SoShadowSpotLight(3)
π SoShadowSpotLight(3) β Coin π
okay bestie, this is part 1 of the SoShadowSpotLight(3) manual page from Coin. We're folding the manual name in right here so nobody loses the plot. It's giving shadow-casting spotlight, and we're about to read every signature like it's the group chat. No skipping, no cap. β¨
β¨ NAME β¨
SoShadowSpotLight β the SoShadowSpotLight class is a node for setting up a spot light which casts shadows. That's the whole assignment, and it ate. π‘
β¨ SYNOPSIS β¨
#include <Inventor/annex/FXViz/nodes/SoShadowSpotLight.h>
Inherits SoSpotLight.
π Public Member Functions π
virtual SoType getTypeId (void) constβ returns the type id, bestie.SoShadowSpotLight (void)β the constructor. Make a new shadow spotlight.virtual void GLRender (SoGLRenderAction *action)β does theGLRenderthing duringSoGLRenderAction.
πΈ Public Member Functions inherited from SoSpotLight πΈ
SoSpotLight (void)β inherited constructor energy.
πΈ Public Member Functions inherited from SoLight πΈ
virtual void callback (SoCallbackAction *action)β inherited callback.
πΈ Public Member Functions inherited from SoNode πΈ
All of these come straight from SoNode, signatures exactly:
void setOverride (const SbBool state)
SbBool isOverride (void) const
void setNodeType (const NodeType type)
NodeType getNodeType (void) const
virtual SoNode * copy (SbBool copyconnections=FALSE) const
virtual SbBool affectsState (void) const
virtual void doAction (SoAction *action)
virtual void GLRenderBelowPath (SoGLRenderAction *action)
virtual void GLRenderInPath (SoGLRenderAction *action)
virtual void GLRenderOffPath (SoGLRenderAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void pick (SoPickAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void search (SoSearchAction *action)
virtual void write (SoWriteAction *action)
virtual void audioRender (SoAudioRenderAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
virtual void grabEventsSetup (void)
virtual void grabEventsCleanup (void)
virtual void startNotify (void)
virtual void notify (SoNotList *l)
SbUniqueId getNodeId (void) const
virtual SoChildList * getChildren (void) const
virtual void writeInstance (SoOutput *out)
virtual SoNode * addToCopyDict (void) const
virtual void copyContents (const SoFieldContainer *from, SbBool
copyconnections)
virtual SoFieldContainer * copyThroughConnection (void) const
πΈ Public Member Functions inherited from SoFieldContainer πΈ
void setToDefaults (void)
SbBool hasDefaultValues (void) const
SbBool fieldsAreEqual (const SoFieldContainer *container) const
void copyFieldValues (const SoFieldContainer *container, SbBool
copyconnections=FALSE)
SbBool set (const char *const fielddata)
void get (SbString &fielddata)
virtual int getFields (SoFieldList &l) const
virtual int getAllFields (SoFieldList &l) const
virtual SoField * getField (const SbName &name) const
virtual SoField * getEventIn (const SbName &name) const
virtual SoField * getEventOut (const SbName &name) const
SbBool getFieldName (const SoField *const field, SbName &name) const
SbBool enableNotify (const SbBool flag)
SbBool isNotifyEnabled (void) const
SbBool set (const char *fielddata, SoInput *input)
void get (SbString &fielddata, SoOutput *out)
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
SbBool getIsBuiltIn (void) const
virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged)
const
void setUserData (void *userdata) const
void * getUserData (void) const
πΈ Public Member Functions inherited from SoBase πΈ
void ref (void) const
void unref (void) const
void unrefNoDelete (void) const
int32_t getRefCount (void) const
void touch (void)
SbBool isOfType (SoType type) const
virtual SbName getName (void) const
virtual void setName (const SbName &newname)
void addAuditor (void *const auditor, const SoNotRec::Type type)
void removeAuditor (void *const auditor, const SoNotRec::Type type)
const SoAuditorList & getAuditors (void) const
SbBool shouldWrite (void)
void assertAlive (void) const
Tiny note for the isOfType one: it returns TRUE if the type of this object is either of the same type or inherited from type. Slay. β
π Static Public Member Functions π
static SoType getClassTypeId (void)β static class type id.static void initClass (void)β static init.
πΈ Static Public Member Functions inherited from SoSpotLight πΈ
static SoType getClassTypeId (void)
static void initClass (void)
initClass sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. Periodt.
