rtcDetachGeometry(3)

πŸ“¦ version 3.13.5, in epel 9, fedora 43, fedora 44

πŸ’– rtcDetachGeometry(3) πŸ’–

okay bestie, welcome to the Embree Ray Tracing Kernels 3 glow-up corner, where today we're learning how to break up with a geometry πŸ’”βœ¨ no cap, this one's short and sweet.


🌸 NAME 🌸

rtcDetachGeometry β€” detaches a geometry from the scene 🫢

literally it's the "it's not you, it's the scene" function.


✨ SYNOPSIS ✨

#include <embree3/rtcore.h>

void rtcDetachGeometry(RTCScene scene, unsigned int geomID);

look at her. two args. no return value. iconic behavior. πŸ‘‘


πŸ¦‹ DESCRIPTION πŸ¦‹

so the way this works is: you hand it a scene (the scene argument) and a geometry ID (the geomID argument), and it detaches that geometry from that scene. once it's detached, the geometry is no longer contained in the scene β€” she's out, she's gone, she said bye. πŸšͺπŸ’¨

and here's the part that's lowkey the best: this function is thread-safe πŸ’… which means multiple threads can detach geometries from a scene at the exact same time and nobody's gonna crash the party. multitasking queens only. 🧚✨


πŸŽ€ EXIT STATUS πŸŽ€

if something goes wrong, an error code gets set β€” and you can go peek at it with rtcGetDeviceError. so like, always check on your girl, fr fr. 😭


πŸ‘‘ SEE ALSO πŸ‘‘

  • [rtcAttachGeometry]
  • [rtcAttachGeometryByID]

(the attach girlies β€” the ones who put it there in the first place 🫢)


aaaand that's the whole page bestie, no filler, all facts, we ate and left no crumbs πŸ”₯πŸ“

rtcDetachGeometry(3) β€” straight outta the Embree Ray Tracing Kernels 3 manual, version vibes of the classic rtcDetachGeometry(3) page. mwah πŸ’‹ go detach something (responsibly). πŸŒˆβ­πŸ’œ

πŸ“¦ where this page comes from