SoShaderParameterArray3i(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

✨ NAME ✨

okay bestie, gather round, because we're doing SoShaderParameterArray3i(3) from the Coin fam and it's lowkey iconic πŸ’–

SoShaderParameterArray3i β€” the class that's literally built to define a three-dimensional integer array as a shader parameter. that's the whole vibe. that's the assignment. and she ate πŸ’…


so what's the tea? if you're out here wrangling shaders and you need to hand your GPU a whole 3D grid of ints β€” not a cute lil single number, not a flat list, a whole three-dimensional situation β€” this is the class that shows up for you. shader parameter? slayed. integer array in 3D? delivered. πŸŽ€

she's giving utility class energy, she's giving structured data realness, she's giving "yes i have three dimensions and yes i'm all integers, what about it" πŸ¦‹

ngl the name is a whole mouthful but like… it's descriptive, bestie, and we respect that. SoShaderParameterArray3i tells you exactly what it is: So (Coin prefix, you know her), ShaderParameter (it's a shader parameter, duh), Array (it's an array, plural energy), 3 (three dimensions, triple threat), i (integers only, no floats allowed, we keep it whole). fr fr, read the name, know the class πŸ‘‘

no cap: this is part 1, and there's more coming, so don't go anywhere πŸ’œ

✨ SYNOPSIS ✨

#include <Inventor/nodes/SoShaderParameter.h>

okay so bestie, this one inherits from SoUniformShaderParameter β€” that's the family tree, she's a glow-up of that base class πŸ’…


πŸ’– Public Member Functions πŸ’–

  • virtual SoType getTypeId (void) const β€” grabs the SoType for this thing, the whole "what even am I" identity check πŸͺͺ
  • virtual void updateParameter (SoGLShaderObject *shaderObject) β€” pushes the shader parameter into the OpenGL state using whatever's sitting in the value field. like, it takes what you put in value and actually makes it real in GL ✨

πŸ¦‹ Public Member Functions inherited from SoNode

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void doAction (SoAction *action)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • SbUniqueId getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

🫢 Public Member Functions inherited from SoFieldContainer

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

🌈 Public Member Functions inherited from SoBase

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const β€” hands back TRUE if this object's type is either the exact same type or something that inherited from type. the "are you family" test 🧬
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

⭐ Static Public Member Functions ⭐

  • static SoType getClassTypeId (void)
  • static void initClass () β€” does the whole "set up the data that every single instance of this class shares" thing, aka it submits the necessary info into the Coin type system so the class actually exists in the registry πŸŽ€

🌟 Static Public Member Functions inherited from SoUniformShaderParameter

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” same deal, sets up the shared class data and feeds the needed info to the Coin type system πŸ’«

🌟 Static Public Member Functions inherited from SoShaderParameter

  • static SoType getClassTypeId (void)
  • static void initClass () β€” yep, sets up initialization for the data common to all instances of this class, like submitting necessary information to the Coin type system. it's giving ✨consistent✨

🌟 Static Public Member Functions inherited from SoNode

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system πŸ’–
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

🌟 Static Public Member Functions inherited from SoFieldContainer

  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system 🫢
  • static SoType getClassTypeId (void) β€” this static method returns the SoType object that's associated with objects of this class, no cap πŸ”₯
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

🌟 Static Public Member Functions inherited from SoBase

  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system πŸ’…
  • static SoType getClassTypeId (void) β€” this static method returns the SoType object associated with objects of this class ✨
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

πŸŽ€ Public Attributes πŸŽ€

  • SoMFVec3i32 value β€” the actual data, bestie. a multi-value field of 3D int32 vectors πŸ“

🌸 Public Attributes inherited from SoShaderParameter

  • SoSFString name
  • SoSFInt32 identifier

πŸ’… Protected Member Functions πŸ’…

  • virtual const SoFieldData * getFieldData (void) const

πŸ’œ Protected Member Functions inherited from SoUniformShaderParameter

  • SoGLShaderParameter * getGLShaderParameter (const uint32_t cachecontext)
  • void ensureParameter (SoGLShaderObject *shader)

πŸ’œ Protected Member Functions inherited from SoShaderParameter

  • SoShaderParameter ()
  • virtual ~SoShaderParameter ()

πŸ’œ Protected Member Functions inherited from SoNode

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

πŸ’œ Protected Member Functions inherited from SoFieldContainer

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

πŸ’œ Protected Member Functions inherited from SoBase

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const
  • virtual SoNotRec createNotRec (void)

🌸 Static Protected Member Functions 🌸

  • static const SoFieldData ** getFieldDataPtr (void)

🧚 Static Protected Member Functions inherited from SoUniformShaderParameter

  • static const SoFieldData ** getFieldDataPtr (void)

🧚 Static Protected Member Functions inherited from SoShaderParameter

  • static const SoFieldData ** getFieldDataPtr (void)

🧚 Static Protected Member Functions inherited from SoNode

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

🧚 Static Protected Member Functions inherited from SoBase

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

πŸ‘‘ Additional Inherited Members πŸ‘‘

⭐ Public Types inherited from SoNode

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

⭐ Protected Types inherited from SoBase

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

⭐ Protected Attributes inherited from SoNode

  • SbUniqueId uniqueId

⭐ Protected Attributes inherited from SoFieldContainer

  • SbBool isBuiltIn

⭐ Static Protected Attributes inherited from SoNode

  • static SbUniqueId nextUniqueId = 1
  • static int nextActionMethodIndex = 0

πŸ’– Detailed Description πŸ’–

okay so here's the whole point of her: the SoShaderParameterArray3i class is used to define a three-dimensional integer array as a shader parameter. that's it, that's the job β€” an array of 3D ints, delivered straight to your shader. iconic behavior honestly πŸ‘‘

πŸ’– MEMBER FUNCTION DOCUMENTATION πŸ’–


✨ SoType SoShaderParameterArray3i::getClassTypeId(void) [static] ✨

okay so this static method hands you back the SoType object that's associated with objects of this class. that's it, that's the whole job πŸ’…


πŸ¦‹ SoType SoShaderParameterArray3i::getTypeId(void) const [virtual] πŸ¦‹

bestie this one returns the type identification of an object that's derived from a class inheriting SoBase. what's it for?? runtime type checking and "downward" casting, periodt. πŸ”₯

Reimplemented from SoUniformShaderParameter.

πŸŽ€ const SoFieldData ** SoShaderParameterArray3i::getFieldDataPtr(void) [static], [protected] πŸŽ€

ngl this API member is considered internal to the library, since it's not likely to be of interest to the application programmer. iykyk πŸ™ˆ

Returns the SoFieldData class which holds information about fields in this node.


🌸 const SoFieldData * SoShaderParameterArray3i::getFieldData(void) const [protected], [virtual] 🌸

gives you a pointer to the class-wide field data storage object for this instance. and if there are no fields present?? it returns NULL. no cap. πŸ’€

Reimplemented from SoUniformShaderParameter.

🌈 void SoShaderParameterArray3i::updateParameter(SoGLShaderObject *shaderObject) [virtual] 🌈

this one updates the shader parameter in the OpenGL state using the content of the value field. main character energy fr fr πŸ‘‘

Implements SoUniformShaderParameter.

πŸ’œ MEMBER DATA DOCUMENTATION πŸ’œ

  • SoMFVec3i32 SoShaderParameterArray3i::value β€” the shader parameter value. that's the whole vibe, she's simple and she's iconic πŸ“

⭐ AUTHOR ⭐

Generated automatically by Doxygen for Coin from the source code. so nobody hand-wrote this, the robots ate πŸ’…


and that's a wrap on part 3, bestie!! 🫢 this whole page is straight from Coin version 4.0.10, dated Thu Jun 25 2026 00:00:00 β€” go forth and parameterize those arrays, mwah πŸ’–βœ¨

πŸ“¦ where this page comes from