SoShaderParameterArray4f(3)
π¦ SoShaderParameterArray4f(3) β Coin manual, section 3
okay bestie, welcome to the Coin docs π this one's a short lil intro page so let's not drag it out β the real tea comes in parts 2 and 3, so stay with me.
β¨ NAME β¨
SoShaderParameterArray4f β the class that lets you define a four-dimensional floating point array as a shader parameter. π
That's it. That's the whole vibe. She's a shader parameter, she's an array, she's 4f (four floats per element, no cap), and she's here to get your data from your scene graph into your shader. π«Ά
no spoilers, but the synopsis, the full description and the actual API are all coming in the next parts β this page is just the glow-up introduction, so don't @ me yet. π
to be continuedβ¦ πΈ
β¨ SYNOPSIS β¨
#include <Inventor/nodes/SoShaderParameter.h>
Inherits SoUniformShaderParameter.
π Public Member Functions π
virtual SoType getTypeId (void) constvirtual void updateParameter (SoGLShaderObject *shaderObject)β bestie, this one updates the shader parameter in the OpenGL state with whatever's chillin' in thevaluefield. it's giving "sync me up" energy fr fr.
πΈ Public Member Functions inherited from SoNode πΈ
okay so your girl inherited a whole wardrobe from SoNode, and it's a lot of slay. every single one:
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual SbBool affectsState (void) constvirtual void doAction (SoAction *action)virtual void GLRender (SoGLRenderAction *action)virtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void callback (SoCallbackAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void rayPick (SoRayPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)virtual void notify (SoNotList *l)SbUniqueId getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
π¦ Public Member Functions inherited from SoFieldContainer π¦
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π Public Member Functions inherited from SoBase π
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constβ returnsTRUEif the type of this object is either of the same type or inherited from type. it's the "are we fam or are we fam" check πvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
β Static Public Member Functions β
static SoType getClassTypeId (void)static void initClass ()β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. the lil housekeeping moment, yk? π§Ήβ¨
π Static Public Member Functions inherited from SoUniformShaderParameter π
static SoType getClassTypeId (void)static void initClass (void)β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
π Static Public Member Functions inherited from SoShaderParameter π
static SoType getClassTypeId (void)static void initClass ()β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
πΈ Static Public Member Functions inherited from SoNode πΈ
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static void initClasses (void)static SbUniqueId getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π¦ Static Public Member Functions inherited from SoFieldContainer π¦
static void initClass (void)β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static SoType getClassTypeId (void)β this static method returns theSoTypeobject associated with objects of this class.static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
π Static Public Member Functions inherited from SoBase π
static void initClass (void)β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static SoType getClassTypeId (void)β this static method returns theSoTypeobject associated with objects of this class.static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
π Public Attributes π
SoMFVec4f valueβ the moment, the main character, the actual data bestie π
π Public Attributes inherited from SoShaderParameter π
SoSFString nameSoSFInt32 identifier
π§ Protected Member Functions π§
virtual const SoFieldData * getFieldData (void) const
π Protected Member Functions inherited from SoUniformShaderParameter π
SoGLShaderParameter * getGLShaderParameter (const uint32_t cachecontext)void ensureParameter (SoGLShaderObject *shader)
π Protected Member Functions inherited from SoShaderParameter π
SoShaderParameter ()virtual ~SoShaderParameter ()
πΈ Protected Member Functions inherited from SoNode πΈ
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
π¦ Protected Member Functions inherited from SoFieldContainer π¦
SoFieldContainer (void)virtual ~SoFieldContainer ()
π Protected Member Functions inherited from SoBase π
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) constvirtual SoNotRec createNotRec (void)
π« Static Protected Member Functions π«
static const SoFieldData ** getFieldDataPtr (void)
π Static Protected Member Functions inherited from SoUniformShaderParameter π
static const SoFieldData ** getFieldDataPtr (void)
π Static Protected Member Functions inherited from SoShaderParameter π
static const SoFieldData ** getFieldDataPtr (void)
πΈ Static Protected Member Functions inherited from SoNode πΈ
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
π Static Protected Member Functions inherited from SoBase π
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π«Ά Additional Inherited Members π«Ά
𧬠Public Types inherited from SoNode π§¬
the enum era, periodt:
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }
π Protected Types inherited from SoBase π
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
π Protected Attributes inherited from SoNode π
SbUniqueId uniqueId
π¦ Protected Attributes inherited from SoFieldContainer π¦
SbBool isBuiltIn
π Static Protected Attributes inherited from SoNode π
static SbUniqueId nextUniqueId = 1static int nextActionMethodIndex = 0
π Detailed Description π
The SoShaderParameterArray4f class is used to define a four-dimensional floating point array as shader parameter. that's it, that's the vibe β a whole 4-float array, dressed up as a shader parameter, serving looks to your GLSL π
β¨
π Member Function Documentation π
β¨ SoType SoShaderParameterArray4f::getClassTypeId(void) [static] β¨
okay bestie, this one's a static method and it literally just hands you back the SoType object that's tied to objects of this class. that's it. that's the whole vibe. type ID for the class itself, no instance needed π
π¦ SoType SoShaderParameterArray4f::getTypeId(void) const [virtual] π¦
this one gives you the type identification for an object that's derived from a class inheriting SoBase. what's it for? runtime type checking, and "downward" casting β iykyk, it's how you peek at what something actually is at runtime instead of just trusting the pointer type π
Reimplemented from SoUniformShaderParameter.
π const SoFieldData ** SoShaderParameterArray4f::getFieldDataPtr(void) [static], [protected] π
ngl bestie, this API member is considered internal to the library β it's not likely to be of interest to the application programmer, so if you're just writing an app, this is not your moment π
what does it return though? the SoFieldData class that holds info about the fields in this node. so like, the metadata about the fields, not the fields themselves. very behind-the-scenes, very backstage-pass energy ποΈ
πΈ const SoFieldData * SoShaderParameterArray4f::getFieldData(void) const [protected], [virtual] πΈ
this hands you a pointer to the class-wide field data storage object for this instance. one little caveat though, and it matters: if there are no fields present, it returns NULL. so check that pointer before you go dereferencing, bestie, fr fr π
Reimplemented from SoUniformShaderParameter.
π₯ void SoShaderParameterArray4f::updateParameter(SoGLShaderObject * shaderObject) [virtual] π₯
this is the main character method right here π it updates the shader parameter in the OpenGL state using the content of the value field. so whatever's sitting in value, that's what goes into the GL state. slay.
Implements SoUniformShaderParameter.
π«Ά Member Data Documentation π«Ά
β SoMFVec4f SoShaderParameterArray4f::value β
the shader parameter value. that's the whole thing. that's the data. it's a SoMFVec4f, it's the value, and updateParameter() above is what ships it off to the OpenGL state π
π Author π
Generated automatically by Doxygen for Coin from the source code. (not a human author, just a robot doing its little documentation dance π€β¨)
and that's a wrap on part 3, bestie!! π this page came from Coin, version 4.0.10, dated Thu Jun 25 2026 00:00:00 β and the whole thing signs off as SoShaderParameterArray4f(3). go forth and parameterize your arrays of 4f vectors, you absolute icon π
πΈπ¦
π¦ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms