SoShaderParameterArray3i(3)
β¨ NAME β¨
okay bestie, gather round, because we're doing SoShaderParameterArray3i(3) from the Coin fam and it's lowkey iconic π
SoShaderParameterArray3i β the class that's literally built to define a three-dimensional integer array as a shader parameter. that's the whole vibe. that's the assignment. and she ate π
so what's the tea? if you're out here wrangling shaders and you need to hand your GPU a whole 3D grid of ints β not a cute lil single number, not a flat list, a whole three-dimensional situation β this is the class that shows up for you. shader parameter? slayed. integer array in 3D? delivered. π
she's giving utility class energy, she's giving structured data realness, she's giving "yes i have three dimensions and yes i'm all integers, what about it" π¦
ngl the name is a whole mouthful but likeβ¦ it's descriptive, bestie, and we respect that. SoShaderParameterArray3i tells you exactly what it is: So (Coin prefix, you know her), ShaderParameter (it's a shader parameter, duh), Array (it's an array, plural energy), 3 (three dimensions, triple threat), i (integers only, no floats allowed, we keep it whole). fr fr, read the name, know the class π
no cap: this is part 1, and there's more coming, so don't go anywhere π
β¨ SYNOPSIS β¨
#include <Inventor/nodes/SoShaderParameter.h>
okay so bestie, this one inherits from SoUniformShaderParameter β that's the family tree, she's a glow-up of that base class π
π Public Member Functions π
virtual SoType getTypeId (void) constβ grabs theSoTypefor this thing, the whole "what even am I" identity check πͺͺvirtual void updateParameter (SoGLShaderObject *shaderObject)β pushes the shader parameter into the OpenGL state using whatever's sitting in thevaluefield. like, it takes what you put invalueand actually makes it real in GL β¨
π¦ Public Member Functions inherited from SoNode
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual SbBool affectsState (void) constvirtual void doAction (SoAction *action)virtual void GLRender (SoGLRenderAction *action)virtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void callback (SoCallbackAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void rayPick (SoRayPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)virtual void notify (SoNotList *l)SbUniqueId getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
π«Ά Public Member Functions inherited from SoFieldContainer
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π Public Member Functions inherited from SoBase
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constβ hands backTRUEif this object's type is either the exact same type or something that inherited fromtype. the "are you family" test π§¬virtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
β Static Public Member Functions β
static SoType getClassTypeId (void)static void initClass ()β does the whole "set up the data that every single instance of this class shares" thing, aka it submits the necessary info into the Coin type system so the class actually exists in the registry π
π Static Public Member Functions inherited from SoUniformShaderParameter
static SoType getClassTypeId (void)static void initClass (void)β same deal, sets up the shared class data and feeds the needed info to the Coin type system π«
π Static Public Member Functions inherited from SoShaderParameter
static SoType getClassTypeId (void)static void initClass ()β yep, sets up initialization for the data common to all instances of this class, like submitting necessary information to the Coin type system. it's giving β¨consistentβ¨
π Static Public Member Functions inherited from SoNode
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system πstatic void initClasses (void)static SbUniqueId getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π Static Public Member Functions inherited from SoFieldContainer
static void initClass (void)β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system π«Άstatic SoType getClassTypeId (void)β this static method returns theSoTypeobject that's associated with objects of this class, no cap π₯static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
π Static Public Member Functions inherited from SoBase
static void initClass (void)β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system πstatic SoType getClassTypeId (void)β this static method returns theSoTypeobject associated with objects of this class β¨static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
π Public Attributes π
SoMFVec3i32 valueβ the actual data, bestie. a multi-value field of 3D int32 vectors π
πΈ Public Attributes inherited from SoShaderParameter
SoSFString nameSoSFInt32 identifier
π Protected Member Functions π
virtual const SoFieldData * getFieldData (void) const
π Protected Member Functions inherited from SoUniformShaderParameter
SoGLShaderParameter * getGLShaderParameter (const uint32_t cachecontext)void ensureParameter (SoGLShaderObject *shader)
π Protected Member Functions inherited from SoShaderParameter
SoShaderParameter ()virtual ~SoShaderParameter ()
π Protected Member Functions inherited from SoNode
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
π Protected Member Functions inherited from SoFieldContainer
SoFieldContainer (void)virtual ~SoFieldContainer ()
π Protected Member Functions inherited from SoBase
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) constvirtual SoNotRec createNotRec (void)
πΈ Static Protected Member Functions πΈ
static const SoFieldData ** getFieldDataPtr (void)
π§ Static Protected Member Functions inherited from SoUniformShaderParameter
static const SoFieldData ** getFieldDataPtr (void)
π§ Static Protected Member Functions inherited from SoShaderParameter
static const SoFieldData ** getFieldDataPtr (void)
π§ Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
π§ Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π Additional Inherited Members π
β Public Types inherited from SoNode
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }
β Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
β Protected Attributes inherited from SoNode
SbUniqueId uniqueId
β Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
β Static Protected Attributes inherited from SoNode
static SbUniqueId nextUniqueId = 1static int nextActionMethodIndex = 0
π Detailed Description π
okay so here's the whole point of her: the SoShaderParameterArray3i class is used to define a three-dimensional integer array as a shader parameter. that's it, that's the job β an array of 3D ints, delivered straight to your shader. iconic behavior honestly π
π MEMBER FUNCTION DOCUMENTATION π
β¨ SoType SoShaderParameterArray3i::getClassTypeId(void) [static] β¨
okay so this static method hands you back the SoType object that's associated with objects of this class. that's it, that's the whole job π
π¦ SoType SoShaderParameterArray3i::getTypeId(void) const [virtual] π¦
bestie this one returns the type identification of an object that's derived from a class inheriting SoBase. what's it for?? runtime type checking and "downward" casting, periodt. π₯
Reimplemented from SoUniformShaderParameter.
π const SoFieldData ** SoShaderParameterArray3i::getFieldDataPtr(void) [static], [protected] π
ngl this API member is considered internal to the library, since it's not likely to be of interest to the application programmer. iykyk π
Returns the SoFieldData class which holds information about fields in this node.
πΈ const SoFieldData * SoShaderParameterArray3i::getFieldData(void) const [protected], [virtual] πΈ
gives you a pointer to the class-wide field data storage object for this instance. and if there are no fields present?? it returns NULL. no cap. π
Reimplemented from SoUniformShaderParameter.
π void SoShaderParameterArray3i::updateParameter(SoGLShaderObject *shaderObject) [virtual] π
this one updates the shader parameter in the OpenGL state using the content of the value field. main character energy fr fr π
Implements SoUniformShaderParameter.
π MEMBER DATA DOCUMENTATION π
SoMFVec3i32 SoShaderParameterArray3i::valueβ the shader parameter value. that's the whole vibe, she's simple and she's iconic π
β AUTHOR β
Generated automatically by Doxygen for Coin from the source code. so nobody hand-wrote this, the robots ate π
and that's a wrap on part 3, bestie!! π«Ά this whole page is straight from Coin version 4.0.10, dated Thu Jun 25 2026 00:00:00 β go forth and parameterize those arrays, mwah πβ¨
π¦ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms