SoGLMultiTextureEnabledElement(3)
π SoGLMultiTextureEnabledElement(3) β the Coin manual, but make it make sense
okay bestie, welcome to the Coin docs π this page is all about SoGLMultiTextureEnabledElement, and the manual it lives in is just called Coin. it's a whole element class, it has opinions about texturing, and we're gonna read it together. no skimming, we're doing this properly β¨
π NAME π
SoGLMultiTextureEnabledElement β an element that controls whether texturing is enabled or not. that's the entire vibe. iconic, honestly π
β¨ SYNOPSIS β¨
#include <Inventor/elements/SoGLMultiTextureEnabledElement.h>
Inherits SoMultiTextureEnabledElement. yes she's got lineage πΈ
π«Ά Public Member Functions
virtual void init (SoState *state)virtual void push (SoState *state)virtual void pop (SoState *state, const SoElement *prevTopElement)virtual void setElt (const int unit, const int mode)
π Public Member Functions inherited from SoMultiTextureEnabledElement
virtual SbBool matches (const SoElement *elem) constSoElement * copyMatchInfo (void) const
π Public Member Functions inherited from SoElement
const SoType getTypeId (void) constint getStackIndex (void) constvoid setDepth (const int depth)int getDepth (void) constvirtual void print (FILE *file=stdout) constvirtual ~SoElement ()
π«Ά Static Public Member Functions
static SoType getClassTypeId (void)static int getClassStackIndex (void)static void * createInstance (void)static void initClass (void)
π Static Public Member Functions inherited from SoMultiTextureEnabledElement
static SoType getClassTypeId (void)static int getClassStackIndex (void)static void * createInstance (void)static void initClass (void)static void set (SoState *state, SoNode *node, const int unit, const SbBool enabled)static SbBool get (SoState *state, const int unit=0)static const SbBool * getEnabledUnits (SoState *state, int &lastenabled)static const Mode * getActiveUnits (SoState *state, int &lastenabled)static void enableRectangle (SoState *state, SoNode *node, const int unit=0)static void enableCubeMap (SoState *state, SoNode *node, const int unit=0)static void enableTexture3 (SoState *state, SoNode *node, const int unit=0)static Mode getMode (SoState *state, const int unit=0)static void disableAll (SoState *state)static void set (SoState *state, const SbBool enabled)static void set (SoState *state, SoNode *node, const SbBool enabled)
π Static Public Member Functions inherited from SoElement
static void initClass (void)static SoType getClassTypeId (void)static int getClassStackIndex (void)static void initElements (void)static int getNumStackIndices (void)static SoType getIdFromStackIndex (const int stackIndex)
π«Ά Protected Member Functions
virtual ~SoGLMultiTextureEnabledElement ()
π Protected Member Functions inherited from SoMultiTextureEnabledElement
SoMultiTextureEnabledElement (void)virtual ~SoMultiTextureEnabledElement ()int getMaxUnits () constSbBool isEnabled (const int unit) constMode getMode (const int unit) const
π Protected Member Functions inherited from SoElement
SoElement (void)void capture (SoState *const state) constvirtual void captureThis (SoState *state) constvoid setTypeId (const SoType typeId)void setStackIndex (const int index)SoElement * getNextInStack (void) constSoElement * getNextFree (void) const
π«Ά Additional Inherited Members
Public Types inherited from SoMultiTextureEnabledElement:
enum Mode { DISABLED = 0, TEXTURE2D, RECTANGLE, CUBEMAP, TEXTURE3D }
Static Protected Member Functions inherited from SoElement:
static SoElement * getElement (SoState *const state, const int stackIndex)static const SoElement * getConstElement (SoState *const state, const int stackIndex)static int createStackIndex (const SoType id)
Protected Attributes inherited from SoElement:
SoType typeIdint stackIndexint depth
Static Protected Attributes inherited from SoElement:
static int classStackIndexstatic SoTypeList * stackToType
π¦ Detailed Description π¦
The SoGLMultiTextureEnabledElement class is an element which controls whether texturing is enabled or not.
(yeah, it says the same thing as NAME. it's consistent. we love a girl who knows herself π)
π Constructor & Destructor Documentation π
SoGLMultiTextureEnabledElement::~SoGLMultiTextureEnabledElement (void )
[protected], [virtual]
Destructor. she's protected, she's virtual, she says goodbye very gracefully π₯Ί
π₯ Member Function Documentation π₯
SoType SoGLMultiTextureEnabledElement::getClassTypeId (void ) [static]
This static method returns the SoType object associated with objects of this class.
int SoGLMultiTextureEnabledElement::getClassStackIndex (void ) [static]
This static method returns the state stack index for the class.
void * SoGLMultiTextureEnabledElement::createInstance (void ) [static]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Creates a new instance of the class type corresponding to the SoType object.
bestie this one is giving "employees only" energy πͺβ¨ it's internal, so if you're an app programmer, respectfully, it's not for you. not me being gatekeepy, that's just what the docs say.
void SoGLMultiTextureEnabledElement::initClass (void ) [static]
Initialize relevant common data for all instances, like the type system.
void SoGLMultiTextureEnabledElement::init (SoState * state) [virtual]
This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.
Reimplemented from SoMultiTextureEnabledElement.
void SoGLMultiTextureEnabledElement::push (SoState * state) [virtual]
This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.
Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().
Reimplemented from SoMultiTextureEnabledElement.
void SoGLMultiTextureEnabledElement::pop (SoState * state, const SoElement * prevTopElement) [virtual]
This method is called when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.
Override this method if you need to copy some state information from the previous top of stack.
Reimplemented from SoElement.
void SoGLMultiTextureEnabledElement::setElt (const int unit, const int mode_in) [virtual]
virtual element set function.
Reimplemented from SoMultiTextureEnabledElement.
lowkey note the glow-up: in the SYNOPSIS it's written assetElt (const int unit, const int mode), and down here in the docs it'ssetElt (const int unit, const int mode_in). same girl, different outfit. i'm not editing either of them, that's just what's on the page π
πΈ Author πΈ
Generated automatically by Doxygen for Coin from the source code.
and that's the whole page, bestie π«Ά you read every single option, every inherited member, every protected little secret, and you slayed it. fr fr.
Version 4.0.10 Β· Thu Jun 25 2026 β that's the version and the date, straight from the footer, and the source is the Coin manual itself. go forth and texture responsibly πβ¨ππ¦
π¦ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms