SoMultiTextureImageElement(3)
๐ SoMultiTextureImageElement ๐
okay bestie, welcome to the Coin manpage for SoMultiTextureImageElement(3). This is part 1, and it's giving "yet to be documented" energy but with every single signature intact. no cap. ๐
โจ NAME โจ
SoMultiTextureImageElement โ The SoMultiTextureImageElement class is yet to be documented.
๐ธ SYNOPSIS ๐ธ
First things first, include this:
#include <Inventor/elements/SoMultiTextureImageElement.h>
Inherits SoElement. โ yes, it's inheriting from SoElement, slay.
Inherited by SoGLMultiTextureImageElement. โ and SoGLMultiTextureImageElement is its child, iconic.
๐ง Classes ๐ง
class UnitData
๐ Public Types ๐
enum Model { BLEND = 0x0be2, MODULATE = 0x2100, DECAL = 0x2101, REPLACE = 0x1E01 }enum Wrap { CLAMP = 0x2900, REPEAT = 0x2901, CLAMP_TO_BORDER = 0x812D }
๐ Public Member Functions ๐
virtual void init (SoState *state)virtual void push (SoState *state)virtual SbBool matches (const SoElement *elem) constSoElement * copyMatchInfo (void) constvirtual void setElt (const int unit, const SbUniqueId nodeid, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Model model, const SbColor &blendColor)โ FIXME: write doc.virtual void setElt (const int unit, const SbUniqueId nodeid, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Wrap wrapR, const Model model, const SbColor &blendColor)virtual SbBool hasTransparency (const int unit=0) const
๐ฆ Public Member Functions inherited from SoElement ๐ฆ
const SoType getTypeId (void) constint getStackIndex (void) constvirtual void pop (SoState *state, const SoElement *prevTopElement)void setDepth (const int depth)int getDepth (void) constvirtual void print (FILE *file=stdout) constvirtual ~SoElement ()
๐ Static Public Member Functions ๐
static SoType getClassTypeId (void)static int getClassStackIndex (void)static void * createInstance (void)static void initClass (void)static void setDefault (SoState *const state, SoNode *const node, const int unit=0)static void set (SoState *const state, SoNode *const node, const int unit, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Model model, const SbColor &blendColor)โ FIXME: write doc.static void set (SoState *const state, SoNode *const node, const int unit, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Wrap wrapR, const Model model, const SbColor &blendColor)static const unsigned char * get (SoState *const state, const int unit, SbVec2s &size, int &numComponents, Wrap &wrapS, Wrap &wrapT, Model &model, SbColor &blendColor)โ FIXME: write doc.static const unsigned char * get (SoState *const state, const int unit, SbVec3s &size, int &numComponents, Wrap &wrapS, Wrap &wrapT, Wrap &wrapR, Model &model, SbColor &blendColor)static const unsigned char * getImage (SoState *const state, const int unit, SbVec2s &size, int &numComponents)static const unsigned char * getImage (SoState *const state, const int unit, SbVec3s &size, int &numComponents)static const SbColor & getBlendColor (SoState *const state, const int unit=0)static Model getModel (SoState *const state, const int unit=0)static Wrap getWrapS (SoState *const state, const int unit=0)static Wrap getWrapT (SoState *const state, const int unit=0)static Wrap getWrapR (SoState *const state, const int unit=0)static SbBool containsTransparency (SoState *const state)โ FIXME: write doc.static const unsigned char * getDefault (SbVec2s &size, int &numComponents)โ FIXME: write doc.static const unsigned char * getDefault (SbVec3s &size, int &numComponents)static void set (SoState *const state, SoNode *const node, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const int wrapS, const int wrapT, const int model, const SbColor &blendColor)static void set (SoState *const state, SoNode *const node, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Model model, const SbColor &blendColor)static void set (SoState *const state, SoNode *const node, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const int wrapS, const int wrapT, const int wrapR, const int model, const SbColor &blendColor)static void set (SoState *const state, SoNode *const node, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Wrap wrapR, const Model model, const SbColor &blendColor)static const unsigned char * get (SoState *const state, SbVec2s &size, int &numComponents, Wrap &wrapS, Wrap &wrapT, Model &model, SbColor &blendColor)static const unsigned char * get (SoState *const state, SbVec3s &size, int &numComponents, Wrap &wrapS, Wrap &wrapT, Wrap &wrapR, Model &model, SbColor &blendColor)static const unsigned char * get (SoState *const state, SbVec2s &size, int &numComponents, int &wrapS, int &wrapT, int &model, SbColor &blendColor)static const unsigned char * get (SoState *const state, SbVec3s &size, int &numComponents, int &wrapS, int &wrapT, int &wrapR, int &model, SbColor &blendColor)static const unsigned char * getImage (SoState *const state, SbVec2s &size, int &numComponents)static const unsigned char * getImage (SoState *const state, SbVec3s &size, int &numComponents)
๐ Static Public Member Functions inherited from SoElement ๐
static void initClass (void)static SoType getClassTypeId (void)static int getClassStackIndex (void)static void initElements (void)static int getNumStackIndices (void)static SoType getIdFromStackIndex (const int stackIndex)
๐ Protected Member Functions ๐
virtual ~SoMultiTextureImageElement ()const UnitData & getUnitData (const int unit) constint getNumUnits () const
๐ธ Protected Member Functions inherited from SoElement ๐ธ
SoElement (void)void capture (SoState *const state) constvirtual void captureThis (SoState *state) constvoid setTypeId (const SoType typeId)void setStackIndex (const int index)SoElement * getNextInStack (void) constSoElement * getNextFree (void) const
๐ง Additional Inherited Members ๐ง
โญ Static Protected Member Functions inherited from SoElement โญ
static SoElement * getElement (SoState *const state, const int stackIndex)static const SoElement * getConstElement (SoState *const state, const int stackIndex)static int createStackIndex (const SoType id)
๐ Protected Attributes inherited from SoElement ๐
SoType typeIdint stackIndexint depth
๐ฎ Static Protected Attributes inherited from SoElement ๐ฎ
static int classStackIndexstatic SoTypeList * stackToType
๐ Detailed Description ๐
okay so, bestie, the detailed description is giving "we'll finish this later" because:
The SoMultiTextureImageElement class is yet to be documented.
FIXME: write doc.
Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
Since: Coin 2.2
๐ฆ Constructor & Destructor Documentation ๐ฆ
SoMultiTextureImageElement::~SoMultiTextureImageElement () [protected], [virtual]
Destructor.
โจ Member Function Documentation โจ
okay bestie, this is the part where we meet all the member functions โ the little guys that do the actual work. no cap, they're the main characters of this class. let's go ๐
SoType SoMultiTextureImageElement::getClassTypeId (void ) [static]
This static method returns the SoType object associated with objects of this class. it's giving "who am I" but for types, periodt. ๐
int SoMultiTextureImageElement::getClassStackIndex (void ) [static]
This static method returns the state stack index for the class. lowkey iconic, highkey necessary. โจ
void * SoMultiTextureImageElement::createInstance (void ) [static]
๐จ This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Creates a new instance of the class type corresponding to the SoType object. so like, it's the factory of it all, fr fr. ๐ญ
void SoMultiTextureImageElement::initClass (void ) [static]
Initialize relevant common data for all instances, like the type system. basically setting up the group chat before anyone spills the tea ๐ซถ.
void SoMultiTextureImageElement::init (SoState * state) [virtual]
Initializes the element to its default value. fresh start, no drama, just vibes. ๐ธ
- Reimplemented from
SoElement. - Reimplemented in
SoGLMultiTextureImageElement.
void SoMultiTextureImageElement::setDefault (SoState *const state, SoNode *const node, const int unit = 0) [static]
Resets this element to its original values. factory reset energy, we love a clean slate โจ.
void SoMultiTextureImageElement::set (SoState *const state, SoNode *const node, const int unit, const SbVec3s & size, const int numComponents, const unsigned char * bytes, const Wrap wrapS, const Wrap wrapT, const Wrap wrapR, const Model model, const SbColor & blendColor) [static]
FIXME: write doc. ๐ bestie the docs are literally begging for a writer. it's giving "we'll finish this later" and later never came.
๐ This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
const unsigned char * SoMultiTextureImageElement::get (SoState *const state, const int unit, SbVec3s & size, int & numComponents, Wrap & wrapS, Wrap & wrapT, Wrap & wrapR, Model & model, SbColor & blendColor) [static]
FIXME: write doc. again, same vibe ๐ญ the Coin devs said "copy paste" and called it a day.
๐ This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
const unsigned char * SoMultiTextureImageElement::getImage (SoState *const state, const int unit, SbVec2s & size, int & numComponents) [static]
FIXME: write doc (no period this time, keeping it exact). the inconsistency? iconic. ๐
const unsigned char * SoMultiTextureImageElement::getImage (SoState *const state, const int unit, SbVec3s & size, int & numComponents) [static]
FIXME: write doc โ yep, still no period. the duality of man. ๐ฆ
const SbColor & SoMultiTextureImageElement::getBlendColor (SoState *const state, const int unit = 0) [static]
FIXME: write doc.
SoMultiTextureImageElement::Model SoMultiTextureImageElement::getModel (SoState *const state, const int unit = 0) [static]
FIXME: write doc.
SoMultiTextureImageElement::Wrap SoMultiTextureImageElement::getWrapS (SoState *const state, const int unit = 0) [static]
FIXME: write doc.
SoMultiTextureImageElement::Wrap SoMultiTextureImageElement::getWrapT (SoState *const state, const int unit = 0) [static]
FIXME: write doc.
SoMultiTextureImageElement::Wrap SoMultiTextureImageElement::getWrapR (SoState *const state, const int unit = 0) [static]
FIXME: write doc.
const unsigned char * SoMultiTextureImageElement::getDefault (SbVec3s & size, int & numComponents) [static]
FIXME: write doc.
void SoMultiTextureImageElement::push (SoState * state) [virtual]
This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.
Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack(). so it's like passing the aux cord, but for state. ๐ง
- Reimplemented from
SoElement. - Reimplemented in
SoGLMultiTextureImageElement.
SbBool SoMultiTextureImageElement::matches (const SoElement * element) const [virtual]
This function returns TRUE is the element matches another element (of the same class), with respect to cache validity. (yes, the original says "returns TRUE is" โ we keep the typo, no cap, it's part of the lore ๐ซก)
If the application programmer's extension element has a matches() function, it should also have a copyMatchInfo() function.
Implements SoElement.
SoElement * SoMultiTextureImageElement::copyMatchInfo (void ) const [virtual]
This function creates a copy of the element that contains enough information to enable the matches() function to work.
Used to help with scene graph traversal caching operations.
Implements SoElement.
void SoMultiTextureImageElement::setElt (const int unit, const SbUniqueId nodeid, const SbVec3s & size, const int numComponents, const unsigned char * bytes, const Wrap wrapS, const Wrap wrapT, const Wrap wrapR, const Model model, const SbColor & blendColor) [virtual]
FIXME: write doc.
SbBool SoMultiTextureImageElement::hasTransparency (const int unit = 0) const [virtual]
Called by containsTransparency(). Returns TRUE if image data has transparency. Default method does a very poor job of detecting this, since it returns TRUE when the number of components are 2 or 4. Override whenever it is important to know this (SoGLTextureImageElement overrides it to avoid transparency handling where possible).
๐ Reimplemented in SoGLMultiTextureImageElement.
int SoMultiTextureImageElement::getNumUnits () const [protected]
Get the number of units with image data set. protected but powerful ๐ช.
๐ธ Author ๐ธ
Generated automatically by Doxygen for Coin from the source code. yes, a robot wrote this, and it ate ๐
and that's a wrap bestie! this page came from Coin version 4.0.10, dated Thu Jun 25 2026 00:00 โ so you know it's fresh-ish. go forth and texture everything ๐โจ๐ฆ
๐ฆ where this page comes from
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- fedora 43: Coin4-devel 4.0.10-1.fc43 ยท BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 ยท BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 ยท BSD-3-Clause AND GPL-3.0-or-later
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