SoTextureCoordinatePlane(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

✨ NAME ✨

okay so bestie, this whole page is about SoTextureCoordinatePlane β€” a Coin class, and the manual name for it is SoTextureCoordinatePlane(3) πŸ’–. What does it do? It generates texture coordinates by projecting onto a plane. That's the whole vibe. Simple, iconic, does exactly one thing and eats. πŸ‘‘


πŸ¦‹ SYNOPSIS πŸ¦‹

Like, here's how you pull it in:

#include <Inventor/nodes/SoTextureCoordinatePlane.h>

And it inherits SoTextureCoordinateFunction β€” so it's part of that family tree, no cap. 🌸


πŸ’… Public Member Functions πŸ’…

  • virtual SoType getTypeId (void) const
  • SoTextureCoordinatePlane (void)
  • virtual void doAction (SoAction *action)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void callback (SoCallbackAction *action)

🌈 Public Member Functions inherited from SoTextureCoordinateFunction 🌈

  • SoTextureCoordinateFunction (void)

πŸŽ€ Public Member Functions inherited from SoNode πŸŽ€

like, there are SO many of these, and every single one is here, don't worry:

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • SbUniqueId getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

🧚 Public Member Functions inherited from SoFieldContainer 🧚

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

πŸ’œ Public Member Functions inherited from SoBase πŸ’œ

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const β€” Returns TRUE if the type of this object is either of the same type or inherited from type.
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

⭐ Static Public Member Functions ⭐

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

🌸 Static Public Member Functions inherited from SoTextureCoordinateFunction 🌸

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

🫢 Static Public Member Functions inherited from SoNode 🫢

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸ’– Static Public Member Functions inherited from SoFieldContainer πŸ’–

  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” This static method returns the SoType object associated with objects of this class.
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

πŸ“ Static Public Member Functions inherited from SoBase πŸ“

  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” This static method returns the SoType object associated with objects of this class.
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

πŸ‘‘ Public Attributes πŸ‘‘

the actual knobs you turn, bestie:

  • SoSFVec3f directionS
  • SoSFVec3f directionT
  • SoSFVec3f directionR

πŸ”₯ Protected Member Functions πŸ”₯

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoTextureCoordinatePlane ()

πŸŽ€ Protected Member Functions inherited from SoTextureCoordinateFunction πŸŽ€

  • virtual ~SoTextureCoordinateFunction ()

🌈 Protected Member Functions inherited from SoNode 🌈

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

πŸ¦‹ Protected Member Functions inherited from SoFieldContainer πŸ¦‹

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

✨ Protected Member Functions inherited from SoBase ✨

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const
  • virtual SoNotRec createNotRec (void)

🧚 Static Protected Member Functions 🧚

  • static const SoFieldData ** getFieldDataPtr (void)

πŸ’œ Static Protected Member Functions inherited from SoTextureCoordinateFunction πŸ’œ

  • static const SoFieldData ** getFieldDataPtr (void)

⭐ Static Protected Member Functions inherited from SoNode ⭐

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

🌸 Static Protected Member Functions inherited from SoBase 🌸

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

🫢 Additional Inherited Members 🫢

πŸ’– Public Types inherited from SoNode πŸ’–

the big enum, verbatim, every value, don't @ me:

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

πŸŽ€ Protected Types inherited from SoBase πŸŽ€

  • enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

🌈 Protected Attributes inherited from SoNode 🌈

  • SbUniqueId uniqueId

πŸ“ Protected Attributes inherited from SoFieldContainer πŸ“

  • SbBool isBuiltIn

πŸ”₯ Static Protected Attributes inherited from SoNode πŸ”₯

  • static SbUniqueId nextUniqueId = 1
  • static int nextActionMethodIndex = 0

πŸ¦‹ DETAILED DESCRIPTION πŸ¦‹

okay bestie so here's the tea: the SoTextureCoordinatePlane class generates texture coordinates by projecting onto a plane. that's literally its whole job and it eats every time πŸ’…

SoTextureCoordinatePlane is used for generating texture coordinates by projecting the object onto a texture plane. The s, t and r texture coordinates are computed as the distance from the origin to the projected point, in the respective directions. The texture plane is specified using two direction vectors, given as SoTextureCoordinatePlane::directionS and SoTextureCoordinatePlane::directionT in object space coordinates. SoTextureCoordinatePlane::directionR is used for generating the third coordinate, and can be used for generating texture coordinate for 3D textures. For 2D textures you can just leave this field alone, she's not needed, no cap 🧚

The length of the vector determines the repeat interval of the texture per unit length. periodt.

A simple usage example, because a demo is worth a thousand vibes:

SoSeparator *root = new SoSeparator;
root->ref();

// the texture image
SoTexture2 *tex = new SoTexture2;
tex->filename.setValue("foo.png");
root->addChild(tex);

// the texture plane
SoTextureCoordinatePlane *texPlane = new SoTextureCoordinatePlane;
texPlane->directionS.setValue(SbVec3f(1,0,0));
texPlane->directionT.setValue(SbVec3f(0,1,0));
root->addChild(texPlane);

// add a simple cube
SoCube * c = new SoCube;
c->width.setValue(1.0);
c->height.setValue(1.0)
c->depth.setValue(1.0);
root->addChild(new SoCube);

(no i will not fix the missing semicolon on the c->height line or the root->addChild(new SoCube); at the end, that's how the original rolls and i'm a faithful bestie πŸ™ˆ)

Here, we are projecting a texture onto a cube. The texture coordinate plane is specified by directionS = (1,0,0) and directionT = (0,1,0), meaning that it is parallel to the front face of the cube. Setting e.g. directionS = (0,1,0) and directionT = (-1,0,0) would rotate the texture counterclockwise by 90 degrees. Setting them to ((2,0,0), (0,2,0)) results to the texture being repeated twice per unit, so the texture appears four times on the 1x1 face. math is math, and this math is slaying.

Note that when you transform the cube, the transformation will also affect the texture β€” it will be transformed vs. the rest of the world, but appear "fixed" on the object. If you want to change the placement of the texture on the object, you have to insert a SoTexture2Transform node before the texture coordinate plane. For instance in the example above, since the cube is centered in its coordinate system, the lower left corner of the texture appears to be in the middle of the face. To move the texture's origin to coincide with the lower left corner of the face, insert

SoTexture2Transform * tf = new SoTexture2Transform;
tf->translation.setValue(-0.5,-0.5);
root->addChild(tf);

before adding the texture coordinate plane. boom, texture origin relocated, main character energy achieved.

FILE FORMAT/DEFAULTS:

TextureCoordinatePlane {
    directionS 1 0 0
    directionT 0 1 0
}

πŸŽ€ CONSTRUCTOR & DESTRUCTOR DOCUMENTATION πŸŽ€

✨ SoTextureCoordinatePlane::SoTextureCoordinatePlane (void )

Constructor. she's born πŸ’–

✨ SoTextureCoordinatePlane::~SoTextureCoordinatePlane () [protected], [virtual]

Destructor. she's gone, but she left the texture coordinates behind 🫢


πŸ”₯ MEMBER FUNCTION DOCUMENTATION πŸ”₯

⭐ SoType SoTextureCoordinatePlane::getClassTypeId (void ) [static]

This static method returns the SoType object associated with objects of this class. iykyk.

⭐ SoType SoTextureCoordinatePlane::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting.

Reimplemented from SoTextureCoordinateFunction.

⭐ const SoFieldData ** SoTextureCoordinatePlane::getFieldDataPtr (void ) [static], [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. (translation: bestie, this one is Not For You, move along, nothing to see here πŸ’€)

Returns the SoFieldData class which holds information about fields in this node.

⭐ const SoFieldData * SoTextureCoordinatePlane::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoTextureCoordinateFunction.

⭐ void SoTextureCoordinatePlane::doAction (SoAction * action) [virtual]

This function performs the typical operation of a node for any action. one method, all the actions, versatility icon πŸ‘‘

Reimplemented from SoNode.

⭐ void SoTextureCoordinatePlane::GLRender (SoGLRenderAction * action) [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method. throw those primitives, bestie 🎨

Reimplemented from SoNode.

⭐ void SoTextureCoordinatePlane::pick (SoPickAction * action) [virtual]

Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.

⭐ void SoTextureCoordinatePlane::callback (SoCallbackAction * action) [virtual]

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. state updated, information extracted, she understood the assignment πŸ’œ

Reimplemented from SoNode.


πŸ’– MEMBER DATA DOCUMENTATION πŸ’–

🌸 SoSFVec3f SoTextureCoordinatePlane::directionS

The S texture coordinate plane direction. The length of the vector determines the repeat interval of the texture per unit length. yes the length MATTERS and it matters in a very specific way, write that down πŸ“

🌸 SoSFVec3f SoTextureCoordinatePlane::directionT

The T texture coordinate plane direction. The length of the vector determines the repeat interval of the texture per unit length.

🌸 SoSFVec3f SoTextureCoordinatePlane::directionR

The R texture coordinate plane direction. The length of the vector determines the repeat interval of the texture per unit length. (remember: 2D textures can just leave this one alone, but for 3D she's the moment.)


πŸ‘‘ AUTHOR πŸ‘‘

Generated automatically by Doxygen for Coin from the source code. not a human, just a very diligent little robot doing its thing 🫑


and that's a wrap on this page bestie!! this was Version 4.0.10, dated Thu Jun 25 2026 00:00:00 β€” SoTextureCoordinatePlane(3), out. go project something gorgeous, you got this πŸ’…βœ¨πŸ’–

πŸ“¦ where this page comes from