SoShaderParameterArray2i(3)
π SoShaderParameterArray2i(3) π
okay so bestie, welcome to the Coin manual, section 3 π β this one's all about SoShaderParameterArray2i, and yes the name is a whole mouthful, we're gonna say it together, it's giving iconic naming committee energy π
β¨ NAME β¨
SoShaderParameterArray2i β the class that's here to define a two-dimensional integer array as a shader parameter π
fr fr that's the whole vibe of this class: you got a shader, you got parameters, and this one is the two-dimensional integer array flavor of parameter π no cap.
lowkey that's just part 1 of this whole saga though β there's more coming, so don't go anywhere π¦
β¨ SYNOPSIS β¨
#include <Inventor/nodes/SoShaderParameter.h>
Inherits SoUniformShaderParameter.
π Public Member Functions π
virtual SoType getTypeId (void) constvirtual void updateParameter (SoGLShaderObject *shaderObject)β bestie this one updates the shader parameter in the OpenGL state using whatever's chillin' in thevaluefield. that's literally the whole job. iconic.
πΈ Public Member Functions inherited from SoNode πΈ
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual SbBool affectsState (void) constvirtual void doAction (SoAction *action)virtual void GLRender (SoGLRenderAction *action)virtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void callback (SoCallbackAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void rayPick (SoRayPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)virtual void notify (SoNotList *l)SbUniqueId getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
π¦ Public Member Functions inherited from SoFieldContainer π¦
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π Public Member Functions inherited from SoBase π
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constβ hands youTRUEif the type of this object is either the same type or inherited fromtype. slay.virtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
π Static Public Member Functions π
static SoType getClassTypeId (void)static void initClass ()β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. the little setup ritual, fr fr.
π Static Public Member Functions inherited from SoUniformShaderParameter π
static SoType getClassTypeId (void)static void initClass (void)β same deal as above: sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
π Static Public Member Functions inherited from SoShaderParameter π
static SoType getClassTypeId (void)static void initClass ()β yep, you guessed it, sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
π§ Static Public Member Functions inherited from SoNode π§
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static void initClasses (void)static SbUniqueId getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π Static Public Member Functions inherited from SoFieldContainer π
static void initClass (void)β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static SoType getClassTypeId (void)β this static method returns theSoTypeobject associated with objects of this class. no cap.static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
β Static Public Member Functions inherited from SoBase β
static void initClass (void)β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static SoType getClassTypeId (void)β this static method returns theSoTypeobject associated with objects of this class.static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
π Public Attributes π
SoMFVec2i32 value
π Public Attributes inherited from SoShaderParameter π
SoSFString nameSoSFInt32 identifier
πΈ Protected Member Functions πΈ
virtual const SoFieldData * getFieldData (void) const
π Protected Member Functions inherited from SoUniformShaderParameter π
SoGLShaderParameter * getGLShaderParameter (const uint32_t cachecontext)void ensureParameter (SoGLShaderObject *shader)
π« Protected Member Functions inherited from SoShaderParameter π«
SoShaderParameter ()virtual ~SoShaderParameter ()
π«Ά Protected Member Functions inherited from SoNode π«Ά
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
π Protected Member Functions inherited from SoFieldContainer π
SoFieldContainer (void)virtual ~SoFieldContainer ()
π· Protected Member Functions inherited from SoBase π·
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) constvirtual SoNotRec createNotRec (void)
π₯ Static Protected Member Functions π₯
static const SoFieldData ** getFieldDataPtr (void)
πΊ Static Protected Member Functions inherited from SoUniformShaderParameter πΊ
static const SoFieldData ** getFieldDataPtr (void)
π¦ Static Protected Member Functions inherited from SoShaderParameter π¦
static const SoFieldData ** getFieldDataPtr (void)
πΌ Static Protected Member Functions inherited from SoNode πΌ
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
π Static Protected Member Functions inherited from SoBase π
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π Additional Inherited Members π
π Public Types inherited from SoNode π
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }
π§Έ Protected Types inherited from SoBase π§Έ
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
π Protected Attributes inherited from SoNode π
SbUniqueId uniqueId
πΈ Protected Attributes inherited from SoFieldContainer πΈ
SbBool isBuiltIn
β¨ Static Protected Attributes inherited from SoNode β¨
static SbUniqueId nextUniqueId = 1static int nextActionMethodIndex = 0
π Detailed Description π
okay so the whole tea: SoShaderParameterArray2i is the class you use to define a two-dimensional integer array as a shader parameter. that's the vibe. that's the assignment. π
literally just a 2D int array, but make it shader parameter. iconic behavior honestly.
π MEMBER FUNCTION DOCUMENTATION π
π¦ SoType SoShaderParameterArray2i::getClassTypeId (void ) [static]
okay so this static cutie hands you back the SoType object that's associated with objects of this class. that's it, that's the whole job. iconic behaviour, no notes. β¨
π SoType SoShaderParameterArray2i::getTypeId (void ) const [virtual]
this one gives you the type identification of an object derived from a class that inherits SoBase. bestie, this is the β¨runtime type checkingβ¨ machinery, and it's also how "downward" casting happens. iykyk.
Reimplemented from SoUniformShaderParameter. π«Ά
π§ const SoFieldData ** SoShaderParameterArray2i::getFieldDataPtr (void ) [static], [protected]
ngl this API member is considered internal to the library, because it is not likely to be of interest to the application programmer. so if you're just out here writing apps, this one's not for you, and that's fine. π
what it does: returns the SoFieldData class which holds information about fields in this node. slay.
πΈ const SoFieldData * SoShaderParameterArray2i::getFieldData (void ) const [protected], [virtual]
returns a pointer to the class-wide field data storage object for this instance. and listen β if no fields are present, it returns NULL. that's the deal. π
Reimplemented from SoUniformShaderParameter. π
π₯ void SoShaderParameterArray2i::updateParameter (SoGLShaderObject * shaderObject) [virtual]
the moment we've all been waiting for π β this updates the shader parameter in the OpenGL state using the content of the value field. yes, the whole point of the vibe. obsessed.
Implements SoUniformShaderParameter. π
π MEMBER DATA DOCUMENTATION π
SoMFVec2i32 SoShaderParameterArray2i::valueβ the shader parameter value. that's the data, that's the icon, that's the main character. π
β AUTHOR β
Generated automatically by Doxygen for Coin from the source code. not a human typing away at 3am β just the machine doing its little thing. π€β¨
and that's a wrap on part 3, bestie!! π
this page is from Version 4.0.10, dated Thu Jun 25 2026 00:00:00, and it's the SoShaderParameterArray2i(3) manual. go forth and parameterize, you absolute legend. π«ΆπΈ
π¦ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms