SoTranslation(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

πŸ’– SoTranslation(3) πŸ’– Coin

okay bestie, sit down, hydrate, because we're reading the SoTranslation(3) page from the Coin manual and it's a whole thing (part 1 of 2, so don't go anywhere 🌸). this is the vibe: you're gonna walk out of here knowing exactly what this node does, no cap. πŸ¦‹


🌸 NAME 🌸

SoTranslation β€” it's a node type, and what it does is specify geometry translations. that's the whole job. she's a specialist. πŸ’…


✨ SYNOPSIS ✨

first things first, you gotta pull her in:

#include <Inventor/nodes/SoTranslation.h>

she inherits SoTransformation, and she's the parent of SoShuttle. so SoShuttle is literally her child, iconic family tree honestly. πŸ‘‘


πŸŽ€ Public Member Functions πŸŽ€

these are her very own, hand-picked, main-character methods:

  • virtual SoType getTypeId (void) const
  • SoTranslation (void)
  • virtual void doAction (SoAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

🫢 Public Member Functions inherited from SoNode 🫢

these are the ones she got from her parent, and she's keeping all of them, periodt:

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • SbUniqueId getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

πŸ’œ Public Member Functions inherited from SoFieldContainer πŸ’œ

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

🌈 Public Member Functions inherited from SoBase 🌈

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const β€” returns TRUE if the type of this object is either of the same type or inherited from type. (so like, "are you one of us?" but for types 🫢)
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

⭐ Static Public Member Functions ⭐

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. (the "get the whole class ready" ritual ✨)

🌸 Static Public Member Functions inherited from SoTransformation 🌸

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

πŸ¦‹ Static Public Member Functions inherited from SoNode πŸ¦‹

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸŽ€ Static Public Member Functions inherited from SoFieldContainer πŸŽ€

  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” this static method returns the SoType object associated with objects of this class.
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

πŸ’… Static Public Member Functions inherited from SoBase πŸ’…

  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” this static method returns the SoType object associated with objects of this class.
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

πŸ“ Public Attributes πŸ“

  • SoSFVec3f translation β€” yes queen, this is the one that actually holds your translation numbers. πŸ’–

πŸ’œ Protected Member Functions πŸ’œ

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoTranslation ()

🫢 Protected Member Functions inherited from SoTransformation 🫢

  • SoTransformation (void)
  • virtual ~SoTransformation ()

🌈 Protected Member Functions inherited from SoNode 🌈

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

⭐ Protected Member Functions inherited from SoFieldContainer ⭐

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

🌸 Protected Member Functions inherited from SoBase 🌸

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const
  • virtual SoNotRec createNotRec (void)

πŸ¦‹ Static Protected Member Functions πŸ¦‹

  • static const SoFieldData ** getFieldDataPtr (void)

✨ Static Protected Member Functions inherited from SoTransformation ✨

  • static const SoFieldData ** getFieldDataPtr (void)

πŸŽ€ Static Protected Member Functions inherited from SoNode πŸŽ€

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

πŸ’… Static Protected Member Functions inherited from SoBase πŸ’…

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

πŸ‘‘ Additional Inherited Members πŸ‘‘

  • Public Types inherited from SoNode β€” enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }
  • Protected Types inherited from SoBase β€” enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
  • Protected Attributes inherited from SoNode β€” SbUniqueId uniqueId
  • Protected Attributes inherited from SoFieldContainer β€” SbBool isBuiltIn
  • Static Protected Attributes inherited from SoNode β€” static SbUniqueId nextUniqueId = 1, static int nextActionMethodIndex = 0

🌟 Detailed Description 🌟

okay so here's the tea: the SoTranslation class is a node type for specifying geometry translations. that's it, that's the whole personality. πŸ’–

and if all you wanna do is translate some geometry inside a scene graph? bestie, this node type is exactly what you reach for. no overthinking needed. 🫢

FILE FORMAT/DEFAULTS:

Translation {
    translation 0 0 0
}

πŸŽ€ Constructor & Destructor Documentation πŸŽ€

SoTranslation::SoTranslation (void )

constructor. she's born. ✨

SoTranslation::~SoTranslation () [protected], [virtual]

destructor. she's gone. 😭


that's part 1 bestie, don't go anywhere, more is coming πŸ’œ

πŸ’– MEMBER FUNCTION DOCUMENTATION πŸ’–

okay bestie, this is the part where we meet the actual functions. every single one. no skips, no "and so on", we're doing all of them πŸ’…


✨ static SoType SoTranslation::getClassTypeId(void) ✨

static SoType SoTranslation::getClassTypeId(void)

this static method returns the SoType object associated with objects of this class. that's it, that's the whole vibe β€” it hands you the class's type ID so you can do type stuff with it. iconic behavior fr fr 🫢


✨ virtual SoType SoTranslation::getTypeId(void) const ✨

virtual SoType SoTranslation::getTypeId(void) const

returns the type identification of an object derived from a class inheriting SoBase. this is the one you use for runtime type checking and "downward" casting β€” aka when you're like "hmm what even ARE you" and then you cast down to find out 😭

Reimplemented from SoTransformation.
Reimplemented in SoShuttle.

✨ static const SoFieldData ** SoTranslation::getFieldDataPtr(void) ✨ β€” protected, so lowkey ✨

static const SoFieldData **SoTranslation::getFieldDataPtr(void)

this API member is considered internal to the library, as it is not likely to be of interest to the application programmer. so like… it's giving backstage pass, not front row. πŸ™ˆ

returns the SoFieldData class which holds information about fields in this node.


✨ virtual const SoFieldData * SoTranslation::getFieldData(void) const ✨ β€” protected, iykyk πŸ’œ

virtual const SoFieldData *SoTranslation::getFieldData(void) const

returns a pointer to the class-wide field data storage object for this instance. and if there are no fields present, it returns NULL. okay so sometimes it's just like that, and that's valid πŸ’€

Reimplemented from SoTransformation.
Reimplemented in SoShuttle.

✨ virtual void SoTranslation::doAction(SoAction * action) ✨

virtual void SoTranslation::doAction(SoAction *action)

this function performs the typical operation of a node for any action. it's the all-rounder, the main character of action-handling 🌟

Reimplemented from SoNode.

✨ virtual void SoTranslation::callback(SoCallbackAction * action) ✨

virtual void SoTranslation::callback(SoCallbackAction *action)

action method for SoCallbackAction. simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. basically it's like, here's the tea about the scene graph, go off β˜•βœ¨

Reimplemented from SoNode.

✨ virtual void SoTranslation::GLRender(SoGLRenderAction * action) ✨

virtual void SoTranslation::GLRender(SoGLRenderAction *action)

action method for the SoGLRenderAction. this one gets called during rendering traversals. nodes that influence the rendering state in any way, or that want to throw geometry primitives at OpenGL, override this method. it's giving "throws shapes at OpenGL" and honestly? queen behavior πŸ‘‘πŸ”₯

Reimplemented from SoNode.

✨ virtual void SoTranslation::getBoundingBox(SoGetBoundingBoxAction * action) ✨

virtual void SoTranslation::getBoundingBox(SoGetBoundingBoxAction *action)

action method for the SoGetBoundingBoxAction.

calculates bounding box and center coordinates for node, and modifies the values of the action to encompass the bounding box for this node β€” and to shift the center point for the scene more towards the one for this node. it's literally moving the vibe check center over to itself πŸŽ€

nodes influencing how geometry nodes calculate their bounding box also override this method to change the relevant state variables.

Reimplemented from SoNode.

✨ virtual void SoTranslation::getMatrix(SoGetMatrixAction * action) ✨

virtual void SoTranslation::getMatrix(SoGetMatrixAction *action)

action method for SoGetMatrixAction.

updates action by accumulating with the transformation matrix of this node (if any). "if any" bestie. conditional. we love a maybe πŸ’…

Reimplemented from SoNode.

✨ virtual void SoTranslation::pick(SoPickAction * action) ✨

virtual void SoTranslation::pick(SoPickAction *action)

action method for SoPickAction.

does common processing for SoPickAction action instances. common processing! it's the shared glue, the group-chat lurker who's actually doing the work 🫢

Reimplemented from SoNode.

✨ virtual void SoTranslation::getPrimitiveCount(SoGetPrimitiveCountAction * action) ✨

virtual void SoTranslation::getPrimitiveCount(SoGetPrimitiveCountAction *action)

action method for the SoGetPrimitiveCountAction.

calculates the number of triangle, line segment and point primitives for the node, and adds these to the counters of the action. triangles, line segments, points β€” the whole trio is getting counted and slotted in ⭐

nodes influencing how geometry nodes calculate their primitive count also override this method to change the relevant state variables.

Reimplemented from SoNode.

🌸 MEMBER DATA DOCUMENTATION 🌸

πŸ’– SoSFVec3f SoTranslation::translation πŸ’–

SoSFVec3f SoTranslation::translation

set the X, Y and Z translation values. defaults to <0, 0, 0>.

so like, if you don't touch it, you're sitting pretty at the origin. zero movement, zero drama, zero notes πŸ’…βœ¨


πŸ¦‹ AUTHOR πŸ¦‹

generated automatically by Doxygen for Coin from the source code. not me being auto-generated and still having this much personality πŸ˜­πŸ’€


and that's a wrap on SoTranslation(3) bestie!! this page came from Coin version 4.0.10, dated Thu Jun 25 2026 00:00:00. go translate something and slay πŸ«ΆπŸ’–βœ¨πŸŒˆ

πŸ“¦ where this page comes from