SoShaderParameterMatrix(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

okay bestie, welcome to the glow-up of SoShaderParameterMatrix(3) πŸ’– β€” yeah, that's the Coin manual, section 3, and we're diving in. It's giving "graphics nerd but make it cute" energy and I am obsessed. ✨


✨ NAME ✨

SoShaderParameterMatrix β€” the class that's literally here to define a matrix as a shader parameter. that's it, that's the whole vibe. πŸ’…

lowkey iconic, highkey essential β€” if you're passing a matrix into a shader, this is the baddie doing the work. no cap. πŸŽ€


okay but like… more parts are coming, so stay tuned bestie, we're not done yet πŸ¦‹

✨ SYNOPSIS ✨

#include <Inventor/nodes/SoShaderParameter.h>

Inherits SoUniformShaderParameter. bestie, it's giving shader-parameter realness and we are obsessed πŸ’…


πŸŽ€ Public Member Functions πŸŽ€

  • virtual SoType getTypeId (void) const β€” the type-id getter moment, no extra tea in the source.
  • virtual void updateParameter (SoGLShaderObject *shaderObject) β€” Updates the shader parameter in the OpenGL state with the content of the value field. so it literally sends your matrix energy into the GL state, periodt.

🌸 Public Member Functions inherited from SoNode 🌸

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void doAction (SoAction *action)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • SbUniqueId getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

πŸ¦‹ Public Member Functions inherited from SoFieldContainer πŸ¦‹

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

πŸ’œ Public Member Functions inherited from SoBase πŸ’œ

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const β€” Returns TRUE if the type of this object is either of the same type or inherited from type.
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

🌈 Static Public Member Functions 🌈

  • static SoType getClassTypeId (void)
  • static void initClass () β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

✨ Static Public Member Functions inherited from SoUniformShaderParameter ✨

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

πŸŽ€ Static Public Member Functions inherited from SoShaderParameter πŸŽ€

  • static SoType getClassTypeId (void)
  • static void initClass () β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

🌸 Static Public Member Functions inherited from SoNode 🌸

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸ¦‹ Static Public Member Functions inherited from SoFieldContainer πŸ¦‹

  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” This static method returns the SoType object associated with objects of this class.
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

πŸ’œ Static Public Member Functions inherited from SoBase πŸ’œ

  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” This static method returns the SoType object associated with objects of this class.
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

πŸ“ Public Attributes πŸ“

  • SoSFMatrix value

πŸ’– Public Attributes inherited from SoShaderParameter πŸ’–

  • SoSFString name
  • SoSFInt32 identifier

🧚 Protected Member Functions 🧚

  • virtual const SoFieldData * getFieldData (void) const

🌟 Protected Member Functions inherited from SoUniformShaderParameter 🌟

  • SoGLShaderParameter * getGLShaderParameter (const uint32_t cachecontext)
  • void ensureParameter (SoGLShaderObject *shader)

🌸 Protected Member Functions inherited from SoShaderParameter 🌸

  • SoShaderParameter ()
  • virtual ~SoShaderParameter ()

πŸ¦‹ Protected Member Functions inherited from SoNode πŸ¦‹

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

πŸ’œ Protected Member Functions inherited from SoFieldContainer πŸ’œ

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

✨ Protected Member Functions inherited from SoBase ✨

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const
  • virtual SoNotRec createNotRec (void)

πŸŽ€ Static Protected Member Functions πŸŽ€

  • static const SoFieldData ** getFieldDataPtr (void)

✨ Static Protected Member Functions inherited from SoUniformShaderParameter ✨

  • static const SoFieldData ** getFieldDataPtr (void)

🌸 Static Protected Member Functions inherited from SoShaderParameter 🌸

  • static const SoFieldData ** getFieldDataPtr (void)

πŸ¦‹ Static Protected Member Functions inherited from SoNode πŸ¦‹

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

πŸ’œ Static Protected Member Functions inherited from SoBase πŸ’œ

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

🌈 Additional Inherited Members 🌈

πŸ‘‘ Public Types inherited from SoNode πŸ‘‘

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

πŸŽ€ Protected Types inherited from SoBase πŸŽ€

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

🌸 Protected Attributes inherited from SoNode 🌸

  • SbUniqueId uniqueId

πŸ’œ Protected Attributes inherited from SoFieldContainer πŸ’œ

  • SbBool isBuiltIn

⭐ Static Protected Attributes inherited from SoNode ⭐

  • static SbUniqueId nextUniqueId = 1
  • static int nextActionMethodIndex = 0

πŸ’– Detailed Description πŸ’–

The SoShaderParameterMatrix class is used to define a matrix as shader parameter. so basically: matrix go in, shader parameter realness comes out, and the vibes are immaculate πŸ‘‘

πŸ’– Member Function Documentation πŸ’–

okay bestie, this is the part where we meet the actual functions, and honestly? they ate. every single one, no skips, let's go 🫢


✨ SoType SoShaderParameterMatrix::getClassTypeId (void ) β€” [static] ✨

SoType SoShaderParameterMatrix::getClassTypeId (void )

This static method returns the SoType object associated with objects of this class. that's it, that's the whole job, and it does it flawlessly πŸ’…


🌸 SoType SoShaderParameterMatrix::getTypeId (void ) const β€” [virtual] 🌸

SoType SoShaderParameterMatrix::getTypeId (void ) const

Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting. lowkey the whole reason the type system stays slaying fr fr πŸ”₯

Reimplemented from SoUniformShaderParameter.

πŸ¦‹ const SoFieldData ** SoShaderParameterMatrix::getFieldDataPtr (void ) β€” [static], [protected] πŸ¦‹

const SoFieldData ** SoShaderParameterMatrix::getFieldDataPtr (void )

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. so like… bestie, unless you're doing internal library stuff, this one's not for you, and that's okay πŸ™ˆ

Returns the SoFieldData class which holds information about fields in this node.


πŸŽ€ const SoFieldData * SoShaderParameterMatrix::getFieldData (void ) const β€” [protected], [virtual] πŸŽ€

const SoFieldData * SoShaderParameterMatrix::getFieldData (void ) const

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. iconic behaviour honestly, "no fields? no problem, here's a NULL" πŸ’€

Reimplemented from SoUniformShaderParameter.

πŸ”₯ void SoShaderParameterMatrix::updateParameter (SoGLShaderObject * shaderObject) β€” [virtual] πŸ”₯

void SoShaderParameterMatrix::updateParameter (SoGLShaderObject *shaderObject)

Updates the shader parameter in the OpenGL state with the content of the value field. this is the main character moment of the whole class, ngl β€” it's the one that actually pushes your data into OpenGL state πŸ’…βœ¨

Implements SoUniformShaderParameter.

πŸ‘‘ Member Data Documentation πŸ‘‘

πŸ’œ SoSFMatrix SoShaderParameterMatrix::value πŸ’œ

SoSFMatrix SoShaderParameterMatrix::value

The shader parameter value. that's the vibe. that's the whole data. πŸ“


🌈 Author 🌈

Generated automatically by Doxygen for Coin from the source code. yes bestie, a robot wrote this, and it still served ✨


and that's a wrap on the page, gorgeous 🫢 this lil doc is from Coin version 4.0.10, dated Thu Jun 25 2026 00:00:00, and it's filed under SoShaderParameterMatrix(3). go forth and shade, bestie πŸ’–πŸ§š

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