wxMemoryDC(3erl)
β¨ NAME β¨
wxMemoryDC(3erl) β Erlang Module Definition, and the name is literally Functions for wxMemoryDC class. Bestie, you are so in the right place π
πΈ DESCRIPTION πΈ
A memory device context gives you a way to draw graphics onto a bitmap. Iconic. When you're drawing in to a mono-bitmap, using wxWHITE, wxWHITE_PEN and wxWHITE_BRUSH will draw the background colour (i.e. 0) whereas all other colours will draw the foreground colour (i.e. 1). No cap, that's the rule π
A bitmap must be selected into the new memory DC before it may be used for anything. Typical usage is as follows:
π Big note, bestie: the memory DC must be deleted (or the bitmap selected out of it) before a bitmap can be reselected into another memory DC. Do not skip this, fr fr.
And, before performing any other operations on the bitmap data, the bitmap must be selected out of the memory DC:
This happens automatically when wxMemoryDC object goes out of scope. Slay, automatic cleanup π¦
See: wxBitmap, wxDC
This class is derived (and can use functions) from: wxDC
wxWidgets docs: wxMemoryDC
π DATA TYPES π
wxMemoryDC() = wx:wx_object()
π₯ EXPORTS π₯
β¨ new() -> wxMemoryDC() β¨
Constructs a new memory device context. Fresh DC energy.
Use the wxDC:isOk/1 member to test whether the constructor was successful in creating a usable device context. Don't forget to select a bitmap into the DC before drawing on it π«Ά
π
new(Dc) -> wxMemoryDC() π
Types:
Dc = wxDC:wxDC() | wxBitmap:wxBitmap()
Constructs a new memory device context having the same characteristics as the given existing device context.
This constructor creates a memory device context compatible with dc in wxMSW, the argument is ignored in the other ports. If dc is NULL, a device context compatible with the screen is created, just as with the default constructor.
π selectObject(This, Bitmap) -> ok π
Types:
This = wxMemoryDC()
Bitmap = wxBitmap:wxBitmap()
Works exactly like selectObjectAsSource/2 but this is the function you should use when you select a bitmap because you want to modify it, e.g. drawing on this DC.
Using selectObjectAsSource/2 when modifying the bitmap may incur some problems related to wxBitmap being a reference counted object (see overview_refcount).
Before using the updated bitmap data, make sure to select it out of context first either by selecting ?wxNullBitmap into the device context or destroying the device context entirely.
If the bitmap is already selected in this device context, nothing is done. If it is selected in another context, the function asserts and drawing on the bitmap won't work correctly.
See: wxDC:drawBitmap/4
π¦ selectObjectAsSource(This, Bitmap) -> ok π¦
Types:
This = wxMemoryDC()
Bitmap = wxBitmap:wxBitmap()
Selects the given bitmap into the device context, to use as the memory bitmap.
Selecting the bitmap into a memory DC allows you to draw into the DC (and therefore the bitmap) and also to use wxDC:blit/6 to copy the bitmap to a window. For this purpose, you may find wxDC:drawIcon/3 easier to use instead.
If the argument is ?wxNullBitmap (or some other uninitialised wxBitmap) the current bitmap is selected out of the device context, and the original bitmap restored, allowing the current bitmap to be destroyed safely.
π destroy(This :: wxMemoryDC()) -> ok π
Destroys the object. Bye-bye, DC.
That's the whole manual, bestie π Sign-off from wxWidgets team. β version wx 2.2.2.1 β footer date/tag wxMemoryDC(3erl). Slay π
π¦ where this page comes from
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