SoTextureCoordinate3(3)

πŸ“¦ version 2.5.0, in fedora 43, fedora 44

πŸ’– SoTextureCoordinate3 β€” bestie, we're mapping textures today ✨

okay so like. this is the manual page for SoTextureCoordinate3(3) and honestly? it's giving foundational. sit down, hydrate, we're doing this together 🫢


πŸ“› NAME

SoTextureCoordinate3 β€” the class that holds a whole lil' set of coordinates for mapping 2D textures. πŸ’…


πŸŽ€ SYNOPSIS

#include <Inventor/nodes/SoTextureCoordinate3.h>

It inherits from SoNode, as one does. πŸ‘‘

✨ Public Member Functions

  • virtual SoType getTypeId (void) const
  • SoTextureCoordinate3 (void)
  • virtual void doAction (SoAction *action)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void pick (SoPickAction *action)

🌸 Public Member Functions inherited from SoNode

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=0) const
  • virtual SbBool affectsState (void) const
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • uint32_t getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

πŸ¦‹ Public Member Functions inherited from SoFieldContainer

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=0)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *in)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=0)
  • SbBool getIsBuiltIn (void) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

πŸ’œ Public Member Functions inherited from SoBase

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

⭐ Static Public Member Functions

  • static SoType getClassTypeId (void)
  • static void initClass (void)

🌈 Static Public Member Functions inherited from SoNode

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void)
  • static void initClasses (void)
  • static uint32_t getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸ“ Static Public Member Functions inherited from SoFieldContainer

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

🧚 Static Public Member Functions inherited from SoBase

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *in, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *in, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *in)

πŸ‘‘ Public Attributes

  • SoMFVec3f point

πŸ™ˆ Protected Member Functions

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoTextureCoordinate3 ()

🌸 Protected Member Functions inherited from SoNode

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

πŸŽ€ Protected Member Functions inherited from SoFieldContainer

  • SoFieldContainer (void)
  • ~SoFieldContainer ()

πŸ’– Protected Member Functions inherited from SoBase

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const

⭐ Static Protected Member Functions

  • static const SoFieldData ** getFieldDataPtr (void)

πŸ¦‹ Static Protected Member Functions inherited from SoNode

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

🌈 Static Protected Member Functions inherited from SoBase

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

🫢 Additional Inherited Members

Public Types inherited from SoNode:

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000
    }

Protected Types inherited from SoBase:

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

Protected Attributes inherited from SoNode:

  • uint32_t uniqueId

Protected Attributes inherited from SoFieldContainer:

  • SbBool isBuiltIn

Static Protected Attributes inherited from SoNode:

  • static uint32_t nextUniqueId = 0
  • static int nextActionMethodIndex = 0

πŸ“– Detailed Description

The SoTextureCoordinate3 class contains a set of coordinates for the mapping of 2D textures. yes bestie, it says 2D right there, we're just gonna hold that thought and vibe ✨

When traversal runs into nodes of this type, the coordinates it's carrying get put on the state stack. some shape nodes can then use these coordinates for explicit, detailed control of how 3D textures are mapped. it's giving main character energy for your texcoords πŸ’…

(If 3D textures are used without any SoTextureCoordinate3 nodes in the scenegraph leading up to a shape node, the shape types have default fallbacks. So SoTextureCoordinate3 nodes are only necessary to use if you are not satisfied with the default mapping.) okay so like β€” the defaults are fine, they're just not you. πŸŽ€

⚠️ heads up: an SoTextureCoordinate3 node will replace the coordinates already present in the state (if any). not merge. not blend. replace. it's a whole takeover, no cap πŸ’€
🫢 also be aware: this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API. so if you're on the OG, this is not your girl.

πŸ“ FILE FORMAT/DEFAULTS:

TextureCoordinate3 {
    point [  ]
}

πŸ‘€ See also

SoTextureCoordinate2

⏳ Since

  • Coin 2.0
  • TGS Inventor 2.6

πŸ”§ Constructor & Destructor Documentation

✨ SoTextureCoordinate3::SoTextureCoordinate3 (void )

Constructor. it does the thing. that's it, that's the whole vibe 🫢

References point, and SoTextureCoordinate3().

Referenced by getFieldData(), and SoTextureCoordinate3().

πŸ’€ SoTextureCoordinate3::~SoTextureCoordinate3 () [protected], [virtual]

Destructor. protected, virtual, and honestly a little mysterious. she cleans up after herself πŸ’…


✨ Member Function Documentation ✨


πŸ¦‹ SoType SoTextureCoordinate3::getTypeId (void ) const [virtual]

okay so this is the one that tells you what an object actually is at runtime, bestie. It returns the type identification of an object derived from a class inheriting SoBase. What's it for? Run-time type checking and "downward" casting. That's the whole gig. πŸ’…

Usage example, and no I'm not paraphrasing this, it's literally this:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
  else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
    SoGroup * group = (SoGroup *)node;  // safe downward cast, knows the type
  }
}

Now listen, for the application programmers who wanna extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. All of them. No skipping. πŸ™ˆ This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through, for instance, Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Implements SoBase. 🫢


πŸŽ€ const SoFieldData * SoTextureCoordinate3::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. And if there are no fields present? It returns NULL. That's it, that's the whole thing, but it's important so don't sleep on it. ✨

Reimplemented from SoFieldContainer.

References SoTextureCoordinate3().


🌸 void SoTextureCoordinate3::doAction (SoAction * action) [virtual]

This function performs the typical operation of a node for any action. Any action, bestie, it's giving versatility. πŸ‘‘

Reimplemented from SoNode.

References SoAction::getState().

Referenced by callback(), GLRender(), and pick().


🌈 void SoTextureCoordinate3::GLRender (SoGLRenderAction * action) [virtual]

Action method for the SoGLRenderAction. This is the one that gets called during rendering traversals. Nodes influencing the rendering state in any way, or who wants to throw geometry primitives at OpenGL, overrides this method. Very main character energy, honestly. πŸ”₯

Reimplemented from SoNode.

References doAction(), SoAction::getState(), point, SoBase::staticDataLock(), and SoBase::staticDataUnlock().


πŸ’œ void SoTextureCoordinate3::callback (SoCallbackAction * action) [virtual]

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Lowkey the most useful thing ever for peeking at your scene graph. πŸ‘€

Reimplemented from SoNode.

References doAction().


πŸ“ void SoTextureCoordinate3::pick (SoPickAction * action) [virtual]

Action method for SoPickAction.

Does common processing for SoPickAction action instances. Periodt.

Reimplemented from SoNode.

References doAction().


πŸ’– Member Data Documentation πŸ’–

⭐ SoMFVec3f SoTextureCoordinate3::point

The set of 3D texture coordinates. Default value of field is an empty set. (Yes, empty. Nothing there. A whole vibe of absence. πŸ’€)

Texture coordinates are usually specified in normalized coordinates, ie in the range [0, 1]. Coordinates outside the [0, 1] range can be used to repeat the texture across a surface. So like, go outside the range if you want that repeat, that's allowed, that's the point. πŸ¦‹

See also

  • SoTexture3::wrapR
  • SoTexure3::wrapS
  • SoTexture3::wrapT

Referenced by GLRender(), and SoTextureCoordinate3().


πŸ‘‘ Author

Generated automatically by Doxygen for Coin from the source code.


ngl bestie, that's the whole page. You made it. Slay. πŸ’…βœ¨

This little masterpiece comes from Coin, Version 2.5.0, and it's SoTextureCoordinate3(3) β€” go forth and texture-coordinate your lil heart out, you're doing amazing sweetie πŸ«ΆπŸŽ€πŸŒΈ

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