SoShaderParameterMatrix(3)
okay bestie, welcome to the glow-up of SoShaderParameterMatrix(3) π β yeah, that's the Coin manual, section 3, and we're diving in. It's giving "graphics nerd but make it cute" energy and I am obsessed. β¨
β¨ NAME β¨
SoShaderParameterMatrix β the class that's literally here to define a matrix as a shader parameter. that's it, that's the whole vibe. π
lowkey iconic, highkey essential β if you're passing a matrix into a shader, this is the baddie doing the work. no cap. π
okay but likeβ¦ more parts are coming, so stay tuned bestie, we're not done yet π¦
β¨ SYNOPSIS β¨
#include <Inventor/nodes/SoShaderParameter.h>
Inherits SoUniformShaderParameter. bestie, it's giving shader-parameter realness and we are obsessed π
π Public Member Functions π
virtual SoType getTypeId (void) constβ the type-id getter moment, no extra tea in the source.virtual void updateParameter (SoGLShaderObject *shaderObject)β Updates the shader parameter in the OpenGL state with the content of thevaluefield. so it literally sends your matrix energy into the GL state, periodt.
πΈ Public Member Functions inherited from SoNode πΈ
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual SbBool affectsState (void) constvirtual void doAction (SoAction *action)virtual void GLRender (SoGLRenderAction *action)virtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void callback (SoCallbackAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void rayPick (SoRayPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)virtual void notify (SoNotList *l)SbUniqueId getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
π¦ Public Member Functions inherited from SoFieldContainer π¦
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π Public Member Functions inherited from SoBase π
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constβ Returns TRUE if the type of this object is either of the same type or inherited from type.virtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
π Static Public Member Functions π
static SoType getClassTypeId (void)static void initClass ()β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
β¨ Static Public Member Functions inherited from SoUniformShaderParameter β¨
static SoType getClassTypeId (void)static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
π Static Public Member Functions inherited from SoShaderParameter π
static SoType getClassTypeId (void)static void initClass ()β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
πΈ Static Public Member Functions inherited from SoNode πΈ
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static void initClasses (void)static SbUniqueId getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π¦ Static Public Member Functions inherited from SoFieldContainer π¦
static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static SoType getClassTypeId (void)β This static method returns theSoTypeobject associated with objects of this class.static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
π Static Public Member Functions inherited from SoBase π
static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static SoType getClassTypeId (void)β This static method returns theSoTypeobject associated with objects of this class.static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
π Public Attributes π
SoSFMatrix value
π Public Attributes inherited from SoShaderParameter π
SoSFString nameSoSFInt32 identifier
π§ Protected Member Functions π§
virtual const SoFieldData * getFieldData (void) const
π Protected Member Functions inherited from SoUniformShaderParameter π
SoGLShaderParameter * getGLShaderParameter (const uint32_t cachecontext)void ensureParameter (SoGLShaderObject *shader)
πΈ Protected Member Functions inherited from SoShaderParameter πΈ
SoShaderParameter ()virtual ~SoShaderParameter ()
π¦ Protected Member Functions inherited from SoNode π¦
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
π Protected Member Functions inherited from SoFieldContainer π
SoFieldContainer (void)virtual ~SoFieldContainer ()
β¨ Protected Member Functions inherited from SoBase β¨
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) constvirtual SoNotRec createNotRec (void)
π Static Protected Member Functions π
static const SoFieldData ** getFieldDataPtr (void)
β¨ Static Protected Member Functions inherited from SoUniformShaderParameter β¨
static const SoFieldData ** getFieldDataPtr (void)
πΈ Static Protected Member Functions inherited from SoShaderParameter πΈ
static const SoFieldData ** getFieldDataPtr (void)
π¦ Static Protected Member Functions inherited from SoNode π¦
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
π Static Protected Member Functions inherited from SoBase π
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π Additional Inherited Members π
π Public Types inherited from SoNode π
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }
π Protected Types inherited from SoBase π
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
πΈ Protected Attributes inherited from SoNode πΈ
SbUniqueId uniqueId
π Protected Attributes inherited from SoFieldContainer π
SbBool isBuiltIn
β Static Protected Attributes inherited from SoNode β
static SbUniqueId nextUniqueId = 1static int nextActionMethodIndex = 0
π Detailed Description π
The SoShaderParameterMatrix class is used to define a matrix as shader parameter. so basically: matrix go in, shader parameter realness comes out, and the vibes are immaculate π
π Member Function Documentation π
okay bestie, this is the part where we meet the actual functions, and honestly? they ate. every single one, no skips, let's go π«Ά
β¨ SoType SoShaderParameterMatrix::getClassTypeId (void ) β [static] β¨
SoType SoShaderParameterMatrix::getClassTypeId (void )
This static method returns the SoType object associated with objects of this class. that's it, that's the whole job, and it does it flawlessly π
πΈ SoType SoShaderParameterMatrix::getTypeId (void ) const β [virtual] πΈ
SoType SoShaderParameterMatrix::getTypeId (void ) const
Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting. lowkey the whole reason the type system stays slaying fr fr π₯
Reimplemented from SoUniformShaderParameter.
π¦ const SoFieldData ** SoShaderParameterMatrix::getFieldDataPtr (void ) β [static], [protected] π¦
const SoFieldData ** SoShaderParameterMatrix::getFieldDataPtr (void )
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. so likeβ¦ bestie, unless you're doing internal library stuff, this one's not for you, and that's okay π
Returns the SoFieldData class which holds information about fields in this node.
π const SoFieldData * SoShaderParameterMatrix::getFieldData (void ) const β [protected], [virtual] π
const SoFieldData * SoShaderParameterMatrix::getFieldData (void ) const
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. iconic behaviour honestly, "no fields? no problem, here's a NULL" π
Reimplemented from SoUniformShaderParameter.
π₯ void SoShaderParameterMatrix::updateParameter (SoGLShaderObject * shaderObject) β [virtual] π₯
void SoShaderParameterMatrix::updateParameter (SoGLShaderObject *shaderObject)
Updates the shader parameter in the OpenGL state with the content of the value field. this is the main character moment of the whole class, ngl β it's the one that actually pushes your data into OpenGL state π
β¨
Implements SoUniformShaderParameter.
π Member Data Documentation π
π SoSFMatrix SoShaderParameterMatrix::value π
SoSFMatrix SoShaderParameterMatrix::value
The shader parameter value. that's the vibe. that's the whole data. π
π Author π
Generated automatically by Doxygen for Coin from the source code. yes bestie, a robot wrote this, and it still served β¨
and that's a wrap on the page, gorgeous π«Ά this lil doc is from Coin version 4.0.10, dated Thu Jun 25 2026 00:00:00, and it's filed under SoShaderParameterMatrix(3). go forth and shade, bestie ππ§
π¦ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms