SoNormalBinding(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

okay bestie, welcome to the SoNormalBinding(3) page from the Coin manual β€” part 1 of 2, so hydrate and stay cozy. πŸ’–βœ¨

πŸ’– NAME πŸ’–

SoNormalBinding β€” the class that is literally a node for specifying normal vector bindings. iconic. πŸ‘‘


✨ SYNOPSIS ✨

#include <Inventor/nodes/SoNormalBinding.h>

Inherits SoNode. periodt.

πŸ’… Public Types πŸ’…

enum Binding { OVERALL = SoNormalBindingElement::OVERALL, PER_PART =
    SoNormalBindingElement::PER_PART, PER_PART_INDEXED =
    SoNormalBindingElement::PER_PART_INDEXED, PER_FACE =
    SoNormalBindingElement::PER_FACE, PER_FACE_INDEXED =
    SoNormalBindingElement::PER_FACE_INDEXED, PER_VERTEX =
    SoNormalBindingElement::PER_VERTEX, PER_VERTEX_INDEXED =
    SoNormalBindingElement::PER_VERTEX_INDEXED, DEFAULT =
    PER_VERTEX_INDEXED, NONE = PER_VERTEX_INDEXED }

πŸ¦‹ Public Types inherited from SoNode πŸ¦‹

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

πŸ‘‘ Public Member Functions πŸ‘‘

  • virtual SoType getTypeId (void) const
  • SoNormalBinding (void)
  • virtual void doAction (SoAction *action)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

πŸ’œ Public Member Functions inherited from SoNode πŸ’œ

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • SbUniqueId getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

🌸 Public Member Functions inherited from SoFieldContainer 🌸

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

πŸ’– Public Member Functions inherited from SoBase πŸ’–

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const β€” returns TRUE if the type of this object is either of the same type or inherited from type. fr fr, it's the "are you my type or my ancestor" check. 🧬
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

⭐ Static Public Member Functions ⭐

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary info to the Coin type system. it's the setup bestie. πŸ‘‘

🌈 Static Public Member Functions inherited from SoNode 🌈

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary info to the Coin type system. same energy. πŸ’«
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸ’… Static Public Member Functions inherited from SoFieldContainer πŸ’…

  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary info to the Coin type system. yes, again. πŸ’…
  • static SoType getClassTypeId (void) β€” this static method returns the SoType object associated with objects of this class. it's the type identity reveal. πŸͺž
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

✨ Static Public Member Functions inherited from SoBase ✨

  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary info to the Coin type system. we love a recurring theme. πŸŽ€
  • static SoType getClassTypeId (void) β€” this static method returns the SoType object associated with objects of this class. same as above, but for SoBase. πŸ’β€β™€οΈ
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

πŸ’… Public Attributes πŸ’…

  • SoSFEnum value

πŸ¦‹ Protected Member Functions πŸ¦‹

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoNormalBinding ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

🌸 Protected Member Functions inherited from SoNode 🌸

  • SoNode (void)
  • virtual ~SoNode ()

πŸ’œ Protected Member Functions inherited from SoFieldContainer πŸ’œ

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

⭐ Protected Member Functions inherited from SoBase ⭐

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const
  • virtual SoNotRec createNotRec (void)

🌈 Static Protected Member Functions 🌈

  • static const SoFieldData ** getFieldDataPtr (void)

✨ Static Protected Member Functions inherited from SoNode ✨

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

πŸŽ€ Static Protected Member Functions inherited from SoBase πŸŽ€

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

πŸ’– Additional Inherited Members πŸ’–

πŸ’… Protected Types inherited from SoBase πŸ’…

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

πŸ¦‹ Protected Attributes inherited from SoNode πŸ¦‹

  • SbUniqueId uniqueId

🌸 Protected Attributes inherited from SoFieldContainer 🌸

  • SbBool isBuiltIn

⭐ Static Protected Attributes inherited from SoNode ⭐

  • static SbUniqueId nextUniqueId = 1
  • static int nextActionMethodIndex = 0

🌸 Detailed Description 🌸

The SoNormalBinding class is a node for specifying normal vector bindings. use nodes of this type to specify how to map normal vectors from SoNormal nodes in the scene graph to shape nodes. periodt. πŸ’…

FILE FORMAT/DEFAULTS:

NormalBinding {
    value PER_VERTEX_INDEXED
}

✨ Member Enumeration Documentation ✨

πŸŽ€ enum SoNormalBinding::Binding

Okay bestie, this enum is literally the whole menu of mapping types you can pick from πŸ’… β€” it's the list of available types of mappings. The actual tea on what each value means lives in the docs for the SoMaterialBinding node, so go sip there if you want the full explanation of the different values.

⚠️ Heads up: SoNormalBinding::DEFAULT and SoNormalBinding::NONE have been obsoleted, and both of them are mapped to SoNormalBinding::PER_VERTEX_INDEXED. Periodt, they're relics.

Enumerator

  • PER_PART β€” grab a fresh normal from the pool of normal values for every part of the shape, where what counts as a "part" depends on the shape type. 🫢

Normals get fetched starting at index 0 and onward, bumping the index into the normal pool up by 1 for each new part, in the order defined by that particular shape type.

