SoNormalBinding(3)
π SoNormalBinding π
okay bestie, welcome to SoNormalBinding(3) β straight out of the Library Functions Manual, section 3, and it's giving absolute legend energy. π
β¨ NAME β¨
SoNormalBinding β the class that is a node for specifying normal vector bindings. yes, that's the whole job. and she does it flawlessly. π₯
π¦ SYNOPSIS π¦
#include <Inventor/nodes/SoNormalBinding.h>
Inherits SoNode. π
π Public Types
enum Binding { OVERALL = SoNormalBindingElement::OVERALL, PER_PART =
SoNormalBindingElement::PER_PART, PER_PART_INDEXED =
SoNormalBindingElement::PER_PART_INDEXED, PER_FACE =
SoNormalBindingElement::PER_FACE, PER_FACE_INDEXED =
SoNormalBindingElement::PER_FACE_INDEXED, PER_VERTEX =
SoNormalBindingElement::PER_VERTEX, PER_VERTEX_INDEXED =
SoNormalBindingElement::PER_VERTEX_INDEXED, DEFAULT =
PER_VERTEX_INDEXED, NONE = PER_VERTEX_INDEXED }
Public Types inherited from SoNode:
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000
}
π Public Member Functions
virtual SoType getTypeId (void) constSoNormalBinding (void)virtual void doAction (SoAction *action)virtual void GLRender (SoGLRenderAction *action)virtual void callback (SoCallbackAction *action)virtual void pick (SoPickAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
Public Member Functions inherited from SoNode:
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=0) constvirtual SbBool affectsState (void) constvirtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void rayPick (SoRayPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)virtual void notify (SoNotList *l)uint32_t getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
Public Member Functions inherited from SoFieldContainer:
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=0)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *in)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=0)SbBool getIsBuiltIn (void) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
Public Member Functions inherited from SoBase:
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
π Static Public Member Functions
static SoType getClassTypeId (void)static void initClass (void)
Static Public Member Functions inherited from SoNode:
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)static void initClasses (void)static uint32_t getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
Static Public Member Functions inherited from SoFieldContainer:
static void initClass (void)static SoType getClassTypeId (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
Static Public Member Functions inherited from SoBase:
static void initClass (void)static SoType getClassTypeId (void)static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *in, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *in, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *in)
π Public Attributes
SoSFEnum valueβ the whole vibe, right here. π
π Protected Member Functions
virtual const SoFieldData * getFieldData (void) constvirtual ~SoNormalBinding ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
Protected Member Functions inherited from SoNode:
SoNode (void)virtual ~SoNode ()
Protected Member Functions inherited from SoFieldContainer:
SoFieldContainer (void)~SoFieldContainer ()
Protected Member Functions inherited from SoBase:
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) const
π Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
Static Protected Member Functions inherited from SoNode:
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
Static Protected Member Functions inherited from SoBase:
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π Additional Inherited Members
Protected Types inherited from SoBase:
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
Protected Attributes inherited from SoNode:
uint32_t uniqueId
Protected Attributes inherited from SoFieldContainer:
SbBool isBuiltIn
Static Protected Attributes inherited from SoNode:
static uint32_t nextUniqueId = 0static int nextActionMethodIndex = 0
π Detailed Description π
The SoNormalBinding class is a node for specifying normal vector bindings. π
Use nodes of this type to specify how to map normal vectors from SoNormal nodes in the scene graph to shape nodes. like, that's the whole plot of this episode. β¨
FILE FORMAT/DEFAULTS:
NormalBinding {
value PER_VERTEX_INDEXED
}
see that default? PER_VERTEX_INDEXED. she's the blueprint, the blueprint is her. π
π Member Enumeration Documentation π
enum SoNormalBinding::Binding
Enumeration of available types of mappings. See documentation of SoMaterialBinding node for explanation of the different values. π
Note thatSoNormalBinding::DEFAULTandSoNormalBinding::NONEhas been obsoleted and are both mapped toSoNormalBinding::PER_VERTEX_INDEXED. bestie they're β¨retiredβ¨, they got sent to the farm upstate, and they both answer toPER_VERTEX_INDEXEDnow. don't come for me, that's just canon. π
π« Constructor & Destructor Documentation π«
SoNormalBinding::SoNormalBinding (void )
Constructor. the birth of an icon. π¦
References SoNormalBinding(), and value.
Referenced by getFieldData(), and SoNormalBinding().
SoNormalBinding::~SoNormalBinding () [protected], [virtual]
Destructor. she said goodbye and she meant it. ππ«Ά
π Member Function Documentation π
SoType SoNormalBinding::getTypeId (void ) const [virtual]
Okay so bestie, this one returns the type identification of an object derived from a class inheriting SoBase. It's used for run-time type checking and "downward" casting. No cap.
Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Implements SoBase.
const SoFieldData * SoNormalBinding::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoFieldContainer.
References SoNormalBinding().
void SoNormalBinding::doAction (SoAction * action) [virtual]
This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
References SoOverrideElement::getNormalBindingOverride(), SoAction::getState(), SoNode::isOverride(), SoOverrideElement::setNormalBindingOverride(), and value.
Referenced by callback(), getPrimitiveCount(), GLRender(), and pick().
void SoNormalBinding::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
References doAction().
void SoNormalBinding::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
References doAction().
void SoNormalBinding::pick (SoPickAction * action) [virtual]
Action method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
References doAction().
void SoNormalBinding::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]
Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.
Reimplemented from SoNode.
References doAction().
SbBool SoNormalBinding::readInstance (SoInput * in, unsigned short flags) [protected], [virtual]
This method is mainly intended for internal use during file import operations.
It reads a definition of an instance from the input stream in. The input stream state points to the start of a serialized / persistant representation of an instance of this class type.
TRUE or FALSE is returned, depending on if the instantiation and configuration of the new object of this class type went ok or not. The import process should be robust and handle corrupted input streams by returning FALSE.
flags is used internally during binary import when reading user extension nodes, group nodes or engines.
Reimplemented from SoNode.
References SoNode::readInstance(), and value.
πΈ Member Data Documentation πΈ
SoSFEnum SoNormalBinding::value
The normal binding to use for subsequent shape nodes in the scene graph.
Referenced by doAction(), readInstance(), and SoNormalBinding().
π Author π
Generated automatically by Doxygen for Coin from the source code.
Source: Coin, Version 2.5.0. Date: the one Doxygen stamped in the footer, bestie β we're just not copy-pasting that line. Bye! πβ¨
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