wxGrid(3erl)
๐ฆ wxGrid(3erl) โ Erlang Module Definition ๐ฆ
okay bestie, welcome to the wxGrid(3erl) page โ yes, the whole manual name is folded right up here at the top so we can get straight into the good stuff. This is the Erlang module definition for wxGrid, and it's lowkey a whole little ecosystem. ๐
โจ NAME โจ
wxGrid โ Functions for wxGrid class. periodt. ๐
๐ DESCRIPTION ๐
okay so wxGrid and its related classes are literally built for displaying and editing tabular data. They come with a rich set of features for display, editing, and interacting with a variety of data sources. For simple applications โ and honestly to help you get started โ wxGrid is the only class you need to refer to directly. It will set up default instances of the other classes and manage them for you. No cap, it handles the little guys. ๐ซถ
For more complex applications you can derive your own classes for custom grid views, grid data tables, cell editors and renderers. The overview_grid has examples of simple and more complex applications, explains the relationship between the various grid classes and has a summary of the keyboard shortcuts and mouse functions provided by wxGrid. iykyk, it's giving very useful overview energy. ๐
A wxGridTableBase (not implemented in wx) class holds the actual data to be displayed by a wxGrid class. One or more wxGrid classes may act as a view for one table class. The default table class is called wxGridStringTable (not implemented in wx) and holds an array of strings. An instance of such a class is created by createGrid/4. ๐
wxGridCellRenderer is the abstract base class for rendering contents in a cell. The following renderers are predefined:
The look of a cell can be further defined using wxGridCellAttr. An object of this type may be returned by wxGridTableBase::GetAttr() (not implemented in wx). โจ
wxGridCellEditor is the abstract base class for editing the value of a cell. The following editors are predefined:
Please see wxGridEvent, wxGridSizeEvent (not implemented in wx), wxGridRangeSelectEvent (not implemented in wx), and wxGridEditorCreatedEvent (not implemented in wx) for the documentation of all event types you can use with wxGrid. ๐
See: Overview grid, wxGridUpdateLocker (not implemented in wx)
This class is derived (and can use functions) from: wxScrolledWindow wxPanel wxWindow wxEvtHandler
wxWidgets docs: wxGrid ๐
๐ธ DATA TYPES ๐ธ
wxGrid() = wx:wx_object()
๐ EXPORTS ๐
okay bestie, here come the exports โ buckle up, there are a lot, and each one is doing its little thing. โจ
new() -> wxGrid()
Default constructor. ๐
You must call Create() (not implemented in wx) to really create the grid window and also call createGrid/4 or SetTable() (not implemented in wx) or AssignTable() (not implemented in wx) to initialize its contents. like, literally do not skip that part, bestie. ๐ญ
new(Parent, Id) -> wxGrid()
Types:
Parent = wxWindow:wxWindow()
Id = integer()
new(Parent, Id, Options :: [Option]) -> wxGrid()
Types:
Parent = wxWindow:wxWindow()
Id = integer()
Option =
{pos, {X :: integer(), Y :: integer()}} |
{size, {W :: integer(), H :: integer()}} |
{style, integer()}
Constructor creating the grid window. ๐ฆ
You must call either createGrid/4 or SetTable() (not implemented in wx) or AssignTable() (not implemented in wx) to initialize the grid contents before using it. no cap, the grid needs its contents before it can serve. ๐
destroy(This :: wxGrid()) -> ok
Destructor. ๐
This will also destroy the associated grid table unless you passed a table object to the grid and specified that the grid should not take ownership of the table (see SetTable() (not implemented in wx)). so yeah, ownership vibes matter here. ๐ซถ
appendCols(This) -> boolean()
Types:
This = wxGrid()
appendCols(This, Options :: [Option]) -> boolean()
Types:
This = wxGrid()
Option = {numCols, integer()} | {updateLabels, boolean()}
Appends one or more new columns to the right of the grid. ๐
The updateLabels argument is not used at present. If you are using a derived grid table class you will need to override wxGridTableBase::AppendCols() (not implemented in wx). See insertCols/2 for further information.
Return: true on success or false if appending columns failed. bestie, check that return value. ๐
appendRows(This) -> boolean()
Types:
This = wxGrid()
appendRows(This, Options :: [Option]) -> boolean()
Types:
This = wxGrid()
Option = {numRows, integer()} | {updateLabels, boolean()}
Appends one or more new rows to the bottom of the grid. ๐ธ
The updateLabels argument is not used at present. If you are using a derived grid table class you will need to override wxGridTableBase::AppendRows() (not implemented in wx). See insertRows/2 for further information.
Return: true on success or false if appending rows failed. fr fr, check it. ๐
autoSize(This) -> ok
Types:
This = wxGrid()
Automatically sets the height and width of all rows and columns to fit their contents. it's giving "make it fit" energy. โจ
autoSizeColumn(This, Col) -> ok
Types:
This = wxGrid()
Col = integer()
autoSizeColumn(This, Col, Options :: [Option]) -> ok
Types:
This = wxGrid()
Col = integer()
Option = {setAsMin, boolean()}
Automatically sizes the column to fit its contents. ๐ฆ
If setAsMin is true the calculated width will also be set as the minimal width for the column. lowkey useful. ๐
autoSizeColumns(This) -> ok
Types:
This = wxGrid()
autoSizeColumns(This, Options :: [Option]) -> ok
Types:
This = wxGrid()
Option = {setAsMin, boolean()}
Automatically sizes all columns to fit their contents. ๐
If setAsMin is true the calculated widths will also be set as the minimal widths for the columns. periodt. ๐
autoSizeRow(This, Row) -> ok
Types:
This = wxGrid()
Row = integer()
autoSizeRow(This, Row, Options :: [Option]) -> ok
Types:
This = wxGrid()
Row = integer()
Option = {setAsMin, boolean()}
Automatically sizes the row to fit its contents. ๐ธ
If setAsMin is true the calculated height will also be set as the minimal height for the row. bestie, it's the row version of the column glow-up. ๐
autoSizeRows(This) -> ok
Types:
This = wxGrid()
autoSizeRows(This, Options :: [Option]) -> ok
Types:
This = wxGrid()
Option = {setAsMin, boolean()}
Automatically sizes all rows to fit their contents. โจ
If setAsMin is true the calculated heights will also be set as the minimal heights for the rows. yep yep. ๐ซถ
beginBatch(This) -> ok
Types:
This = wxGrid()
Increments the grid's batch count. ๐ฅ
When the count is greater than zero repainting of the grid is suppressed. Each call to BeginBatch must be matched by a later call to endBatch/1. Code that does a lot of grid modification can be enclosed between beginBatch/1 and endBatch/1 calls to avoid screen flicker. The final endBatch/1 call will cause the grid to be repainted. so it's giving "hold the repaint, bestie" energy. ๐
Notice that you should use wxGridUpdateLocker (not implemented in wx) which ensures that there is always a matching endBatch/1 call for this beginBatch/1 if possible instead of calling this method directly. like, the safer route is right there. ๐
blockToDeviceRect(This, TopLeft, BottomRight) -> {X :: integer(), Y :: integer(), W :: integer(), H :: integer()}
Types:
This = wxGrid()
TopLeft = BottomRight = {R :: integer(), C :: integer()}
Convert grid cell coordinates to grid window pixel coordinates. ๐
This function returns the rectangle that encloses the block of cells limited by topLeft and bottomRight cell in device coords and clipped to the client size of the grid window. it's literally mapping your cell block into pixel-land. โจ
Since: 3.1.3 Parameter gridWindow has been added.
See: cellToRect/3 ๐
canDragCell(This) -> boolean()
Types:
This = wxGrid()
Return true if the dragging of cells is enabled or false otherwise. simple vibe check. ๐ฆ
canDragColMove(This) -> boolean()
Types:
This = wxGrid()
Returns true if columns can be moved by dragging with the mouse. ๐ธ
Columns can be moved by dragging on their labels. no cap, labels are the handle. ๐
canDragGridRowEdges(This) -> boolean()
Types:
This = wxGrid()
Return true if row edges inside the grid can be dragged to resize the rows. ๐ซถ
See: canDragGridSize/1, canDragRowSize/2
Since: 3.1.4 โจ
canDragColSize(This, Col) -> boolean()
Types:
This = wxGrid()
Col = integer()
Returns true if the given column can be resized by dragging with the mouse. ๐
This function returns true if resizing the columns interactively is globally enabled, i.e. if disableDragColSize/1 hadn't been called, and if this column wasn't explicitly marked as non-resizable with DisableColResize() (not implemented in wx). so yeah, global setting plus per-column setting both have to agree. ๐
canDragRowSize(This, Row) -> boolean()
Types:
This = wxGrid()
Row = integer()
Returns true if the given row can be resized by dragging with the mouse. ๐
This is the same as canDragColSize/2 but for rows. bestie, row edition. ๐ฆ
canDragGridSize(This) -> boolean()
Types:
This = wxGrid()
Return true if the dragging of grid lines to resize rows and columns is enabled or false otherwise. it's giving grid-line drag permission slip. ๐
canEnableCellControl(This) -> boolean()
Types:
This = wxGrid()
Returns true if the in-place edit control for the current grid cell can be used and false otherwise. โจ
This function always returns false for the read-only cells. read-only means read-only, bestie. ๐ญ
cellToRect(This, Coords) -> {X :: integer(), Y :: integer(), W :: integer(), H :: integer()}
Types:
This = wxGrid()
Coords = {R :: integer(), C :: integer()}
Return the rectangle corresponding to the grid cell's size and position in logical coordinates. ๐ธ
See: blockToDeviceRect/3 ๐
cellToRect(This, Row, Col) -> {X :: integer(), Y :: integer(), W :: integer(), H :: integer()}
Types:
This = wxGrid()
Row = Col = integer()
Return the rectangle corresponding to the grid cell's size and position in logical coordinates. ๐ฆ
See: blockToDeviceRect/3 ๐
clearGrid(This) -> ok
Types:
This = wxGrid()
Clears all the data in the underlying grid table and repaints the grid. ๐งผโจ
The table is not deleted by this function, bestie โ it just gets emptied. And real talk: if you're using a derived table class then you need to override wxGridTableBase::Clear() (not implemented in wx) for this function to have any effect. Otherwise it's just gonna stand there looking pretty and doing absolutely nothing ๐ญ
clearSelection(This) -> ok
Types:
This = wxGrid()
Deselects every cell that's currently selected. Poof ๐จ โ no more highlights, the whole grid is just chilling now.
createGrid(This, NumRows, NumCols) -> boolean()
Types:
This = wxGrid()
NumRows = NumCols = integer()
createGrid(This, NumRows, NumCols, Options :: [Option]) -> boolean()
Types:
This = wxGrid()
NumRows = NumCols = integer()
Option = {selmode, wx:wx_enum()}
Creates a grid with the initial number of rows and columns you specify. ๐
Call this directly after the grid constructor โ like, immediately, no detours. When you use this function wxGrid will create and manage a simple table of string values for you, and all of the grid data will be stored in memory. Very "keep it simple, keep it in RAM" of it ๐
For applications with more complex data types or relationships, or for dealing with very large datasets, you should derive your own grid table class and pass a table object to the grid with SetTable() (not implemented in wx) or AssignTable() (not implemented in wx). That's the grown-up route โจ
deleteCols(This) -> boolean()
Types:
This = wxGrid()
deleteCols(This, Options :: [Option]) -> boolean()
Types:
This = wxGrid()
Option =
{pos, integer()} |
{numCols, integer()} |
{updateLabels, boolean()}
Deletes one or more columns from a grid, starting at the specified position. Bye columns ๐๐
Heads up: the updateLabels argument is not used at present. If you're using a derived grid table class you'll need to override wxGridTableBase::DeleteCols() (not implemented in wx). See insertCols/2 for further information.
Return: true on success, or false if deleting columns failed. ๐ค
deleteRows(This) -> boolean()
Types:
This = wxGrid()
deleteRows(This, Options :: [Option]) -> boolean()
Types:
This = wxGrid()
Option =
{pos, integer()} |
{numRows, integer()} |
{updateLabels, boolean()}
Deletes one or more rows from a grid, starting at the specified position. Rows, but make it gone ๐ซก
Same warning as above: updateLabels is not used at present. If you're using a derived grid table class you'll need to override wxGridTableBase::DeleteRows() (not implemented in wx). See insertRows/2 for further information.
Return: true on success, or false if deleting rows failed. ๐ค
disableCellEditControl(This) -> ok
Types:
This = wxGrid()
Disables in-place editing of grid cells. Equivalent to calling EnableCellEditControl(false). โจ
disableDragColSize(This) -> ok
Types:
This = wxGrid()
Disables column sizing by dragging with the mouse. Equivalent to passing false to enableDragColSize/2. ๐ฑ๏ธ๐ซ
disableDragGridSize(This) -> ok
Types:
This = wxGrid()
Disables mouse dragging of grid lines to resize rows and columns. Equivalent to passing false to enableDragGridSize/2. ๐ฑ๏ธ๐ซ
disableDragRowSize(This) -> ok
Types:
This = wxGrid()
Disables row sizing by dragging with the mouse. Equivalent to passing false to enableDragRowSize/2. ๐ฑ๏ธ๐ซ
enableCellEditControl(This) -> ok
Types:
This = wxGrid()
enableCellEditControl(This, Options :: [Option]) -> ok
Types:
This = wxGrid()
Option = {enable, boolean()}
Enables or disables in-place editing of grid cell data. โ๏ธ
- Enabling in-place editing generates
wxEVT_GRID_EDITOR_SHOWNand, if it isn't vetoed by the application, shows the in-place editor which lets the user change the cell value. - Disabling in-place editing does nothing if the in-place editor isn't currently shown. Otherwise the
wxEVT_GRID_EDITOR_HIDDENevent is generated โ but unlike the "shown" event, it can't be vetoed, and the in-place editor is dismissed unconditionally. No take-backs, periodt ๐
โ ๏ธ Note that it is an error to call this function if the current cell is read-only. Use canEnableCellControl/1 to check for this precondition first, bestie โ don't just yolo it.
enableDragColSize(This) -> ok
Types:
This = wxGrid()
enableDragColSize(This, Options :: [Option]) -> ok
Types:
This = wxGrid()
Option = {enable, boolean()}
Enables or disables column sizing by dragging with the mouse. ๐ฑ๏ธโจ
See: DisableColResize() (not implemented in wx)
enableDragGridSize(This) -> ok
Types:
This = wxGrid()
enableDragGridSize(This, Options :: [Option]) -> ok
Types:
This = wxGrid()
Option = {enable, boolean()}
Enables or disables row and column resizing by dragging gridlines with the mouse. Two for one, we love to see it ๐ซถ
enableDragRowSize(This) -> ok
Types:
This = wxGrid()
enableDragRowSize(This, Options :: [Option]) -> ok
Types:
This = wxGrid()
Option = {enable, boolean()}
Enables or disables row sizing by dragging with the mouse. ๐ฑ๏ธโจ
See: DisableRowResize() (not implemented in wx)
enableEditing(This, Edit) -> ok
Types:
This = wxGrid()
Edit = boolean()
Makes the grid globally editable or read-only. ๐
- If the
Editargument isfalse, this function sets the whole grid as read-only. - If the argument is
true, the grid is set to the default state where cells may be editable.
In the default state you can set single grid cells and whole rows and columns to be editable or read-only via wxGridCellAttr:setReadOnly/2. For single cells you can also use the shortcut function setReadOnly/4. ๐
For more information about controlling grid cell attributes see the wxGridCellAttr class and the overview_grid.
enableGridLines(This) -> ok
Types:
This = wxGrid()
enableGridLines(This, Options :: [Option]) -> ok
Types:
This = wxGrid()
Option = {enable, boolean()}
Turns the drawing of grid lines on or off. Lines: on. Lines: off. The power is yours ๐
endBatch(This) -> ok
Types:
This = wxGrid()
Decrements the grid's batch count. ๐ข
When the count is greater than zero, repainting of the grid is suppressed. Every previous call to beginBatch/1 must be matched by a later call to endBatch/1 โ matched, bestie, like a matching set, no leftovers ๐. Code that does a lot of grid modification can be enclosed between beginBatch/1 and endBatch/1 calls to avoid screen flicker. The final endBatch/1 will cause the grid to be repainted. โจ
See: wxGridUpdateLocker (not implemented in wx)
fit(This) -> ok
Types:
This = wxGrid()
Overridden wxWindow method. That's it, that's the whole vibe ๐
forceRefresh(This) -> ok
Types:
This = wxGrid()
Causes immediate repainting of the grid. โก Use this instead of the usual wxWindow:refresh/2.
getBatchCount(This) -> integer()
Types:
This = wxGrid()
Returns the number of times that beginBatch/1 has been called without (yet) matching calls to endBatch/1. ๐งฎ
While the grid's batch count is greater than zero, the display will not be updated. Nothing to see here, literally ๐
getCellAlignment(This, Row, Col) -> {Horiz :: integer(), Vert :: integer()}
Types:
This = wxGrid()
Row = Col = integer()
Sets the arguments to the horizontal and vertical text alignment values for the grid cell at the specified location. (Yes, "sets the arguments" โ that's what it says, we don't make the rules ๐ )
- Horizontal alignment will be one of
wxALIGN_LEFT,wxALIGN_CENTREorwxALIGN_RIGHT. - Vertical alignment will be one of
wxALIGN_TOP,wxALIGN_CENTREorwxALIGN_BOTTOM.
getCellBackgroundColour(This, Row, Col) -> wx:wx_colour4()
Types:
This = wxGrid()
Row = Col = integer()
Returns the background colour of the cell at the specified location. ๐จ
getCellEditor(This, Row, Col) -> wxGridCellEditor:wxGridCellEditor()
Types:
This = wxGrid()
Row = Col = integer()
Returns a pointer to the editor for the cell at the specified location. โ๏ธ
See wxGridCellEditor and the overview_grid for more information about cell editors and renderers.
๐ซถ Important: the caller must call DecRef() on the returned pointer. Don't forget, or the ref count will be living its own life ๐ญ
getCellFont(This, Row, Col) -> wxFont:wxFont()
Types:
This = wxGrid()
Row = Col = integer()
Returns the font for text in the grid cell at the specified location. ๐๏ธโจ
getCellRenderer(This, Row, Col) -> wxGridCellRenderer:wxGridCellRenderer()
Types:
This = wxGrid()
Row = Col = integer()
Returns a pointer to the renderer for the grid cell at the specified location. ๐จ
See wxGridCellRenderer and the overview_grid for more information about cell editors and renderers.
๐ซถ Again, because it matters: the caller must call DecRef() on the returned pointer.
getCellTextColour(This, Row, Col) -> wx:wx_colour4()
Types:
This = wxGrid()
Row = Col = integer()
Returns the text colour for the grid cell at the specified location. ๐๏ธ
getCellValue(This, Coords) -> unicode:charlist()
Types:
This = wxGrid()
Coords = {R :: integer(), C :: integer()}
Returns the string contained in the cell at the specified location. ๐
For simple applications where a grid object automatically uses a default grid table of string values, you use this function together with setCellValue/4 to access cell values. For more complex applications where you've derived your own grid table class that contains various data types (e.g. numeric, boolean or user-defined custom types) then you only use this function for those cells that contain string values. iykyk ๐ฆ
...and yeah, same energy as before: peepwxGridTableBase::CanGetValueAs()(not implemented in wx) plusoverview_gridif you want the full lore ๐
getCellValue(This, Row, Col) -> unicode:charlist()
Types:
This = wxGrid()
Row = Col = integer()
Gives you back the string sitting in the cell at that exact spot โจ
So like, super simple apps where your grid object just auto-uses a default grid table full of string values? You pair this one with setCellValue/4 and you're literally done accessing cell values ๐
But for the fancier setups โ where you've derived your own grid table class holding all sorts of types (numeric, boolean, or your own custom lil user-defined types) โ then you only reach for this function on the cells that actually hold string values, mmkay?
See wxGridTableBase::CanGetValueAs() (not implemented in wx) and the overview_grid for more info ๐ฆ
getColLabelAlignment(This) -> {Horiz :: integer(), Vert :: integer()}
Types:
This = wxGrid()
Drops the current column label alignment values into the arguments, slay ๐
Horizontally it'll be one of wxALIGN_LEFT, wxALIGN_CENTRE or wxALIGN_RIGHT.
Vertically it'll be one of wxALIGN_TOP, wxALIGN_CENTRE or wxALIGN_BOTTOM.
getColLabelSize(This) -> integer()
Types:
This = wxGrid()
Returns the current height of the column labels ๐ iconic frankly
getColLabelValue(This, Col) -> unicode:charlist()
Types:
This = wxGrid()
Col = integer()
Hands you the specified column label ๐
The default grid table class serves up labels in the form A,B...Z,AA,AB...ZZ,AAA... โ cute right? And if you're running a custom grid table, you can override wxGridTableBase::GetColLabelValue() (not implemented in wx) and make your own labels, no cap ๐
getColMinimalAcceptableWidth(This) -> integer()
Types:
This = wxGrid()
Returns the minimal width a column is allowed to be resized down to ๐
Wanna change it? Use setColMinimalAcceptableWidth/2 to do it globally, or setColMinimalWidth/3 if you only care about individual columns โจ
See: getRowMinimalAcceptableHeight/1
getDefaultCellAlignment(This) -> {Horiz :: integer(), Vert :: integer()}
Types:
This = wxGrid()
Returns the default cell alignment, bestie ๐ซถ
Horizontal alignment will be one of wxALIGN_LEFT, wxALIGN_CENTRE or wxALIGN_RIGHT.
Vertical alignment will be one of wxALIGN_TOP, wxALIGN_CENTRE or wxALIGN_BOTTOM.
See: setDefaultCellAlignment/3
getDefaultCellBackgroundColour(This) -> wx:wx_colour4()
Types:
This = wxGrid()
Returns the current default background colour for grid cells ๐ serving looks
getDefaultCellFont(This) -> wxFont:wxFont()
Types:
This = wxGrid()
Returns the current default font used for grid cell text โ typography era ๐
getDefaultCellTextColour(This) -> wx:wx_colour4()
Types:
This = wxGrid()
Returns the current default colour for grid cell text โจ
getDefaultColLabelSize(This) -> integer()
Types:
This = wxGrid()
Returns the default height for column labels, periodt ๐
getDefaultColSize(This) -> integer()
Types:
This = wxGrid()
Returns the current default width for grid columns ๐
getDefaultEditor(This) -> wxGridCellEditor:wxGridCellEditor()
Types:
This = wxGrid()
Gives you a pointer to the current default grid cell editor ๐
See wxGridCellEditor and the overview_grid for the whole tea on cell editors and renderers.
getDefaultEditorForCell(This, C) -> wxGridCellEditor:wxGridCellEditor()
Types:
This = wxGrid()
C = {R :: integer(), C :: integer()}
Returns the default editor for the specified cell โจ
The base class version returns whatever editor suits the current cell type โ but derived classes can override this to use custom editors for certain cells by default ๐
Oh and heads up: you can usually achieve the same thing in a simpler way by just associating a custom editor with the given cell or cells.
โ ๏ธ The caller must call DecRef() on the returned pointer. Not optional, bestie ๐ญ
getDefaultEditorForCell(This, Row, Col) -> wxGridCellEditor:wxGridCellEditor()
Types:
This = wxGrid()
Row = Col = integer()
Same deal, returns the default editor for the specified cell ๐
The base class version returns the editor appropriate for the current cell type, but this method may be overridden in derived classes to use custom editors for some cells by default.
Notice that the same may be achieved in a usually simpler way by associating a custom editor with the given cell or cells.
โ ๏ธ The caller must call DecRef() on the returned pointer, fr fr ๐ซถ
getDefaultEditorForType(This, TypeName) -> wxGridCellEditor:wxGridCellEditor()
Types:
This = wxGrid()
TypeName = unicode:chardata()
Returns the default editor for cells holding values of the given type ๐
The base class version returns the editor that got associated with the specified typeName back when it was registered via registerDataType/4 โ but this function can be overridden to return something different. That's how you override an editor used for one of the standard types, iykyk โจ
โ ๏ธ The caller must call DecRef() on the returned pointer ๐
getDefaultRenderer(This) -> wxGridCellRenderer:wxGridCellRenderer()
Types:
This = wxGrid()
Returns a pointer to the current default grid cell renderer ๐จโจ
See wxGridCellRenderer and the overview_grid for more about cell editors and renderers.
โ ๏ธ The caller must call DecRef() on the returned pointer ๐ญ
getDefaultRendererForCell(This, Row, Col) -> wxGridCellRenderer:wxGridCellRenderer()
Types:
This = wxGrid()
Row = Col = integer()
Returns the default renderer for the given cell ๐ธ
The base class version returns the renderer appropriate for the current cell type, but this method may be overridden in derived classes to use custom renderers for some cells by default.
โ ๏ธ The caller must call DecRef() on the returned pointer, no exceptions ๐ซถ
getDefaultRendererForType(This, TypeName) -> wxGridCellRenderer:wxGridCellRenderer()
Types:
This = wxGrid()
TypeName = unicode:chardata()
Returns the default renderer for cells containing values of the given type ๐
See: getDefaultEditorForType/2
getDefaultRowLabelSize(This) -> integer()
Types:
This = wxGrid()
Returns the default width for the row labels ๐
getDefaultRowSize(This) -> integer()
Types:
This = wxGrid()
Returns the current default height for grid rows ๐
getGridCursorCol(This) -> integer()
Types:
This = wxGrid()
Returns the current grid cell column position ๐ฏ
See: GetGridCursorCoords() (not implemented in wx)
getGridCursorRow(This) -> integer()
Types:
This = wxGrid()
Returns the current grid cell row position ๐ฏ
See: GetGridCursorCoords() (not implemented in wx)
getGridLineColour(This) -> wx:wx_colour4()
Types:
This = wxGrid()
Returns the colour used for grid lines ๐
See: GetDefaultGridLinePen() (not implemented in wx)
gridLinesEnabled(This) -> boolean()
Types:
This = wxGrid()
Returns true if drawing of grid lines is turned on, false otherwise โ
โ
getLabelBackgroundColour(This) -> wx:wx_colour4()
Types:
This = wxGrid()
Returns the colour used for the background of row and column labels ๐
getLabelFont(This) -> wxFont:wxFont()
Types:
This = wxGrid()
Returns the font used for row and column labels โจ
getLabelTextColour(This) -> wx:wx_colour4()
Types:
This = wxGrid()
Returns the colour used for row and column label text ๐
getNumberCols(This) -> integer()
Types:
This = wxGrid()
Returns the total number of grid columns ๐ข
Which is literally the same as the number of columns in the underlying grid table, bestie.
getNumberRows(This) -> integer()
Types:
This = wxGrid()
Returns the total number of grid rows ๐ข
Same as the number of rows in the underlying grid table. Periodt.
getOrCreateCellAttr(This, Row, Col) -> wxGridCellAttr:wxGridCellAttr()
Types:
This = wxGrid()
Row = Col = integer()
Returns the attribute for the given cell, creating one if it needs to ๐
If the cell already has an attribute, you get that one back. Otherwise a brand new attribute is created, associated with the cell, and returned. Either way the caller must call DecRef() on the returned pointer ๐ญ
Prefer using GetOrCreateCellAttrPtr() (not implemented in wx) so you don't have to deal with calling DecRef() on the returned pointer at all โ way less stress, fr fr.
โ ๏ธ This function may only be called ifCanHaveAttributes()(not implemented in wx) returnstrue.
getRowMinimalAcceptableHeight(This) -> integer()
Types:
This = wxGrid()
Returns the minimal size rows can be resized down to ๐
Use setRowMinimalAcceptableHeight/2 to change this globally, or setRowMinimalHeight/3 to change it for individual cells โจ
See: getColMinimalAcceptableWidth/1
getRowLabelAlignment(This) -> {Horiz :: integer(), Vert :: integer()}
Types:
This = wxGrid()
Returns the alignment used for row labels ๐
Horizontal alignment will be one of wxALIGN_LEFT, wxALIGN_CENTRE or wxALIGN_RIGHT.
Vertical alignment will be one of wxALIGN_TOP, wxALIGN_CENTRE or wxALIGN_BOTTOM.
getRowLabelSize(This) -> integer()
Types:
This = wxGrid()
Returns the current width of the row labels ๐ and that's the vibe ๐ฆ
๐ท๏ธ getRowLabelValue(This, Row) -> unicode:charlist()
Types:
This = wxGrid()
Row = integer()
Returns the label for that row, bestie. The default grid table class gives you numeric row labels. If youโre using a custom grid table, you can override wxGridTableBase::GetRowLabelValue() (not implemented in wx) to make your own labels. ๐
๐ getRowSize(This, Row) -> integer()
Types:
This = wxGrid()
Row = integer()
Returns the height of the specified row. Thatโs it, thatโs the vibe. โจ
โ๏ธ getScrollLineX(This) -> integer()
Types:
This = wxGrid()
Returns how many pixels there are per horizontal scroll increment. The default is 15.
See: getScrollLineY/1, setScrollLineX/2, setScrollLineY/2
โ๏ธ getScrollLineY(This) -> integer()
Types:
This = wxGrid()
Returns how many pixels there are per vertical scroll increment. The default is 15.
See: getScrollLineX/1, setScrollLineX/2, setScrollLineY/2
๐ฏ getSelectedCells(This) -> [{R :: integer(), C :: integer()}]
Types:
This = wxGrid()
Returns an array of individually selected cells. But listen, bestie: this array does not contain all the selected cells in general, because it doesnโt include cells selected as part of column, row or block selection. You have to use this method, getSelectedCols/1, getSelectedRows/1, and getSelectionBlockTopLeft/1 plus getSelectionBlockBottomRight/1 to get the entire selection in general. ๐ญ
Please notice this behaviour is by design and is needed to support grids of arbitrary size. Like, when an entire column is selected in a grid with a million of columns, we donโt want to create an array with a million of entries in this function โ instead it returns an empty array and getSelectedCols/1 returns an array containing one element. Iconic efficiency, honestly.
The function can be slow for the big grids, so use GetSelectedBlocks() (not implemented in wx) in the new code. ๐ซถ
๐ getSelectedCols(This) -> [integer()]
Types:
This = wxGrid()
Returns an array of selected columns. Please notice that this method alone is not sufficient to find all the selected columns, because it contains only the columns which were individually selected โ not those being part of the block selection or being selected in virtue of all of their cells being selected individually. Please see getSelectedCells/1 for more details. ๐
The function can be slow for the big grids, use GetSelectedBlocks() (not implemented in wx) in the new code.
๐ getSelectedRows(This) -> [integer()]
Types:
This = wxGrid()
Returns an array of selected rows. Same warning as above, bestie: this method alone is not sufficient to find all the selected rows, because it contains only the rows which were individually selected โ not those being part of the block selection or being selected in virtue of all of their cells being selected individually. Please see getSelectedCells/1 for more details. ๐ธ
The function can be slow for the big grids, use GetSelectedBlocks() (not implemented in wx) in the new code.
๐จ getSelectionBackground(This) -> wx:wx_colour4()
Types:
This = wxGrid()
Returns the colour used for drawing the selection background. Glow-up for selected stuff โจ
๐งฉ getSelectionBlockTopLeft(This) -> [{R :: integer(), C :: integer()}]
Types:
This = wxGrid()
Returns an array of the top left corners of blocks of selected cells. Please see getSelectedCells/1 for more information about the selection representation in wxGrid. ๐ง
The function can be slow for the big grids, use GetSelectedBlocks() (not implemented in wx) in the new code.
See: getSelectionBlockBottomRight/1
๐งฉ getSelectionBlockBottomRight(This) -> [{R :: integer(), C :: integer()}]
Types:
This = wxGrid()
Returns an array of the bottom right corners of blocks of selected cells. Please see getSelectedCells/1 for more information about the selection representation in wxGrid. ๐
The function can be slow for the big grids, use GetSelectedBlocks() (not implemented in wx) in the new code.
See: getSelectionBlockTopLeft/1
๐๏ธ getSelectionForeground(This) -> wx:wx_colour4()
Types:
This = wxGrid()
Returns the colour used for drawing the selection foreground. So the text stays cute and readable, obviously. ๐
๐ช getGridWindow(This) -> wxWindow:wxWindow()
Types:
This = wxGrid()
Return the main grid window containing the grid cells. This window is always shown. Main character energy, no cap. ๐
๐ท๏ธ getGridRowLabelWindow(This) -> wxWindow:wxWindow()
Types:
This = wxGrid()
Return the row labels window. This window is not shown if the row labels were hidden using HideRowLabels() (not implemented in wx). ๐
๐ท๏ธ getGridColLabelWindow(This) -> wxWindow:wxWindow()
Types:
This = wxGrid()
Return the column labels window. This window is not shown if the columns labels were hidden using HideColLabels() (not implemented in wx). ๐
Depending on whether UseNativeColHeader() (not implemented in wx) was called or not, this can be either a wxHeaderCtrl (not implemented in wx) or a plain wxWindow. This function returns a valid window pointer in either case, but in the former case you can also use GetGridColHeader() (not implemented in wx) to access it if you need wxHeaderCtrl-specific functionality. ๐ฆ
๐งญ getGridCornerLabelWindow(This) -> wxWindow:wxWindow()
Types:
This = wxGrid()
Return the window in the top left grid corner. This window is shown only when both columns and row labels are shown and normally doesnโt contain anything. Clicking on it is handled by wxGrid however and can be used to select the entire grid. Lowkey iconic. โญ
๐ hideCellEditControl(This) -> ok
Types:
This = wxGrid()
Hides the in-place cell edit control. Poof, gone. ๐
โ insertCols(This) -> boolean()
Types:
This = wxGrid()
โ insertCols(This, Options :: [Option]) -> boolean()
Types:
This = wxGrid()
Option =
{pos, integer()} |
{numCols, integer()} |
{updateLabels, boolean()}
Inserts one or more new columns into a grid with the first new column at the specified position. ๐
Notice that inserting the columns in the grid requires grid table cooperation: when this method is called, the grid object begins by requesting the underlying grid table to insert new columns. If this is successful the table notifies the grid and the grid updates the display. For a default grid (one where you have called createGrid/4) this process is automatic. If you are using a custom grid table (specified with SetTable() (not implemented in wx) or AssignTable() (not implemented in wx)) then you must override wxGridTableBase::InsertCols() (not implemented in wx) in your derived table class. ๐ง
Return: true if the columns were successfully inserted, false if an error occurred (most likely the table couldnโt be updated).
โ insertRows(This) -> boolean()
Types:
This = wxGrid()
โ insertRows(This, Options :: [Option]) -> boolean()
Types:
This = wxGrid()
Option =
{pos, integer()} |
{numRows, integer()} |
{updateLabels, boolean()}
Inserts one or more new rows into a grid with the first new row at the specified position. ๐ซถ
Notice that you must implement wxGridTableBase::InsertRows() (not implemented in wx) if you use a grid with a custom table, please see insertCols/2 for more information.
Return: true if the rows were successfully inserted, false if an error occurred (most likely the table couldnโt be updated). ๐
โ
isCellEditControlEnabled(This) -> boolean()
Types:
This = wxGrid()
Returns true if the in-place edit control is currently enabled. Slay. โจ
๐ isCurrentCellReadOnly(This) -> boolean()
Types:
This = wxGrid()
Returns true if the current cell is read-only. No editing that one, bestie.
See: setReadOnly/4, isReadOnly/3
โ๏ธ isEditable(This) -> boolean()
Types:
This = wxGrid()
Returns false if the whole grid has been set as read-only or true otherwise.
See enableEditing/2 for more information about controlling the editing status of grid cells. ๐
๐ฏ isInSelection(This, Coords) -> boolean()
Types:
This = wxGrid()
Coords = {R :: integer(), C :: integer()}
Returns true if the given cell is selected. ๐
๐ฏ isInSelection(This, Row, Col) -> boolean()
Types:
This = wxGrid()
Row = Col = integer()
Returns true if the given cell is selected. Same vibe, different argument shape. ๐ฆ
๐ isReadOnly(This, Row, Col) -> boolean()
Types:
This = wxGrid()
Row = Col = integer()
Returns true if the cell at the specified location canโt be edited.
See: setReadOnly/4, isCurrentCellReadOnly/1
๐ซถ isSelection(This) -> boolean()
Types:
This = wxGrid()
Returns true if there are currently any selected cells, rows, columns or blocks. Vibe check: is anything selected? Yes maโam. โจ
๐ isVisible(This, Coords) -> boolean()
Types:
This = wxGrid()
Coords = {R :: integer(), C :: integer()}
๐ isVisible(This, Row, Col) -> boolean()
๐ isVisible(This, Coords, Col :: [Option]) -> boolean()
Types:
This = wxGrid()
Coords = {R :: integer(), C :: integer()}
Option = {wholeCellVisible, boolean()}
Returns true if a cell is either entirely or at least partially visible in the grid window. ๐
By default, the cell must be entirely visible for this function to return true, but if wholeCellVisible is false, the function returns true even if the cell is only partially visible. ๐
๐ isVisible(This, Row, Col, Options :: [Option]) -> boolean()
Types:
โฆand the types for isVisible wrap up like this, bestie:
This = wxGrid()
Row = Col = integer()
Option = {wholeCellVisible, boolean()}
Returns true if a cell is either entirely or at least partially visible in the grid window. ๐
By default the cell has to be completely visible for this to return true โ but if you pass wholeCellVisible as false, then it'll return true even when just a lil sliver of the cell is peeking through. โจ
makeCellVisible(This, Coords) -> ok
Types:
This = wxGrid()
Coords = {R :: integer(), C :: integer()}
Brings the specified cell into the visible grid cell area with minimal scrolling โ like, it does the bare minimum amount of scroll to get that cell on screen, no dramatic zoomies. ๐
Does absolutely nothing if the cell is already visible. Zero notes. ๐
makeCellVisible(This, Row, Col) -> ok
Types:
This = wxGrid()
Row = Col = integer()
Same deal as above, just with Row and Col handed to you separately instead of bundled in a tuple. Brings that cell into the visible area with minimal scrolling, and does nothing if it's already visible. ๐ซถ
moveCursorDown(This, ExpandSelection) -> boolean()
Types:
This = wxGrid()
ExpandSelection = boolean()
Moves the grid cursor down by one row. โฌ๏ธ
If a block of cells was previously selected, it will expand when the argument is true, or get cleared when the argument is false. Choose your fighter. ๐ฅ
moveCursorLeft(This, ExpandSelection) -> boolean()
Types:
This = wxGrid()
ExpandSelection = boolean()
Moves the grid cursor left by one column. โฌ ๏ธ
Same selection tea: previous block selection expands if the argument is true, gets cleared if it's false. ๐
moveCursorRight(This, ExpandSelection) -> boolean()
Types:
This = wxGrid()
ExpandSelection = boolean()
Moves the grid cursor right by one column. โก๏ธ
Block selection from before? Expands with true, cleared with false. That's it, that's the whole vibe. ๐
moveCursorUp(This, ExpandSelection) -> boolean()
Types:
This = wxGrid()
ExpandSelection = boolean()
Moves the grid cursor up by one row. โฌ๏ธ
And yep โ previously selected block expands if true, clears if false. ๐ธ
ok now we're getting to the block versions, which are lowkey the main character versions of the cursor movers ๐
moveCursorDownBlock(This, ExpandSelection) -> boolean()
Types:
This = wxGrid()
ExpandSelection = boolean()
Moves the grid cursor down in the current column so that it skips to the beginning or end of a block of non-empty cells. Like it hops over the whole filled-in chunk. ๐ฅ
If a block of cells was previously selected it will expand if the argument is true or be cleared if the argument is false.
moveCursorLeftBlock(This, ExpandSelection) -> boolean()
Types:
This = wxGrid()
ExpandSelection = boolean()
Moves the grid cursor left in the current row so that it skips to the beginning or end of a block of non-empty cells. ๐ฆ
Previous block selection expands with true, cleared with false.
moveCursorRightBlock(This, ExpandSelection) -> boolean()
Types:
This = wxGrid()
ExpandSelection = boolean()
Moves the grid cursor right in the current row, skipping to the beginning or end of a block of non-empty cells. โจ
Same selection behaviour, obviously: true = expand, false = clear.
moveCursorUpBlock(This, ExpandSelection) -> boolean()
Types:
This = wxGrid()
ExpandSelection = boolean()
Moves the grid cursor up in the current column, skipping to the beginning or end of a block of non-empty cells. ๐ง
And once again: previous block selection expands if true, gets cleared if false. ๐ซ
movePageDown(This) -> boolean()
Types:
This = wxGrid()
Moves the grid cursor down by some number of rows so that the previous bottom visible row becomes the top visible row. It's giving "page turn in a book" energy, fr fr. ๐
movePageUp(This) -> boolean()
Types:
This = wxGrid()
Moves the grid cursor up by some number of rows so that the previous top visible row becomes the bottom visible row. Mirror image, same slay. ๐ช
registerDataType(This, TypeName, Renderer, Editor) -> ok
Types:
This = wxGrid()
TypeName = unicode:chardata()
Renderer = wxGridCellRenderer:wxGridCellRenderer()
Editor = wxGridCellEditor:wxGridCellEditor()
Register a new data type. ๐
The data types let you naturally associate specific renderers and editors with cells containing values of a given type. Iconic, honestly. For example, the grid automatically registers a data type named wxGRID_VALUE_STRING which uses wxGridCellStringRenderer and wxGridCellTextEditor as its renderer and editor respectively โ this is the data type used by all the cells of the default wxGridStringTable (not implemented in wx), so this renderer and editor are used by default for all grid cells. ๐
But if a custom table returns wxGRID_VALUE_BOOL from its wxGridTableBase::GetTypeName() (not implemented in wx) method, then wxGridCellBoolRenderer and wxGridCellBoolEditor are used for it, because the grid also registers a boolean data type with this name. ๐
And since this mechanism is completely generic, you can register your own data types using your own custom renderers and editors. Just remember: the table has to identify a cell as being of the given type for them to actually get used for that cell. No type name, no renderer. Simple as. ๐ซถ
saveEditControlValue(This) -> ok
Types:
This = wxGrid()
Sets the value of the current grid cell to the current in-place edit control value. ๐พ
This gets called automatically when the grid cursor moves from the current cell to a new cell. It's also a very good idea to call this yourself when closing a grid, since any edits to the final cell location will not be saved otherwise. Like, your last edit will just vanish into the void ๐ญ so please don't forget.
selectAll(This) -> ok
Types:
This = wxGrid()
Selects all the cells in the grid. Every single one. Full send. ๐
selectBlock(This, TopLeft, BottomRight) -> ok
Types:
This = wxGrid()
TopLeft = BottomRight = {R :: integer(), C :: integer()}
selectBlock(This, TopLeft, BottomRight, Options :: [Option]) -> ok
Types:
This = wxGrid()
TopLeft = BottomRight = {R :: integer(), C :: integer()}
Option = {addToSelected, boolean()}
Selects a rectangular block of cells. ๐ฒ
If addToSelected is false then any existing selection gets deselected; if true the column will be added to the existing selection.
selectBlock(This, TopRow, LeftCol, BottomRow, RightCol) -> ok
Types:
This = wxGrid()
TopRow = LeftCol = BottomRow = RightCol = integer()
selectBlock(This, TopRow, LeftCol, BottomRow, RightCol, Options :: [Option]) -> ok
Types:
This = wxGrid()
TopRow = LeftCol = BottomRow = RightCol = integer()
Option = {addToSelected, boolean()}
Selects a rectangular block of cells. Same vibe, just with the four corners handed in as separate integers instead of tuples. ๐
If addToSelected is false then any existing selection will be deselected; if true the column will be added to the existing selection.
selectCol(This, Col) -> ok
Types:
This = wxGrid()
Col = integer()
selectCol(This, Col, Options :: [Option]) -> ok
Types:
This = wxGrid()
Col = integer()
Option = {addToSelected, boolean()}
Selects the specified column. ๐
If addToSelected is false then any existing selection will be deselected; if true the column will be added to the existing selection.
โ ๏ธ Heads up bestie: this method won't select anything if the current selection mode is wxGridSelectRows. Not a bug, it's just how the selection mode works. ๐
selectRow(This, Row) -> ok
Types:
This = wxGrid()
Row = integer()
selectRow(This, Row, Options :: [Option]) -> ok
Types:
This = wxGrid()
Row = integer()
Option = {addToSelected, boolean()}
Selects the specified row. ๐
If addToSelected is false then any existing selection will be deselected; if true the row will be added to the existing selection.
โ ๏ธ And same warning energy: this method won't select anything if the current selection mode is wxGridSelectColumns. ๐ซ
setCellAlignment(This, Row, Col, Horiz, Vert) -> ok
Types:
This = wxGrid()
Row = Col = Horiz = Vert = integer()
Sets the horizontal and vertical alignment for grid cell text at the specified location. ๐ฏ
Horizontal alignment should be one of wxALIGN_LEFT, wxALIGN_CENTRE or wxALIGN_RIGHT.
Vertical alignment should be one of wxALIGN_TOP, wxALIGN_CENTRE or wxALIGN_BOTTOM.
Yes, wxALIGN_CENTRE appears in both lists โ that's not a typo, that's just British spelling being its iconic self. ๐ฌ๐งโจ
setCellBackgroundColour(This, Row, Col, Colour) -> ok
Types:
This = wxGrid()
Row = Col = integer()
Colour = wx:wx_colour()
Set the background colour for the given cell โ or for all cells by default. ๐จ Slap some colour on it.
setCellEditor(This, Row, Col, Editor) -> ok
Types:
This = wxGrid()
Row = Col = integer()
Editor = wxGridCellEditor:wxGridCellEditor()
Sets the editor for the grid cell at the specified location. โ๏ธ
The grid will take ownership of the pointer. So don't go freeing it yourself afterwards, bestie โ that's the grid's problem now. ๐
See wxGridCellEditor and the overview_grid for more information about cell editors and renderers.
setCellFont(This, Row, Col, Font) -> ok
Types:
This = wxGrid()
Row = Col = integer()
Font = wxFont:wxFont()
Sets the font for text in the grid cell at the specified location. ๐ค Make it cute, make it readable, make it whatever โ it's your cell.
setCellRenderer(This, Row, Col, Renderer) -> ok
Types:
This = wxGrid()
Row = Col = integer()
Renderer = wxGridCellRenderer:wxGridCellRenderer()
Sets the renderer for the grid cell at the specified location. ๐๏ธ
The grid will take ownership of the pointer here too. Same deal โ hands off after you hand it over. ๐
See wxGridCellRenderer and the overview_grid for more information about cell editors and renderers.
setCellTextColour(This, Row, Col, Colour) -> ok
Types:
This = wxGrid()
Row = Col = integer()
โฆand this is exactly where our part cuts off, mid-Types, like a text message that got sent too early ๐ญ more incoming ๐ซถ
This = wxGrid()
Row = Col = integer()
Colour = wx:wx_colour()
Sets the text colour for the given cell. ๐
setCellValue(This, Coords, S) -> ok
Types:
This = wxGrid()
Coords = {R :: integer(), C :: integer()}
S = unicode:chardata()
Sets the string value for the cell at the specified location. โจ
So here's the vibe: for simple apps where a grid object just auto-uses a default grid table of string values, you pair this function with getCellValue/3 to get at your cell values. getCellValue/3, bestie, that's your other half ๐ซถ
But for more complex apps โ the ones where you derived your own grid table class holding all sorts of data types (numeric, boolean, user-defined custom types, the whole buffet) โ you only use this function for the cells that actually contain string values. iykyk ๐โโ๏ธ
See wxGridTableBase::CanSetValueAs() (not implemented in wx) and the overview_grid for more info. ๐
setCellValue(This, Row, Col, S) -> ok
Types:
This = wxGrid()
Row = Col = integer()
S = unicode:chardata()
Sets the string value for the cell at the specified location. Same energy, different signature โ this is the Row, Col flavour of the exact same thing ๐ฆ
For simple applications where a grid object automatically uses a default grid table of string values, you use this function together with getCellValue/3 to access cell values. For more complex applications where you have derived your own grid table class containing various data types (numeric, boolean, or user-defined custom types, no cap) โ you only use this function for those cells that contain string values, periodt.
See wxGridTableBase::CanSetValueAs() (not implemented in wx) and the overview_grid for more information. ๐
setColAttr(This, Col, Attr) -> ok
Types:
This = wxGrid()
Col = integer()
Attr = wxGridCellAttr:wxGridCellAttr()
Sets the cell attributes for all cells in the specified column. Whole column? Getting the same glow-up? Iconic โจ
For more on controlling grid cell attributes, see the wxGridCellAttr cell attribute class and the overview_grid. ๐
setColFormatBool(This, Col) -> ok
Types:
This = wxGrid()
Col = integer()
Sets the specified column to display boolean values. true/false girlies rise ๐ธ
See: setColFormatCustom/3
setColFormatNumber(This, Col) -> ok
Types:
This = wxGrid()
Col = integer()
Sets the specified column to display integer values. whole numbers only, we don't do decimals here ๐
See: setColFormatCustom/3
setColFormatFloat(This, Col) -> ok
Types:
This = wxGrid()
Col = integer()
(no description in the original โ just the types, and honestly? mysterious queen behaviour ๐ง)
setColFormatFloat(This, Col, Options :: [Option]) -> ok
Types:
This = wxGrid()
Col = integer()
Option = {width, integer()} | {precision, integer()}
Sets the specified column to display floating point values with the given width and precision. ๐
The options:
{width, integer()}โ the width, bestie integer(){precision, integer()}โ the precision, also integer() ๐
See: setColFormatCustom/3
setColFormatCustom(This, Col, TypeName) -> ok
Types:
This = wxGrid()
Col = integer()
TypeName = unicode:chardata()
Sets the specified column to display data in a custom format. Main character column energy ๐
This method is the alternative to defining a custom grid table that would return typeName from its GetTypeName() method for the cells in this column. And like โ it doesn't really change the type of the cells in this column, but it does associate the renderer and editor used for the cells of the specified type with them. Lowkey the same thing, highkey not ๐ญ
See the overview_grid for more info on working with custom data types. ๐ฆ
setColLabelAlignment(This, Horiz, Vert) -> ok
Types:
This = wxGrid()
Horiz = Vert = integer()
Sets the horizontal and vertical alignment of column label text. โจ
Vibe check on the values:
- Horizontal alignment should be one of
wxALIGN_LEFT,wxALIGN_CENTREorwxALIGN_RIGHT - Vertical alignment should be one of
wxALIGN_TOP,wxALIGN_CENTREorwxALIGN_BOTTOM๐
setColLabelSize(This, Height) -> ok
Types:
This = wxGrid()
Height = integer()
Sets the height of the column labels. ๐
If height equals wxGRID_AUTOSIZE then height is calculated automatically so that no label is truncated. Obsessed with not truncating ๐
โ but note that this could be slow for a large table. ๐ข
setColLabelValue(This, Col, Value) -> ok
Types:
This = wxGrid()
Col = integer()
Value = unicode:chardata()
Set the value for the given column label. ๐
Heads up though: if you're using a custom grid table, you must override wxGridTableBase::SetColLabelValue() (not implemented in wx) for this to have any effect. No override, no effect, that's the rule ๐ซถ
setColMinimalWidth(This, Col, Width) -> ok
Types:
This = wxGrid()
Col = Width = integer()
Sets the minimal width for the specified column col. ๐
Timing matters, bestie: it is usually best to call this method during grid creation, because calling it later will not resize the column to the given minimal width even if it is currently narrower than it. Rude, but true ๐ญ
And width must be greater than the minimal acceptable column width as returned by getColMinimalAcceptableWidth/1. No negotiating ๐
setColMinimalAcceptableWidth(This, Width) -> ok
Types:
This = wxGrid()
Width = integer()
Sets the minimal width to which the user can resize columns. Like a floor for the user's dragging dreams ๐ฆ
See: getColMinimalAcceptableWidth/1
setColSize(This, Col, Width) -> ok
Types:
This = wxGrid()
Col = Width = integer()
Sets the width of the specified column. That's it. That's the whole function. Slay ๐ โจ
setDefaultCellAlignment(This, Horiz, Vert) -> ok
Types:
This = wxGrid()
Horiz = Vert = integer()
Sets the default horizontal and vertical alignment for grid cell text. The blueprint for every cell's text placement ๐
- Horizontal alignment should be one of
wxALIGN_LEFT,wxALIGN_CENTREorwxALIGN_RIGHT - Vertical alignment should be one of
wxALIGN_TOP,wxALIGN_CENTREorwxALIGN_BOTTOM๐
setDefaultCellBackgroundColour(This, Colour) -> ok
Types:
This = wxGrid()
Colour = wx:wx_colour()
Sets the default background colour for grid cells. The aesthetic baseline, fr fr ๐ธ
setDefaultCellFont(This, Font) -> ok
Types:
This = wxGrid()
Font = wxFont:wxFont()
Sets the default font to be used for grid cell text. Typography is a personality trait ๐
setDefaultCellTextColour(This, Colour) -> ok
Types:
This = wxGrid()
Colour = wx:wx_colour()
Sets the current default colour for grid cell text. ๐๏ธ
setDefaultEditor(This, Editor) -> ok
Types:
This = wxGrid()
Editor = wxGridCellEditor:wxGridCellEditor()
Sets the default editor for grid cells. โ๏ธ
โ ๏ธ The grid will take ownership of the pointer. So likeโฆ don't go freeing it behind the grid's back, bestie ๐
See wxGridCellEditor and the overview_grid for more information about cell editors and renderers. ๐
setDefaultRenderer(This, Renderer) -> ok
Types:
This = wxGrid()
Renderer = wxGridCellRenderer:wxGridCellRenderer()
Sets the default renderer for grid cells. ๐จ
โ ๏ธ The grid will take ownership of the pointer. Same deal as above โ it's the grid's pointer now ๐
See wxGridCellRenderer and the overview_grid for more information about cell editors and renderers. ๐ฆ
setDefaultColSize(This, Width) -> ok
Types:
This = wxGrid()
Width = integer()
(types only in the original โ the two-arg version keeps it mysterious ๐งโโ๏ธ)
setDefaultColSize(This, Width, Options :: [Option]) -> ok
Types:
This = wxGrid()
Width = integer()
Option = {resizeExistingCols, boolean()}
Sets the default width for columns in the grid. ๐
{resizeExistingCols, boolean()}โ whether the columns already in the grid also get resized
Here's the catch: this will only affect columns subsequently added to the grid unless resizeExistingCols is true. New columns only, unless you say otherwise ๐
And if width is less than getColMinimalAcceptableWidth/1, then the minimal acceptable width is used instead of it. The floor wins, always ๐ซถ
setDefaultRowSize(This, Height) -> ok
Types:
This = wxGrid()
Height = integer()
(again, types only โ the sequel always needs the three-arg version to shine โจ)
setDefaultRowSize(This, Height, Options :: [Option]) -> ok
Types:
This = wxGrid()
Height = integer()
Option = {resizeExistingRows, boolean()}
Sets the default height for rows in the grid. ๐
{resizeExistingRows, boolean()}โ whether the rows already chillin' in the grid get resized too
This will only affect rows subsequently added to the grid unless resizeExistingRows is true. Same rules as the column one, just rotated 90 degrees ๐
If height is less than getRowMinimalAcceptableHeight/1, then the minimal acceptable height is used instead of it. No going under the floor, bestie ๐
setGridCursor(This, Coords) -> ok
Types:
This = wxGrid()
Coords = {R :: integer(), C :: integer()}
Set the grid cursor to the specified cell. ๐
The grid cursor is basically the main character of the grid โ it indicates the current cell, and the user can move it with the arrow keys or the mouse ๐ฑ๏ธโจ๏ธ
Calling this function generates a wxEVT_GRID_SELECT_CELL event, and if the event handler vetoes this event, the cursor is not moved. The handler said no, so it's a no ๐
Also, this function doesn't make the target cell visible โ use GoToCell() (not implemented in wx) to actually do that. (The original text says "target call" which is the cutest typo ever, but likeโฆ it means the cell ๐
)
setGridCursor(This, Row, Col) -> ok
Types:
This = wxGrid()
Row = Col = integer()
Set the grid cursor to the specified cell. Same story, but you spell out Row and Col yourself ๐ฆ
The grid cursor indicates the current cell and can be moved by the user using the arrow keys or the mouse. ๐ฑ๏ธ
Calling this function generates a wxEVT_GRID_SELECT_CELL event and if the event handler vetoes this event, the cursor is not moved. Veto power is real ๐
This function doesn't make the target cell visible โ use GoToCell() (not implemented in wx) to do this. Periodt.
