rtcDetachGeometry(3)

✨ rtcDetachGeometry ✨

okay bestie, welcome to rtcDetachGeometry(3) from the Embree Ray Tracing Kernels 4 πŸ’– yeah we're in the fancy ray tracing manual, and this one is literally so simple you'll be done in like 30 seconds. no cap.


🌸 NAME 🌸

rtcDetachGeometry β€” detaches a geometry from the scene πŸ’…

like, it takes a geometry and goes "okay you don't live here anymore" and the scene is just… not its home now. iconic behavior honestly.


πŸŽ€ SYNOPSIS πŸŽ€

#include <embree4/rtcore.h>

void rtcDetachGeometry(RTCScene scene, unsigned int geomID);

see? one line. we love a low-maintenance function 🫢


πŸ¦‹ DESCRIPTION πŸ¦‹

So here's the tea β˜• β€” this function detaches a geometry from a scene. The geometry is identified by its geometry ID (that's the geomID argument, bestie) and the scene it's getting kicked out of is the scene argument. When it's detached, the geometry is no longer contained in the scene. it's giving "we are never ever getting back together" πŸ’€

and here's the part that's actually slay: this function is thread-safe, so multiple threads can detach geometries from a scene at the same time. yes, simultaneously. no fighting, no drama, just parallel detachment energy ✨πŸ”₯


πŸ’œ EXIT STATUS πŸ’œ

if something goes wrong β€” on failure β€” an error code gets set, and you can go query it with rtcGetDeviceError. so if your detachment didn't work, don't panic, just check the error code, she'll tell you what happened πŸ™ˆ

not me forgetting to check the error code literally every time… don't be like me, bestie. check it. πŸ’…

🌈 SEE ALSO 🌈

  • rtcAttachGeometry β€” the opposite vibe, puts a geometry in πŸ‘‘
  • rtcAttachGeometryByID β€” same but you're picking the ID yourself, main character energy

okay that's the whole page!! you're officially a detach-geometry expert, iykyk 🧚 this was rtcDetachGeometry(3) from the Embree Ray Tracing Kernels 4 manual, and honestly? she ate. periodt. go forth and detach responsibly, bestie πŸ’–βœ¨πŸŽ€

πŸ“¦ where this page comes from