SoShaderParameter3i(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

🌸 SoShaderParameter3i(3) 🌸

okay bestie, welcome to the Coin manual, part 1 of 3, and no we are not done yet so don't you dare close the tab πŸ’–


✨ NAME ✨

SoShaderParameter3i β€” the class that's literally here to define a three-dimensional integer value as a shader parameter. that's the whole job. she's a specialist, she's booked, she's thriving πŸŽ€

like… that's it. that's her. a whole class whose entire main character energy is "i hold three ints and i hand them to a shader." iconic behavior, honestly πŸ‘‘

and yes, SoShaderParameter3i is the class name, fr fr β€” you'll be typing it exactly like that, capitals and the 3i and everything, no cap πŸ’…


lowkey the setup is giving "small but mighty," and we are only at the NAME section… there is SO much more coming πŸ¦‹

✨ SYNOPSIS ✨

okay so bestie, first things first, you gotta pull in the header:

#include <Inventor/nodes/SoShaderParameter.h>

and this icon Inherits SoUniformShaderParameter. periodt.


πŸ’– Public Member Functions πŸ’–

  • virtual SoType getTypeId (void) const β€” the type-id getter, no cap.
  • virtual void updateParameter (SoGLShaderObject *shaderObject) β€” this one updates the shader parameter in the OpenGL state with the content of the value field. lowkey the whole point.

🌸 Public Member Functions inherited from SoNode 🌸

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void doAction (SoAction *action)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • SbUniqueId getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

πŸ’œ Public Member Functions inherited from SoFieldContainer πŸ’œ

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

πŸ¦‹ Public Member Functions inherited from SoBase πŸ¦‹

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const β€” Returns TRUE if the type of this object is either of the same type or inherited from type. iykyk.
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

⭐ Static Public Member Functions ⭐

  • static SoType getClassTypeId (void)
  • static void initClass () β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. periodt.

✨ Static Public Member Functions inherited from SoUniformShaderParameter ✨

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

✨ Static Public Member Functions inherited from SoShaderParameter ✨

  • static SoType getClassTypeId (void)
  • static void initClass () β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

🌟 Static Public Member Functions inherited from SoNode 🌟

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

🌈 Static Public Member Functions inherited from SoFieldContainer 🌈

  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” This static method returns the SoType object associated with objects of this class.
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

πŸ’« Static Public Member Functions inherited from SoBase πŸ’«

  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” This static method returns the SoType object associated with objects of this class.
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

πŸŽ€ Public Attributes πŸŽ€

  • SoSFVec3i32 value

πŸ’– Public Attributes inherited from SoShaderParameter πŸ’–

  • SoSFString name
  • SoSFInt32 identifier

πŸ”’ Protected Member Functions πŸ”’

  • virtual const SoFieldData * getFieldData (void) const

πŸ›‘οΈ Protected Member Functions inherited from SoUniformShaderParameter πŸ›‘οΈ

  • SoGLShaderParameter * getGLShaderParameter (const uint32_t cachecontext)
  • void ensureParameter (SoGLShaderObject *shader)

πŸ›‘οΈ Protected Member Functions inherited from SoShaderParameter πŸ›‘οΈ

  • SoShaderParameter ()
  • virtual ~SoShaderParameter ()

πŸ›‘οΈ Protected Member Functions inherited from SoNode πŸ›‘οΈ

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

πŸ›‘οΈ Protected Member Functions inherited from SoFieldContainer πŸ›‘οΈ

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

πŸ›‘οΈ Protected Member Functions inherited from SoBase πŸ›‘οΈ

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const
  • virtual SoNotRec createNotRec (void)

🧚 Static Protected Member Functions 🧚

  • static const SoFieldData ** getFieldDataPtr (void)

🧚 Static Protected Member Functions inherited from SoUniformShaderParameter 🧚

  • static const SoFieldData ** getFieldDataPtr (void)

🧚 Static Protected Member Functions inherited from SoShaderParameter 🧚

  • static const SoFieldData ** getFieldDataPtr (void)

🧚 Static Protected Member Functions inherited from SoNode 🧚

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

🧚 Static Protected Member Functions inherited from SoBase 🧚

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

πŸ‘‘ Additional Inherited Members πŸ‘‘

🌸 Public Types inherited from SoNode 🌸

       enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
           INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
           INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
           COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
           0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
           COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

πŸ›‘οΈ Protected Types inherited from SoBase πŸ›‘οΈ

       enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

πŸ” Protected Attributes inherited from SoNode πŸ”

  • SbUniqueId uniqueId

πŸ” Protected Attributes inherited from SoFieldContainer πŸ”

  • SbBool isBuiltIn

πŸ” Static Protected Attributes inherited from SoNode πŸ”

  • static SbUniqueId nextUniqueId = 1
  • static int nextActionMethodIndex = 0

πŸ’– Detailed Description πŸ’–

okay so the tea: the SoShaderParameter3i class is used to define a three-dimensional integer value as shader parameter. that's the whole vibe. periodt. πŸ’…

πŸŽ€ MEMBER FUNCTION DOCUMENTATION πŸŽ€

okay bestie, this is the part where we meet the actual functions. every single one. no skips, no cuts, we're doing the whole roster πŸ’…


πŸ’« SoType SoShaderParameter3i::getClassTypeId(void) β€” static

SoType SoShaderParameter3i::getClassTypeId(void)

this static cutie hands you back the SoType object that's associated with objects of this class. that's it, that's the whole job. class-level type info, served fresh ✨


πŸ¦‹ SoType SoShaderParameter3i::getTypeId(void) const β€” virtual

SoType SoShaderParameter3i::getTypeId(void) const

gives you the type identification of an object derived from a class that inherits SoBase. this is the runtime-type-checking girlie β€” she's who you call for "downward" casting. know your type before you cast, periodt πŸ”₯

Reimplemented from SoUniformShaderParameter.

πŸ”’ const SoFieldData ** SoShaderParameter3i::getFieldDataPtr(void) β€” static, protected

const SoFieldData ** SoShaderParameter3i::getFieldDataPtr(void)

ngl bestie, this API member is considered internal to the library β€” it's not likely to be of interest to the application programmer. so like… if you're just out here writing scenes, this isn't your moment πŸ™ˆ

it returns the SoFieldData class, which holds the information about fields in this node. πŸ—‚οΈ


🫢 const SoFieldData * SoShaderParameter3i::getFieldData(void) const β€” protected, virtual

const SoFieldData * SoShaderParameter3i::getFieldData(void) const

hands you a pointer to the class-wide field data storage object for this particular instance. and if there are no fields present? it returns NULL. simple as that ✨

Reimplemented from SoUniformShaderParameter.

🌈 void SoShaderParameter3i::updateParameter(SoGLShaderObject * shaderObject) β€” virtual

void SoShaderParameter3i::updateParameter(SoGLShaderObject * shaderObject)

this is the main character move πŸ‘‘ β€” it updates the shader parameter in the OpenGL state using the content of the value field. so whatever's sitting in value goes straight into the GL state. sync'd, slay'd, done πŸ’…

Implements SoUniformShaderParameter.

πŸ“ MEMBER DATA DOCUMENTATION πŸ“

⭐ SoSFVec3i32 SoShaderParameter3i::value

SoSFVec3i32 SoShaderParameter3i::value

the shader parameter value. that's the whole vibe β€” it's literally the value the parameter carries. three ints, one field, infinite possibilities πŸ’œ


πŸ‘‘ AUTHOR πŸ‘‘

Generated automatically by Doxygen for Coin from the source code. yes, a robot wrote the docs, and honestly? it ate. πŸ€–βœ¨


and that's a wrap on SoShaderParameter3i(3), bestie! this page came from Coin version 4.0.10, dated Thu Jun 25 2026 00:00:00. go forth and parameterize responsibly πŸŽ€πŸ’–πŸ¦‹

πŸ“¦ where this page comes from