SoShaderParameter4i(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

✨ NAME ✨

okay bestie, welcome to SoShaderParameter4i(3) β€” yes that's the Coin manual, section 3, we're doing this πŸ’…

So like, SoShaderParameter4i is a whole class, right? And what it does is it lets you define a four-dimensional integer value as a shader parameter. That's it. That's the vibe. πŸŽ€

Four-dimensional. Integers. Shader parameter. The way it literally just holds that for you 🫢


🌸 ngl this is part 1 of 3, so don't go anywhere β€” there's so much more coming and you're gonna want to see it. periodt. πŸ’–

✨ SYNOPSIS ✨

#include <Inventor/nodes/SoShaderParameter.h>

Inherits SoUniformShaderParameter. periodt.


πŸ’– Public Member Functions πŸ’–

  • virtual SoType getTypeId (void) const β€” the classic type ID getter, iconic behavior.
  • virtual void updateParameter (SoGLShaderObject *shaderObject) β€” updates the shader parameter in the OpenGL state with the content of the value field. fr fr, that's the whole vibe.

πŸ¦‹ Public Member Functions inherited from SoNode πŸ¦‹

okay so you also get the whole SoNode squad, no cap:

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void doAction (SoAction *action)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • SbUniqueId getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

πŸ’œ Public Member Functions inherited from SoFieldContainer πŸ’œ

and the SoFieldContainer crew too, because inheritance is giving main character energy:

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

🌸 Public Member Functions inherited from SoBase 🌸

and SoBase, the foundation bestie:

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const β€” Returns TRUE if the type of this object is either of the same type or inherited from type. periodt.
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

✨ Static Public Member Functions ✨

  • static SoType getClassTypeId (void)
  • static void initClass () β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. slay.

πŸ¦‹ Static Public Member Functions inherited from SoUniformShaderParameter πŸ¦‹

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. same energy.

πŸ’œ Static Public Member Functions inherited from SoShaderParameter πŸ’œ

  • static SoType getClassTypeId (void)
  • static void initClass () β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

🌈 Static Public Member Functions inherited from SoNode 🌈

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸŽ€ Static Public Member Functions inherited from SoFieldContainer πŸŽ€

  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” this static method returns the SoType object associated with objects of this class.
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

πŸ’… Static Public Member Functions inherited from SoBase πŸ’…

  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” this static method returns the SoType object associated with objects of this class.
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

πŸŽ€ Public Attributes πŸŽ€

  • SoSFVec4i32 value β€” the whole point, bestie. it's the four-dimensional integer value.

🌟 Public Attributes inherited from SoShaderParameter 🌟

  • SoSFString name
  • SoSFInt32 identifier

πŸ’… Protected Member Functions πŸ’…

  • virtual const SoFieldData * getFieldData (void) const

πŸ¦‹ Protected Member Functions inherited from SoUniformShaderParameter πŸ¦‹

  • SoGLShaderParameter * getGLShaderParameter (const uint32_t cachecontext)
  • void ensureParameter (SoGLShaderObject *shader)

πŸ’œ Protected Member Functions inherited from SoShaderParameter πŸ’œ

  • SoShaderParameter ()
  • virtual ~SoShaderParameter ()

🌸 Protected Member Functions inherited from SoNode 🌸

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

🌈 Protected Member Functions inherited from SoFieldContainer 🌈

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

πŸ’– Protected Member Functions inherited from SoBase πŸ’–

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const
  • virtual SoNotRec createNotRec (void)

🌸 Static Protected Member Functions 🌸

  • static const SoFieldData ** getFieldDataPtr (void)

πŸ¦‹ Static Protected Member Functions inherited from SoUniformShaderParameter πŸ¦‹

  • static const SoFieldData ** getFieldDataPtr (void)

πŸ’œ Static Protected Member Functions inherited from SoShaderParameter πŸ’œ

  • static const SoFieldData ** getFieldDataPtr (void)

🌈 Static Protected Member Functions inherited from SoNode 🌈

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

πŸ’… Static Protected Member Functions inherited from SoBase πŸ’…

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

🌈 Additional Inherited Members 🌈

πŸ‘‘ Public Types inherited from SoNode πŸ‘‘

  • enum NodeType β€” okay so this is the whole enum, no edits:
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

πŸ’œ Protected Types inherited from SoBase πŸ’œ

  • enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

πŸŽ€ Protected Attributes inherited from SoNode πŸŽ€

  • SbUniqueId uniqueId

🌸 Protected Attributes inherited from SoFieldContainer 🌸

  • SbBool isBuiltIn

⭐ Static Protected Attributes inherited from SoNode ⭐

  • static SbUniqueId nextUniqueId = 1
  • static int nextActionMethodIndex = 0

πŸ’– Detailed Description πŸ’–

the SoShaderParameter4i class is used to define a four-dimensional integer value as shader parameter. iconic behavior, honestly. πŸ’…

✨ Member Function Documentation ✨

okay bestie, this is where the real ones live β€” the member functions that make SoShaderParameter4i do its thing. no cap, these are the exact signatures, don't @ me. πŸ’…


  • SoType SoShaderParameter4i::getClassTypeId (void ) [static] β€” This static method returns the SoType object associated with objects of this class. it's giving "who am I, really?" but for runtime. πŸ¦‹
  • SoType SoShaderParameter4i::getTypeId (void ) const [virtual] β€” Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting.
Reimplemented from SoUniformShaderParameter. so it's literally carrying on the family legacy, periodt.
  • const SoFieldData ** SoShaderParameter4i::getFieldDataPtr (void ) [static], [protected] β€” This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Returns the SoFieldData class which holds information about fields in this node. lowkey just the library's own business, bestie. πŸ™ˆ

  • const SoFieldData * SoShaderParameter4i::getFieldData (void ) const [protected], [virtual] β€” Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoUniformShaderParameter. iconic behavior. πŸ’…
  • void SoShaderParameter4i::updateParameter (SoGLShaderObject * shaderObject) [virtual] β€” Updates the shader parameter in the OpenGL state with the content of the value field.
Implements SoUniformShaderParameter. the way it just does that. ✨

🌈 Member Data Documentation 🌈

  • SoSFVec4i32 SoShaderParameter4i::value β€” The shader parameter value. that's it, that's the data. no cap. πŸ’Ž

πŸ‘‘ Author πŸ‘‘

Generated automatically by Doxygen for Coin from the source code. so like, not a human author, a robot did this. we love a bot that works hard. 🫢


and that's the whole page, bestie! this manual page is from Coin version 4.0.10, dated Thu Jun 25 2026 00:00:00, and it's the SoShaderParameter4i(3) page. slay, you made it to the end. go touch some grass (after you finish your shader params, obviously). πŸ’–βœ¨πŸŒΈ

πŸ“¦ where this page comes from