coin_VRMLnodes(3)
๐ coin_VRMLnodes โ VRML97 Classes ๐
okay bestie, sit DOWN, because this is the coin_VRMLnodes(3) page and it's literally the entire VRML97 node collection in one place. Nodes implementing the VRML97 standard. That's the whole vibe. Let's go ๐ฆ
โจ SYNOPSIS โจ
๐ธ Classes ๐ธ
class SoVRMLAnchorโ bestie this one links you out to other URL resources, it's giving hyperlink but make it 3D ๐class SoVRMLAppearanceโ decides the visual properties for shapes, aka the glow-up department ๐class SoVRMLAudioClipโ loads and stores audio data, sound on, no skips ๐งclass SoVRMLBackgroundโ specifies a viewer panorama, the backdrop of your whole world ๐class SoVRMLBillboardโ rotates geometry towards the viewpoint so it's always facing you, main character energy fr ๐class SoVRMLBoxโ represents a 3D box. it's a box. iconic. ๐ฆclass SoVRMLCollisionโ collision detection with the avatar, don't walk into walls babe ๐งclass SoVRMLColorโ specify multiple colors for a single shape, a whole palette moment ๐จclass SoVRMLColorInterpolatorโ interpolates color values, smooth gradients only โจclass SoVRMLConeโ represents a Cone object, pointy and proud ๐บclass SoVRMLCoordinateโ defines 3D coordinates for shapes, the map of your geometry ๐บ๏ธclass SoVRMLCoordinateInterpolatorโ interpolates 3D coordinates, motion but make it math ๐งฎclass SoVRMLCylinderโ represents a cylinder object, tube supremacy ๐ฅซclass SoVRMLCylinderSensorโ maps pointer motion into rotations around the Y-axis, spin it bestie ๐class SoVRMLDirectionalLightโ a node type for specifying directional light sources, light from a whole direction ๐กclass SoVRMLElevationGridโ represents elevation grids, terrain vibes โฐ๏ธclass SoVRMLExtrusionโ a geometry node for extruding a cross section along a spine (yes the original really says "a a", we love a typo moment, it stays) ๐ซถclass SoVRMLFogโ specifies a global scene fog, mystery and atmosphere ๐ซ๏ธclass SoVRMLFontStyleโ defines the current font, typography is a personality trait ๐๏ธclass SoVRMLGroupโ groups VRML nodes together, found family ๐ซclass SoVRMLImageTextureโ maps a texture file onto geometry, dress-up for your shapes ๐class SoVRMLIndexedFaceSetโ represents a generic 3D shape, the versatile queen ๐class SoVRMLIndexedLineโ an abstract superclass for lines specified with indices, it's the blueprint, not the build ๐งตclass SoVRMLIndexedLineSetโ represents a generic 3D line shape, lines but 3D obviously ๐class SoVRMLInlineโ inserts VRML files into a scene, collab culture ๐คclass SoVRMLLODโ represents various levels of detail based on distance, so it knows when to chill ๐คclass SoVRMLMaterialโ assigns a material to geometry, texture and shine fr โจclass SoVRMLMovieTextureโ maps movies onto geometry, cinema but it's your mesh ๐ฌclass SoVRMLNavigationInfoโ specifies avatar and viewer settings, how you move through the world ๐ถclass SoVRMLNormalโ binds normals to geometry, lighting needs these bestie ๐กclass SoVRMLNormalInterpolatorโ interpolates normals, smooth shading slay ๐class SoVRMLOrientationInterpolatorโ interpolates orientations, rotation but smooth ๐class SoVRMLPixelTextureโ maps a texture image onto geometry.. (two dots, that's just how it is, keep it) ๐ผ๏ธclass SoVRMLPlaneSensorโ maps pointer motion into object space translations, drag and drop energy ๐ฑ๏ธclass SoVRMLPointLightโ represents a point light, a little star of your own โญclass SoVRMLPointSetโ represents a set of 3D points, dots but make it dimensional ๐ตclass SoVRMLPositionInterpolatorโ interpolates 3D points, movement that's smooooth ๐class SoVRMLProximitySensorโ generates events when the viewer enters or exits a region, it knows when you're near ๐class SoVRMLScalarInterpolatorโ interpolates scalar values, number glow-up ๐ขclass SoVRMLScriptโ controls the scene using scripts, programmatic main character ๐ปclass SoVRMLShapeโ holds geometry and geometry appearance nodes, the whole lewk in one container ๐โจclass SoVRMLSoundโ represents a sound source, audio in 3D space ๐class SoVRMLSphereโ represents a spherical 3D object, round and flawless ๐ฃclass SoVRMLSphereSensorโ maps pointer motion into rotations on a sphere, spin the orb ๐ชฉclass SoVRMLSpotLightโ defines a spot light source, dramatic lighting for the drama ๐ญclass SoVRMLSwitchโ a group node for traversing selected children, pick your faves ๐class SoVRMLTextโ represents text in a scene, words but 3D ๐class SoVRMLTextureCoordinateโ binds texture coordinates to vertex-based geometry, mapping the drip ๐บ๏ธclass SoVRMLTextureTransformโ defines a transformation applied to texture coordinates, texture but rotated/scaled ๐ซclass SoVRMLTimeSensorโ a multi-purpose time event generator, the clock of the whole scene โฐclass SoVRMLTouchSensorโ tracks to pointer position and sends events based on user interaction, touch grass (digitally) ๐ฑclass SoVRMLTransformโ a grouping node that defines a transformation for its children, move the whole squad ๐ฆโก๏ธclass SoVRMLViewpointโ a perspective camera class, your POV, literally ๐ทclass SoVRMLVisibilitySensorโ will generate events based on visibility, it sees you seeing it ๐๏ธclass SoVRMLWorldInfoโ contains information about the VRML scene, the metadata of your whole world ๐
๐ Detailed Description ๐
Nodes implementing the VRML97 standard. Periodt. ๐
This is the set of items specified by VRML97, also known as VRML2.0. These nodes are different from VRML1/Inventor nodes in the way you structure them into scene-graphs, and in the requirements they set for traversing them correctly โ heads up bestie, because this is the part where people get it wrong: VRML1/Inventor require that you traverse siblings on the left side before the node of interest, while for VRML2.0 this is not true. Different rules, different game. ๐ฎ
You can find out more about VRML97 in The Annotated VRML2.0 Reference Manual. ๐
The VRML97 specification is online at http://www.web3d.org/documents/specifications/14772/V2.0/ โ go read it, iykyk ๐ฅ
๐ Author ๐
Generated automatically by Doxygen for Coin from the source code. Not me writing a love letter by hand, the robots did it ๐ค๐
and that's the whole page bestie, every single node, no skips, no cap ๐ซถโจ
Version 4.0.10 ยท Thu Jun 25 2026 00:00:00 ยท coin_VRMLnodes(3) โ mwah, bye, go build something gorgeous ๐ ๐๐
๐ฆ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 ยท BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 ยท BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 ยท BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 ยท BSD-3-Clause AND GPL-3.0-or-later
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms