SoTextureCoordinateObject(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

πŸ’– SoTextureCoordinateObject β€” the Coin manual, bestie edition πŸ’–

okay so you opened SoTextureCoordinateObject(3) and honestly? iconic of you. this is part one of two, so buckle up, we're not even halfway πŸŽ€


✨ NAME ✨

SoTextureCoordinateObject β€” the class that generates texture coordinates by... πŸ’…

(yeah, the sentence just trails off like that in the original too. the whole class is basically a vibe with a FIXME attached, more on that later 🫢)


✨ SYNOPSIS ✨

first things first, you gotta bring the header in:

#include <Inventor/nodes/SoTextureCoordinateObject.h>

and it Inherits SoTextureCoordinateFunction. family tree matters, no cap πŸ’œ


πŸ¦‹ Public Member Functions πŸ¦‹

virtual SoType getTypeId (void) const
SoTextureCoordinateObject (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void pick (SoPickAction *action)
virtual void callback (SoCallbackAction *action)

πŸ¦‹ Public Member Functions inherited from SoTextureCoordinateFunction πŸ¦‹

SoTextureCoordinateFunction (void)

πŸ¦‹ Public Member Functions inherited from SoNode πŸ¦‹

void setOverride (const SbBool state)
SbBool isOverride (void) const
void setNodeType (const NodeType type)
NodeType getNodeType (void) const
virtual SoNode * copy (SbBool copyconnections=FALSE) const
virtual SbBool affectsState (void) const
virtual void GLRenderBelowPath (SoGLRenderAction *action)
virtual void GLRenderInPath (SoGLRenderAction *action)
virtual void GLRenderOffPath (SoGLRenderAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void search (SoSearchAction *action)
virtual void write (SoWriteAction *action)
virtual void audioRender (SoAudioRenderAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
virtual void grabEventsSetup (void)
virtual void grabEventsCleanup (void)
virtual void startNotify (void)
virtual void notify (SoNotList *l)
SbUniqueId getNodeId (void) const
virtual SoChildList * getChildren (void) const
virtual void writeInstance (SoOutput *out)
virtual SoNode * addToCopyDict (void) const
virtual void copyContents (const SoFieldContainer *from, SbBool
    copyconnections)
virtual SoFieldContainer * copyThroughConnection (void) const

πŸ¦‹ Public Member Functions inherited from SoFieldContainer πŸ¦‹

void setToDefaults (void)
SbBool hasDefaultValues (void) const
SbBool fieldsAreEqual (const SoFieldContainer *container) const
void copyFieldValues (const SoFieldContainer *container, SbBool
    copyconnections=FALSE)
SbBool set (const char *const fielddata)
void get (SbString &fielddata)
virtual int getFields (SoFieldList &l) const
virtual int getAllFields (SoFieldList &l) const
virtual SoField * getField (const SbName &name) const
virtual SoField * getEventIn (const SbName &name) const
virtual SoField * getEventOut (const SbName &name) const
SbBool getFieldName (const SoField *const field, SbName &name) const
SbBool enableNotify (const SbBool flag)
SbBool isNotifyEnabled (void) const
SbBool set (const char *fielddata, SoInput *input)
void get (SbString &fielddata, SoOutput *out)
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
SbBool getIsBuiltIn (void) const
virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged)
    const
void setUserData (void *userdata) const
void * getUserData (void) const

πŸ¦‹ Public Member Functions inherited from SoBase πŸ¦‹

void ref (void) const
void unref (void) const
void unrefNoDelete (void) const
int32_t getRefCount (void) const
void touch (void)
SbBool isOfType (SoType type) const
virtual SbName getName (void) const
virtual void setName (const SbName &newname)
void addAuditor (void *const auditor, const SoNotRec::Type type)
void removeAuditor (void *const auditor, const SoNotRec::Type type)
const SoAuditorList & getAuditors (void) const
SbBool shouldWrite (void)
void assertAlive (void) const

and that one little description that comes with isOfType: it returns TRUE if the type of this object is either the same type as type, or inherited from type. so like... it's checking if you're that girl or descended from her πŸ’…


🌸 Static Public Member Functions 🌸

static SoType getClassTypeId (void)
static void initClass (void)

so initClass sets up the initialization for data that's common to all instances of this class β€” like submitting the necessary info over to the Coin type system. housekeeping, but make it cute 🧚


🌸 Static Public Member Functions inherited from SoTextureCoordinateFunction 🌸

static SoType getClassTypeId (void)
static void initClass (void)

and same energy here: initClass sets up the initialization for data common to every instance of this class, like handing the Coin type system everything it needs πŸ’œ


🌸 Static Public Member Functions inherited from SoNode 🌸

static uint32_t getCompatibilityTypes (const SoType &nodetype)
static SoType getClassTypeId (void)
static SoNode * getByName (const SbName &name)
static int getByName (const SbName &name, SoNodeList &l)
static void initClass (void)
static void initClasses (void)
static SbUniqueId getNextNodeId (void)
static int getActionMethodIndex (const SoType type)
static void getBoundingBoxS (SoAction *action, SoNode *node)
static void GLRenderS (SoAction *action, SoNode *node)
static void callbackS (SoAction *action, SoNode *node)
static void getMatrixS (SoAction *action, SoNode *node)
static void handleEventS (SoAction *action, SoNode *node)
static void pickS (SoAction *action, SoNode *node)
static void rayPickS (SoAction *action, SoNode *node)
static void searchS (SoAction *action, SoNode *node)
static void writeS (SoAction *action, SoNode *node)
static void audioRenderS (SoAction *action, SoNode *node)
static void getPrimitiveCountS (SoAction *action, SoNode *node)

and yep, initClass again: it sets up initialization for data common to all instances of this class, like submitting the necessary information to the Coin type system. the lore is consistent πŸŽ€


🌸 Static Public Member Functions inherited from SoFieldContainer 🌸

static void initClass (void)
static SoType getClassTypeId (void)
static void cleanupClass (void)
static void initCopyDict (void)
static void addCopy (const SoFieldContainer *orig, const
    SoFieldContainer *copy)
static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
static SoFieldContainer * findCopy (const SoFieldContainer *orig, const
    SbBool copyconnections)
static void copyDone (void)

two little notes here, bestie:

  • initClass β€” sets up initialization for data common to all instances of this class, like submitting the necessary information to the Coin type system.
  • getClassTypeId β€” this static method returns the SoType object associated with objects of this class.

🌸 Static Public Member Functions inherited from SoBase 🌸

static void initClass (void)
static SoType getClassTypeId (void)
static void addName (SoBase *const base, const char *const name)
static void removeName (SoBase *const base, const char *const name)
static void incrementCurrentWriteCounter (void)
static void decrementCurrentWriteCounter (void)
static SoBase * getNamedBase (const SbName &name, SoType type)
static int getNamedBases (const SbName &name, SoBaseList &baselist,
    SoType type)
static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
static void setInstancePrefix (const SbString &c)
static void setTraceRefs (SbBool trace)
static SbBool getTraceRefs (void)
static SbBool connectRoute (SoInput *input, const SbName &fromnodename,
    const SbName &fromfieldname, const SbName &tonodename, const SbName
    &tofieldname)
static SbBool readRoute (SoInput *input)

and the classics:

  • initClass β€” sets up initialization for data common to all instances of this class, like submitting the necessary information to the Coin type system.
  • getClassTypeId β€” this static method returns the SoType object associated with objects of this class.

πŸ“ Public Attributes πŸ“

SoSFVec4f factorS
SoSFVec4f factorT
SoSFVec4f factorR
SoSFVec4f factorQ

four factors, all SoSFVec4f, all serving their little purpose ✨


πŸ“ Protected Member Functions πŸ“

virtual const SoFieldData * getFieldData (void) const
virtual ~SoTextureCoordinateObject ()

πŸ“ Protected Member Functions inherited from SoTextureCoordinateFunction πŸ“

virtual ~SoTextureCoordinateFunction ()

πŸ“ Protected Member Functions inherited from SoNode πŸ“

SoNode (void)
virtual ~SoNode ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)

πŸ“ Protected Member Functions inherited from SoFieldContainer πŸ“

SoFieldContainer (void)
virtual ~SoFieldContainer ()

πŸ“ Protected Member Functions inherited from SoBase πŸ“

SoBase (void)
virtual ~SoBase ()
virtual void destroy (void)
SbBool hasMultipleWriteRefs (void) const
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine)
    const
void writeFooter (SoOutput *out) const
virtual const char * getFileFormatName (void) const
virtual SoNotRec createNotRec (void)

🌈 Static Protected Member Functions 🌈

static const SoFieldData ** getFieldDataPtr (void)

🌈 Static Protected Member Functions inherited from SoTextureCoordinateFunction 🌈

static const SoFieldData ** getFieldDataPtr (void)

🌈 Static Protected Member Functions inherited from SoNode 🌈

static const SoFieldData ** getFieldDataPtr (void)
static void setNextActionMethodIndex (int index)
static int getNextActionMethodIndex (void)
static void incNextActionMethodIndex (void)
static void setCompatibilityTypes (const SoType &nodetype, const
    uint32_t bitmask)

🌈 Static Protected Member Functions inherited from SoBase 🌈

static uint32_t getCurrentWriteCounter (void)
static void staticDataLock (void)
static void staticDataUnlock (void)

🎁 Additional Inherited Members 🎁

the freebies you get just by being born into this family tree, no extra charge 🫢

πŸ’« Public Types inherited from SoNode πŸ’«

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

πŸ’« Protected Types inherited from SoBase πŸ’«

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

πŸ’« Protected Attributes inherited from SoNode πŸ’«

SbUniqueId uniqueId

πŸ’« Protected Attributes inherited from SoFieldContainer πŸ’«

SbBool isBuiltIn

πŸ’« Static Protected Attributes inherited from SoNode πŸ’«

static SbUniqueId nextUniqueId = 1
static int nextActionMethodIndex = 0

πŸ’œ Detailed Description πŸ’œ

so, The SoTextureCoordinateObject class generates texture coordinates by... β€” yes, it literally ends mid-thought. that's the whole description. iconic, honestly 😭

FIXME: not implemented yet. pederb, 2005-04-20

like. bestie. it's not implemented yet. that's the tea. that's the whole tea πŸ΅πŸ’€

and here's the FILE FORMAT/DEFAULTS:, verbatim, because defaults are sacred:

TextureCoordinateObject {
    factorS 1 0 0 0
    factorT 0 1 0 0
    factorR 0 0 1 0
    factorQ 0 0 0 1
}

πŸŽ€ Constructor & Destructor Documentation πŸŽ€

⭐ SoTextureCoordinateObject::SoTextureCoordinateObject (void ) ⭐

Constructor. that's it, that's the description πŸ’…

⭐ SoTextureCoordinateObject::~SoTextureCoordinateObject () [protected], [virtual] ⭐

Destructor. also exactly that πŸ¦‹


okay and there's still more of this page coming β€” part two is right there, don't go anywhere, we're literally not done yet πŸ’–βœ¨

Member Function Documentation πŸ’…

okay bestie, this is the part where we go function by function, no skips, no "you get the vibe" β€” every single one, fr fr. grab a snack. πŸ“


SoType SoTextureCoordinateObject::getClassTypeId(void) [static]

the static one. it hands you back the SoType object that's associated with objects of this class. that's it, that's the whole job. one (1) type, one (1) vibe. ✨


SoType SoTextureCoordinateObject::getTypeId(void) const [virtual]

this one gives you the type identification of an object derived from a class that inherits SoBase. what's it for? runtime type checking and "downward" casting, periodt. πŸ”₯

Reimplemented from SoTextureCoordinateFunction. (yes, it's an override, she's built different πŸ’…)

const SoFieldData ** SoTextureCoordinateObject::getFieldDataPtr(void) [static], [protected]

bestie, lowkey skip this one β€” the docs literally say this API member is considered internal to the library, as it's not likely to be of interest to the application programmer. iykyk. πŸ™ˆ

but for the record: it returns the SoFieldData class which holds information about fields in this node.


const SoFieldData * SoTextureCoordinateObject::getFieldData(void) const [protected], [virtual]

this one gives you a pointer to the class-wide field data storage object for this instance. and if there are no fields present? it returns NULL. iconic empty-handed queen. πŸŽ€

Reimplemented from SoTextureCoordinateFunction.

void SoTextureCoordinateObject::doAction(SoAction *action) [virtual]

this function performs the typical operation of a node for any action. any of them. she's flexible like that. 🌈

Reimplemented from SoNode.

void SoTextureCoordinateObject::GLRender(SoGLRenderAction *action) [virtual]

action method for the SoGLRenderAction β€” this is what gets called during rendering traversals. if a node influences the rendering state in any way, or wants to throw geometry primitives at OpenGL, it overrides this method. main character energy tbh πŸ‘‘

Reimplemented from SoNode.

void SoTextureCoordinateObject::pick(SoPickAction *action) [virtual]

action method for SoPickAction. it does the common processing for SoPickAction action instances. no cap. πŸ¦‹

Reimplemented from SoNode.

void SoTextureCoordinateObject::callback(SoCallbackAction *action) [virtual]

action method for SoCallbackAction. it simply updates the state according to how the node behaves for the render action, so that the application programmer can use the SoCallbackAction for extracting information about the scene graph. literally so useful, ate. πŸ’–

Reimplemented from SoNode.

Member Data Documentation 🧚

four fields, bestie. and i have to be honest with you β€” every single one of them is documented as exactly this:

  • SoSFVec4f SoTextureCoordinateObject::factorS β€” FIXME doc.
  • SoSFVec4f SoTextureCoordinateObject::factorT β€” FIXME doc.
  • SoSFVec4f SoTextureCoordinateObject::factorR β€” FIXME doc.
  • SoSFVec4f SoTextureCoordinateObject::factorQ β€” FIXME doc.

yeah. FIXME doc. four times. the docs are giving "we'll circle back" and never circling back πŸ’€ β€” i'm not gonna invent details that aren't there, so that's the whole story. factorS, factorT, factorR, factorQ, all of them SoSFVec4f, all of them FIXME. noted and filed. πŸ“


Author 🌸

Generated automatically by Doxygen for Coin from the source code.


and that's the page, bestie!! 🫢 this was Version 4.0.10, dated Thu Jun 25 2026 β€” straight from the SoTextureCoordinateObject(3) manpage footer. thanks for reading all the way to the end, you're the realest, mwah πŸ’œβœ¨

πŸ“¦ where this page comes from