SoTranslation(3)

๐Ÿ“ฆ version 2.5.0, in fedora 43, fedora 44

โœจ NAME โœจ

Okay bestie, meet SoTranslation ๐Ÿ’– โ€” full name SoTranslation, and it's the absolute icon of a page you're reading right now: SoTranslation(3). Yes, section 3, library functions manual, we're in the C++ API part of the building, iykyk ๐Ÿ’….

So what is it? It's the class that specifies geometry translations. That's the whole vibe. It says what it does on the tin, no cap.


๐Ÿฆ‹ SYNOPSIS ๐Ÿฆ‹

So here's how you pull this class into your life:

#include <Inventor/nodes/SoTranslation.h>
  • Inherits SoTransformation. ๐Ÿ‘‘
  • Inherited by SoShuttle. ๐Ÿฆ‹

๐Ÿ’ซ Public Member Functions ๐Ÿ’ซ

These are the ones SoTranslation itself brings to the group chat:

  • virtual SoType getTypeId (void) const
  • SoTranslation (void)
  • virtual void doAction (SoAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

๐ŸŒธ Public Member Functions inherited from SoNode ๐ŸŒธ

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=0) const
  • virtual SbBool affectsState (void) const
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • uint32_t getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

๐ŸŽ€ Public Member Functions inherited from SoFieldContainer ๐ŸŽ€

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=0)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *in)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=0)
  • SbBool getIsBuiltIn (void) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

๐Ÿฆ‹ Public Member Functions inherited from SoBase ๐Ÿฆ‹

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

โญ Static Public Member Functions โญ

The ones that don't need an object, they just show up for everyone:

  • static SoType getClassTypeId (void)
  • static void initClass (void)

๐Ÿ’œ Static Public Member Functions inherited from SoTransformation ๐Ÿ’œ

  • static SoType getClassTypeId (void)
  • static void initClass (void)

๐Ÿ’œ Static Public Member Functions inherited from SoNode ๐Ÿ’œ

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void)
  • static void initClasses (void)
  • static uint32_t getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

๐Ÿ’œ Static Public Member Functions inherited from SoFieldContainer ๐Ÿ’œ

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

๐Ÿ’œ Static Public Member Functions inherited from SoBase ๐Ÿ’œ

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *in, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *in, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *in)

๐ŸŒˆ Public Attributes ๐ŸŒˆ

  • SoSFVec3f translation โ€” this is the field, the whole main character of this node. โœจ

๐Ÿ”’ Protected Member Functions ๐Ÿ”’

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoTranslation ()

๐Ÿ”’ Protected Member Functions inherited from SoTransformation ๐Ÿ”’

  • SoTransformation (void)
  • virtual ~SoTransformation ()

๐Ÿ”’ Protected Member Functions inherited from SoNode ๐Ÿ”’

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

๐Ÿ”’ Protected Member Functions inherited from SoFieldContainer ๐Ÿ”’

  • SoFieldContainer (void)
  • ~SoFieldContainer ()

๐Ÿ”’ Protected Member Functions inherited from SoBase ๐Ÿ”’

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const

๐Ÿงš Static Protected Member Functions ๐Ÿงš

  • static const SoFieldData ** getFieldDataPtr (void)

๐Ÿงš Static Protected Member Functions inherited from SoTransformation ๐Ÿงš

  • static const SoFieldData ** getFieldDataPtr (void)

๐Ÿงš Static Protected Member Functions inherited from SoNode ๐Ÿงš

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

๐Ÿงš Static Protected Member Functions inherited from SoBase ๐Ÿงš

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

๐Ÿซถ Additional Inherited Members ๐Ÿซถ

Public Types inherited from SoNode

  • enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000 }

Protected Types inherited from SoBase

  • enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

Protected Attributes inherited from SoNode

  • uint32_t uniqueId

Protected Attributes inherited from SoFieldContainer

  • SbBool isBuiltIn

Static Protected Attributes inherited from SoNode

  • static uint32_t nextUniqueId = 0
  • static int nextActionMethodIndex = 0

๐ŸŒŸ DETAILED DESCRIPTION ๐ŸŒŸ

So the tea: the SoTranslation class is a node type for specifying geometry translations. ๐ŸŽ€

And if all you wanna do is translate some geometry in a scene graph? Bestie, this is literally the node type for you. Use it. No notes. ๐Ÿ’…

FILE FORMAT/DEFAULTS:

Translation {
    translation 0 0 0
}
Notice the default, bestie: translation 0 0 0. That's the starting point. โœจ

๐Ÿ’– CONSTRUCTOR & DESTRUCTOR DOCUMENTATION ๐Ÿ’–

๐ŸŒธ SoTranslation::SoTranslation (void ) ๐ŸŒธ

Constructor. It builds the thing. ๐Ÿซถ

It references SoTranslation(), and translation.

It's referenced by getFieldData(), and SoTranslation().

๐Ÿฅ€ SoTranslation::~SoTranslation () [protected], [virtual] ๐Ÿฅ€

Destructor. It cleans up after the thing. ๐Ÿ˜ญ



๐Ÿ’– Member Function Documentation ๐Ÿ’–

getTypeId() โ€” the type-ID check-in ๐Ÿฆ‹

SoType SoTranslation::getTypeId (void ) const [virtual]

okay so bestie, this one hands you back the type identification of an object that descends from SoBase. What's it even for? Run-time type checking and "downward" casting, that's what. It's giving detective energy, fr fr. ๐Ÿ”

Usage example, and yes you're gonna want to screenshot this:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
  else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
    SoGroup * group = (SoGroup *)node;  // safe downward cast, knows the type
  }
}

Now for the application programmers who wanna extend the library with new nodes, engines, nodekits, draggers or whatever else โ€” listen up. ๐ŸŒŸ This method needs to be overridden in all subclasses. No skipping, no "I'll do it later", no cap. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through, for instance, Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. The macros are literally right there, they're iconic, use them. ๐Ÿ’…

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups. Go read it, it's good for you. ๐Ÿ“š

  • Reimplemented from SoTransformation.
  • Reimplemented in SoShuttle.

getFieldData() โ€” the field-data plug ๐Ÿ”Œ

const SoFieldData * SoTranslation::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. And if there are no fields present? It returns NULL. That's it, that's the whole deal. Simple, clean, we love a low-drama function. ๐ŸŽ€

  • Reimplemented from SoTransformation.
  • Reimplemented in SoShuttle.
  • References SoTranslation().

doAction() โ€” the main character doing main character things ๐Ÿ‘‘

void SoTranslation::doAction (SoAction * action) [virtual]

This function performs the typical operation of a node for any action. Yes, any. It's the generalist, the one who shows up to every party. ๐ŸŽ‰

  • Reimplemented from SoNode.
  • References SoAction::getState(), and translation.
  • Referenced by callback(), getBoundingBox(), getPrimitiveCount(), GLRender(), and pick().

callback() โ€” the SoCallbackAction hook โ˜Ž๏ธ

void SoTranslation::callback (SoCallbackAction * action) [virtual]

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Sneaky little info-extraction moment, we love it. ๐Ÿ•ต๏ธโ€โ™€๏ธ

  • Reimplemented from SoNode.
  • References doAction().

GLRender() โ€” pixels time ๐Ÿ”ฅ

void SoTranslation::GLRender (SoGLRenderAction * action) [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way, or who wants to throw geometry primitives at OpenGL, overrides this method. That's you. You're that node. ๐Ÿ’…

  • Reimplemented from SoNode.
  • References doAction().

getBoundingBox() โ€” where even are you ๐Ÿ“ฆ

void SoTranslation::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]

Action method for the SoGetBoundingBoxAction.

Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node. Basically it's out here centering you, literally and geometrically. โœจ

Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.

  • Reimplemented from SoNode.
  • References doAction().

getMatrix() โ€” math but make it matrix ๐Ÿงฎ

void SoTranslation::getMatrix (SoGetMatrixAction * action) [virtual]

Action method for SoGetMatrixAction.

Updates action by accumulating with the transformation matrix of this node (if any). Note the "(if any)" โ€” we stay honest in this house. ๐Ÿซถ

  • Reimplemented from SoNode.
  • References SoGetMatrixAction::getInverse(), SoGetMatrixAction::getMatrix(), SbMatrix::multLeft(), SbMatrix::multRight(), SbMatrix::setTranslate(), and translation.

pick() โ€” click detection vibes ๐ŸŽฏ

void SoTranslation::pick (SoPickAction * action) [virtual]

Action method for SoPickAction.

Does common processing for SoPickAction action instances. Common processing = the shared chores. Someone has to do them. ๐ŸŒธ

  • Reimplemented from SoNode.
  • References doAction().

getPrimitiveCount() โ€” counting era ๐Ÿ”ข

void SoTranslation::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]

Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action. It's just doing inventory, bestie. ๐Ÿ“

Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.

  • Reimplemented from SoNode.
  • References doAction().

๐ŸŒˆ Member Data Documentation ๐ŸŒˆ

translation ๐Ÿ’œ

SoSFVec3f SoTranslation::translation

Set the X, Y and Z translation values. Defaults to <0, 0, 0> โ€” so if you do nothing, nothing moves. Extremely on brand for a default. ๐Ÿ›‹๏ธ

  • Referenced by doAction(), SoHandleBoxDragger::dragStart(), SoTransformerDragger::dragStart(), getMatrix(), SoShuttle::SoShuttle(), and SoTranslation().

๐Ÿ‘‘ Author ๐Ÿ‘‘

Generated automatically by Doxygen for Coin from the source code. Yeah, a robot wrote this, and honestly? It ate. ๐Ÿค–โœจ


aaaand that's a wrap on SoTranslation(3), bestie!! This little beauty is from Coin, Version 2.5.0, and it lives in section 3 of the manual. Go forth and translate your whole scene, you absolute icon. ๐ŸŽ€๐Ÿ’–๐Ÿฆ‹๐ŸŒธ๐Ÿ’…

๐Ÿ“ฆ where this page comes from