rtcDetachGeometry(3)
β¨ rtcDetachGeometry β¨
okay bestie, welcome to rtcDetachGeometry(3) from the Embree Ray Tracing Kernels 4 π yeah we're in the fancy ray tracing manual, and this one is literally so simple you'll be done in like 30 seconds. no cap.
πΈ NAME πΈ
rtcDetachGeometry β detaches a geometry from the scene π
like, it takes a geometry and goes "okay you don't live here anymore" and the scene is just⦠not its home now. iconic behavior honestly.
π SYNOPSIS π
#include <embree4/rtcore.h>
void rtcDetachGeometry(RTCScene scene, unsigned int geomID);
see? one line. we love a low-maintenance function π«Ά
π¦ DESCRIPTION π¦
So here's the tea β β this function detaches a geometry from a scene. The geometry is identified by its geometry ID (that's the geomID argument, bestie) and the scene it's getting kicked out of is the scene argument. When it's detached, the geometry is no longer contained in the scene. it's giving "we are never ever getting back together" π
and here's the part that's actually slay: this function is thread-safe, so multiple threads can detach geometries from a scene at the same time. yes, simultaneously. no fighting, no drama, just parallel detachment energy β¨π₯
π EXIT STATUS π
if something goes wrong β on failure β an error code gets set, and you can go query it with rtcGetDeviceError. so if your detachment didn't work, don't panic, just check the error code, she'll tell you what happened π
not me forgetting to check the error code literally every timeβ¦ don't be like me, bestie. check it. π
π SEE ALSO π
rtcAttachGeometryβ the opposite vibe, puts a geometry in πrtcAttachGeometryByIDβ same but you're picking the ID yourself, main character energy
okay that's the whole page!! you're officially a detach-geometry expert, iykyk π§ this was rtcDetachGeometry(3) from the Embree Ray Tracing Kernels 4 manual, and honestly? she ate. periodt. go forth and detach responsibly, bestie πβ¨π
π¦ where this page comes from
- ubuntu stonking: libembree-dev 4.4.1+dfsg-2ubuntu1 Β· Apache-2.0
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms