SoShadowSpotLight(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

πŸ’– SoShadowSpotLight πŸ’–

okay bestie, welcome to the manual page for SoShadowSpotLight(3) β€” yep, that's the Library Functions Manual energy, and we're gonna get through it together. Grab a strawberry πŸ“, sit down, and let's talk about a spot light that casts shadows. main character behavior fr fr.


✨ NAME ✨

SoShadowSpotLight β€” the SoShadowSpotLight class is a node for setting up a spot light which casts shadows.

not me being a whole lighting rig with a shadow obsession πŸ’…

🌸 SYNOPSIS 🌸

#include <Inventor/annex/FXViz/nodes/SoShadowSpotLight.h>

Inherits SoSpotLight. πŸ’œ


πŸŽ€ Public Member Functions πŸŽ€

  • virtual SoType getTypeId (void) const
  • SoShadowSpotLight (void)
  • virtual void GLRender (SoGLRenderAction *action)

Public Member Functions inherited from SoSpotLight

  • SoSpotLight (void)

Public Member Functions inherited from SoLight

  • virtual void callback (SoCallbackAction *action)

Public Member Functions inherited from SoNode

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void doAction (SoAction *action)
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • uint32_t getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

Public Member Functions inherited from SoFieldContainer

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

Public Member Functions inherited from SoBase

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

⭐ Static Public Member Functions ⭐

  • static SoType getClassTypeId (void)
  • static void initClass (void)

Static Public Member Functions inherited from SoSpotLight

  • static SoType getClassTypeId (void)
  • static void initClass (void)

Static Public Member Functions inherited from SoLight

  • static SoType getClassTypeId (void)
  • static void initClass (void)

Static Public Member Functions inherited from SoNode

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void)
  • static void initClasses (void)
  • static uint32_t getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

Static Public Member Functions inherited from SoFieldContainer

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

Static Public Member Functions inherited from SoBase

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

πŸ¦‹ Public Attributes πŸ¦‹

these are the fields that are, like, hers:

  • SoSFNode shadowMapScene
  • SoSFFloat nearDistance
  • SoSFFloat farDistance

Public Attributes inherited from SoSpotLight

  • SoSFVec3f location
  • SoSFVec3f direction
  • SoSFFloat dropOffRate
  • SoSFFloat cutOffAngle

Public Attributes inherited from SoLight

  • SoSFBool on
  • SoSFFloat intensity
  • SoSFColor color

πŸ’… Protected Member Functions πŸ’…

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoShadowSpotLight ()

Protected Member Functions inherited from SoSpotLight

  • virtual ~SoSpotLight ()

Protected Member Functions inherited from SoLight

  • SoLight (void)
  • virtual ~SoLight ()

Protected Member Functions inherited from SoNode

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

Protected Member Functions inherited from SoFieldContainer

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

Protected Member Functions inherited from SoBase

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const

🌈 Static Protected Member Functions 🌈

  • static const SoFieldData ** getFieldDataPtr (void)

Static Protected Member Functions inherited from SoSpotLight

  • static const SoFieldData ** getFieldDataPtr (void)

Static Protected Member Functions inherited from SoLight

  • static const SoFieldData ** getFieldDataPtr (void)

Static Protected Member Functions inherited from SoNode

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

Static Protected Member Functions inherited from SoBase

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

🧚 Additional Inherited Members 🧚

Public Types inherited from SoNode

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }

Protected Types inherited from SoBase

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

Protected Attributes inherited from SoNode

  • uint32_t uniqueId

Protected Attributes inherited from SoFieldContainer

  • SbBool isBuiltIn

Static Protected Attributes inherited from SoNode

static uint32_t nextUniqueId = 1
static int nextActionMethodIndex = 0

and that's the whole inheritance tree laid out, bestie β€” every single one of those signatures is exactly where it belongs, no cap 🫢

Detailed Description 🌸

Okay bestie, so the SoShadowSpotLight class is literally a node for setting up a spot light which casts shadows. ✨

This node can be used instead of a normal SpotLight if you need to improve the performance by supplying a simplified scene graph to be used when rendering the shadow map(s). For instance, the shadow map scene graph doesn't need any textures or materials, and any non-casters can also be excluded from this scene graph. It's more optimal to use this node than to use the SoShadowStyle node to control this, at the cost of some extra application complexity. πŸ’…

It's especially useful if you have a scene with few shadow caster nodes and lots of shadow receiver nodes. πŸ‘‘

Currently, this node must be placed somewhere in the SoShadowGroup subgraph to cast shadows. No cap.

FILE FORMAT/DEFAULTS:

ShadowSpotLight {
  shadowMapScene NULL
  nearDistance -1
  farDistance -1
}

Here's the example from SoShadowGroup, modified to use SoShadowSpotLight instead of a normal SoSpotLight. Notice that only the sphere casts shadows. 🫢

DirectionalLight { direction 0 0 -1 intensity 0.2 }

ShadowGroup {
  quality 1 # to get per pixel lighting

  ShadowSpotLight {
    location -8 -8 8.0
    direction 1 1 -1
    cutOffAngle 0.35
    dropOffRate 0.7

    shadowMapScene
    DEF sphere Separator {
        Complexity { value 1.0 }
        Material { diffuseColor 1 1 0 specularColor 1 1 1 shininess 0.9 }
        Shuttle { translation0 -3 1 0 translation1 3 -5 0 speed 0.25 on TRUE }
        Translation { translation -5 0 2 }
        Sphere { radius 2.0 }
      }
  }
  # need to insert the sphere in the regular scene graph as well
  USE sphere

  Separator {
    Material { diffuseColor 1 0 0 specularColor 1 1 1 shininess 0.9 }
    Shuttle { translation0 0 -5 0 translation1 0 5 0 speed 0.15 on TRUE }
    Translation { translation 0 0 -3 }
    Cube { depth 1.8 }
  }
  Separator {
    Material { diffuseColor 0 1 0 specularColor 1 1 1 shininess 0.9 }
    Shuttle { translation0 -5 0 0 translation1 5 0 0 speed 0.3 on TRUE }
    Translation { translation 0 0 -3 }
    Cube { }
  }

  Coordinate3 { point [ -10 -10 -3, 10 -10 -3, 10 10 -3, -10 10 -3 ] }
  Material { specularColor 1 1 1 shininess 0.9 }

  Complexity { textureQuality 0.1 }
  Texture2 { image 2 2 3 0xffffff 0x225588 0x225588 0xffffff }
  Texture2Transform { scaleFactor 4 4 }
  FaceSet { numVertices 4 }
}

Since: Coin 3.0 ✨

Constructor & Destructor Documentation πŸŽ€

SoShadowSpotLight::SoShadowSpotLight (void )

Constructor. πŸ’–

SoShadowSpotLight::~SoShadowSpotLight () [protected], [virtual]

Destructor. πŸ’€

Member Function Documentation πŸ’–

SoType SoShadowSpotLight::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting. πŸ‘‘

Usage example:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. 🫢

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups. πŸ’…

Reimplemented from SoSpotLight.

const SoFieldData * SoShadowSpotLight::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. ✨

Reimplemented from SoSpotLight.

void SoShadowSpotLight::GLRender (SoGLRenderAction * action) [virtual]

Action method for the SoGLRenderAction. πŸ”₯

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. πŸ’…

Reimplemented from SoSpotLight.

Author 🫢

Generated automatically by Doxygen for Coin from the source code. πŸ’–


Source/version: Coin, Version 3.1.3, and this is SoShadowSpotLight(3). Date? Not listed on this footer, so it's giving timeless. ✨

πŸ“¦ where this page comes from