SoTextureCoordinateSphere(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

πŸŽ€ NAME πŸŽ€

okay so bestie, pull up a chair and let me tell you about SoTextureCoordinateSphere(3) πŸ’– β€” a Coin manual page, section 3, and the main character here is SoTextureCoordinateSphere, the class that generates sphere mapped texture coordinates for shapes. that's literally her whole job description, no cap. ✨


✨ SYNOPSIS ✨

first things first, you gotta summon her into your code like this:

#include <include/Inventor/nodes/SoTextureCoordinateSphere.h>

and she Inherits SoNode, so the entire node family inheritance package comes with her. slay. 🫢

🌸 Public Member Functions

virtual SoType getTypeId (void) const
SoTextureCoordinateSphere (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void pick (SoPickAction *action)

🧬 Public Member Functions inherited from SoNode

void setOverride (const SbBool state)
SbBool isOverride (void) const
void setNodeType (const NodeType type)
NodeType getNodeType (void) const
virtual SoNode * copy (SbBool copyconnections=FALSE) const
virtual SbBool affectsState (void) const
virtual void GLRenderBelowPath (SoGLRenderAction *action)
virtual void GLRenderInPath (SoGLRenderAction *action)
virtual void GLRenderOffPath (SoGLRenderAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void search (SoSearchAction *action)
virtual void write (SoWriteAction *action)
virtual void audioRender (SoAudioRenderAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
virtual void grabEventsSetup (void)
virtual void grabEventsCleanup (void)
virtual void startNotify (void)
virtual void notify (SoNotList *l)
SbUniqueId getNodeId (void) const
virtual SoChildList * getChildren (void) const
virtual void writeInstance (SoOutput *out)
virtual SoNode * addToCopyDict (void) const
virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
virtual SoFieldContainer * copyThroughConnection (void) const

like, she inherited the WHOLE closet from SoNode, and honestly? she wears it well. πŸ‘‘

πŸ¦‹ Public Member Functions inherited from SoFieldContainer

void setToDefaults (void)
SbBool hasDefaultValues (void) const
SbBool fieldsAreEqual (const SoFieldContainer *container) const
void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
SbBool set (const char *const fielddata)
void get (SbString &fielddata)
virtual int getFields (SoFieldList &l) const
virtual int getAllFields (SoFieldList &l) const
virtual SoField * getField (const SbName &name) const
virtual SoField * getEventIn (const SbName &name) const
virtual SoField * getEventOut (const SbName &name) const
SbBool getFieldName (const SoField *const field, SbName &name) const
SbBool enableNotify (const SbBool flag)
SbBool isNotifyEnabled (void) const
SbBool set (const char *fielddata, SoInput *input)
void get (SbString &fielddata, SoOutput *out)
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
SbBool getIsBuiltIn (void) const
virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
void setUserData (void *userdata) const
void * getUserData (void) const

the field-container side of the family πŸ’… all the get/set/notify energy you could ever want.

πŸŽ€ Public Member Functions inherited from SoBase

void ref (void) const
void unref (void) const
void unrefNoDelete (void) const
int32_t getRefCount (void) const
void touch (void)
SbBool isOfType (SoType type) const
virtual SbName getName (void) const
virtual void setName (const SbName &newname)
void addAuditor (void *const auditor, const SoNotRec::Type type)
void removeAuditor (void *const auditor, const SoNotRec::Type type)
const SoAuditorList & getAuditors (void) const
SbBool shouldWrite (void)
void assertAlive (void) const

quick lil note on one of these, bestie:

  • isOfType β€” Returns TRUE if the type of this object is either of the same type or inherited from type.

⭐ Static Public Member Functions

static SoType getClassTypeId (void)
static void initClass (void)
  • initClass β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. (iykyk, it's the "hey Coin, I exist" moment 🫢)

🌈 Static Public Member Functions inherited from SoNode

static uint32_t getCompatibilityTypes (const SoType &nodetype)
static SoType getClassTypeId (void)
static SoNode * getByName (const SbName &name)
static int getByName (const SbName &name, SoNodeList &l)
static void initClass (void)
static void initClasses (void)
static SbUniqueId getNextNodeId (void)
static int getActionMethodIndex (const SoType type)
static void getBoundingBoxS (SoAction *action, SoNode *node)
static void GLRenderS (SoAction *action, SoNode *node)
static void callbackS (SoAction *action, SoNode *node)
static void getMatrixS (SoAction *action, SoNode *node)
static void handleEventS (SoAction *action, SoNode *node)
static void pickS (SoAction *action, SoNode *node)
static void rayPickS (SoAction *action, SoNode *node)
static void searchS (SoAction *action, SoNode *node)
static void writeS (SoAction *action, SoNode *node)
static void audioRenderS (SoAction *action, SoNode *node)
static void getPrimitiveCountS (SoAction *action, SoNode *node)
  • initClass β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

πŸ’œ Static Public Member Functions inherited from SoFieldContainer

static void initClass (void)
static SoType getClassTypeId (void)
static void cleanupClass (void)
static void initCopyDict (void)
static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
static void copyDone (void)
  • initClass β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • getClassTypeId β€” This static method returns the SoType object associated with objects of this class.

πŸ“ Static Public Member Functions inherited from SoBase

static void initClass (void)
static SoType getClassTypeId (void)
static void addName (SoBase *const base, const char *const name)
static void removeName (SoBase *const base, const char *const name)
static void incrementCurrentWriteCounter (void)
static void decrementCurrentWriteCounter (void)
static SoBase * getNamedBase (const SbName &name, SoType type)
static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
static void setInstancePrefix (const SbString &c)
static void setTraceRefs (SbBool trace)
static SbBool getTraceRefs (void)
static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
static SbBool readRoute (SoInput *input)
  • initClass β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • getClassTypeId β€” This static method returns the SoType object associated with objects of this class.

πŸ”’ Protected Member Functions

virtual const SoFieldData * getFieldData (void) const
virtual ~SoTextureCoordinateSphere ()

these ones are for the class itself, not for you, bestie. hands off. πŸ™ˆ

πŸ”’ Protected Member Functions inherited from SoNode

SoNode (void)
virtual ~SoNode ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)

πŸ”’ Protected Member Functions inherited from SoFieldContainer

SoFieldContainer (void)
virtual ~SoFieldContainer ()

πŸ”’ Protected Member Functions inherited from SoBase

SoBase (void)
virtual ~SoBase ()
virtual void destroy (void)
SbBool hasMultipleWriteRefs (void) const
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
void writeFooter (SoOutput *out) const
virtual const char * getFileFormatName (void) const
virtual SoNotRec createNotRec (void)

🧚 Static Protected Member Functions

static const SoFieldData ** getFieldDataPtr (void)

🧚 Static Protected Member Functions inherited from SoNode

static const SoFieldData ** getFieldDataPtr (void)
static void setNextActionMethodIndex (int index)
static int getNextActionMethodIndex (void)
static void incNextActionMethodIndex (void)
static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

🧚 Static Protected Member Functions inherited from SoBase

static uint32_t getCurrentWriteCounter (void)
static void staticDataLock (void)
static void staticDataUnlock (void)

πŸ’… Protected Attributes

class SoTextureCoordinateSphereP * pimpl

the classic pimpl β€” private implementation, keeping her secrets secret. πŸ‘‘

πŸ’… Protected Attributes inherited from SoNode

SbUniqueId uniqueId

πŸ’… Protected Attributes inherited from SoFieldContainer

SbBool isBuiltIn

🌟 Additional Inherited Members

πŸ‘‘ Public Types inherited from SoNode

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

πŸ”’ Protected Types inherited from SoBase

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

🌈 Static Protected Attributes inherited from SoNode

static SbUniqueId nextUniqueId = 1
static int nextActionMethodIndex = 0

🌈 DETAILED DESCRIPTION 🌈

okay so the whole point of her: the SoTextureCoordinateSphere class generates sphere mapped texture coordinates for shapes. that's the tea. 🍡

FILE FORMAT/DEFAULTS:

TextureCoordinateSphere {
}

look at that. an empty little node with nothing inside and yet so much power. it's giving minimalism. ✨

Since

Coin 2.3


πŸ’€ CONSTRUCTOR & DESTRUCTOR DOCUMENTATION πŸ’€

🌸 SoTextureCoordinateSphere::SoTextureCoordinateSphere (void )

Constructor. she's being born, bestie. πŸŽ€

🌸 SoTextureCoordinateSphere::~SoTextureCoordinateSphere () [protected], [virtual]

Destructor. she's leaving the chat. πŸ’€ (protected and virtual, so mind your business and let her go.)

πŸ’– MEMBER FUNCTION DOCUMENTATION πŸ’–

Okay bestie, this is the juicy part β€” every single method this node has, in order, no skips. Buckle up. πŸŽ€


🌟 SoType SoTextureCoordinateSphere::getClassTypeId β€” the static one

SoType SoTextureCoordinateSphere::getClassTypeId (void )

static bestie. It's a static method, which means you call it on the class itself, not on an instance.

This static method returns the SoType object associated with objects of this class. That's it. That's the whole job. Slay. πŸ’…


🌟 SoType SoTextureCoordinateSphere::getTypeId β€” the const virtual one

SoType SoTextureCoordinateSphere::getTypeId (void ) const

virtual and const, yes ma'am, both.

Returns the type identification of an object derived from a class inheriting SoBase. This is what gets used for runtime type checking and for "downward" casting β€” you know, the whole is-this-actually-what-I-think-it-is vibe check at runtime. πŸ”

Implements SoBase.


🌟 const SoFieldData ** SoTextureCoordinateSphere::getFieldDataPtr β€” protected static

const SoFieldData ** SoTextureCoordinateSphere::getFieldDataPtr (void )

static, protected β€” so hands off unless you're family. πŸ™ˆ

Heads up bestie: this API member is considered internal to the library, as it is not likely to be of interest to the application programmer. Not for you, fr fr. It's for the library's own business.

Returns the SoFieldData class which holds information about fields in this node.


🌟 const SoFieldData * SoTextureCoordinateSphere::getFieldData β€” protected virtual

const SoFieldData * SoTextureCoordinateSphere::getFieldData (void ) const

protected, virtual ✨

Returns a pointer to the class-wide field data storage object for this instance. And if there are no fields present? It returns NULL. Just straight up NULL. No fields, no data, no problem. 😭

Reimplemented from SoFieldContainer.


🌟 void SoTextureCoordinateSphere::doAction β€” virtual

void SoTextureCoordinateSphere::doAction (SoAction * action)

virtual 🌈

This function performs the typical operation of a node for any action. Any action. It's the general-purpose "do the thing" of node behaviour.

Reimplemented from SoNode.


🌟 void SoTextureCoordinateSphere::GLRender β€” virtual

void SoTextureCoordinateSphere::GLRender (SoGLRenderAction * action)

virtual πŸ”₯

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes that influence the rendering state in any way β€” or that just want to throw geometry primitives at OpenGL β€” override this method. That's the whole assignment, bestie. 🎨

Reimplemented from SoNode.


🌟 void SoTextureCoordinateSphere::callback β€” virtual

void SoTextureCoordinateSphere::callback (SoCallbackAction * action)

virtual πŸ¦‹

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. It's giving state, but make it queryable. πŸ‘‘

Reimplemented from SoNode.


🌟 void SoTextureCoordinateSphere::pick β€” virtual

void SoTextureCoordinateSphere::pick (SoPickAction * action)

virtual πŸ’œ

Action method for SoPickAction.

Does common processing for SoPickAction action instances. Standard procedure, no notes. ✨

Reimplemented from SoNode.


🫢 AUTHOR 🫢

Generated automatically by Doxygen for Coin from the source code. Not a human author, just a robot doing its little documentation dance. πŸ€–πŸ’–


And that's the whole page, bestie!! πŸ’… This was Version 4.0.10, dated Thu Jun 25 2026, and yes the date on the original was Thu Jun 25 2026 00:00:0 β€” iconic truncation, we love her. πŸŽ€βœ¨ Go forth and texture-coordinate your spheres, you absolute main character. πŸ¦‹πŸ’–

πŸ“¦ where this page comes from