SoOrthographicCamera(3)

πŸ“¦ version 2.5.0, in fedora 43, fedora 44

πŸ¦‹ SoOrthographicCamera πŸ¦‹

okay so welcome to the Library Functions Manual, section 3, bestie πŸ’– this is the page for SoOrthographicCamera and she is long, so we're splitting her into two parts. part 1 is right here, stay with me.


✨ NAME ✨

SoOrthographicCamera β€” the class that defines a camera node with orthographic rendering. no vanishing points, no perspective drama, just honest parallel projection. it's giving architect's blueprint energy. πŸ“


✨ SYNOPSIS ✨

first things first, you gotta pull in the header, and yes she inherits from SoCamera:

#include <Inventor/nodes/SoOrthographicCamera.h>

Inherits SoCamera.


πŸ’… Public Member Functions

  • virtual SoType getTypeId (void) const β€” grab her type id ✨
  • SoOrthographicCamera (void) β€” the constructor, she's built different (literally)
  • virtual void scaleHeight (float scalefactor) β€” resize the view height, scalefactor and all
  • virtual SbViewVolume getViewVolume (float useaspectratio=0.0f) const β€” hand over the view volume; note the useaspectratio default is 0.0f

🫢 Public Member Functions inherited from SoCamera

  • void pointAt (const SbVec3f &targetpoint)
  • void pointAt (const SbVec3f &targetpoint, const SbVec3f &upvector)
  • void viewAll (SoNode *const sceneroot, const SbViewportRegion &vpregion, const float slack=1.0f)
  • void viewAll (SoPath *const path, const SbViewportRegion &vpregion, const float slack=1.0f)
  • SbViewportRegion getViewportBounds (const SbViewportRegion &region) const
  • void setStereoMode (StereoMode mode)
  • StereoMode getStereoMode (void) const
  • void setStereoAdjustment (float adjustment)
  • float getStereoAdjustment (void) const
  • void setBalanceAdjustment (float adjustment)
  • float getBalanceAdjustment (void) const
  • virtual void doAction (SoAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

🫢 Public Member Functions inherited from SoNode

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=0) const
  • virtual SbBool affectsState (void) const
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • uint32_t getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

🫢 Public Member Functions inherited from SoFieldContainer

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=0)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *in)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=0)
  • SbBool getIsBuiltIn (void) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

🫢 Public Member Functions inherited from SoBase

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

🌟 Static Public Member Functions

  • static SoType getClassTypeId (void)
  • static void initClass (void)

πŸ’œ Static Public Member Functions inherited from SoCamera

  • static SoType getClassTypeId (void)
  • static void initClass (void)

πŸ’œ Static Public Member Functions inherited from SoNode

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void)
  • static void initClasses (void)
  • static uint32_t getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸ’œ Static Public Member Functions inherited from SoFieldContainer

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

πŸ’œ Static Public Member Functions inherited from SoBase

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *in, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *in, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *in)

πŸŽ€ Public Attributes

  • SoSFFloat height β€” the one and only field that's hers πŸ‘‘

🌈 Public Attributes inherited from SoCamera

  • SoSFEnum viewportMapping
  • SoSFVec3f position
  • SoSFRotation orientation
  • SoSFFloat aspectRatio
  • SoSFFloat nearDistance
  • SoSFFloat farDistance
  • SoSFFloat focalDistance

🧚 Protected Member Functions

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoOrthographicCamera () β€” the destructor, handle with care πŸ™ˆ
  • virtual void viewBoundingBox (const SbBox3f &box, float aspect, float slack)

🧚 Protected Member Functions inherited from SoCamera

  • SoCamera (void)
  • virtual ~SoCamera ()
  • virtual void jitter (int numpasses, int curpass, const SbViewportRegion &vpreg, SbVec3f &jitteramount) const

🧚 Protected Member Functions inherited from SoNode

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

🧚 Protected Member Functions inherited from SoFieldContainer

  • SoFieldContainer (void)
  • ~SoFieldContainer ()

🧚 Protected Member Functions inherited from SoBase

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const

⭐ Static Protected Member Functions

  • static const SoFieldData ** getFieldDataPtr (void)

⭐ Static Protected Member Functions inherited from SoCamera

  • static const SoFieldData ** getFieldDataPtr (void)

⭐ Static Protected Member Functions inherited from SoNode

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

⭐ Static Protected Member Functions inherited from SoBase

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

πŸ‘‘ Additional Inherited Members

πŸ’– Public Types inherited from SoCamera

  • enum ViewportMapping { CROP_VIEWPORT_FILL_FRAME, CROP_VIEWPORT_LINE_FRAME, CROP_VIEWPORT_NO_FRAME, ADJUST_CAMERA, LEAVE_ALONE }
  • enum StereoMode { MONOSCOPIC, LEFT_VIEW, RIGHT_VIEW }

πŸ’– Public Types inherited from SoNode

  • enum NodeType β€” she's got a lot of them, look:
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000 }

πŸ¦‹ Protected Types inherited from SoBase

  • enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

πŸ¦‹ Protected Attributes inherited from SoNode

  • uint32_t uniqueId

πŸ¦‹ Protected Attributes inherited from SoFieldContainer

  • SbBool isBuiltIn

πŸ¦‹ Static Protected Attributes inherited from SoNode

  • static uint32_t nextUniqueId = 0
  • static int nextActionMethodIndex = 0

and bestie we are literally only half done 😭 part 2 is coming, don't go anywhere πŸ”₯

πŸ’– Detailed Description πŸ’–

So SoOrthographicCamera is the class that defines a camera node with orthographic rendering. periodt ✨

Orthographic rendering will not give a particularly realistic impression of the scene, but non-realistic rendering is for various reasons widely used in applications for e.g. Computer Aided Design. iykyk πŸ’…

Also, a simple technique for drawing overlay / HUD style graphics (often appearing to be in 2D) can be implemented by setting up a "sub scene graph" with an SoOrthographicCamera and the geometry. As a simple demonstration of this concept, load this file into e.g. the ExaminerViewer:

#Inventor V2.1 ascii

Separator {
   PerspectiveCamera { position 0 0 5 }
   Cone { }

   Separator {
      OrthographicCamera {
         position -0.75 -0.75 2
      }
      BaseColor { rgb 1 1 0 }
      Sphere { radius 0.2 }
   }
}

You will likely encounter Z-buffer issues with this technique which makes the overlay / HUD graphics end up interspersed with the "real" geometry. If so, this can be solved by e.g. inserting an SoCallback node in the sub-scene, where you let the callback disable the depth buffer with glDisable(GL_DEPTH_TEST). not me warning you about depth buffer drama 😭

πŸ—‚οΈ FILE FORMAT/DEFAULTS πŸ—‚οΈ

OrthographicCamera {
    viewportMapping ADJUST_CAMERA
    position 0 0 1
    orientation 0 0 1  0
    nearDistance 1
    farDistance 10
    aspectRatio 1
    focalDistance 5
    height 2
}

πŸ› οΈ Constructor & Destructor Documentation πŸ› οΈ

✨ SoOrthographicCamera::SoOrthographicCamera (void ) ✨

Constructor. slay

  • References height, and SoOrthographicCamera().
  • Referenced by getFieldData(), and SoOrthographicCamera().

🌸 SoOrthographicCamera::~SoOrthographicCamera () [protected], [virtual] 🌸

Destructor. bye bestie πŸ’œ


🧠 Member Function Documentation 🧠

⭐ SoType SoOrthographicCamera::getTypeId (void ) const [virtual] ⭐

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting. fr fr

Usage example:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
  else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
    SoGroup * group = (SoGroup *)node;  // safe downward cast, knows the type
  }
}

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. macro moment ✨

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Reimplemented from SoCamera.

πŸ”’ const SoFieldData * SoOrthographicCamera::getFieldData (void ) const [protected], [virtual] πŸ”’

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. no fields? ghosted. πŸ‘»

Reimplemented from SoCamera.

References SoOrthographicCamera().

πŸ“ void SoOrthographicCamera::scaleHeight (float scalefactor) [virtual] πŸ“

Scale SoOrthographicCamera::height by multiplying with scalefactor.

Implements SoCamera.

References height.

πŸ”­ SbViewVolume SoOrthographicCamera::getViewVolume (float useaspectratio = 0.0f) const [virtual] πŸ”­

Returns total view volume covered by the camera under the current settings.

This view volume is not adjusted to account for viewport mapping. If you want the same view volume as the one used during rendering, you should do something like this:

SbViewVolume vv;
float aspectratio = myviewport.getViewportAspectRatio();

switch (camera->viewportMapping.getValue()) {
case SoCamera::CROP_VIEWPORT_FILL_FRAME:
case SoCamera::CROP_VIEWPORT_LINE_FRAME:
case SoCamera::CROP_VIEWPORT_NO_FRAME:
  vv = camera->getViewVolume(0.0f);
  break;
case SoCamera::ADJUST_CAMERA:
  vv = camera->getViewVolume(aspectratio);
  if (aspectratio < 1.0f) vv.scale(1.0f / aspectratio);
  break;
case SoCamera::LEAVE_ALONE:
  vv = camera->getViewVolume(0.0f);
  break;
default:
  assert(0 && "unknown viewport mapping");
  break;
}

Also, for the CROPPED viewport mappings, the viewport might be changed if the viewport aspect ratio is not equal to the camera aspect ratio. See SoCamera::getView() to see how this is done.

Implements SoCamera.

References SoCamera::aspectRatio, height, SoCamera::nearDistance, SoCamera::orientation, SbViewVolume::ortho(), SoCamera::position, SbViewVolume::rotateCamera(), and SbViewVolume::translateCamera().

πŸ“¦ void SoOrthographicCamera::viewBoundingBox (const SbBox3f & box, float aspect, float slack) [protected], [virtual] πŸ“¦

Convenience method for setting up the camera definition to cover the given bounding box with the given aspect ratio. Multiplies the exact dimensions with a slack factor to have some space between the rendered model and the borders of the rendering area. so considerate 🫢

If you define your own camera node class, be aware that this method should not set the orientation field of the camera, only the position, focal distance and near and far clipping planes. do not touch orientation, bestie πŸ™ˆ

Implements SoCamera.

References SbSphere::circumscribe(), SoCamera::farDistance, SoCamera::focalDistance, SbBox3f::getCenter(), SbSphere::getRadius(), height, SbBox3f::isEmpty(), SoCamera::nearDistance, SbVec3f::normalize(), SoCamera::orientation, SoCamera::position, and SoDebugError::postWarning().


πŸŽ€ Member Data Documentation πŸŽ€

πŸ“ SoSFFloat SoOrthographicCamera::height πŸ“

Height of viewport in world-space scale. Defaults to 2.0 units. the main character fr πŸ‘‘

Referenced by getViewVolume(), scaleHeight(), SoOrthographicCamera(), and viewBoundingBox().


✍️ Author ✍️

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Okay, so that's the whole page, bestie. This was Coin, version 2.5.0, and it's SoOrthographicCamera(3) β€” kisses, stay orthographic πŸ’…πŸ’–

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