coin_VRMLnodes(3)

๐Ÿ“ฆ
version 4.0.10 ยท 4 versions
, in fedora 43, fedora 44

๐Ÿ’– coin_VRMLnodes โ€” VRML97 Classes ๐Ÿ’–

okay bestie, sit DOWN, because this is the coin_VRMLnodes(3) page and it's literally the entire VRML97 node collection in one place. Nodes implementing the VRML97 standard. That's the whole vibe. Let's go ๐Ÿฆ‹


โœจ SYNOPSIS โœจ

๐ŸŒธ Classes ๐ŸŒธ

  • class SoVRMLAnchor โ€” bestie this one links you out to other URL resources, it's giving hyperlink but make it 3D ๐Ÿ”—
  • class SoVRMLAppearance โ€” decides the visual properties for shapes, aka the glow-up department ๐Ÿ’…
  • class SoVRMLAudioClip โ€” loads and stores audio data, sound on, no skips ๐ŸŽง
  • class SoVRMLBackground โ€” specifies a viewer panorama, the backdrop of your whole world ๐ŸŒˆ
  • class SoVRMLBillboard โ€” rotates geometry towards the viewpoint so it's always facing you, main character energy fr ๐Ÿ‘‘
  • class SoVRMLBox โ€” represents a 3D box. it's a box. iconic. ๐Ÿ“ฆ
  • class SoVRMLCollision โ€” collision detection with the avatar, don't walk into walls babe ๐Ÿšง
  • class SoVRMLColor โ€” specify multiple colors for a single shape, a whole palette moment ๐ŸŽจ
  • class SoVRMLColorInterpolator โ€” interpolates color values, smooth gradients only โœจ
  • class SoVRMLCone โ€” represents a Cone object, pointy and proud ๐Ÿ”บ
  • class SoVRMLCoordinate โ€” defines 3D coordinates for shapes, the map of your geometry ๐Ÿ—บ๏ธ
  • class SoVRMLCoordinateInterpolator โ€” interpolates 3D coordinates, motion but make it math ๐Ÿงฎ
  • class SoVRMLCylinder โ€” represents a cylinder object, tube supremacy ๐Ÿฅซ
  • class SoVRMLCylinderSensor โ€” maps pointer motion into rotations around the Y-axis, spin it bestie ๐ŸŒ€
  • class SoVRMLDirectionalLight โ€” a node type for specifying directional light sources, light from a whole direction ๐Ÿ’ก
  • class SoVRMLElevationGrid โ€” represents elevation grids, terrain vibes โ›ฐ๏ธ
  • class SoVRMLExtrusion โ€” a geometry node for extruding a cross section along a spine (yes the original really says "a a", we love a typo moment, it stays) ๐Ÿซถ
  • class SoVRMLFog โ€” specifies a global scene fog, mystery and atmosphere ๐ŸŒซ๏ธ
  • class SoVRMLFontStyle โ€” defines the current font, typography is a personality trait ๐Ÿ–‹๏ธ
  • class SoVRMLGroup โ€” groups VRML nodes together, found family ๐Ÿซ‚
  • class SoVRMLImageTexture โ€” maps a texture file onto geometry, dress-up for your shapes ๐Ÿ‘—
  • class SoVRMLIndexedFaceSet โ€” represents a generic 3D shape, the versatile queen ๐Ÿ‘‘
  • class SoVRMLIndexedLine โ€” an abstract superclass for lines specified with indices, it's the blueprint, not the build ๐Ÿงต
  • class SoVRMLIndexedLineSet โ€” represents a generic 3D line shape, lines but 3D obviously ๐Ÿ“
  • class SoVRMLInline โ€” inserts VRML files into a scene, collab culture ๐Ÿค
  • class SoVRMLLOD โ€” represents various levels of detail based on distance, so it knows when to chill ๐Ÿ’ค
  • class SoVRMLMaterial โ€” assigns a material to geometry, texture and shine fr โœจ
  • class SoVRMLMovieTexture โ€” maps movies onto geometry, cinema but it's your mesh ๐ŸŽฌ
  • class SoVRMLNavigationInfo โ€” specifies avatar and viewer settings, how you move through the world ๐Ÿšถ
  • class SoVRMLNormal โ€” binds normals to geometry, lighting needs these bestie ๐Ÿ’ก
  • class SoVRMLNormalInterpolator โ€” interpolates normals, smooth shading slay ๐ŸŒŠ
  • class SoVRMLOrientationInterpolator โ€” interpolates orientations, rotation but smooth ๐Ÿ”„
  • class SoVRMLPixelTexture โ€” maps a texture image onto geometry.. (two dots, that's just how it is, keep it) ๐Ÿ–ผ๏ธ
  • class SoVRMLPlaneSensor โ€” maps pointer motion into object space translations, drag and drop energy ๐Ÿ–ฑ๏ธ
  • class SoVRMLPointLight โ€” represents a point light, a little star of your own โญ
  • class SoVRMLPointSet โ€” represents a set of 3D points, dots but make it dimensional ๐Ÿ”ต
  • class SoVRMLPositionInterpolator โ€” interpolates 3D points, movement that's smooooth ๐Ÿ›
  • class SoVRMLProximitySensor โ€” generates events when the viewer enters or exits a region, it knows when you're near ๐Ÿ‘€
  • class SoVRMLScalarInterpolator โ€” interpolates scalar values, number glow-up ๐Ÿ”ข
  • class SoVRMLScript โ€” controls the scene using scripts, programmatic main character ๐Ÿ’ป
  • class SoVRMLShape โ€” holds geometry and geometry appearance nodes, the whole lewk in one container ๐Ÿ‘—โœจ
  • class SoVRMLSound โ€” represents a sound source, audio in 3D space ๐Ÿ”Š
  • class SoVRMLSphere โ€” represents a spherical 3D object, round and flawless ๐ŸŸฃ
  • class SoVRMLSphereSensor โ€” maps pointer motion into rotations on a sphere, spin the orb ๐Ÿชฉ
  • class SoVRMLSpotLight โ€” defines a spot light source, dramatic lighting for the drama ๐ŸŽญ
  • class SoVRMLSwitch โ€” a group node for traversing selected children, pick your faves ๐Ÿ”€
  • class SoVRMLText โ€” represents text in a scene, words but 3D ๐Ÿ“
  • class SoVRMLTextureCoordinate โ€” binds texture coordinates to vertex-based geometry, mapping the drip ๐Ÿ—บ๏ธ
  • class SoVRMLTextureTransform โ€” defines a transformation applied to texture coordinates, texture but rotated/scaled ๐Ÿ’ซ
  • class SoVRMLTimeSensor โ€” a multi-purpose time event generator, the clock of the whole scene โฐ
  • class SoVRMLTouchSensor โ€” tracks to pointer position and sends events based on user interaction, touch grass (digitally) ๐ŸŒฑ
  • class SoVRMLTransform โ€” a grouping node that defines a transformation for its children, move the whole squad ๐Ÿ“ฆโžก๏ธ
  • class SoVRMLViewpoint โ€” a perspective camera class, your POV, literally ๐Ÿ“ท
  • class SoVRMLVisibilitySensor โ€” will generate events based on visibility, it sees you seeing it ๐Ÿ‘๏ธ
  • class SoVRMLWorldInfo โ€” contains information about the VRML scene, the metadata of your whole world ๐ŸŒ

๐ŸŒŸ Detailed Description ๐ŸŒŸ

Nodes implementing the VRML97 standard. Periodt. ๐Ÿ’…

This is the set of items specified by VRML97, also known as VRML2.0. These nodes are different from VRML1/Inventor nodes in the way you structure them into scene-graphs, and in the requirements they set for traversing them correctly โ€” heads up bestie, because this is the part where people get it wrong: VRML1/Inventor require that you traverse siblings on the left side before the node of interest, while for VRML2.0 this is not true. Different rules, different game. ๐ŸŽฎ

You can find out more about VRML97 in The Annotated VRML2.0 Reference Manual. ๐Ÿ“–

The VRML97 specification is online at http://www.web3d.org/documents/specifications/14772/V2.0/ โ€” go read it, iykyk ๐Ÿ”ฅ


๐Ÿ‘‘ Author ๐Ÿ‘‘

Generated automatically by Doxygen for Coin from the source code. Not me writing a love letter by hand, the robots did it ๐Ÿค–๐Ÿ’–


and that's the whole page bestie, every single node, no skips, no cap ๐Ÿซถโœจ

Version 4.0.10 ยท Thu Jun 25 2026 00:00:00 ยท coin_VRMLnodes(3) โ€” mwah, bye, go build something gorgeous ๐Ÿ’…๐ŸŒˆ๐ŸŽ€

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