbBool copyConnections = FALSE) const
  • virtual SbBool affectsState() const
  • static SoNode * getByName(const SbName &name)
  • static int getByName(const SbName &name, SoNodeList &list)

πŸŽ€ Methods from class SoFieldContainer πŸŽ€

  • void setToDefaults()
  • SbBool hasDefaultValues() const
  • SbBool fieldsAreEqual(const SoFieldContainer *fc) const
  • void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
  • void get(SbString &fieldDataString)
  • virtual int getFields(SoFieldList &resultList) const
  • virtual SoField * getField(const SbName &fieldName) const
  • SbBool getFieldName(const SoField *field, SbName &fieldName) const
  • SbBool isNotifyEnabled() const
  • SbBool enableNotify(SbBool flag)

πŸŽ€ Methods from class SoBase πŸŽ€

  • void ref()
  • void unref() const
  • void unrefNoDelete() const
  • void touch()
  • virtual SoType getTypeId() const
  • SbBool isOfType(SoType type) const
  • virtual void setName(const SbName &name)
  • virtual SbName getName() const

πŸŽ€ Macros from class SoBaseKit πŸŽ€

  • SO_GET_PART(kit, partName, partClass)
  • SO_CHECK_PART(kit, partName, partClass)

🌈 DESCRIPTION 🌈

SoCenterballDragger is a composite dragger. Its shape is a sphere defined by three intersecting circles. Where the circles intersect (at the ends of the x, y and z axes) there are sets of small green crosshairs. Dragging a pair of crosshairs translates the entire centerball within the plane of the crosshairs. The interface of the sphere and circles is just like SoTrackballDragger. Dragging a circle rotates about a constrained axis and dragging the areas between them rotates the sphere freely about the center. An invisible but pickable sphere initiates the free-rotation dragging.

When you drag the crosshairs, the center field is updated; there is no translation field. Dragging other parts of the centerball updates the rotation field. As with all draggers, if you change the fields the dragger moves in response. 🫢

The draggers used for the crosshair parts are SoTranslate2Draggers, so pressing the <Shift> key allows you to constrain motion to slide along either the local x axis or y axis of that crosshair. The direction is determined by your initial mouse gesture after pressing the key. Releasing the key removes the constraint. ✨

⚠️ Remember: This is not an SoTransform! If you want to move other objects with this dragger, you can either:
  • [a] Use an SoCenterballManip, which is subclassed from SoTransform. The manipulator creates one of these draggers and uses it as the interface to edit the manipulator's fields. (See the SoCenterballManip man page.)
  • [b] Use field-to-field connections to connect the fields of this dragger to those of any SoTransformation node.

You can change the parts in any instance of this dragger using setPart(). The default part geometries are defined as resources for this SoCenterballDragger class. They are detailed in the Dragger Resources section of the online reference page for this class. You can make your program use different default resources for the parts by copying the file /usr/share/data/draggerDefaults/centerballDragger.iv into your own directory, editing the file, and then setting the environment variable SO_DRAGGER_DIR to be a path to that directory. πŸ’–


🌸 FIELDS 🌸

  • SoSFRotation rotation β€” Orientation of the centerball dragger. πŸŒ€
  • SoSFVec3f center β€” Center of rotation and scale of the centerball dragger. πŸ“

πŸŽ€ METHODS πŸŽ€

  • SoCenterballDragger() β€” Constructor. the birth of your little ball, slay πŸ‘‘
  • static const SoNodekitCatalog * getClassNodekitCatalog() const β€” Returns an SoNodekitCatalog for this class. πŸ—‚οΈ
  • static SoType getClassTypeId() β€” Returns type identifier for this class. 🏷️

πŸ¦‹ CATALOG PARTS πŸ¦‹

✨ All parts ✨

(every single one, no skipping, bestie β€” Part Type, Default Type and NULL by Default all included πŸ’œ)

  • callbackList β€” Part Type: NodeKitListPart, Default Type: --, NULL by Default: yes
  • translateToCenter β€” Part Type: MatrixTransform, Default Type: --, NULL by Default: yes
  • surroundScale β€” Part Type: SurroundScale, Default Type: --, NULL by Default: yes
  • antiSquish β€” Part Type: AntiSquish, Default Type: --, NULL by Default: no
  • lightModel β€” Part Type: LightModel, Default Type: --, NULL by Default: yes
  • XAxis β€” Part Type: Separator, Default Type: --, NULL by Default: yes
  • YAxis β€” Part Type: Separator, Default Type: --, NULL by Default: yes
  • ZAxis β€” Part Type: Separator, Default Type: --, NULL by Default: yes
  • rotator β€” Part Type: RotateSphericalDragger, Default Type: --, NULL by Default: yes
  • YRotator β€” Part Type: RotateCylindricalDragger, Default Type: --, NULL by Default: yes
  • ZCenterChanger β€” Part Type: Translate2Dragger, Default Type: --, NULL by Default: yes
  • ZRotator β€” Part Type: RotateCylindricalDragger, Default Type: --, NULL by Default: yes
  • YCenterChanger β€” Part Type: Translate2Dragger, Default Type: --, NULL by Default: yes
  • XCenterChanger β€” Part Type: Translate2Dragger, Default Type: --, NULL by Default: yes
  • XRotator β€” Part Type: RotateCylindricalDragger, Default Type: --, NULL by Default: yes

✨ Extra information for list parts from above table ✨

  • callbackList β€” Container Type: Separator, Permissible Types: Callback, EventCallback 🌟

part 1 done, more incoming πŸ’…

✨ DRAGGER RESOURCES ✨

okay bestie, this is the part where we meet every single little resource that lives inside this dragger πŸ’– each one has its own part name, its own look, and its own whole personality. let's get into it, no skips, no shortcuts, we're listing ALL of them 🫢

  • centerballRotator
    • Part: rotator.rotator
    • Appearance: Invisible but pickable sphere
    • Description: When picked, initiates free rotation about the center point. Slightly smaller radius than the stripes, so you must pick between the stripes to use it. (yes bestie it's hiding from you on purpose 😭)
  • centerballRotatorActive
    • Part: rotator.rotatorActive
    • Appearance: Invisible sphere
    • Description: Displayed during unconstrained 3D rotation instead of centerballRotator.
  • centerballStripe
    • Parts: XRotator.rotator, YRotator.rotator, ZRotator.rotator
    • Appearance: White circle aligned with rotation axis.
    • Description: When picked, initiates constrained rotation. Each rotator rotates locally about its Y axis. The centerball contains private transform parts that orient the draggers along three different axes.
  • centerballStripeActive
    • Parts: XRotator.rotatorActive, YRotator.rotatorActive, ZRotator.rotatorActive
    • Appearance: White circle aligned with the rotation axis.
    • Description: Displayed during constrained rotation instead of the rotator part. The centerball orients the draggers along three different axes.
  • centerballCenterChanger
    • Parts: XCenterChanger.translator, YCenterChanger.translator, ZCenterChanger.translator
    • Appearance: Two sets of small green crosshairs, one located at each intersection of axis and ball.
    • Description: When picked, initiates 2D translation of ball through space. Edits the center field, which becomes center for subsequent rotations. Each translator works locally in its X-Y plane. The centerball contains private transform parts that place the draggers along three different axes.
  • centerballCenterChangerActive
    • Parts: XCenterChanger.translatorActive, YCenterChanger.translatorActive, ZCenterChanger.translatorActive
    • Appearance: Yellow version of centerballCenterChanger.
    • Description: Displayed during 2D translation instead of regular translator part. The centerball places the draggers along three different axes.
  • centerballCenterXAxisFeedback
    • Parts: XCenterChanger.xAxisFeedback, YCenterChanger.xAxisFeedback, ZCenterChanger.xAxisFeedback
    • Appearance: Double-headed purple arrows, one located at each intersection of axis and ball. Located atop X axis of crosshair.
    • Description: Only shown if dragger is moving and the axis is a permitted direction of motion. When pressing <shift>, motion is constrained, and this is displayed only if the primary motion is in the X direction of the child dragger's local space. The centerball places the draggers along three different axes; so not all of these parts aligns with the X axis in centerball space.
  • centerballCenterYAxisFeedback
    • Parts: XCenterChanger.yAxisFeedback, YCenterChanger.yAxisFeedback, ZCenterChanger.yAxisFeedback
    • Appearance: Double-headed purple arrows, one located at each intersection of axis and ball. Located atop Y axis of crosshair.
    • Description: Only shown if dragger is moving and the axis is a permitted direction of motion. When pressing <shift>, motion is constrained, and this is displayed only if the primary motion is in the Y direction of the child dragger's local space. The centerball places the draggers along three different axes; so not all of these parts aligns with the Y axis in centerball space.
  • centerballXAxis
    • Part: XAxis
    • Appearance: Thin yellow line connecting left and right crosshairs.
    • Description: Feedback shown alone during rotation about X axis; displayed with centerballYAxis and centerballZAxis while center is dragged.
  • centerballYAxis
    • Part: YAxis
    • Appearance: Thin yellow line connecting lower and upper crosshairs.
    • Description: Feedback shown alone during rotation about Y axis; displayed with centerballXAxis and centerballZAxis while center is dragged.
  • centerballZAxis
    • Part: ZAxis
    • Appearance: Thin yellow line connecting near and far crosshairs.
    • Description: Feedback shown alone during rotation about Z axis; displayed with centerballXAxis and centerballYAxis while center is dragged.

πŸŽ€ FILE FORMAT/DEFAULTS πŸŽ€

here's the whole default config, bestie, every single line, exactly as it lives πŸ’…

CenterballDragger {
   renderCaching                    AUTO
   boundingBoxCaching               AUTO
   renderCulling                    AUTO
   pickCulling                      AUTO
   isActive                         FALSE
   rotation                         0 0 1  0
   center                           0 0 0
   callbackList                     NULL
   translateToCenter                MatrixTransform {
       matrix 1 0 0 0
                                        0 1 0 0
                                        0 0 1 0
                                        0 0 0 1 }

   surroundScale                    NULL
   antiSquish                       AntiSquish {
       sizing LONGEST_DIAGONAL }

   lightModel                       LightModel {
       model PHONG }

   XAxis                            <centerballXAxis resource>
   YAxis                            <centerballYAxis resource>
   ZAxis                            <centerballZAxis resource>
   rotator                          RotateSphericalDragger {
   }

   YRotator                         RotateCylindricalDragger {
   }

   ZCenterChanger                   Translate2Dragger {
   }

   ZRotator                         RotateCylindricalDragger {
   }

   YCenterChanger                   Translate2Dragger {
   }

   XCenterChanger                   Translate2Dragger {
   }

   XRotator                         RotateCylindricalDragger {
   }

   rotator.rotator                  <centerballRotator resource>
   rotator.rotatorActive            <centerballRotatorActive resource>
   XRotator.rotator                 <centerballStripe resource>
   YRotator.rotator                 <centerballStripe resource>
   ZRotator.rotator                 <centerballStripe resource>
   XRotator.rotatorActive           <centerballStripeActive resource>
   YRotator.rotatorActive           <centerballStripeActive resource>
   ZRotator.rotatorActive           <centerballStripeActive resource>
   XCenterChanger.translator        <centerballCenterChanger resource>
   YCenterChanger.translator        <centerballCenterChanger resource>
   ZCenterChanger.translator        <centerballCenterChanger resource>
   XCenterChanger.translatorActive  <centerballCenterChangerActive resource>
   YCenterChanger.translatorActive  <centerballCenterChangerActive resource>
   ZCenterChanger.translatorActive  <centerballCenterChangerActive resource>
   XCenterChanger.xAxisFeedback     <centerballCenterXAxisFeedback resource>
   YCenterChanger.xAxisFeedback     <centerballCenterXAxisFeedback resource>
   ZCenterChanger.xAxisFeedback     <centerballCenterXAxisFeedback resource>
   XCenterChanger.yAxisFeedback     <centerballCenterYAxisFeedback resource>
   YCenterChanger.yAxisFeedback     <centerballCenterYAxisFeedback resource>
   ZCenterChanger.yAxisFeedback     <centerballCenterYAxisFeedback resource>
}

πŸ¦‹ SEE ALSO πŸ¦‹

go read these next, bestie, they're all in the same friend group πŸ’œ

  • SoInteractionKit
  • SoDragger
  • SoDirectionalLightDragger
  • SoDragPointDragger
  • SoHandleBoxDragger
  • SoJackDragger
  • SoPointLightDragger
  • SoRotateCylindricalDragger
  • SoRotateDiscDragger
  • SoRotateSphericalDragger
  • SoScale1Dragger
  • SoScale2Dragger
  • SoScale2UniformDragger
  • SoScaleUniformDragger
  • SoSpotLightDragger
  • SoTabBoxDragger
  • SoTabPlaneDragger
  • SoTrackballDragger
  • SoTransformBoxDragger
  • SoTranslate1Dragger
  • SoTranslate2Dragger

and that's a wrap on SoCenterballDragger(3IV), my love 🌸 that's the version tag 3IV and the date slot was left all empty like a lil blank πŸŽ€ icon behavior honestly. go forth and spin that ball, you're the main character of this viewport now πŸ‘‘πŸ’–