SOCALCULATOR(3iv)
๐ SoCalculator(3IV) ๐
okay bestie, buckle up, because this is the manual page for SoCalculator from the (3IV) section of the docs, and it is literally a whole calculator engine that lives inside your scene graph. no cap. let's get into it ๐ซถ
๐ธ NAME ๐ธ
SoCalculator โ a general-purpose calculator ๐
๐งฌ INHERITS FROM ๐งฌ
SoBase > SoFieldContainer > SoEngine > SoCalculator
it's giving a whole ancestry tree, and yes, it inherits everything from every one of those. iconic lineage honestly ๐
โจ SYNOPSIS โจ
#include <Inventor/engines/SoCalculator.h>
Inputs from class SoCalculator:
SoMFFloat a
SoMFFloat b
SoMFFloat c
SoMFFloat d
SoMFFloat e
SoMFFloat f
SoMFFloat g
SoMFFloat h
SoMFVec3f A
SoMFVec3f B
SoMFVec3f C
SoMFVec3f D
SoMFVec3f E
SoMFVec3f F
SoMFVec3f G
SoMFVec3f H
SoMFString expression
Outputs from class SoCalculator:
(SoMFFloat) oa
(SoMFFloat) ob
(SoMFFloat) oc
(SoMFFloat) od
(SoMFVec3f) oA
(SoMFVec3f) oB
(SoMFVec3f) oC
(SoMFVec3f) oD
Methods from class SoCalculator:
SoCalculator()
Methods from class SoEngine:
static SoType getClassTypeId()
virtual int getOutputs(SoEngineOutputList &list) const
SoEngineOutput * getOutput(const SbName &outputName) const
SbBool getOutputName(const SoEngineOutput *output, SbName
&outputName) const
SoEngine * copy() const
static SoEngine * getByName(const SbName &name)
static int getByName(const SbName &name, SoEngineList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc) const
void copyFieldValues(const SoFieldContainer *fc, SbBool
copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList) const
virtual SoField * getField(const SbName &fieldName) const
SbBool getFieldName(const SoField *field, SbName &fieldName)
const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
๐ DESCRIPTION ๐
so this engine? it's a general-purpose calculator. like, a full-on math girlie living inside your engine tree. ๐งฎโจ It operates on floating-point values and 3D floating-point vectors. The engine takes up to eight inputs of each type (SoMFFloat and SoMFVec3f), and produces up to four outputs of each type.
Each input field (a-h, A-H) can have multiple values, which lets the engine evaluate the expression with different values in parallel. lowkey multitasking queen. Some inputs may have more values than others. In such cases, the last value of the shorter inputs will be repeated as necessary โ it just keeps recycling that last value, periodt.
The expression input string specifies the expression to be evaluated. An expression can consist of multiple subexpressions. Several subexpressions can be specified in one string, separated by semicolons (;). Alternatively, the subexpressions can be stored in separate strings in the multiple-valued input field. either way bestie, you choose.
Each subexpression is of the form:
<lhs> = <rhs>
The <lhs> can be any one of the outputs or a temporary variable. The engine provides 8 temporary floating-point variables (ta, tb, tc, td, te, tf, tg, and th), and 8 temporary vector variables (tA, tB, tC, tD, tE, tF, tG, and tH). You can assign a value to one component of a vector output (A-H) or a vector variable (tA-tH) by using the [] operator. For example, oA[0] = <rhs>, will evaluate the right hand side and assign the value to the first component of the output vector oA. โจ
The <rhs> supports arithmetic, logical and conditional operators. They are:
(unary) !, -
(binary) +, -, *, /, %, <, > <=, >=, ==, !=, &&, ||
(ternary) ? :
The ternary operator is a conditional operator. For example, a ? b : c evaluates to b if a != 0, and to c if a==0. it's giving choose-your-own-adventure, but make it math ๐
Valid operands for the <rhs> include the inputs, outputs, temporary variables, and their components (e.g. oA[0]). Operands can also be numeric constants (e.g. 1.0), pre-defined named constants, or pre-defined functions.
The named constants are:
MAXFLOAT
MINFLOAT
M_E
M_LOG2E
M_LOG10E
M_LN2
M_LN10
M_PI
M_SQRT2 = sqrt(2)
M_SQRT1_2 = sqrt(1/2)
Most of the pre-defined functions come from the math library:
cos, sin, tan,
acos, asin, atan, atan2,
cosh, sinh, tanh,
sqrt, pow, exp, log, log10,
ceil, floor, fabs, fmod.
Other functions are defined by SoCalculator. They are:
rand(f) - Random number generator
cross(v1, v2) - Vector cross product
dot(v1, v2) - Vector dot product
length(v) - Vector length
normalize(v) - Normalize vector
vec3f(f1, f2, f3) - Generate a vector from 3 floats
The subexpressions are evaluated in order, so a variable set in the <lhs> of an earlier expression may be used in the <rhs> of a later expression. chronological order girlies, respect the timeline ๐ฐ๏ธ
โ ๏ธ Note, when the input has multiple values, all the subexpressions specified in the expression are applied to all the multiple input values. This is unlike theSoBoolOperationengine, where each operation is applied only to the corresponding entries of the input data. Note also, that even though the inputs and outputs can have multiple values the[]operator is only for indexing into the values of a single vector. It does not index into the multiple values of a field.
like, for example, if the floating-point input field a has two values: 1.0, and 2.0, then the expression
"oA[0]=a; oA[1]=a; oA[2]=0.0"
will produce two output vectors in oA: (1.0, 1.0, 0.0) and (2.0, 2.0, 0.0). see how that works?? the way it just... does that ๐ญ๐ฅ
Examples of expressions:
"ta = oA[0]*floor(a)"
"tb = (a+b)*sin(M_PI)"
"oA = vec3f(ta, tb, ta+tb)"
"oB = normalize(oA)"
"ta = a; tb = sin(ta); oA = vec3f(ta, tb, 0)"
๐ INPUTS ๐
SoMFFloat aSoMFFloat bSoMFFloat cSoMFFloat dSoMFFloat eSoMFFloat fSoMFFloat gSoMFFloat h
Inputs a-h are the floating-point values. ๐
SoMFVec3f ASoMFVec3f BSoMFVec3f CSoMFVec3f DSoMFVec3f ESoMFVec3f FSoMFVec3f GSoMFVec3f H
Inputs A-H are the vectors. ๐
SoMFString expression
The expression to be evaluated. โจ
๐ OUTPUTS ๐
(SoMFFloat) oa(SoMFFloat) ob(SoMFFloat) oc(SoMFFloat) od
Outputs oa-od are the floating-point values. ๐
(SoMFVec3f) oA(SoMFVec3f) oB(SoMFVec3f) oC(SoMFVec3f) oD
Outputs oA-oD are the vectors. ๐ฆ
๐ ๏ธ METHODS ๐ ๏ธ
SoCalculator()โ Constructor. the origin story, the main character entrance ๐
๐ FILE FORMAT/DEFAULTS ๐
Calculator {
a 0
b 0
c 0
d 0
e 0
f 0
g 0
h 0
A 0 0 0
B 0 0 0
C 0 0 0
D 0 0 0
E 0 0 0
F 0 0 0
G 0 0 0
H 0 0 0
expression ""
}
everything starts at zero and the expression starts empty, so it's a total blank slate bestie, a fresh notebook, a clean canvas, we love a fresh start ๐ธ
๐ SEE ALSO ๐
SoEngineOutputSoBoolOperation
and that's the whole page, bestie!! ๐ซถโจ this was the SoCalculator(3IV) manual page, living its life in section 3IV of the docs โ and yeah, the footer just echoes that same SoCalculator(3IV) name right back at you, so consider yourself properly signed off. go forth and calculate, you absolute icon ๐๐
๐ฅ
๐ฆ where this page comes from
- debian bookworm: inventor-doc 2.1.5-10+dfsg-2 ยท LGPL-2.0-or-later
- debian trixie: inventor-doc 2.1.6+ds-2 ยท LGPL-2.0-or-later
- ubuntu jammy: inventor-doc 2.1.5-10-24
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