SoShaderParameter3f(3)
π NAME π
SoShaderParameter3f β bestie, this is from the Coin manual, section 3 (that's the library-calls corner of the world, iykyk) β¨
Okay so here's the vibe: the SoShaderParameter3f class is literally the thing you use to define a three-dimensional floating point value as a shader parameter. That's it, that's the whole job. Three floats, one shader parameter, no cap. π¦
Main character energy: it shows up in your scene graph, it carries a triple of floating point numbers, and it hands them over to your shader like the absolute icon it is. π
more coming in part 2, don't go anywhere π
β¨ SYNOPSIS β¨
#include <Inventor/nodes/SoShaderParameter.h>
Inherits SoUniformShaderParameter.
π Public Member Functions
virtual SoType getTypeId (void) constβ grabs you theSoTypefor this bad boy, standard Coin ritual, no cap.virtual void updateParameter (SoGLShaderObject *shaderObject)β pushes your shader parameter into the OpenGL state using whatever's chillin' in thevaluefield. That's literally its whole job. Iconic.
π«Ά Public Member Functions inherited from SoNode
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual SbBool affectsState (void) constvirtual void doAction (SoAction *action)virtual void GLRender (SoGLRenderAction *action)virtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void callback (SoCallbackAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void rayPick (SoRayPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)virtual void notify (SoNotList *l)SbUniqueId getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
πΈ Public Member Functions inherited from SoFieldContainer
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π¦ Public Member Functions inherited from SoBase
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constβ hands youTRUEif this object's type is either the same astypeor inherited from it. So like, family tree check. πvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
π Static Public Member Functions
static SoType getClassTypeId (void)β returns theSoTypeobject for this class, classic static move.static void initClass ()β sets up initialization for data that every instance of this class shares, like submitting the necessary info to the Coin type system. Do it once, thank me later. β¨
π Static Public Member Functions inherited from SoUniformShaderParameter
static SoType getClassTypeId (void)static void initClass (void)β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
π Static Public Member Functions inherited from SoShaderParameter
static SoType getClassTypeId (void)static void initClass ()β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
π Static Public Member Functions inherited from SoNode
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static void initClasses (void)static SbUniqueId getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
β Static Public Member Functions inherited from SoFieldContainer
static void initClass (void)β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static SoType getClassTypeId (void)β this static method returns theSoTypeobject associated with objects of this class.static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
π Static Public Member Functions inherited from SoBase
static void initClass (void)β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static SoType getClassTypeId (void)β this static method returns theSoTypeobject associated with objects of this class.static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
π Public Attributes
SoSFVec3f valueβ the actual three-float value, the whole point of the plot. π«Ά
πΊ Public Attributes inherited from SoShaderParameter
SoSFString nameSoSFInt32 identifier
π§ Protected Member Functions
virtual const SoFieldData * getFieldData (void) const
π₯ Protected Member Functions inherited from SoUniformShaderParameter
SoGLShaderParameter * getGLShaderParameter (const uint32_t cachecontext)void ensureParameter (SoGLShaderObject *shader)
π Protected Member Functions inherited from SoShaderParameter
SoShaderParameter ()virtual ~SoShaderParameter ()
π Protected Member Functions inherited from SoNode
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
π¦ Protected Member Functions inherited from SoFieldContainer
SoFieldContainer (void)virtual ~SoFieldContainer ()
πΈ Protected Member Functions inherited from SoBase
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) constvirtual SoNotRec createNotRec (void)
π Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
β¨ Static Protected Member Functions inherited from SoUniformShaderParameter
static const SoFieldData ** getFieldDataPtr (void)
β¨ Static Protected Member Functions inherited from SoShaderParameter
static const SoFieldData ** getFieldDataPtr (void)
β¨ Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
β¨ Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π Additional Inherited Members
- Public Types inherited from
SoNodeβ the enum, bestie:
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }
- Protected Types inherited from
SoBaseβ more enum goodness:
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
- Protected Attributes inherited from
SoNodeβSbUniqueId uniqueId - Protected Attributes inherited from
SoFieldContainerβSbBool isBuiltIn - Static Protected Attributes inherited from
SoNodeβstatic SbUniqueId nextUniqueId = 1andstatic int nextActionMethodIndex = 0
π Detailed Description π
The SoShaderParameter3f class is used to define a three-dimensional floating point value as shader parameter. That's it, that's the whole serve. π
β¨ Member Function Documentation β¨
okay bestie, this is the part where we meet the actual functions β the little guys doing the work π each one gets its own lil moment, and yes we're going through all of them, no skipping, no "tl;dr", periodt.
πΈ SoType SoShaderParameter3f::getClassTypeId (void ) [static]
This is a static method and what it does is return the SoType object that's associated with objects of this class. that's it, that's the whole job π«Ά it's giving "class-wide ID card".
π¦ SoType SoShaderParameter3f::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class that inherits SoBase. what's it for? runtime type checking and "downward" casting, iykyk β it's how the library figures out what something actually is while everything's running.
Reimplemented from SoUniformShaderParameter. so if you're tracing the family tree, that's the parent it came from π
π const SoFieldData ** SoShaderParameter3f::getFieldDataPtr (void ) [static], [protected]
ngl, this one is internal. the manpage says it's "considered internal to the library, as it is not likely to be of interest to the application programmer." so likeβ¦ not for you bestie, it's for the library's own business π
Returns the SoFieldData class which holds information about fields in this node. that's the whole vibe.
β const SoFieldData * SoShaderParameter3f::getFieldData (void ) const [protected], [virtual]
This one hands you back a pointer to the class-wide field data storage object for this instance. and heads up β if there are no fields present, it returns NULL. not zero, not vibes, literally NULL π
Reimplemented from SoUniformShaderParameter, again π
π₯ void SoShaderParameter3f::updateParameter (SoGLShaderObject * shaderObject) [virtual]
THE main character function, honestly π it updates the shader parameter in the OpenGL state using the content of the value field. that's the one that actually pushes your number out into the world.
Implements SoUniformShaderParameter. slay.
π Member Data Documentation π
π SoSFVec3f SoShaderParameter3f::value
The shader parameter value. that's the data, that's the tea, that's literally what all of the above is fussing over β¨ a SoSFVec3f, no less β three floats, bestie, three whole floats.
π Author π
Generated automatically by Doxygen for Coin from the source code. so like, not a human, a robot did this, and honestly? it ate. no cap.
and that's the whole page, we made it π this was Coin documentation, Version 4.0.10, dated Thu Jun 25 2026 00:00:00, filed under SoShaderParameter3f(3) β go forth and set your shader params, bestie, you're gonna do amazing π
π¦π
π¦ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms