SoShaderParameterArray1i(3)
β¨ NAME β¨
SoShaderParameterArray1i β bestie, this is the class you reach for when you wanna define an integer array as a shader parameter π
okay so quick vibe check: you're in the SoShaderParameterArray1i(3) manual page, and the whole entire personality of this class is that it's the thing that declares an array of integers as a shader parameter π no cap, that's the whole job, and it ate π
it lives in the Coin world, section 3 of the manual (that's the library-call girlies, iykyk), so if you were out here looking for a lil struct that feeds ints into your shaders as an arrayβ¦ congrats babe, you found her π
more parts are coming, don't you dare leave π¦
β¨ SYNOPSIS β¨
okay bestie, here's the vibe π you pull this header in:
#include <Inventor/nodes/SoShaderParameter.h>
Inherits SoUniformShaderParameter β so it's got that whole family tree going on, and yes, we're listing ALL of it, no skipping π«Ά
π Public Member Functions π
virtual SoType getTypeId (void) constβ gives you back the type id, classic.virtual void updateParameter (SoGLShaderObject *shaderObject)β Updates the shader parameter in the OpenGL state with the content of thevaluefield. that's literally its whole job, iconic.
πΈ Public Member Functions inherited from SoNode πΈ
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual SbBool affectsState (void) constvirtual void doAction (SoAction *action)virtual void GLRender (SoGLRenderAction *action)virtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void callback (SoCallbackAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void rayPick (SoRayPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)virtual void notify (SoNotList *l)SbUniqueId getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
π¦ Public Member Functions inherited from SoFieldContainer π¦
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π Public Member Functions inherited from SoBase π
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constβ ReturnsTRUEif the type of this object is either of the same type or inherited fromtype. genuinely so useful bestie.virtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
β¨ Static Public Member Functions β¨
static SoType getClassTypeId (void)static void initClass ()β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. the whole class gets its lil glow-up here, periodt.
π Static Public Member Functions inherited from SoUniformShaderParameter π
static SoType getClassTypeId (void)static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
π Static Public Member Functions inherited from SoShaderParameter π
static SoType getClassTypeId (void)static void initClass ()β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
β Static Public Member Functions inherited from SoNode β
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static void initClasses (void)static SbUniqueId getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π«Ά Static Public Member Functions inherited from SoFieldContainer π«Ά
static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static SoType getClassTypeId (void)β This static method returns theSoTypeobject associated with objects of this class.static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
π« Static Public Member Functions inherited from SoBase π«
static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static SoType getClassTypeId (void)β This static method returns theSoTypeobject associated with objects of this class.static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
πΈ Public Attributes πΈ
SoMFInt32 valueβ the moment. the icon. the multi-field int32 array itself.
Public Attributes inherited from SoShaderParameter
SoSFString nameSoSFInt32 identifier
π Protected Member Functions π
virtual const SoFieldData * getFieldData (void) const
Protected Member Functions inherited from SoUniformShaderParameter
SoGLShaderParameter * getGLShaderParameter (const uint32_t cachecontext)void ensureParameter (SoGLShaderObject *shader)
Protected Member Functions inherited from SoShaderParameter
SoShaderParameter ()virtual ~SoShaderParameter ()
Protected Member Functions inherited from SoNode
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
Protected Member Functions inherited from SoFieldContainer
SoFieldContainer (void)virtual ~SoFieldContainer ()
Protected Member Functions inherited from SoBase
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) constvirtual SoNotRec createNotRec (void)
β Static Protected Member Functions β
static const SoFieldData ** getFieldDataPtr (void)
Static Protected Member Functions inherited from SoUniformShaderParameter
static const SoFieldData ** getFieldDataPtr (void)
Static Protected Member Functions inherited from SoShaderParameter
static const SoFieldData ** getFieldDataPtr (void)
Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π¦ Additional Inherited Members π¦
Public Types inherited from SoNode
like, an actual enum, bestie, keep every value:
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }
Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
Protected Attributes inherited from SoNode
SbUniqueId uniqueId
Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
Static Protected Attributes inherited from SoNode
static SbUniqueId nextUniqueId = 1static int nextActionMethodIndex = 0
π Detailed Description π
The SoShaderParameterArray1i class is used to define an integer array as shader parameter. that's the whole plot bestie β¨
β¨ Member Function Documentation β¨
π SoType SoShaderParameterArray1i::getClassTypeId (void ) [static]
okay so this is the static one, bestie β it hands you back the SoType object that's associated with objects of this class. that's it, that's the whole job. π
π¦ SoType SoShaderParameterArray1i::getTypeId (void ) const [virtual]
gives you the type identification of an object that's derived from a class inheriting SoBase. what's it for? runtime type checking, plus "downward" casting. iykyk. π
Reimplemented from SoUniformShaderParameter.
π const SoFieldData ** SoShaderParameterArray1i::getFieldDataPtr (void ) [static], [protected]
so this API member is considered internal to the library β it's literally not likely to be of interest to the application programmer, no cap. it's giving backstage pass only. π
returns the SoFieldData class which holds the information about fields in this node.
πΈ const SoFieldData * SoShaderParameterArray1i::getFieldData (void ) const [protected], [virtual]
returns a pointer to the class-wide field data storage object for this instance. and if there are no fields present? it returns NULL. that's it. π«Ά
Reimplemented from SoUniformShaderParameter. β wait, from SoUniformShaderParameter. periodt.
π₯ void SoShaderParameterArray1i::updateParameter (SoGLShaderObject * shaderObject) [virtual]
updates the shader parameter in the OpenGL state using the content of the value field. main character behaviour honestly. β¨
Implements SoUniformShaderParameter.
π Member Data Documentation π
β SoMFInt32 SoShaderParameterArray1i::value
the shader parameter value. iconic, essential, we love her. π
π Author π
Generated automatically by Doxygen for Coin from the source code. not a human, just a very diligent little robot doing its thing. π€π
and that's a wrap on part 3, bestie!! π this lil' page is rockin' Version 4.0.10, stamped Thu Jun 25 2026 00:00:00, and it's the one and only SoShaderParameterArray1i(3). go forth and slay those shader parameters π
πβ¨
π¦ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms