SoShaderParameter4i(3)
β¨ NAME β¨
okay bestie, welcome to SoShaderParameter4i(3) β yes that's the Coin manual, section 3, we're doing this π
So like, SoShaderParameter4i is a whole class, right? And what it does is it lets you define a four-dimensional integer value as a shader parameter. That's it. That's the vibe. π
Four-dimensional. Integers. Shader parameter. The way it literally just holds that for you π«Ά
πΈ ngl this is part 1 of 3, so don't go anywhere β there's so much more coming and you're gonna want to see it. periodt. π
β¨ SYNOPSIS β¨
#include <Inventor/nodes/SoShaderParameter.h>
Inherits SoUniformShaderParameter. periodt.
π Public Member Functions π
virtual SoType getTypeId (void) constβ the classic type ID getter, iconic behavior.virtual void updateParameter (SoGLShaderObject *shaderObject)β updates the shader parameter in the OpenGL state with the content of thevaluefield. fr fr, that's the whole vibe.
π¦ Public Member Functions inherited from SoNode π¦
okay so you also get the whole SoNode squad, no cap:
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual SbBool affectsState (void) constvirtual void doAction (SoAction *action)virtual void GLRender (SoGLRenderAction *action)virtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void callback (SoCallbackAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void rayPick (SoRayPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)virtual void notify (SoNotList *l)SbUniqueId getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
π Public Member Functions inherited from SoFieldContainer π
and the SoFieldContainer crew too, because inheritance is giving main character energy:
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
πΈ Public Member Functions inherited from SoBase πΈ
and SoBase, the foundation bestie:
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constβ ReturnsTRUEif the type of this object is either of the same type or inherited from type. periodt.virtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
β¨ Static Public Member Functions β¨
static SoType getClassTypeId (void)static void initClass ()β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. slay.
π¦ Static Public Member Functions inherited from SoUniformShaderParameter π¦
static SoType getClassTypeId (void)static void initClass (void)β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. same energy.
π Static Public Member Functions inherited from SoShaderParameter π
static SoType getClassTypeId (void)static void initClass ()β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
π Static Public Member Functions inherited from SoNode π
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static void initClasses (void)static SbUniqueId getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π Static Public Member Functions inherited from SoFieldContainer π
static void initClass (void)β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static SoType getClassTypeId (void)β this static method returns theSoTypeobject associated with objects of this class.static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
π Static Public Member Functions inherited from SoBase π
static void initClass (void)β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static SoType getClassTypeId (void)β this static method returns theSoTypeobject associated with objects of this class.static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
π Public Attributes π
SoSFVec4i32 valueβ the whole point, bestie. it's the four-dimensional integer value.
π Public Attributes inherited from SoShaderParameter π
SoSFString nameSoSFInt32 identifier
π Protected Member Functions π
virtual const SoFieldData * getFieldData (void) const
π¦ Protected Member Functions inherited from SoUniformShaderParameter π¦
SoGLShaderParameter * getGLShaderParameter (const uint32_t cachecontext)void ensureParameter (SoGLShaderObject *shader)
π Protected Member Functions inherited from SoShaderParameter π
SoShaderParameter ()virtual ~SoShaderParameter ()
πΈ Protected Member Functions inherited from SoNode πΈ
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
π Protected Member Functions inherited from SoFieldContainer π
SoFieldContainer (void)virtual ~SoFieldContainer ()
π Protected Member Functions inherited from SoBase π
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) constvirtual SoNotRec createNotRec (void)
πΈ Static Protected Member Functions πΈ
static const SoFieldData ** getFieldDataPtr (void)
π¦ Static Protected Member Functions inherited from SoUniformShaderParameter π¦
static const SoFieldData ** getFieldDataPtr (void)
π Static Protected Member Functions inherited from SoShaderParameter π
static const SoFieldData ** getFieldDataPtr (void)
π Static Protected Member Functions inherited from SoNode π
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
π Static Protected Member Functions inherited from SoBase π
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π Additional Inherited Members π
π Public Types inherited from SoNode π
enum NodeTypeβ okay so this is the whole enum, no edits:
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }
π Protected Types inherited from SoBase π
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
π Protected Attributes inherited from SoNode π
SbUniqueId uniqueId
πΈ Protected Attributes inherited from SoFieldContainer πΈ
SbBool isBuiltIn
β Static Protected Attributes inherited from SoNode β
static SbUniqueId nextUniqueId = 1static int nextActionMethodIndex = 0
π Detailed Description π
the SoShaderParameter4i class is used to define a four-dimensional integer value as shader parameter. iconic behavior, honestly. π
β¨ Member Function Documentation β¨
okay bestie, this is where the real ones live β the member functions that make SoShaderParameter4i do its thing. no cap, these are the exact signatures, don't @ me. π
SoType SoShaderParameter4i::getClassTypeId (void ) [static]β This static method returns theSoTypeobject associated with objects of this class. it's giving "who am I, really?" but for runtime. π¦SoType SoShaderParameter4i::getTypeId (void ) const [virtual]β Returns the type identification of an object derived from a class inheritingSoBase. This is used for runtime type checking and "downward" casting.
Reimplemented from SoUniformShaderParameter. so it's literally carrying on the family legacy, periodt.
const SoFieldData ** SoShaderParameter4i::getFieldDataPtr (void ) [static], [protected]β This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Returns the SoFieldData class which holds information about fields in this node. lowkey just the library's own business, bestie. π
const SoFieldData * SoShaderParameter4i::getFieldData (void ) const [protected], [virtual]β Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returnsNULL.
Reimplemented from SoUniformShaderParameter. iconic behavior. π
void SoShaderParameter4i::updateParameter (SoGLShaderObject * shaderObject) [virtual]β Updates the shader parameter in the OpenGL state with the content of thevaluefield.
Implements SoUniformShaderParameter. the way it just does that. β¨
π Member Data Documentation π
SoSFVec4i32 SoShaderParameter4i::valueβ The shader parameter value. that's it, that's the data. no cap. π
π Author π
Generated automatically by Doxygen for Coin from the source code. so like, not a human author, a robot did this. we love a bot that works hard. π«Ά
and that's the whole page, bestie! this manual page is from Coin version 4.0.10, dated Thu Jun 25 2026 00:00:00, and it's the SoShaderParameter4i(3) page. slay, you made it to the end. go touch some grass (after you finish your shader params, obviously). πβ¨πΈ
π¦ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms