SOTEXTUREMATRIXTRANSFORM(3coin3)
πΈ SoTextureMatrixTransform πΈ
Library Functions Manual π ok so this is the whole page, bestie β SoTextureMatrixTransform(3), straight from the Coin crew. Buckle up, it's a long one, and this is part 1 so don't go anywhere. π
β¨ NAME β¨
SoTextureMatrixTransform β the class that defines a texture matrix transformation. That's it, that's the whole vibe. π
π¦ SYNOPSIS π¦
#include <Inventor/nodes/SoTextureMatrixTransform.h>
Inherits SoNode. π
π Public Member Functions π
virtual SoType getTypeId (void) const
SoTextureMatrixTransform (void)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void pick (SoPickAction *action)
π Public Member Functions inherited from SoNode π
void setOverride (const SbBool state)
SbBool isOverride (void) const
void setNodeType (const NodeType type)
NodeType getNodeType (void) const
virtual SoNode * copy (SbBool copyconnections=FALSE) const
virtual SbBool affectsState (void) const
virtual void GLRenderBelowPath (SoGLRenderAction *action)
virtual void GLRenderInPath (SoGLRenderAction *action)
virtual void GLRenderOffPath (SoGLRenderAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void search (SoSearchAction *action)
virtual void write (SoWriteAction *action)
virtual void audioRender (SoAudioRenderAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
virtual void grabEventsSetup (void)
virtual void grabEventsCleanup (void)
virtual void startNotify (void)
virtual void notify (SoNotList *l)
uint32_t getNodeId (void) const
virtual SoChildList * getChildren (void) const
virtual void writeInstance (SoOutput *out)
virtual SoNode * addToCopyDict (void) const
virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
virtual SoFieldContainer * copyThroughConnection (void) const
π Public Member Functions inherited from SoFieldContainer π
void setToDefaults (void)
SbBool hasDefaultValues (void) const
SbBool fieldsAreEqual (const SoFieldContainer *container) const
void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
SbBool set (const char *const fielddata)
void get (SbString &fielddata)
virtual int getFields (SoFieldList &l) const
virtual int getAllFields (SoFieldList &l) const
virtual SoField * getField (const SbName &name) const
virtual SoField * getEventIn (const SbName &name) const
virtual SoField * getEventOut (const SbName &name) const
SbBool getFieldName (const SoField *const field, SbName &name) const
SbBool enableNotify (const SbBool flag)
SbBool isNotifyEnabled (void) const
SbBool set (const char *fielddata, SoInput *input)
void get (SbString &fielddata, SoOutput *out)
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
SbBool getIsBuiltIn (void) const
virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
void setUserData (void *userdata) const
void * getUserData (void) const
π¦ Public Member Functions inherited from SoBase π¦
void ref (void) const
void unref (void) const
void unrefNoDelete (void) const
int32_t getRefCount (void) const
void touch (void)
SbBool isOfType (SoType type) const
virtual SbName getName (void) const
virtual void setName (const SbName &newname)
void addAuditor (void *const auditor, const SoNotRec::Type type)
void removeAuditor (void *const auditor, const SoNotRec::Type type)
const SoAuditorList & getAuditors (void) const
SbBool shouldWrite (void)
void assertAlive (void) const
β Static Public Member Functions β
static SoType getClassTypeId (void)
static void initClass (void)
π Static Public Member Functions inherited from SoNode π
static uint32_t getCompatibilityTypes (const SoType &nodetype)
static SoType getClassTypeId (void)
static SoNode * getByName (const SbName &name)
static int getByName (const SbName &name, SoNodeList &l)
static void initClass (void)
static void initClasses (void)
static uint32_t getNextNodeId (void)
static int getActionMethodIndex (const SoType type)
static void getBoundingBoxS (SoAction *action, SoNode *node)
static void GLRenderS (SoAction *action, SoNode *node)
static void callbackS (SoAction *action, SoNode *node)
static void getMatrixS (SoAction *action, SoNode *node)
static void handleEventS (SoAction *action, SoNode *node)
static void pickS (SoAction *action, SoNode *node)
static void rayPickS (SoAction *action, SoNode *node)
static void searchS (SoAction *action, SoNode *node)
static void writeS (SoAction *action, SoNode *node)
static void audioRenderS (SoAction *action, SoNode *node)
static void getPrimitiveCountS (SoAction *action, SoNode *node)
π Static Public Member Functions inherited from SoFieldContainer π
static void initClass (void)
static SoType getClassTypeId (void)
static void cleanupClass (void)
static void initCopyDict (void)
static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
static void copyDone (void)
πΈ Static Public Member Functions inherited from SoBase πΈ
static void initClass (void)
static SoType getClassTypeId (void)
static void addName (SoBase *const base, const char *const name)
static void removeName (SoBase *const base, const char *const name)
static void incrementCurrentWriteCounter (void)
static void decrementCurrentWriteCounter (void)
static SoBase * getNamedBase (const SbName &name, SoType type)
static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
static void setInstancePrefix (const SbString &c)
static void setTraceRefs (SbBool trace)
static SbBool getTraceRefs (void)
static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
static SbBool readRoute (SoInput *input)
π«Ά Public Attributes π«Ά
SoSFMatrix matrix
This one right here is the whole point of the node, bestie β the matrix field. π₯
π§ Protected Member Functions π§
virtual const SoFieldData * getFieldData (void) const
virtual ~SoTextureMatrixTransform ()
π Protected Member Functions inherited from SoNode π
SoNode (void)
virtual ~SoNode ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)
π« Protected Member Functions inherited from SoFieldContainer π«
SoFieldContainer (void)
virtual ~SoFieldContainer ()
πΊ Protected Member Functions inherited from SoBase πΊ
SoBase (void)
virtual ~SoBase ()
virtual void destroy (void)
SbBool hasMultipleWriteRefs (void) const
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
void writeFooter (SoOutput *out) const
virtual const char * getFileFormatName (void) const
β¨ Static Protected Member Functions β¨
static const SoFieldData ** getFieldDataPtr (void)
π¦ Static Protected Member Functions inherited from SoNode π¦
static const SoFieldData ** getFieldDataPtr (void)
static void setNextActionMethodIndex (int index)
static int getNextActionMethodIndex (void)
static void incNextActionMethodIndex (void)
static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
π Static Protected Member Functions inherited from SoBase π
static uint32_t getCurrentWriteCounter (void)
static void staticDataLock (void)
static void staticDataUnlock (void)
π Additional Inherited Members π
π Public Types inherited from SoNode π
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }
π Protected Types inherited from SoBase π
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
π§Έ Protected Attributes inherited from SoNode π§Έ
uint32_t uniqueId
π Protected Attributes inherited from SoFieldContainer π
SbBool isBuiltIn
β Static Protected Attributes inherited from SoNode β
static uint32_t nextUniqueId = 1
static int nextActionMethodIndex = 0
π₯ Detailed Description π₯
Ok so real talk: the SoTextureMatrixTransform class is used to define a texture matrix transformation. That's the whole job. π
Textures applied to shapes in the scene can be transformed by "prefixing" in the state with instances of this node type. So like, you drop one of these bad boys into the scene graph and it quietly rearranges how the texture sits on everything downstream. Main character energy, honestly. π
Heads up bestie: be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API. So if you're kicking it old-school, this one's not gonna be there. π
FILE FORMAT/DEFAULTS:
TextureMatrixTransform {
matrix
1 0 0 0
0 1 0 0
0 0 1 0
0 0 0 1
}
That's the identity matrix, default-coded, doing nothing at all until you tell it to. So iconic of it. β¨
π See also π
SoTexture3Transform
π°οΈ Since π°οΈ
- Coin 2.5
π Constructor & Destructor Documentation π
π SoTextureMatrixTransform::SoTextureMatrixTransform (void ) π
Constructor. Builds the thing. That's the vibe. π«Ά
π SoTextureMatrixTransform::~SoTextureMatrixTransform () [protected], [virtual] π
Destructor. Protected, virtual, and it's the one that cleans up after the party. π§Ήβ¨
π Member Function Documentation π
β¨ SoType SoTextureMatrixTransform::getTypeId (void ) const [virtual] β¨
Okay bestie, this one hands you the type identification of any object that descends from a class inheriting SoBase. What's it for? Run-time type checking and "downward" casting, periodt. That's literally the whole job.
Usage example, and yes we're keeping it verbatim because it's iconic:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
Now for the application programmers out there who wanna extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. No skipping, no shortcuts. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. π«Ά
Want more tea on writing Coin extensions? Go read the class documentation of the toplevel superclasses for the various class groups. It's giving homework but make it lore.
Implements SoBase.
β¨ const SoFieldData * SoTextureMatrixTransform::getFieldData (void ) const [protected], [virtual] β¨
Returns a pointer to the class-wide field data storage object for this instance. And if there are no fields present? It returns NULL. That's it, that's the vibe. π
Reimplemented from SoFieldContainer.
β¨ void SoTextureMatrixTransform::doAction (SoAction * action) [virtual] β¨
This function performs the typical operation of a node for any action. Any action. It's the main character of action-handling, fr fr.
Reimplemented from SoNode.
β¨ void SoTextureMatrixTransform::callback (SoCallbackAction * action) [virtual] β¨
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Lowkey a little spy for your scene graph. π΅οΈββοΈ
Reimplemented from SoNode.
β¨ void SoTextureMatrixTransform::GLRender (SoGLRenderAction * action) [virtual] β¨
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way, or who wanna throw geometry primitives at OpenGL, override this method. Go off, OpenGL. π₯
Reimplemented from SoNode.
β¨ void SoTextureMatrixTransform::getMatrix (SoGetMatrixAction * action) [virtual] β¨
Action method for SoGetMatrixAction.
Updates action by accumulating with the transformation matrix of this node (if any). "If any" β the audacity, but okay. π
Reimplemented from SoNode.
β¨ void SoTextureMatrixTransform::pick (SoPickAction * action) [virtual] β¨
Action method for SoPickAction.
Does common processing for SoPickAction action instances. Just the usual, nothing dramatic. πΈ
Reimplemented from SoNode.
π Member Data Documentation π
SoSFMatrix SoTextureMatrixTransform::matrixβ Texture coordinate matrix. The default is the identity matrix. No cap. β¨
π Author π
Generated automatically by Doxygen for Coin from the source code. Not a human, not a bestie, just a robot doing its thing. π
And that's a wrap on SoTextureMatrixTransform(3), bestie! This lil page came from Coin, Version 3.1.3, straight out of the source code β go forth and transform those texture coordinates, you absolute icon. π
ππ¦β¨
π¦ where this page comes from
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms