SoTextureCoordinate3(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

🌈 SoTextureCoordinate3(3) 🌈

the Coin manual, bestie edition πŸ’… (part 1 of 2, don't go anywhere)

okay so like. hi. you're here because you need to know about SoTextureCoordinate3, which lives in the Coin library, and honestly? iconic of you. let's get into it 🫢


✨ NAME ✨

SoTextureCoordinate3 β€” the class that holds a whole lil set of coordinates for mapping 2D textures. that's the whole job. she's a container. she serves coordinates. πŸ’–


πŸŽ€ SYNOPSIS πŸŽ€

#include <Inventor/nodes/SoTextureCoordinate3.h>

Inherits SoNode.


🌸 Public Member Functions 🌸

  • virtual SoType getTypeId (void) const
  • SoTextureCoordinate3 (void)
  • virtual void doAction (SoAction *action)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void pick (SoPickAction *action)

πŸ’œ Public Member Functions inherited from SoNode πŸ’œ

like, she didn't come from nowhere, she inherited a whole wardrobe:

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • SbUniqueId getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

πŸ¦‹ Public Member Functions inherited from SoFieldContainer πŸ¦‹

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

🌟 Public Member Functions inherited from SoBase 🌟

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const β€” Returns TRUE if the type of this object is either of the same type or inherited from type.
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

πŸ’« Static Public Member Functions πŸ’«

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

🌸 Static Public Member Functions inherited from SoNode 🌸

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

🧚 Static Public Member Functions inherited from SoFieldContainer 🧚

  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” This static method returns the SoType object associated with objects of this class.
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

πŸ“ Static Public Member Functions inherited from SoBase πŸ“

  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” This static method returns the SoType object associated with objects of this class.
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

πŸ‘‘ Public Attributes πŸ‘‘

  • SoMFVec3f point β€” yeah that's the whole field, and she's a multi-field of 3D float vectors. main character. ✨

πŸ’… Protected Member Functions πŸ’…

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoTextureCoordinate3 ()

🌈 Protected Member Functions inherited from SoNode 🌈

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

πŸ’œ Protected Member Functions inherited from SoFieldContainer πŸ’œ

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

πŸ¦‹ Protected Member Functions inherited from SoBase πŸ¦‹

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const
  • virtual SoNotRec createNotRec (void)

⭐ Static Protected Member Functions ⭐

  • static const SoFieldData ** getFieldDataPtr (void)

🌸 Static Protected Member Functions inherited from SoNode 🌸

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

πŸŽ€ Static Protected Member Functions inherited from SoBase πŸŽ€

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

🫢 Additional Inherited Members 🫢

πŸ’– Public Types inherited from SoNode πŸ’–

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

πŸ’œ Protected Types inherited from SoBase πŸ’œ

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

πŸ¦‹ Protected Attributes inherited from SoNode πŸ¦‹

  • SbUniqueId uniqueId

🌟 Protected Attributes inherited from SoFieldContainer 🌟

  • SbBool isBuiltIn

⭐ Static Protected Attributes inherited from SoNode ⭐

  • static SbUniqueId nextUniqueId = 1
  • static int nextActionMethodIndex = 0

πŸ”₯ Detailed Description πŸ”₯

okay so. the SoTextureCoordinate3 class contains a set of coordinates for the mapping of 2D textures. that's the thesis statement, bestie. πŸ’–

when the scene graph traversal hits a node of this type, the coordinates it's carrying get put on the state stack. and then some shape nodes can use those coordinates for explicit, detailed control of how 3D textures are mapped. it's giving precision. it's giving I want it exactly like this. πŸ’…

(ngl, if 3D textures are used without any SoTextureCoordinate3 nodes in the scene graph leading up to a shape node, the shape types have default fallbacks. so you only need SoTextureCoordinate3 nodes if you're not satisfied with the default mapping. the defaults are fine fr fr, but you can do better. πŸ‘‘)

heads up though, bestie β€” an SoTextureCoordinate3 node will replace the coordinates already present in the state (if any). not merge. not blend. replace. she does not share the aux cord. 😭

🚨 also be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API. so if you're kicking it old-school, she's not invited. πŸ™ˆ

FILE FORMAT/DEFAULTS:

TextureCoordinate3 {
    point [  ]
}

🌸 See also 🌸

SoTextureCoordinate2 β€” her sister, the 2D one, go say hi 🫢

πŸŽ€ Since πŸŽ€

  • Coin 2.0
  • TGS Inventor 2.6

πŸ’« Constructor & Destructor Documentation πŸ’«

SoTextureCoordinate3::SoTextureCoordinate3 (void )

Constructor. πŸ’– she's born. slay.

SoTextureCoordinate3::~SoTextureCoordinate3 () [protected], [virtual]

Destructor. πŸ₯€ protected, and virtual. she goes out with dignity.


πŸ’… Member Function Documentation πŸ’…

πŸ¦‹ SoType SoTextureCoordinate3::getClassTypeId(void) [static]

okay so this one is a static method and it literally just hands you back the SoType object that's associated with objects of this class. that's it. that's the whole job. slay. ✨

🌸 SoType SoTextureCoordinate3::getTypeId(void) const [virtual]

bestie this is the ✨identity check✨ of the whole Coin universe β€” it returns the type identification of an object derived from a class that inherits SoBase. it's what runtime type checking uses, and it's also what powers "downward" casting. iykyk.

Implements SoBase.

πŸ’€ const SoFieldData ** SoTextureCoordinate3::getFieldDataPtr(void) [static], [protected]

ngl this one is giving internal library business β€” the docs are very clear that this API member is considered internal to the library, since it's not likely to be of interest to the application programmer. so like... it's not for you, bestie, it's for the library's own business. πŸ™ˆ

It returns the SoFieldData class which holds information about fields in this node.

πŸŽ€ const SoFieldData * SoTextureCoordinate3::getFieldData(void) const [protected], [virtual]

this one hands you back a pointer to the class-wide field data storage object for this instance. and the very important part: if there are no fields present, it returns NULL. iconic behavior honestly. πŸ‘‘

Reimplemented from SoFieldContainer.

πŸ”₯ void SoTextureCoordinate3::doAction(SoAction * action) [virtual]

this is the function that performs the typical operation of a node for any action. generic king behavior fr fr.

Reimplemented from SoNode.

🌈 void SoTextureCoordinate3::GLRender(SoGLRenderAction * action) [virtual]

okay so this is the action method for the SoGLRenderAction, and the way that this gets called is during rendering traversals. any node that influences the rendering state in any way β€” or that wants to throw geometry primitives at OpenGL β€” overrides this method. that's the vibe check. ✨

Reimplemented from SoNode.

πŸ¦‹ void SoTextureCoordinate3::callback(SoCallbackAction * action) [virtual]

action method for SoCallbackAction. it simply updates the state according to how the node behaves for the render action, so the application programmer can use SoCallbackAction for extracting information about the scene graph. lowkey very useful.

Reimplemented from SoNode.

πŸ“ void SoTextureCoordinate3::pick(SoPickAction * action) [virtual]

action method for SoPickAction. it does the common processing for SoPickAction action instances. no cap.

Reimplemented from SoNode.


πŸ’– Member Data Documentation πŸ’–

πŸ‘‘ SoMFVec3f SoTextureCoordinate3::point

the set of 3D texture coordinates, bestie. and listen β€” the default value of this field is an empty set. 🫢

so here's the tea: texture coordinates are usually specified in normalized coordinates, i.e. in the range [0, 1]. and the fun part β€” coordinates outside the [0, 1] range can be used to repeat the texture across a surface. main character energy.

See also

  • SoTexture3::wrapR
  • SoTexture3::wrapS
  • SoTexture3::wrapT

✨ Author ✨

Generated automatically by Doxygen for Coin from the source code.


and that's a wrap on this page, babe πŸ’œ β€” it's SoTextureCoordinate3(3), brought to you from Version 4.0.10, dated Thu Jun 25 2026 00:00:00. go forth and texture those coordinates, you absolute icon. πŸŽ€πŸ¦‹βœ¨

πŸ“¦ where this page comes from