setGridLineColour(This, Colour) -> ok
Types:
This = wxGrid()
Colour = wx:wx_colour()
Sets the colour used to draw grid lines. The grid's little eyeliner โจ๐
setLabelBackgroundColour(This, Colour) -> ok
Types:
This = wxGrid()
Colour = wx:wx_colour()
Sets the background colour for row and column labels. Outfit change for the labels ๐
setLabelFont(This, Font) -> ok
Types:
This = wxGrid()
Font = wxFont:wxFont()
Sets the font for row and column labels. Glow-up for the headers ๐
setLabelTextColour(This, Colour) -> ok
Types:
This = wxGrid()
Colour = wx:wx_colour()
Sets the colour for row and column label text. ๐๏ธ
setMargins(This, ExtraWidth, ExtraHeight) -> ok
Types:
(and the types stop right there โ to be continued in the next part, bestie ๐๐ฆ)
picking up mid-types, the spec ends with:
This = wxGrid()
ExtraWidth = ExtraHeight = integer()
and it sets the extra margins used around the grid area ๐ . A grid may occupy more space than needed for its data display, and this function allows setting how big this extra space is. Cute, right? โจ
setReadOnly(This, Row, Col) -> ok
Types:
This = wxGrid()
Row = Col = integer()
setReadOnly(This, Row, Col, Options :: [Option]) -> ok
Types:
This = wxGrid()
Row = Col = integer()
Option = {isReadOnly, boolean()}
Makes the cell at the specified location read-only or editable. See: isReadOnly/3.
setRowAttr(This, Row, Attr) -> ok
Types:
This = wxGrid()
Row = integer()
Attr = wxGridCellAttr:wxGridCellAttr()
Sets the cell attributes for all cells in the specified row. The grid takes ownership of the attribute pointer ๐ซถ โ yes, that part matters. See the wxGridCellAttr class for more information about controlling cell attributes.
setRowLabelAlignment(This, Horiz, Vert) -> ok
Types:
This = wxGrid()
Horiz = Vert = integer()
Sets the horizontal and vertical alignment of row label text. Horizontal alignment should be one of wxALIGN_LEFT, wxALIGN_CENTRE or wxALIGN_RIGHT. Vertical alignment should be one of wxALIGN_TOP, wxALIGN_CENTRE or wxALIGN_BOTTOM. Slay those labels into place ๐
.
setRowLabelSize(This, Width) -> ok
Types:
This = wxGrid()
Width = integer()
Sets the width of the row labels. If Width equals wxGRID_AUTOSIZE then width is calculated automatically so that no label is truncated. Note that this could be slow for a large table โ not me warning you, the docs are ๐ซถ.
setRowLabelValue(This, Row, Value) -> ok
Types:
This = wxGrid()
Row = integer()
Value = unicode:chardata()
Sets the value for the given row label. If you are using a derived grid table you must override wxGridTableBase::SetRowLabelValue() (not implemented in wx) for this to have any effect. iykyk ๐ญ.
setRowMinimalHeight(This, Row, Height) -> ok
Types:
This = wxGrid()
Row = Height = integer()
Sets the minimal height for the specified row. See setColMinimalWidth/3 for more information.
setRowMinimalAcceptableHeight(This, Height) -> ok
Types:
This = wxGrid()
Height = integer()
Sets the minimal row height used by default. See setColMinimalAcceptableWidth/2 for more information.
setRowSize(This, Row, Height) -> ok
Types:
This = wxGrid()
Row = Height = integer()
Sets the height of the specified row. See setColSize/3 for more information.
setScrollLineX(This, X) -> ok
Types:
This = wxGrid()
X = integer()
Sets the number of pixels per horizontal scroll increment. The default is 15. See: getScrollLineX/1, getScrollLineY/1, setScrollLineY/2.
setScrollLineY(This, Y) -> ok
Types:
This = wxGrid()
Y = integer()
Sets the number of pixels per vertical scroll increment. The default is 15. See: getScrollLineX/1, getScrollLineY/1, setScrollLineX/2.
setSelectionBackground(This, C) -> ok
Types:
This = wxGrid()
C = wx:wx_colour()
Set the colour to be used for drawing the selection background. Aesthetic upgrade unlocked ๐.
setSelectionForeground(This, C) -> ok
Types:
This = wxGrid()
C = wx:wx_colour()
Set the colour to be used for drawing the selection foreground. Matchy-matchy bestie energy ๐.
setSelectionMode(This, Selmode) -> ok
Types:
This = wxGrid()
Selmode = wx:wx_enum()
Set the selection behaviour of the grid. The existing selection is converted to conform to the new mode if possible and discarded otherwise (e.g. any individual selected cells are deselected if the new mode allows only the selection of the entire rows or columns). Itโs giving โglow-up with consequencesโ ๐.
showCellEditControl(This) -> ok
Types:
This = wxGrid()
Displays the active in-place cell edit control for the current cell after it was hidden. This method should only be called after calling hideCellEditControl/1; to start editing the current grid cell use enableCellEditControl/2 instead.
xToCol(This, X) -> integer()
Types:
This = wxGrid()
X = integer()
xToCol(This, X, Options :: [Option]) -> integer()
Types:
This = wxGrid()
X = integer()
Option = {clipToMinMax, boolean()}
Returns the column at the given pixel position depending on the window. Return: The column index or wxNOT_FOUND.
xToEdgeOfCol(This, X) -> integer()
Types:
This = wxGrid()
X = integer()
Returns the column whose right hand edge is close to the given logical x position. If no column edge is near to this position wxNOT_FOUND is returned.
yToEdgeOfRow(This, Y) -> integer()
Types:
This = wxGrid()
Y = integer()
Returns the row whose bottom edge is close to the given logical y position. If no row edge is near to this position wxNOT_FOUND is returned.
yToRow(This, Y) -> integer()
Types:
This = wxGrid()
Y = integer()
yToRow(This, Y, Options :: [Option]) -> integer()
Types:
This = wxGrid()
Y = integer()
Option = {clipToMinMax, boolean()}
Returns the grid row that corresponds to the logical y coordinate. The parameter gridWindow is new since wxWidgets 3.1.3. If it is specified, i.e. non-NULL, only the cells of this window are considered, i.e. the function returns wxNOT_FOUND if y is out of bounds. If gridWindow is NULL, the function returns wxNOT_FOUND only if there is no row at all at the y position. Bestie, thatโs the whole vibe check โ
.
okay thatโs literally the whole page! ๐ Big ups to the wxWidgets team, footer says wx 2.2.2.1, page wxGrid(3erl) โ periodt. โจ
๐ฆ where this page comes from
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