SoShaderParameterArray4f(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

πŸ¦‹ SoShaderParameterArray4f(3) β€” Coin manual, section 3

okay bestie, welcome to the Coin docs πŸ’– this one's a short lil intro page so let's not drag it out β€” the real tea comes in parts 2 and 3, so stay with me.


✨ NAME ✨

SoShaderParameterArray4f β€” the class that lets you define a four-dimensional floating point array as a shader parameter. πŸŽ€

That's it. That's the whole vibe. She's a shader parameter, she's an array, she's 4f (four floats per element, no cap), and she's here to get your data from your scene graph into your shader. 🫢

no spoilers, but the synopsis, the full description and the actual API are all coming in the next parts β€” this page is just the glow-up introduction, so don't @ me yet. πŸ’…

to be continued… 🌸

✨ SYNOPSIS ✨

#include <Inventor/nodes/SoShaderParameter.h>

Inherits SoUniformShaderParameter.


πŸ’– Public Member Functions πŸ’–

  • virtual SoType getTypeId (void) const
  • virtual void updateParameter (SoGLShaderObject *shaderObject) β€” bestie, this one updates the shader parameter in the OpenGL state with whatever's chillin' in the value field. it's giving "sync me up" energy fr fr.

🌸 Public Member Functions inherited from SoNode 🌸

okay so your girl inherited a whole wardrobe from SoNode, and it's a lot of slay. every single one:

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void doAction (SoAction *action)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • SbUniqueId getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

πŸ¦‹ Public Member Functions inherited from SoFieldContainer πŸ¦‹

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

πŸŽ€ Public Member Functions inherited from SoBase πŸŽ€

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const β€” returns TRUE if the type of this object is either of the same type or inherited from type. it's the "are we fam or are we fam" check πŸ’…
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

⭐ Static Public Member Functions ⭐

  • static SoType getClassTypeId (void)
  • static void initClass () β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. the lil housekeeping moment, yk? 🧹✨

πŸ’œ Static Public Member Functions inherited from SoUniformShaderParameter πŸ’œ

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

🌈 Static Public Member Functions inherited from SoShaderParameter 🌈

  • static SoType getClassTypeId (void)
  • static void initClass () β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

🌸 Static Public Member Functions inherited from SoNode 🌸

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸ¦‹ Static Public Member Functions inherited from SoFieldContainer πŸ¦‹

  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” this static method returns the SoType object associated with objects of this class.
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

πŸŽ€ Static Public Member Functions inherited from SoBase πŸŽ€

  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” this static method returns the SoType object associated with objects of this class.
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

πŸ‘‘ Public Attributes πŸ‘‘

  • SoMFVec4f value β€” the moment, the main character, the actual data bestie πŸ’…

🌟 Public Attributes inherited from SoShaderParameter 🌟

  • SoSFString name
  • SoSFInt32 identifier

🧚 Protected Member Functions 🧚

  • virtual const SoFieldData * getFieldData (void) const

πŸ“ Protected Member Functions inherited from SoUniformShaderParameter πŸ“

  • SoGLShaderParameter * getGLShaderParameter (const uint32_t cachecontext)
  • void ensureParameter (SoGLShaderObject *shader)

πŸ’œ Protected Member Functions inherited from SoShaderParameter πŸ’œ

  • SoShaderParameter ()
  • virtual ~SoShaderParameter ()

🌸 Protected Member Functions inherited from SoNode 🌸

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

πŸ¦‹ Protected Member Functions inherited from SoFieldContainer πŸ¦‹

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

πŸŽ€ Protected Member Functions inherited from SoBase πŸŽ€

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const
  • virtual SoNotRec createNotRec (void)

πŸ’« Static Protected Member Functions πŸ’«

  • static const SoFieldData ** getFieldDataPtr (void)

πŸ’œ Static Protected Member Functions inherited from SoUniformShaderParameter πŸ’œ

  • static const SoFieldData ** getFieldDataPtr (void)

🌈 Static Protected Member Functions inherited from SoShaderParameter 🌈

  • static const SoFieldData ** getFieldDataPtr (void)

🌸 Static Protected Member Functions inherited from SoNode 🌸

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

πŸŽ€ Static Protected Member Functions inherited from SoBase πŸŽ€

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

🫢 Additional Inherited Members 🫢

🧬 Public Types inherited from SoNode 🧬

the enum era, periodt:

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

πŸ“ Protected Types inherited from SoBase πŸ“

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

🌟 Protected Attributes inherited from SoNode 🌟

  • SbUniqueId uniqueId

πŸ¦‹ Protected Attributes inherited from SoFieldContainer πŸ¦‹

  • SbBool isBuiltIn

🌈 Static Protected Attributes inherited from SoNode 🌈

  • static SbUniqueId nextUniqueId = 1
  • static int nextActionMethodIndex = 0

πŸ“– Detailed Description πŸ“–

The SoShaderParameterArray4f class is used to define a four-dimensional floating point array as shader parameter. that's it, that's the vibe β€” a whole 4-float array, dressed up as a shader parameter, serving looks to your GLSL πŸ’…βœ¨

πŸ’… Member Function Documentation πŸ’…


✨ SoType SoShaderParameterArray4f::getClassTypeId(void) [static] ✨

okay bestie, this one's a static method and it literally just hands you back the SoType object that's tied to objects of this class. that's it. that's the whole vibe. type ID for the class itself, no instance needed πŸŽ€


πŸ¦‹ SoType SoShaderParameterArray4f::getTypeId(void) const [virtual] πŸ¦‹

this one gives you the type identification for an object that's derived from a class inheriting SoBase. what's it for? runtime type checking, and "downward" casting β€” iykyk, it's how you peek at what something actually is at runtime instead of just trusting the pointer type πŸ’€

Reimplemented from SoUniformShaderParameter.

πŸŽ€ const SoFieldData ** SoShaderParameterArray4f::getFieldDataPtr(void) [static], [protected] πŸŽ€

ngl bestie, this API member is considered internal to the library β€” it's not likely to be of interest to the application programmer, so if you're just writing an app, this is not your moment πŸ™ˆ

what does it return though? the SoFieldData class that holds info about the fields in this node. so like, the metadata about the fields, not the fields themselves. very behind-the-scenes, very backstage-pass energy 🎟️


🌸 const SoFieldData * SoShaderParameterArray4f::getFieldData(void) const [protected], [virtual] 🌸

this hands you a pointer to the class-wide field data storage object for this instance. one little caveat though, and it matters: if there are no fields present, it returns NULL. so check that pointer before you go dereferencing, bestie, fr fr 😭

Reimplemented from SoUniformShaderParameter.

πŸ”₯ void SoShaderParameterArray4f::updateParameter(SoGLShaderObject * shaderObject) [virtual] πŸ”₯

this is the main character method right here πŸ‘‘ it updates the shader parameter in the OpenGL state using the content of the value field. so whatever's sitting in value, that's what goes into the GL state. slay.

Implements SoUniformShaderParameter.

🫢 Member Data Documentation 🫢


⭐ SoMFVec4f SoShaderParameterArray4f::value ⭐

the shader parameter value. that's the whole thing. that's the data. it's a SoMFVec4f, it's the value, and updateParameter() above is what ships it off to the OpenGL state πŸ’–


🌈 Author 🌈

Generated automatically by Doxygen for Coin from the source code. (not a human author, just a robot doing its little documentation dance πŸ€–βœ¨)


and that's a wrap on part 3, bestie!! πŸŽ‰ this page came from Coin, version 4.0.10, dated Thu Jun 25 2026 00:00:00 β€” and the whole thing signs off as SoShaderParameterArray4f(3). go forth and parameterize your arrays of 4f vectors, you absolute icon πŸ’…πŸŒΈπŸ¦‹

πŸ“¦ where this page comes from