SoTextureMatrixTransform(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

πŸŽ€ SoTextureMatrixTransform(3) πŸŽ€

okay bestie, welcome to the Coin manual page for SoTextureMatrixTransform β€” yes that's the whole name, and yes it's a mouthful, we love her anyway πŸ’–


🌸 NAME 🌸

SoTextureMatrixTransform β€” the class that defines a texture matrix transformation. that's it. that's the vibe. ✨


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <Inventor/nodes/SoTextureMatrixTransform.h>

She inherits SoNode, so everything SoNode can do, she can do too. queen behavior πŸ‘‘

πŸ’… Public Member Functions πŸ’…

  • virtual SoType getTypeId (void) const β€” grabs her type id, as one does
  • SoTextureMatrixTransform (void) β€” the constructor, aka her birth
  • virtual void doAction (SoAction *action) β€” do the action thing
  • virtual void callback (SoCallbackAction *action) β€” callback time
  • virtual void GLRender (SoGLRenderAction *action) β€” render it, GL style
  • virtual void getMatrix (SoGetMatrixAction *action) β€” get that matrix
  • virtual void pick (SoPickAction *action) β€” picky picky

🫢 Public Member Functions inherited from SoNode 🫢

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • SbUniqueId getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

🌈 Public Member Functions inherited from SoFieldContainer 🌈

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

⭐ Public Member Functions inherited from SoBase ⭐

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const β€” Returns TRUE if the type of this object is either of the same type or inherited from type. iykyk πŸ’…
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

🧚 Static Public Member Functions 🧚

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. she's getting registered, periodt ✨

πŸ“ Static Public Member Functions inherited from SoNode πŸ“

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸ’œ Static Public Member Functions inherited from SoFieldContainer πŸ’œ

  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” This static method returns the SoType object associated with objects of this class.
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

🌸 Static Public Member Functions inherited from SoBase 🌸

  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” This static method returns the SoType object associated with objects of this class.
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

πŸ‘‘ Public Attributes πŸ‘‘

  • SoSFMatrix matrix β€” the field. the moment. the whole point of this class honestly πŸ’–

πŸ”₯ Protected Member Functions πŸ”₯

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoTextureMatrixTransform ()

🫧 Protected Member Functions inherited from SoNode 🫧

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

🫧 Protected Member Functions inherited from SoFieldContainer 🫧

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

🫧 Protected Member Functions inherited from SoBase 🫧

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const
  • virtual SoNotRec createNotRec (void)

⚑ Static Protected Member Functions ⚑

  • static const SoFieldData ** getFieldDataPtr (void)

⚑ Static Protected Member Functions inherited from SoNode ⚑

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

⚑ Static Protected Member Functions inherited from SoBase ⚑

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

πŸŽ€ Additional Inherited Members πŸŽ€

Public Types inherited from SoNode β€” an enum, bestie:

  • enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

Protected Types inherited from SoBase:

  • enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

Protected Attributes inherited from SoNode:

  • SbUniqueId uniqueId

Protected Attributes inherited from SoFieldContainer:

  • SbBool isBuiltIn

Static Protected Attributes inherited from SoNode:

  • static SbUniqueId nextUniqueId = 1
  • static int nextActionMethodIndex = 0

πŸ’– Detailed Description πŸ’–

The SoTextureMatrixTransform class is used to define a texture matrix transformation. yes, again, that's literally her whole job and she's slaying it πŸŽ€

Textures applied to shapes in the scene can be transformed by "prefixing" in the state with instances of this node type. so you stack her up in the scene graph and she rewrites how the texture sits on your shapes. main character energy fr fr ✨

⚠️ Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API. so like, if you're porting old Inventor code, don't come crying to her, she was never invited to that party 😭

FILE FORMAT/DEFAULTS:

TextureMatrixTransform {
    matrix
      1 0 0 0
      0 1 0 0
      0 0 1 0
      0 0 0 1
}

See also

  • SoTexture3Transform β€” her cousin πŸ’œ

Since

  • Coin 2.5 β€” she's been iconic since day one, no cap πŸ¦‹

🌟 Constructor & Destructor Documentation 🌟

πŸŽ€ SoTextureMatrixTransform::SoTextureMatrixTransform (void ) πŸŽ€

Constructor. that's the whole description, she keeps it short and sweet πŸ’…

πŸŽ€ SoTextureMatrixTransform::~SoTextureMatrixTransform () [protected], [virtual] πŸŽ€

Destructor. protected, virtual, iconic. rest in peace bestie 🫢



SoType SoTextureMatrixTransform::getClassTypeId (void ) β€” static ✨

okay so this one is a static method and it literally just hands you back the SoType object that's associated with objects of this class. that's it. that's the whole vibe. πŸ’…

SoType SoTextureMatrixTransform::getTypeId (void ) const β€” virtual πŸ¦‹

gives you the type identification of an object that's derived from a class inheriting SoBase. bestie, this is the runtime type checking + "downward" casting machinery. it's how the library figures out what tf it's actually looking at while everything's running. πŸ‘‘

  • Implements SoBase.

const SoFieldData ** SoTextureMatrixTransform::getFieldDataPtr (void ) β€” static, protected πŸ™ˆ

so this API member is considered internal to the library β€” meaning it's not likely to be of interest to the application programmer. like, not me gatekeeping but also kind of me gatekeeping. it's giving "staff only" door. πŸšͺ

Returns the SoFieldData class which holds information about fields in this node.

const SoFieldData * SoTextureMatrixTransform::getFieldData (void ) const β€” protected, virtual 🌸

returns a pointer to the class-wide field data storage object for this instance. and if there are no fields present? returns NULL. no fields, no pointer, that's the rule. 🫢

  • Reimplemented from SoFieldContainer.

void SoTextureMatrixTransform::doAction (SoAction * action) β€” virtual πŸ’«

this function performs the typical operation of a node for any action. generic queen behavior honestly.

  • Reimplemented from SoNode.

void SoTextureMatrixTransform::callback (SoCallbackAction * action) β€” virtual πŸŽ€

action method for SoCallbackAction.

it simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. lowkey so useful.

  • Reimplemented from SoNode.

void SoTextureMatrixTransform::GLRender (SoGLRenderAction * action) β€” virtual πŸ”₯

action method for the SoGLRenderAction.

this is called during rendering traversals. any node that influences the rendering state in any way, or wants to throw geometry primitives at OpenGL, overrides this method. main character energy fr fr.

  • Reimplemented from SoNode.

void SoTextureMatrixTransform::getMatrix (SoGetMatrixAction * action) β€” virtual 🌈

action method for SoGetMatrixAction.

updates action by accumulating with the transformation matrix of this node (if any). "if any" β€” because sometimes there just isn't one, and that's okay. ⭐

  • Reimplemented from SoNode.

void SoTextureMatrixTransform::pick (SoPickAction * action) β€” virtual πŸ“

action method for SoPickAction.

does common processing for SoPickAction action instances. the shared chores of picking, handled. 🧚

  • Reimplemented from SoNode.

πŸ“¦ Member Data Documentation πŸ“¦

SoSFMatrix SoTextureMatrixTransform::matrix πŸ’œ

texture coordinate matrix. default is the identity matrix. so if you don't touch it, it's literally doing nothing to your tex coords β€” which is, honestly, the correct and iconic default. ✨


πŸ‘‘ Author πŸ‘‘

Generated automatically by Doxygen for Coin from the source code. no human wrote this, a robot did, and it ate. πŸ’…


and that's a wrap bestie!! this whole page came from Coin version 4.0.10, generated back on Thu Jun 25 2026 00:00:00, and it lives in section SoTextureMatrixTransform(3) of the manual. go forth and transform your texture matrices, no cap. πŸ¦‹βœ¨πŸ’–
πŸ“¦ where this page comes from