Important portability note, fr fr: back in the day with the SGI Inventor library, it was allowed to supply too few colors compared to the number of parts of the subsequent shapes in the scene graph. Coloring would then cycle through whatever colors were available. πŸ™ˆ

Since SGI Open Inventor v2.1, that was disallowed β€” you must supply enough normals for all parts, or the behavior will be unspecified (and like, probably gonna crash, in fact πŸ’€). Also ngl, the Inventor Mentor book has a description of that old, invalid behavior in Chapter 5, section "Binding Nodes" (middle of page 128 in the 10th printing). So don't copy that homework, it's outdated.

  • PER_PART_INDEXED β€” grab a fresh normal from the pool of normal values for every part of the shape, where what counts as a "part" depends on the shape type. ✨

Normals get fetched by the index value settings of the shape.

  • PER_FACE β€” grab a fresh normal from the pool of normal values for each polygon face of the shape. 🌸

Normals get fetched starting at index 0 and onward, bumping the index into the normal pool up by 1 for each new face of the shape node.

Note: individual faces after tessellation of complex shapes (like SoCylinder nodes) are not considered separate entities, so this binding gets treated the same way as SoNormalBinding::PER_PART for those. iykyk.

  • PER_FACE_INDEXED β€” grab a fresh normal from the pool of normal values for each polygon face of the shape. πŸ’–

Normals get fetched by the index value settings of the shape.

Note: individual faces after tessellation of complex shapes (like SoCylinder nodes) are not considered separate entities, so this binding gets treated the same way as SoNormalBinding::PER_PART_INDEXED for those.

  • PER_VERTEX β€” grab a fresh normal from the pool of normal values for each polygon, line or point vertex of the shape. ⭐

Normals get fetched starting at index 0 and onward, bumping the index into the normal pool up by 1 for each new vertex of the shape node.

  • PER_VERTEX_INDEXED β€” grab a fresh normal from the pool of normal values for each polygon, line or point vertex of the shape. πŸ¦‹

Normals get fetched by the index value settings of the shape.

  • DEFAULT β€” Obsolete. Don't use this value. 🚫
  • NONE β€” Obsolete. Don't use this value. 🚫

🌈 Constructor & Destructor Documentation 🌈

SoNormalBinding::SoNormalBinding (void )

Constructor. The birth of the vibe. πŸŽ€

SoNormalBinding::~SoNormalBinding () [protected], [virtual]

Destructor. She's leaving the group chat. 😭


πŸ’… Member Function Documentation πŸ’…

SoType SoNormalBinding::getClassTypeId (void ) [static]

This static method returns the SoType object associated with objects of this class. ✨

SoType SoNormalBinding::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting. πŸ‘‘

Implements SoBase.

const SoFieldData ** SoNormalBinding::getFieldDataPtr (void ) [static], [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. πŸ™ˆ

Returns the SoFieldData class which holds information about fields in this node.

const SoFieldData * SoNormalBinding::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. 🫢

Reimplemented from SoFieldContainer.

void SoNormalBinding::doAction (SoAction * action) [virtual]

This function performs the typical operation of a node for any action. The main character doing main character things. πŸ’…

Reimplemented from SoNode.

void SoNormalBinding::GLRender (SoGLRenderAction * action) [virtual]

Action method for the SoGLRenderAction. πŸ”₯

This is called during rendering traversals. Nodes influencing the rendering state in any way, or that want to throw geometry primitives at OpenGL, override this method.

Reimplemented from SoNode.

void SoNormalBinding::callback (SoCallbackAction * action) [virtual]

Action method for SoCallbackAction. ✨

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.

void SoNormalBinding::pick (SoPickAction * action) [virtual]

Action method for SoPickAction. 🎯

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.

void SoNormalBinding::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]

Action method for the SoGetPrimitiveCountAction. πŸ”’

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

Nodes influencing how geometry nodes calculate their primitive count also override this method to change the relevant state variables.

Reimplemented from SoNode.

SbBool SoNormalBinding::readInstance (SoInput * in, unsigned short flags) [protected], [virtual]

This method is mainly intended for internal use during file import operations. 🀫

It reads a definition of an instance from the input stream in. The input stream state points to the start of a serialized / persistent representation of an instance of this class type.

TRUE or FALSE is returned, depending on if the instantiation and configuration of the new object of this class type went OK or not. The import process should be robust and handle corrupted input streams by returning FALSE.

flags is used internally during binary import when reading user extension nodes, group nodes or engines.

Reimplemented from SoNode.


🌸 Member Data Documentation 🌸

SoSFEnum SoNormalBinding::value

The normal binding to use for subsequent shape nodes in the scene graph. 🌈


πŸ‘‘ Author πŸ‘‘

Generated automatically by Doxygen for Coin from the source code. πŸ€–βœ¨


So yeah bestie, that's the whole page β€” it's Coin version 4.0.10, dated Thu Jun 25 2026 00:00:00, and it lives in the manual as SoNormalBinding(3). Stan a legend, take care of her, and go bind those normals correctly πŸ’–πŸŽ€πŸ¦‹

πŸ“¦ where this page comes from