SoMultiTextureImageElement(3)

๐Ÿ“ฆ
version 4.0.10 ยท 4 versions
, in fedora 43, fedora 44

๐ŸŽ€ SoMultiTextureImageElement ๐ŸŽ€

okay bestie, welcome to the Coin manpage for SoMultiTextureImageElement(3). This is part 1, and it's giving "yet to be documented" energy but with every single signature intact. no cap. ๐Ÿ’…


โœจ NAME โœจ

SoMultiTextureImageElement โ€” The SoMultiTextureImageElement class is yet to be documented.


๐ŸŒธ SYNOPSIS ๐ŸŒธ

First things first, include this:

#include <Inventor/elements/SoMultiTextureImageElement.h>

Inherits SoElement. โ€” yes, it's inheriting from SoElement, slay.

Inherited by SoGLMultiTextureImageElement. โ€” and SoGLMultiTextureImageElement is its child, iconic.

๐Ÿงš Classes ๐Ÿงš

  • class UnitData

๐Ÿ’– Public Types ๐Ÿ’–

  • enum Model { BLEND = 0x0be2, MODULATE = 0x2100, DECAL = 0x2101, REPLACE = 0x1E01 }
  • enum Wrap { CLAMP = 0x2900, REPEAT = 0x2901, CLAMP_TO_BORDER = 0x812D }

๐Ÿ‘‘ Public Member Functions ๐Ÿ‘‘

  • virtual void init (SoState *state)
  • virtual void push (SoState *state)
  • virtual SbBool matches (const SoElement *elem) const
  • SoElement * copyMatchInfo (void) const
  • virtual void setElt (const int unit, const SbUniqueId nodeid, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Model model, const SbColor &blendColor) โ€” FIXME: write doc.
  • virtual void setElt (const int unit, const SbUniqueId nodeid, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Wrap wrapR, const Model model, const SbColor &blendColor)
  • virtual SbBool hasTransparency (const int unit=0) const

๐Ÿฆ‹ Public Member Functions inherited from SoElement ๐Ÿฆ‹

  • const SoType getTypeId (void) const
  • int getStackIndex (void) const
  • virtual void pop (SoState *state, const SoElement *prevTopElement)
  • void setDepth (const int depth)
  • int getDepth (void) const
  • virtual void print (FILE *file=stdout) const
  • virtual ~SoElement ()

๐ŸŒˆ Static Public Member Functions ๐ŸŒˆ

  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void * createInstance (void)
  • static void initClass (void)
  • static void setDefault (SoState *const state, SoNode *const node, const int unit=0)
  • static void set (SoState *const state, SoNode *const node, const int unit, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Model model, const SbColor &blendColor) โ€” FIXME: write doc.
  • static void set (SoState *const state, SoNode *const node, const int unit, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Wrap wrapR, const Model model, const SbColor &blendColor)
  • static const unsigned char * get (SoState *const state, const int unit, SbVec2s &size, int &numComponents, Wrap &wrapS, Wrap &wrapT, Model &model, SbColor &blendColor) โ€” FIXME: write doc.
  • static const unsigned char * get (SoState *const state, const int unit, SbVec3s &size, int &numComponents, Wrap &wrapS, Wrap &wrapT, Wrap &wrapR, Model &model, SbColor &blendColor)
  • static const unsigned char * getImage (SoState *const state, const int unit, SbVec2s &size, int &numComponents)
  • static const unsigned char * getImage (SoState *const state, const int unit, SbVec3s &size, int &numComponents)
  • static const SbColor & getBlendColor (SoState *const state, const int unit=0)
  • static Model getModel (SoState *const state, const int unit=0)
  • static Wrap getWrapS (SoState *const state, const int unit=0)
  • static Wrap getWrapT (SoState *const state, const int unit=0)
  • static Wrap getWrapR (SoState *const state, const int unit=0)
  • static SbBool containsTransparency (SoState *const state) โ€” FIXME: write doc.
  • static const unsigned char * getDefault (SbVec2s &size, int &numComponents) โ€” FIXME: write doc.
  • static const unsigned char * getDefault (SbVec3s &size, int &numComponents)
  • static void set (SoState *const state, SoNode *const node, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const int wrapS, const int wrapT, const int model, const SbColor &blendColor)
  • static void set (SoState *const state, SoNode *const node, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Model model, const SbColor &blendColor)
  • static void set (SoState *const state, SoNode *const node, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const int wrapS, const int wrapT, const int wrapR, const int model, const SbColor &blendColor)
  • static void set (SoState *const state, SoNode *const node, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const Wrap wrapS, const Wrap wrapT, const Wrap wrapR, const Model model, const SbColor &blendColor)
  • static const unsigned char * get (SoState *const state, SbVec2s &size, int &numComponents, Wrap &wrapS, Wrap &wrapT, Model &model, SbColor &blendColor)
  • static const unsigned char * get (SoState *const state, SbVec3s &size, int &numComponents, Wrap &wrapS, Wrap &wrapT, Wrap &wrapR, Model &model, SbColor &blendColor)
  • static const unsigned char * get (SoState *const state, SbVec2s &size, int &numComponents, int &wrapS, int &wrapT, int &model, SbColor &blendColor)
  • static const unsigned char * get (SoState *const state, SbVec3s &size, int &numComponents, int &wrapS, int &wrapT, int &wrapR, int &model, SbColor &blendColor)
  • static const unsigned char * getImage (SoState *const state, SbVec2s &size, int &numComponents)
  • static const unsigned char * getImage (SoState *const state, SbVec3s &size, int &numComponents)

๐Ÿ’œ Static Public Member Functions inherited from SoElement ๐Ÿ’œ

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void initElements (void)
  • static int getNumStackIndices (void)
  • static SoType getIdFromStackIndex (const int stackIndex)

๐Ÿ“ Protected Member Functions ๐Ÿ“

  • virtual ~SoMultiTextureImageElement ()
  • const UnitData & getUnitData (const int unit) const
  • int getNumUnits () const

๐ŸŒธ Protected Member Functions inherited from SoElement ๐ŸŒธ

  • SoElement (void)
  • void capture (SoState *const state) const
  • virtual void captureThis (SoState *state) const
  • void setTypeId (const SoType typeId)
  • void setStackIndex (const int index)
  • SoElement * getNextInStack (void) const
  • SoElement * getNextFree (void) const

๐Ÿง Additional Inherited Members ๐Ÿง

โญ Static Protected Member Functions inherited from SoElement โญ

  • static SoElement * getElement (SoState *const state, const int stackIndex)
  • static const SoElement * getConstElement (SoState *const state, const int stackIndex)
  • static int createStackIndex (const SoType id)

๐Ÿ’Ž Protected Attributes inherited from SoElement ๐Ÿ’Ž

  • SoType typeId
  • int stackIndex
  • int depth

๐Ÿ”ฎ Static Protected Attributes inherited from SoElement ๐Ÿ”ฎ

  • static int classStackIndex
  • static SoTypeList * stackToType

๐Ÿ’– Detailed Description ๐Ÿ’–

okay so, bestie, the detailed description is giving "we'll finish this later" because:

The SoMultiTextureImageElement class is yet to be documented.

FIXME: write doc.

Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

Since: Coin 2.2


๐Ÿฆ‹ Constructor & Destructor Documentation ๐Ÿฆ‹

SoMultiTextureImageElement::~SoMultiTextureImageElement () [protected], [virtual]

Destructor.

โœจ Member Function Documentation โœจ

okay bestie, this is the part where we meet all the member functions โ€” the little guys that do the actual work. no cap, they're the main characters of this class. let's go ๐Ÿ’…


SoType SoMultiTextureImageElement::getClassTypeId (void ) [static]

This static method returns the SoType object associated with objects of this class. it's giving "who am I" but for types, periodt. ๐Ÿ’–

int SoMultiTextureImageElement::getClassStackIndex (void ) [static]

This static method returns the state stack index for the class. lowkey iconic, highkey necessary. โœจ

void * SoMultiTextureImageElement::createInstance (void ) [static]

๐Ÿšจ This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Creates a new instance of the class type corresponding to the SoType object. so like, it's the factory of it all, fr fr. ๐Ÿญ

void SoMultiTextureImageElement::initClass (void ) [static]

Initialize relevant common data for all instances, like the type system. basically setting up the group chat before anyone spills the tea ๐Ÿซถ.

void SoMultiTextureImageElement::init (SoState * state) [virtual]

Initializes the element to its default value. fresh start, no drama, just vibes. ๐ŸŒธ

  • Reimplemented from SoElement.
  • Reimplemented in SoGLMultiTextureImageElement.

void SoMultiTextureImageElement::setDefault (SoState *const state, SoNode *const node, const int unit = 0) [static]

Resets this element to its original values. factory reset energy, we love a clean slate โœจ.

void SoMultiTextureImageElement::set (SoState *const state, SoNode *const node, const int unit, const SbVec3s & size, const int numComponents, const unsigned char * bytes, const Wrap wrapS, const Wrap wrapT, const Wrap wrapR, const Model model, const SbColor & blendColor) [static]

FIXME: write doc. ๐Ÿ’€ bestie the docs are literally begging for a writer. it's giving "we'll finish this later" and later never came.

๐ŸŒˆ This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

const unsigned char * SoMultiTextureImageElement::get (SoState *const state, const int unit, SbVec3s & size, int & numComponents, Wrap & wrapS, Wrap & wrapT, Wrap & wrapR, Model & model, SbColor & blendColor) [static]

FIXME: write doc. again, same vibe ๐Ÿ˜ญ the Coin devs said "copy paste" and called it a day.

๐ŸŒˆ This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

const unsigned char * SoMultiTextureImageElement::getImage (SoState *const state, const int unit, SbVec2s & size, int & numComponents) [static]

FIXME: write doc (no period this time, keeping it exact). the inconsistency? iconic. ๐Ÿ’…

const unsigned char * SoMultiTextureImageElement::getImage (SoState *const state, const int unit, SbVec3s & size, int & numComponents) [static]

FIXME: write doc โ€” yep, still no period. the duality of man. ๐Ÿฆ‹

const SbColor & SoMultiTextureImageElement::getBlendColor (SoState *const state, const int unit = 0) [static]

FIXME: write doc.

SoMultiTextureImageElement::Model SoMultiTextureImageElement::getModel (SoState *const state, const int unit = 0) [static]

FIXME: write doc.

SoMultiTextureImageElement::Wrap SoMultiTextureImageElement::getWrapS (SoState *const state, const int unit = 0) [static]

FIXME: write doc.

SoMultiTextureImageElement::Wrap SoMultiTextureImageElement::getWrapT (SoState *const state, const int unit = 0) [static]

FIXME: write doc.

SoMultiTextureImageElement::Wrap SoMultiTextureImageElement::getWrapR (SoState *const state, const int unit = 0) [static]

FIXME: write doc.

const unsigned char * SoMultiTextureImageElement::getDefault (SbVec3s & size, int & numComponents) [static]

FIXME: write doc.

void SoMultiTextureImageElement::push (SoState * state) [virtual]

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack(). so it's like passing the aux cord, but for state. ๐ŸŽง

  • Reimplemented from SoElement.
  • Reimplemented in SoGLMultiTextureImageElement.

SbBool SoMultiTextureImageElement::matches (const SoElement * element) const [virtual]

This function returns TRUE is the element matches another element (of the same class), with respect to cache validity. (yes, the original says "returns TRUE is" โ€” we keep the typo, no cap, it's part of the lore ๐Ÿซก)

If the application programmer's extension element has a matches() function, it should also have a copyMatchInfo() function.

Implements SoElement.

SoElement * SoMultiTextureImageElement::copyMatchInfo (void ) const [virtual]

This function creates a copy of the element that contains enough information to enable the matches() function to work.

Used to help with scene graph traversal caching operations.

Implements SoElement.

void SoMultiTextureImageElement::setElt (const int unit, const SbUniqueId nodeid, const SbVec3s & size, const int numComponents, const unsigned char * bytes, const Wrap wrapS, const Wrap wrapT, const Wrap wrapR, const Model model, const SbColor & blendColor) [virtual]

FIXME: write doc.

SbBool SoMultiTextureImageElement::hasTransparency (const int unit = 0) const [virtual]

Called by containsTransparency(). Returns TRUE if image data has transparency. Default method does a very poor job of detecting this, since it returns TRUE when the number of components are 2 or 4. Override whenever it is important to know this (SoGLTextureImageElement overrides it to avoid transparency handling where possible).

๐Ÿ” Reimplemented in SoGLMultiTextureImageElement.

int SoMultiTextureImageElement::getNumUnits () const [protected]

Get the number of units with image data set. protected but powerful ๐Ÿ’ช.


๐ŸŒธ Author ๐ŸŒธ

Generated automatically by Doxygen for Coin from the source code. yes, a robot wrote this, and it ate ๐Ÿ’…


and that's a wrap bestie! this page came from Coin version 4.0.10, dated Thu Jun 25 2026 00:00 โ€” so you know it's fresh-ish. go forth and texture everything ๐Ÿ’–โœจ๐Ÿฆ‹

๐Ÿ“ฆ where this page comes from