SoShaderStateMatrixParameter(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

πŸ’– SoShaderStateMatrixParameter(3) πŸ’–

okay bestie, this is the Coin manual page for SoShaderStateMatrixParameter(3). It's part 1, so buckle up, there's more coming. No cap.


✨ NAME ✨

SoShaderStateMatrixParameter β€” the class that defines a matrix as a shader parameter, and its content is derived from the traversal state. It's giving traversal-state matrix realness, fr fr.


✨ SYNOPSIS ✨

#include <Inventor/nodes/SoShaderParameter.h>

Inherits SoUniformShaderParameter.


Public Types πŸŽ€

  • enum MatrixType { MODELVIEW, PROJECTION, TEXTURE, MODELVIEW_PROJECTION }
  • enum MatrixTransform { IDENTITY, TRANSPOSE, INVERSE, INVERSE_TRANSPOSE }

Public Types inherited from SoNode πŸ’…

Here's the NodeType enum, bestie:

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

Public Member Functions 🌈

  • virtual SoType getTypeId (void) const
  • virtual void updateParameter (SoGLShaderObject *shaderObject) β€” Updates the shader parameter in the OpenGL state with the content of the value field.
  • virtual void updateValue (SoState *state)

Public Member Functions inherited from SoNode πŸ‘‘

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void doAction (SoAction *action)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • SbUniqueId getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

Public Member Functions inherited from SoFieldContainer πŸ’™

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

Public Member Functions inherited from SoBase πŸ’–

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const β€” Returns TRUE if the type of this object is either of the same type or inherited from type.
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

Static Public Member Functions 🌿

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Static Public Member Functions inherited from SoUniformShaderParameter πŸ¦‹

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Static Public Member Functions inherited from SoShaderParameter πŸ’œ

  • static SoType getClassTypeId (void)
  • static void initClass () β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Static Public Member Functions inherited from SoNode ⭐

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

Static Public Member Functions inherited from SoFieldContainer πŸ“

  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” This static method returns the SoType object associated with objects of this class.
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

Static Public Member Functions inherited from SoBase 🧚

  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” This static method returns the SoType object associated with objects of this class.
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

Public Attributes πŸŽ€

  • SoSFEnum matrixType
  • SoSFEnum matrixTransform

Public Attributes inherited from SoShaderParameter πŸ’–

  • SoSFString name
  • SoSFInt32 identifier

Protected Member Functions πŸ‘

  • virtual const SoFieldData * getFieldData (void) const

Protected Member Functions inherited from SoUniformShaderParameter πŸ’™

  • SoGLShaderParameter * getGLShaderParameter (const uint32_t cachecontext)
  • void ensureParameter (SoGLShaderObject *shader)

Protected Member Functions inherited from SoShaderParameter πŸ’œ

  • SoShaderParameter ()
  • virtual ~SoShaderParameter ()

Protected Member Functions inherited from SoNode ⭐

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

Protected Member Functions inherited from SoFieldContainer πŸ¦‹

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

Protected Member Functions inherited from SoBase 🌿

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const
  • virtual SoNotRec createNotRec (void)

Static Protected Member Functions πŸ“

  • static const SoFieldData ** getFieldDataPtr (void)

Static Protected Member Functions inherited from SoUniformShaderParameter 🧚

  • static const SoFieldData ** getFieldDataPtr (void)

Static Protected Member Functions inherited from SoShaderParameter πŸŽ€

  • static const SoFieldData ** getFieldDataPtr (void)

Static Protected Member Functions inherited from SoNode πŸ’–

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

Static Protected Member Functions inherited from SoBase πŸ’™

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

Protected Attributes πŸ’œ

  • SbMatrix value

🌟 Protected Attributes inherited from SoNode

  • SbUniqueId uniqueId β€” the secret lil ID number every node gets handed at birth, and yeah it's protected, so bestie don't go poking it directly πŸ’…

πŸŽ€ Protected Attributes inherited from SoFieldContainer

  • SbBool isBuiltIn β€” a little flag telling you whether this thing is built into the library or not. Also protected, also not your business unless you're doing inheritance stuff ✨

🫢 Additional Inherited Members

🧚 Protected Types inherited from SoBase

  • enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 } β€” the flag enum the base class uses to tag what kind of thing it is 🏷️

πŸ‘‘ Static Protected Attributes inherited from SoNode

  • static SbUniqueId nextUniqueId = 1 β€” the counter that keeps on giving out fresh IDs, starting from 1 πŸ’«
  • static int nextActionMethodIndex = 0 β€” the action-method index counter, chilling at 0 until it's needed 🌈

πŸ’– Detailed Description

okay so listen. The SoShaderStateMatrixParameter class is used to define a matrix as shader parameter whose content is derived from the traversal state. that's the whole vibe ✨

and here's the plot twist that makes it different from all the other parameter classes: SoShaderStateMatrixParameter does not have a value field. nope, not one. The value member is protected and gets updated automatically from the traversal state, so it just does its thing on its own, main character energy fr fr 🫢


🌸 Member Enumeration Documentation

πŸ¦‹ enum SoShaderStateMatrixParameter::MatrixType

Defines the different matrix types. that's it, that's the job πŸ’…

πŸ¦‹ enum SoShaderStateMatrixParameter::MatrixTransform

Defines different transformations that can be applied to a matrix. so like, the lil glow-ups you can give your matrix 🌈


⭐ Member Function Documentation

πŸ’œ SoType SoShaderStateMatrixParameter::getClassTypeId (void ) [static]

This static method returns the SoType object associated with objects of this class. it's the "who dis" of the class world, lowkey iconic πŸ’–

πŸ’œ SoType SoShaderStateMatrixParameter::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting. so basically it's how the library figures out what you actually are before it casts you down the family tree 🌳

Reimplemented from SoUniformShaderParameter.

πŸ’œ const SoFieldData ** SoShaderStateMatrixParameter::getFieldDataPtr (void ) [static], [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. so like… you can look, but bestie why πŸ™ˆ

Returns the SoFieldData class which holds information about fields in this node.

πŸ’œ const SoFieldData * SoShaderStateMatrixParameter::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. and yes, NULL is literally the "nothing here, go home" answer πŸšͺ

Reimplemented from SoUniformShaderParameter.

πŸ’œ void SoShaderStateMatrixParameter::updateParameter (SoGLShaderObject * shaderObject) [virtual]

Updates the shader parameter in the OpenGL state with the content of the value field. it's the lil refresh button for your shader param πŸ”₯

Implements SoUniformShaderParameter.

πŸ’œ void SoShaderStateMatrixParameter::updateValue (SoState * state) [virtual]

Updates matrix value from state. short, sweet, does exactly what it says on the tin ✨


πŸ“ Member Data Documentation

πŸ’… SoSFEnum SoShaderStateMatrixParameter::matrixType

Defines the matrix type value for the uniform shader variable. so you pick which kind of matrix you want and it just… knows πŸŽ€

πŸ’… SoSFEnum SoShaderStateMatrixParameter::matrixTransform

Defines a transformation that is applied to the matrix value. The default value of IDENTITY keeps the value unchanged. so if you do nothing, nothing happens β€” truly the most peaceful default ever πŸ§˜β€β™€οΈ


🌈 Author

Generated automatically by Doxygen for Coin from the source code. so no human wrote this by hand, a robot did it and honestly? slay, robot πŸ€–πŸ’–


okay bestie that's a wrap on this page!! πŸ’« this was Coin Version 4.0.10, dated Thu Jun 25 2026 β€” yes the footer's a lil mangled at the very end there, but we don't gatekeep, we just vibe 🫢✨ mwah, go write some shaders πŸ‘‘

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