SoOrthographicCamera(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

πŸ’– SoOrthographicCamera(3) πŸ’–

okay so this is the manual page for SoOrthographicCamera from Coin (that's the manual name, SoOrthographicCamera(3), in case you were wondering what you typed) πŸ’… and bestie it is long, so we're doing it in two parts. This is part one, we are not done here, do not go anywhere 🫢


✨ NAME ✨

SoOrthographicCamera β€” the class that defines a camera node with orthographic rendering. no perspective, no vanishing points, just straight-up parallel projection realness πŸ‘‘


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <Inherits SoCamera./nodes/SoOrthographicCamera.h>

wait, no, let me not do that to you 😭 here's the actual include:

#include <Inventor/nodes/SoOrthographicCamera.h>

and it inherits SoCamera 🧬


πŸŽ€ Public Member Functions πŸŽ€

  • virtual SoType getTypeId (void) const
  • SoOrthographicCamera (void) β€” the constructor, she's born ✨
  • virtual void scaleHeight (float scalefactor)
  • virtual SbViewVolume getViewVolume (float useaspectratio=0.0f) const
  • virtual void viewBoundingBox (const SbBox3f &box, float aspect, float slack)

🌸 Public Member Functions inherited from SoCamera 🌸

these are all yours too, free of charge, no cap:

  • SbViewVolume getViewVolume (const SbViewportRegion &vp, SbViewportRegion &resultvp, const SbMatrix &mm=SbMatrix::identity()) const
  • void pointAt (const SbVec3f &targetpoint)
  • void pointAt (const SbVec3f &targetpoint, const SbVec3f &upvector)
  • void viewAll (SoNode *const sceneroot, const SbViewportRegion &vpregion, const float slack=1.0f)
  • void viewAll (SoPath *const path, const SbViewportRegion &vpregion, const float slack=1.0f)
  • SbViewportRegion getViewportBounds (const SbViewportRegion &region) const
  • void setStereoMode (StereoMode mode)
  • StereoMode getStereoMode (void) const
  • void setStereoAdjustment (float adjustment)
  • float getStereoAdjustment (void) const
  • void setBalanceAdjustment (float adjustment)
  • float getBalanceAdjustment (void) const
  • virtual void doAction (SoAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

πŸ¦‹ Public Member Functions inherited from SoNode πŸ¦‹

the whole family tree is showing up, bestie, and every one of them is iconic:

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • SbUniqueId getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

πŸ’œ Public Member Functions inherited from SoFieldContainer πŸ’œ

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

🌈 Public Member Functions inherited from SoBase 🌈

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const β€” returns TRUE if the type of this object is either of the same type or inherited from type. basically the "are we related" check 🧬
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

⭐ Static Public Member Functions ⭐

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. the little pre-game ritual πŸ•―οΈ

πŸŽ€ Static Public Member Functions inherited from SoCamera πŸŽ€

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

🌸 Static Public Member Functions inherited from SoNode 🌸

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸ’œ Static Public Member Functions inherited from SoFieldContainer πŸ’œ

  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” this static method returns the SoType object associated with objects of this class.
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

πŸ¦‹ Static Public Member Functions inherited from SoBase πŸ¦‹

  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” this static method returns the SoType object associated with objects of this class.
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

πŸ‘‘ Public Attributes πŸ‘‘

  • SoSFFloat height

🌺 Public Attributes inherited from SoCamera 🌺

  • SoSFEnum viewportMapping
  • SoSFVec3f position
  • SoSFRotation orientation
  • SoSFFloat aspectRatio
  • SoSFFloat nearDistance
  • SoSFFloat farDistance
  • SoSFFloat focalDistance

🧚 Protected Member Functions 🧚

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoOrthographicCamera ()

πŸ“ Protected Member Functions inherited from SoCamera πŸ“

  • SoCamera (void)
  • virtual ~SoCamera ()
  • virtual void jitter (int numpasses, int curpass, const SbViewportRegion &vpreg, SbVec3f &jitteramount) const

🌟 Protected Member Functions inherited from SoNode 🌟

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

πŸ’— Protected Member Functions inherited from SoFieldContainer πŸ’—

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

✨ Protected Member Functions inherited from SoBase ✨

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const
  • virtual SoNotRec createNotRec (void)

πŸŽ€ Static Protected Member Functions πŸŽ€

  • static const SoFieldData ** getFieldDataPtr (void)

🌸 Static Protected Member Functions inherited from SoCamera 🌸

  • static const SoFieldData ** getFieldDataPtr (void)

πŸ’œ Static Protected Member Functions inherited from SoNode πŸ’œ

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

πŸ¦‹ Static Protected Member Functions inherited from SoBase πŸ¦‹

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

🌈 Additional Inherited Members 🌈

πŸ‘‘ Public Types inherited from SoCamera πŸ‘‘

  • enum ViewportMapping { CROP_VIEWPORT_FILL_FRAME, CROP_VIEWPORT_LINE_FRAME, CROP_VIEWPORT_NO_FRAME, ADJUST_CAMERA, LEAVE_ALONE }
  • enum StereoMode { MONOSCOPIC, LEFT_VIEW, RIGHT_VIEW }

okay bestie that was the whole synopsis dump, and I know that was a lot of signatures, but we got through it together 🫢 part 2 has the actual description and all the method breakdowns and I am not leaving you hanging β€” keep scrolling, the rest is coming up next πŸ’–

πŸ‘‘ Public Types inherited from SoNode πŸ‘‘

okay bestie, first up: the inherited node type enum. It's giving NodeType, and here are all the flags, no cap:

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

πŸŽ€ Protected Types inherited from SoBase πŸŽ€

and here's the protected base flags, lowkey important:

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

🌸 Protected Attributes inherited from SoNode 🌸

  • SbUniqueId uniqueId β€” inherited protected attribute, periodt.

πŸ¦‹ Protected Attributes inherited from SoFieldContainer πŸ¦‹

  • SbBool isBuiltIn β€” another inherited protected attr, slay.

πŸ’œ Static Protected Attributes inherited from SoNode πŸ’œ

  • static SbUniqueId nextUniqueId = 1
  • static int nextActionMethodIndex = 0

✨ Detailed Description ✨

The SoOrthographicCamera class defines a camera node with orthographic rendering. iconic

Orthographic rendering will not give a particularly realistic impression of the scene, but non-realistic rendering is for various reasons widely used in applications for e.g. Computer Aided Design. it's giving CAD realness

Also, a simple technique for drawing overlay / HUD style graphics (often appearing to be in 2D) can be implemented by setting up a "sub scene graph" with an SoOrthographicCamera and the geometry. As a simple demonstration of this concept, load this file into e.g. the ExaminerViewer:

#Inventor V2.1 ascii

Separator {
   PerspectiveCamera { position 0 0 5 }
   Cone { }

   Separator {
      OrthographicCamera {
         position -0.75 -0.75 2
      }
      BaseColor { rgb 1 1 0 }
      Sphere { radius 0.2 }
   }
}

You will likely encounter z-buffer issues with this technique which makes the overlay / HUD graphics end up interspersed with the "real" geometry. If so, this can be solved by e.g. inserting an SoCallback node in the sub-scene, where you let the callback disable the depth buffer with glDisable(GL_DEPTH_TEST). no cap, that's the fix

FILE FORMAT/DEFAULTS:

OrthographicCamera {
    viewportMapping ADJUST_CAMERA
    position 0 0 1
    orientation 0 0 1  0
    nearDistance 1
    farDistance 10
    aspectRatio 1
    focalDistance 5
    height 2
}

πŸŽ€ Constructor & Destructor Documentation πŸŽ€

SoOrthographicCamera::SoOrthographicCamera (void )

Constructor. yes bestie, it makes one

SoOrthographicCamera::~SoOrthographicCamera () [protected], [virtual]

Destructor. protected and virtual, so watch out


πŸ’… Member Function Documentation πŸ’…

SoType SoOrthographicCamera::getClassTypeId (void ) [static]

This static method returns the SoType object associated with objects of this class. static slay

SoType SoOrthographicCamera::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting.

Reimplemented from SoCamera.

const SoFieldData ** SoOrthographicCamera::getFieldDataPtr (void ) [static], [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Returns the SoFieldData class which holds information about fields in this node.

const SoFieldData * SoOrthographicCamera::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoCamera.

void SoOrthographicCamera::scaleHeight (float scalefactor) [virtual]

Scale SoOrthographicCamera::height by multiplying with scalefactor.

Implements SoCamera.

SbViewVolume SoOrthographicCamera::getViewVolume (float useaspectratio = 0.0f) const [virtual]

Returns total view volume covered by the camera under the current settings.

This view volume is not adjusted to account for viewport mapping. If you want the same view volume as the one used during rendering, you should use getViewVolume(SbViewportRegion & vp, const SbMatrix & mm), or do something like this:

SbViewVolume vv;
float aspectratio = myviewport.getViewportAspectRatio();

switch (camera->viewportMapping.getValue()) {
case SoCamera::CROP_VIEWPORT_FILL_FRAME:
case SoCamera::CROP_VIEWPORT_LINE_FRAME:
case SoCamera::CROP_VIEWPORT_NO_FRAME:
  vv = camera->getViewVolume(0.0f);
  break;
case SoCamera::ADJUST_CAMERA:
  vv = camera->getViewVolume(aspectratio);
  if (aspectratio < 1.0f) vv.scale(1.0f / aspectratio);
  break;
case SoCamera::LEAVE_ALONE:
  vv = camera->getViewVolume(0.0f);
  break;
default:
  assert(0 && "unknown viewport mapping");
  break;
}

Also, for the CROPPED viewport mappings, the viewport might be changed if the viewport aspect ratio is not equal to the camera aspect ratio. See the SoCamera::getView() source-code (private method) to see how this is done.

Implements SoCamera.

void SoOrthographicCamera::viewBoundingBox (const SbBox3f & box, float aspect, float slack) [virtual]

Convenience method for setting up the camera definition to cover the given bounding box with the given aspect ratio. Multiplies the exact dimensions with a slack factor to have some space between the rendered model and the borders of the rendering area.

If you define your own camera node class, be aware that this method should not set the orientation field of the camera, only the position, focal distance and near and far clipping planes.

Implements SoCamera.


πŸ“ Member Data Documentation πŸ“

SoSFFloat SoOrthographicCamera::height

Height of viewport in world space scale. Defaults to 2.0 units.


🌈 Author 🌈

Generated automatically by Doxygen for Coin from the source code.


k bye bestie, this page was generated for Coin version 4.0.10, dated Thu Jun 25 2026 00:00:00, and it's SoOrthographicCamera(3) β€” periodt. πŸ’–βœ¨

πŸ“¦ where this page comes from