πΈ Static Public Member Functions inherited from SoLight πΈ
static SoType getClassTypeId (void)
static void initClass (void)
Same initClass explanation: sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
πΈ Static Public Member Functions inherited from SoNode πΈ
static uint32_t getCompatibilityTypes (const SoType &nodetype)
static SoType getClassTypeId (void)
static SoNode * getByName (const SbName &name)
static int getByName (const SbName &name, SoNodeList &l)
static void initClass (void)
static void initClasses (void)
static SbUniqueId getNextNodeId (void)
static int getActionMethodIndex (const SoType type)
static void getBoundingBoxS (SoAction *action, SoNode *node)
static void GLRenderS (SoAction *action, SoNode *node)
static void callbackS (SoAction *action, SoNode *node)
static void getMatrixS (SoAction *action, SoNode *node)
static void handleEventS (SoAction *action, SoNode *node)
static void pickS (SoAction *action, SoNode *node)
static void rayPickS (SoAction *action, SoNode *node)
static void searchS (SoAction *action, SoNode *node)
static void writeS (SoAction *action, SoNode *node)
static void audioRenderS (SoAction *action, SoNode *node)
static void getPrimitiveCountS (SoAction *action, SoNode *node)
The initClass here also sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
πΈ Static Public Member Functions inherited from SoFieldContainer πΈ
static void initClass (void)
static SoType getClassTypeId (void)
static void cleanupClass (void)
static void initCopyDict (void)
static void addCopy (const SoFieldContainer *orig, const
SoFieldContainer *copy)
static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
static SoFieldContainer * findCopy (const SoFieldContainer *orig, const
SbBool copyconnections)
static void copyDone (void)
Notes, bestie: initClass sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. And getClassTypeId is the static method that returns the SoType object associated with objects of this class. π
πΈ Static Public Member Functions inherited from SoBase πΈ
static void initClass (void)
static SoType getClassTypeId (void)
static void addName (SoBase *const base, const char *const name)
static void removeName (SoBase *const base, const char *const name)
static void incrementCurrentWriteCounter (void)
static void decrementCurrentWriteCounter (void)
static SoBase * getNamedBase (const SbName &name, SoType type)
static int getNamedBases (const SbName &name, SoBaseList &baselist,
SoType type)
static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
static void setInstancePrefix (const SbString &c)
static void setTraceRefs (SbBool trace)
static SbBool getTraceRefs (void)
static SbBool connectRoute (SoInput *input, const SbName &fromnodename,
const SbName &fromfieldname, const SbName &tonodename, const SbName
&tofieldname)
static SbBool readRoute (SoInput *input)
Again: initClass does the common initialization thing for the Coin type system. getClassTypeId returns the SoType object associated with objects of this class. Iconic. β¨
π Public Attributes π
SoSFNode shadowMapSceneβ shadow map scene.SoSFFloat nearDistanceβ near distance.SoSFFloat farDistanceβ far distance.
πΈ Public Attributes inherited from SoSpotLight πΈ
SoSFVec3f locationSoSFVec3f directionSoSFFloat dropOffRateSoSFFloat cutOffAngle
πΈ Public Attributes inherited from SoLight πΈ
SoSFBool onSoSFFloat intensitySoSFColor color
π Protected Member Functions π
virtual const SoFieldData * getFieldData (void) constvirtual ~SoShadowSpotLight ()
πΈ Protected Member Functions inherited from SoSpotLight πΈ
virtual ~SoSpotLight ()
πΈ Protected Member Functions inherited from SoLight πΈ
SoLight (void)virtual ~SoLight ()
πΈ Protected Member Functions inherited from SoNode πΈ
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
πΈ Protected Member Functions inherited from SoFieldContainer πΈ
SoFieldContainer (void)virtual ~SoFieldContainer ()
πΈ Protected Member Functions inherited from SoBase πΈ
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) constvirtual SoNotRec createNotRec (void)
π Static Protected Member Functions π
static const SoFieldData ** getFieldDataPtr (void)
πΈ Static Protected Member Functions inherited from SoSpotLight πΈ
static const SoFieldData ** getFieldDataPtr (void)
πΈ Static Protected Member Functions inherited from SoLight πΈ
static const SoFieldData ** getFieldDataPtr (void)
πΈ Static Protected Member Functions inherited from SoNode πΈ
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
πΈ Static Protected Member Functions inherited from SoBase πΈ
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π Additional Inherited Members π
πΈ Public Types inherited from SoNode πΈ
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }
πΈ Protected Types inherited from SoBase πΈ
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
πΈ Protected Attributes inherited from SoNode πΈ
SbUniqueId uniqueId
πΈ Protected Attributes inherited from SoFieldContainer πΈ
SbBool isBuiltIn
πΈ Static Protected Attributes inherited from SoNode πΈ
static SbUniqueId nextUniqueId = 1static int nextActionMethodIndex = 0
to be continued in part 2... π
β¨ DESCRIPTION β¨
okay bestie, listen up π the SoShadowSpotLight class is a node for setting up a spot light which casts shadows. that's the whole gig. main character behavior only π₯
this node can be used instead of a normal spot light if you need to improve the performance by supplying a simplified scene graph to be used when rendering the shadow map(s). for instance, the shadow map scene graph doesn't need any textures or materials, and any non-casters can also be excluded from this scene graph. it's more optimal to use this node than to use the SoShadowStyle node to control this, at the cost of some extra application complexity. tradeoffs, we love them π
it's especially useful if you have a scene with few shadow caster nodes and lots of shadow receiver nodes. like, exactly that vibe. π¦
currently, this node must be placed somewhere in the SoShadowGroup subgraph to cast shadows. no exceptions, no shortcuts, periodt. π
πΈ FILE FORMAT/DEFAULTS πΈ
ShadowSpotLight {
shadowMapScene NULL
nearDistance -1
farDistance -1
}
here is the example from SoShadowGroup, modified to use SoShadowSpotLight instead of a normal SoSpotLight. notice that only the sphere casts shadows. π
DirectionalLight { direction 0 0 -1 intensity 0.2 }
ShadowGroup {
quality 1 # to get per pixel lighting
ShadowSpotLight {
location -8 -8 8.0
direction 1 1 -1
cutOffAngle 0.35
dropOffRate 0.7
shadowMapScene
DEF sphere Separator {
Complexity { value 1.0 }
Material { diffuseColor 1 1 0 specularColor 1 1 1 shininess 0.9 }
Shuttle { translation0 -3 1 0 translation1 3 -5 0 speed 0.25 on TRUE }
Translation { translation -5 0 2 }
Sphere { radius 2.0 }
}
}
# need to insert the sphere in the regular scene graph as well
USE sphere
Separator {
Material { diffuseColor 1 0 0 specularColor 1 1 1 shininess 0.9 }
Shuttle { translation0 0 -5 0 translation1 0 5 0 speed 0.15 on TRUE }
Translation { translation 0 0 -3 }
Cube { depth 1.8 }
}
Separator {
Material { diffuseColor 0 1 0 specularColor 1 1 1 shininess 0.9 }
Shuttle { translation0 -5 0 0 translation1 5 0 0 speed 0.3 on TRUE }
Translation { translation 0 0 -3 }
Cube { }
}
Coordinate3 { point [ -10 -10 -3, 10 -10 -3, 10 10 -3, -10 10 -3 ] }
Material { specularColor 1 1 1 shininess 0.9 }
Complexity { textureQuality 0.1 }
Texture2 { image 2 2 3 0xffffff 0x225588 0x225588 0xffffff }
Texture2Transform { scaleFactor 4 4 }
FaceSet { numVertices 4 }
}
β Since β
Coin 3.0 π
π Constructor & Destructor Documentation π
SoShadowSpotLight::SoShadowSpotLight (void )
constructor. it makes the thing. β¨
SoShadowSpotLight::~SoShadowSpotLight () [protected], [virtual]
destructor. it un-makes the thing. π (it's protected, so bestie, that's a library-internal situation, iykyk)
π Member Function Documentation π
SoType SoShadowSpotLight::getClassTypeId (void ) [static]
this static method returns the SoType object associated with objects of this class. it's the "what am i" of classes fr fr π«Ά
SoType SoShadowSpotLight::getTypeId (void ) const [virtual]
returns the type identification of an object derived from a class inheriting SoBase. this is used for runtime type checking and "downward" casting. so when you need to be like "wait, are you actually one of these?" β this is how you find out. π
Reimplemented from SoSpotLight.
const SoFieldData ** SoShadowSpotLight::getFieldDataPtr (void ) [static], [protected]
this API member is considered internal to the library, as it is not likely to be of interest to the application programmer. π like it's there, but it's not for you, babe.
returns the SoFieldData class which holds information about fields in this node.
const SoFieldData * SoShadowSpotLight::getFieldData (void ) const [protected], [virtual]
returns a pointer to the class-wide field data storage object for this instance. if no fields are present, returns NULL. π
Reimplemented from SoSpotLight.
void SoShadowSpotLight::initClass (void ) [static]
(no description given, she's mysterious like that π )
void SoShadowSpotLight::GLRender (SoGLRenderAction * action) [virtual]
action method for the SoGLRenderAction.
this is called during rendering traversals. nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method. so if you're a node and you got opinions about the render, this is your moment to shine β¨
Reimplemented from SoSpotLight.
π¦ Member Data Documentation π¦
SoSFNode SoShadowSpotLight::shadowMapSceneβ the shadow map scene graph. if this isNULL(the default), the node will behave as a normalSoSpotLightnode. no shadow map shenanigans, just regular spot light energy.SoSFFloat SoShadowSpotLight::nearDistanceβ can be used to set a fixed near distance for this spot light. the value in this field will be used if it is set to> 0.0. default value is-1.0. πSoSFFloat SoShadowSpotLight::farDistanceβ can be used to set a fixed far distance for this spot light. the value in this field will be used if it is set to> 0.0. default value is-1.0. π
π Author π
generated automatically by Doxygen for Coin from the source code. (yes bestie, a robot wrote this, and it ate π€π)
okay that's the whole page, we did it!! π this was Version 4.0.10, dated Thu Jun 25 2026 00:00:00, and it lives at SoShadowSpotLight(3) β go forth and cast those shadows, you gorgeous genius ππΈπ
π¦ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms