SoMultiTex...ageElement(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

okay bestie, sit DOWN, because we're doing SoMultiTextureImageElement(3) from the Library Functions Manual and it's giving ✨extremely niche Coin realness✨ β€” no cap, this one is long, so strap in πŸŽ€

🌸 NAME 🌸

SoMultiTextureImageElement β€” and, like, the official word on it is that The SoMultiTextureImageElement class is yet to be documented. πŸ’€ yeah. that's the whole thing. we move.


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <Inventor/elements/SoMultiTextureImageElement.h>

Inherits SoElement.

Inherited by SoGLMultiTextureImageElement.

πŸ‘‘ Public Member Functions

  • virtual void init (SoState *state) β€” FIXME: write doc. πŸ™ˆ
  • virtual void push (SoState *state)
  • virtual SbBool matches (const SoElement *elem) const
  • SoElement * copyMatchInfo (void) const
  • virtual void setElt (const int unit, const uint32_t nodeid, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const SoTextureImageElement::Wrap wrapS, const SoTextureImageElement::Wrap wrapT, const SoTextureImageElement::Model model, const SbColor &blendColor) β€” FIXME: write doc. πŸ™ˆ
  • virtual void setElt (const int unit, const uint32_t nodeid, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const SoTextureImageElement::Wrap wrapS, const SoTextureImageElement::Wrap wrapT, const SoTextureImageElement::Wrap wrapR, const SoTextureImageElement::Model model, const SbColor &blendColor)
  • virtual SbBool hasTransparency (const int unit) const

πŸ’œ Public Member Functions inherited from SoElement

  • const SoType getTypeId (void) const
  • int getStackIndex (void) const
  • virtual void pop (SoState *state, const SoElement *prevTopElement)
  • void setDepth (const int depth)
  • int getDepth (void) const
  • virtual void print (FILE *file=stdout) const
  • virtual ~SoElement ()

⭐ Static Public Member Functions ⭐

  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void * createInstance (void)
  • static void initClass (void)
  • static void setDefault (SoState *const state, SoNode *const node, const int unit)
  • static void set (SoState *const state, SoNode *const node, const int unit, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const SoTextureImageElement::Wrap wrapS, const SoTextureImageElement::Wrap wrapT, const SoTextureImageElement::Model model, const SbColor &blendColor) β€” FIXME: write doc. πŸ™ˆ
  • static void set (SoState *const state, SoNode *const node, const int unit, const SbVec3s &size, const int numComponents, const unsigned char *bytes, const SoTextureImageElement::Wrap wrapS, const SoTextureImageElement::Wrap wrapT, const SoTextureImageElement::Wrap wrapR, const SoTextureImageElement::Model model, const SbColor &blendColor)
  • static const unsigned char * get (SoState *const state, const int unit, SbVec2s &size, int &numComponents, SoTextureImageElement::Wrap &wrapS, SoTextureImageElement::Wrap &wrapT, SoTextureImageElement::Model &model, SbColor &blendColor) β€” FIXME: write doc. πŸ™ˆ
  • static const unsigned char * get (SoState *const state, const int unit, SbVec3s &size, int &numComponents, SoTextureImageElement::Wrap &wrapS, SoTextureImageElement::Wrap &wrapT, SoTextureImageElement::Wrap &wrapR, SoTextureImageElement::Model &model, SbColor &blendColor)
  • static const unsigned char * getImage (SoState *const state, const int unit, SbVec2s &size, int &numComponents)
  • static const unsigned char * getImage (SoState *const state, const int unit, SbVec3s &size, int &numComponents)
  • static const SbColor & getBlendColor (SoState *const state, const int unit)
  • static SoTextureImageElement::Model getModel (SoState *const state, const int unit)
  • static SoTextureImageElement::Wrap getWrapS (SoState *const state, const int unit)
  • static SoTextureImageElement::Wrap getWrapT (SoState *const state, const int unit)
  • static SoTextureImageElement::Wrap getWrapR (SoState *const state, const int unit)
  • static SbBool containsTransparency (SoState *const state) β€” FIXME: write doc. πŸ™ˆ
  • static const unsigned char * getDefault (SbVec2s &size, int &numComponents) β€” FIXME: write doc. πŸ™ˆ
  • static const unsigned char * getDefault (SbVec3s &size, int &numComponents)

πŸ’œ Static Public Member Functions inherited from SoElement

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void initElements (void)
  • static int getNumStackIndices (void)
  • static SoType getIdFromStackIndex (const int stackIndex)

🧚 Protected Member Functions 🧚

  • virtual ~SoMultiTextureImageElement ()
  • const UnitData & getUnitData (const int unit) const

πŸ’œ Protected Member Functions inherited from SoElement

  • SoElement (void)
  • void capture (SoState *const state) const
  • virtual void captureThis (SoState *state) const
  • void setTypeId (const SoType typeId)
  • void setStackIndex (const int index)
  • SoElement * getNextInStack (void) const
  • SoElement * getNextFree (void) const

🌈 Additional Inherited Members 🌈

πŸ’œ Static Protected Member Functions inherited from SoElement

  • static SoElement * getElement (SoState *const state, const int stackIndex)
  • static const SoElement * getConstElement (SoState *const state, const int stackIndex)
  • static int createStackIndex (const SoType id)

πŸ’œ Protected Attributes inherited from SoElement

  • SoType typeId
  • int stackIndex
  • int depth

πŸ’œ Static Protected Attributes inherited from SoElement

  • static int classStackIndex
  • static SoTypeList * stackToType

πŸŽ€ Detailed Description πŸŽ€

The SoMultiTextureImageElement class is yet to be documented.

FIXME: write doc.

⚠️ bestie, listen β€” be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API. so if you go looking for it over there, she is simply not home πŸ’…

Since

Coin 2.2


🫢 Constructor & Destructor Documentation 🫢

SoMultiTextureImageElement::~SoMultiTextureImageElement () [protected], [virtual]

The destructor. that's it, that's the whole vibe 🌸


πŸ’– Member Function Documentation πŸ’–

void * SoMultiTextureImageElement::createInstance (void ) [static]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. so like… you can look, but she's not for you bestie πŸ™ˆ

void SoMultiTextureImageElement::initClass (void ) [static]

This static method initializes static data for the SoMultiTextureImageElement class. ✨

void SoMultiTextureImageElement::init (SoState * state) [virtual]

FIXME: write doc. πŸ’€

Reimplemented from SoElement.

Reimplemented in SoGLMultiTextureImageElement.

void SoMultiTextureImageElement::setDefault (SoState *const state, SoNode *const node, const int unit) [static]

Resets this element to its original values. like a factory reset but make it fashion πŸŽ€

void SoMultiTextureImageElement::set (SoState *const state, SoNode *const node, const int unit, const SbVec3s & size, const int numComponents, const unsigned char * bytes, const SoTextureImageElement::Wrap wrapS, const SoTextureImageElement::Wrap wrapT, const SoTextureImageElement::Wrap wrapR, const SoTextureImageElement::Model model, const SbColor & blendColor) [static]

FIXME: write doc. πŸ™ˆ

🌟 heads up: this function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

const unsigned char * SoMultiTextureImageElement::get (SoState *const state, const int unit, SbVec3s & size, int & numComponents, SoTextureImageElement::Wrap & wrapS, SoTextureImageElement::Wrap & wrapT, SoTextureImageElement::Wrap & wrapR, SoTextureImageElement::Model & model, SbColor & blendColor) [static]

FIXME: write doc. πŸ’€

🌟 same energy: this function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

const unsigned char * SoMultiTextureImageElement::getImage (SoState *const state, const int unit, SbVec2s & size, int & numComponents) [static]

FIXME: write doc. (no period, she's casual 😌)

const unsigned char * SoMultiTextureImageElement::getImage (SoState *const state, const int unit, SbVec3s & size, int & numComponents) [static]

FIXME: write doc. (again. still casual. still no period. 😌)

const SbColor & SoMultiTextureImageElement::getBlendColor (SoState *const state, const int unit) [static]

FIXME: write doc. 🌸

SoTextureImageElement::Model SoMultiTextureImageElement::getModel (SoState *const state, const int unit) [static]

FIXME: write doc. 🌸

SoTextureImageElement::Wrap SoMultiTextureImageElement::getWrapS (SoState *const state, const int unit) [static]

FIXME: write doc. 🌸

SoTextureImageElement::Wrap SoMultiTextureImageElement::getWrapT (SoState *const state, const int unit) [static]

FIXME: write doc. 🌸

SoTextureImageElement::Wrap SoMultiTextureImageElement::getWrapR (SoState *const state, const int unit) [static]

FIXME: write doc. 🌸

const unsigned char * SoMultiTextureImageElement::getDefault (SbVec3s & size, int & numComponents) [static]

FIXME: write doc. 🌸

void SoMultiTextureImageElement::push (SoState * state) [virtual]

okay this one actually HAS documentation, we love to see it ✨

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoElement.

Reimplemented in SoGLMultiTextureImageElement.

SbBool SoMultiTextureImageElement::matches (const SoElement * element) const [virtual]

This function returns TRUE is the element matches another element (of the same class), with respect to cache validity. (yes bestie, "is" β€” we are quoting her exactly πŸ’…)

If the application programmer's extension element has a matches() function, it should also have a copyMatchInfo() function. no cap, they're a package deal 🫢

Implements SoElement.

SoElement * SoMultiTextureImageElement::copyMatchInfo (void ) const [virtual]

This function creates a copy of the element that contains enough information to enable the matches() function to work. ✨

Used to help with scenegraph traversal caching operations.

Implements SoElement.

void SoMultiTextureImageElement::setElt (const int unit, const uint32_t nodeid, const SbVec3s & size, const int numComponents, const unsigned char * bytes, const SoTextureImageElement::Wrap wrapS, const SoTextureImageElement::Wrap wrapT, const SoTextureImageElement::Wrap wrapR, const SoTextureImageElement::Model model, const SbColor & blendColor) [virtual]

FIXME: write doc. πŸ™ˆ

SbBool SoMultiTextureImageElement::hasTransparency (const int unit) const [virtual]

Called by containsTransparency(). Returns TRUE if image data has transparency.

πŸ’€ lowkey important: the default method does a very poor job of detecting this, since it returns TRUE when the number of components are 2 or 4. Override whenever it is important to know this (SoGLTextureImageElement overrides it to avoid transparency handling where possible).

Reimplemented in SoGLMultiTextureImageElement.

✍️ AUTHOR ✍️

okay so plot twist bestie: no human wrote this πŸ™ˆ it was Generated automatically by Doxygen for Coin from the source code.

like, the docs literally wrote themselves?? Doxygen read the source, spit out this whole page, and now here we are reading it together 🫢 the Coin library is the one whose source code this all came from, and every word above is a straight-up machine translation of what the code actually says. no ghostwriter, no vibes-based guessing β€” just the source code speaking through Doxygen, periodt πŸ’…


and that's the whole page, bestie!! πŸŽ€ you made it to the very end, which is honestly main character energy πŸ‘‘

this lil masterpiece is Coin documentation, Version 3.1.3 β€” so if you ever need to cite it or find it again, that's the tag to remember. screenshot it, bookmark it, tattoo it, whatever works for you πŸ’–

now go forth and slay with your texture stuff 🌈✨ mwah, bye!! πŸ’œπŸ¦‹

πŸ“¦ where this page comes from