SoGLModelMatrixElement(3)
π SoGLModelMatrixElement β the Coin manual page, bestie edition
okay so this is SoGLModelMatrixElement(3) from the Coin manual, and I need you to know upfront: this class is yet to be documented. Like, the docs literally say that. FIXME: write doc. We're all just vibing in the same undocumented boat together, fr fr. πΆβ¨
πΈ NAME
SoGLModelMatrixElement β the SoGLModelMatrixElement class is, and I quote, yet to be documented. That's the whole name section. That's it. She's mysterious. She's giving enigma. π
β¨ SYNOPSIS
#include <Inventor/elements/SoGLModelMatrixElement.h>
Inherits SoModelMatrixElement. So she's got ancestors, she's got lore, she's got a whole family tree. π§¬
π Public Member Functions
virtual void init(SoState *state)β FIXME: write doc.virtual void push(SoState *state)β FIXME: write doc.virtual void pop(SoState *state, const SoElement *prevTopElement)β FIXME: write doc.
π¦ Public Member Functions inherited from SoModelMatrixElement
virtual SbBool matches(const SoElement *element) constconst SbMatrix & getModelMatrix(void) const
π Public Member Functions inherited from SoElement
const SoType getTypeId(void) constint getStackIndex(void) constvoid setDepth(const int depth)int getDepth(void) constvirtual void print(FILE *file=stdout) constvirtual ~SoElement()
β Static Public Member Functions
static SoType getClassTypeId(void)static int getClassStackIndex(void)static void * createInstance(void)static void initClass(void)
π Static Public Member Functions inherited from SoModelMatrixElement
static SoType getClassTypeId(void)static int getClassStackIndex(void)static void * createInstance(void)static void initClass(void)static void makeIdentity(SoState *const state, SoNode *const node)static void set(SoState *const state, SoNode *const node, const SbMatrix &matrix)static void setCullMatrix(SoState *state, SoNode *node, const SbMatrix &matrix)static void mult(SoState *const state, SoNode *const node, const SbMatrix &matrix)static void translateBy(SoState *const state, SoNode *const node, const SbVec3f &translation)static void rotateBy(SoState *const state, SoNode *const node, const SbRotation &rotation)static void scaleBy(SoState *const state, SoNode *const node, const SbVec3f &scaleFactor)static SbMatrix pushMatrix(SoState *const state)static void popMatrix(SoState *const state, const SbMatrix &matrix)static const SbMatrix & getCombinedCullMatrix(SoState *const state)static const SbMatrix & get(SoState *const state)static const SbMatrix & get(SoState *const state, SbBool &isIdentity)
π Static Public Member Functions inherited from SoAccumulatedElement
static SoType getClassTypeId(void)static int getClassStackIndex(void)static void initClass(void)
πΈ Static Public Member Functions inherited from SoElement
static void initClass(void)static SoType getClassTypeId(void)static int getClassStackIndex(void)static void initElements(void)static int getNumStackIndices(void)static SoType getIdFromStackIndex(const int stackIndex)
π«Ά Protected Member Functions
virtual ~SoGLModelMatrixElement()β FIXME: write doc. (well, the destructor itself is documented as "Destructor." further down, but here it's a FIXME, and honestly same energy)virtual void makeEltIdentity()β FIXME: write doc.virtual void setElt(const SbMatrix &matrix)β FIXME: write doc.virtual void multElt(const SbMatrix &matrix)β FIXME: write doc.virtual void translateEltBy(const SbVec3f &translation)β FIXME: write doc.virtual void rotateEltBy(const SbRotation &translation)β FIXME: write doc.virtual void scaleEltBy(const SbVec3f &scaleFactor)β FIXME: write doc.virtual SbMatrix pushMatrixElt()β FIXME: write doc.virtual void popMatrixElt(const SbMatrix &matrix)β FIXME: write doc.
π Protected Member Functions inherited from SoModelMatrixElement
virtual ~SoModelMatrixElement()
π§ Protected Member Functions inherited from SoAccumulatedElement
virtual ~SoAccumulatedElement()void clearNodeIds(void)void addNodeId(const SoNode *const node)void setNodeId(const SoNode *const node)void copyNodeIds(const SoAccumulatedElement *copyfrom)virtual SoElement * copyMatchInfo(void) constvirtual void captureThis(SoState *state) const
π₯ Protected Member Functions inherited from SoElement
SoElement(void)void capture(SoState *const state) constvoid setTypeId(const SoType typeId)void setStackIndex(const int index)SoElement * getNextInStack(void) constSoElement * getNextFree(void) const
π Additional Inherited Members
π« Static Protected Member Functions inherited from SoElement
static SoElement * getElement(SoState *const state, const int stackIndex)static const SoElement * getConstElement(SoState *const state, const int stackIndex)static int createStackIndex(const SoType id)
π Protected Attributes inherited from SoModelMatrixElement
SbMatrix modelMatrixSbMatrix cullMatrixSbMatrix combinedMatrixuint32_t flags
π¦ Protected Attributes inherited from SoAccumulatedElement
SbList< SbUniqueId > nodeIds
π Protected Attributes inherited from SoElement
SoType typeIdint stackIndexint depth
β Static Protected Attributes inherited from SoElement
static int classStackIndexstatic SoTypeList * stackToType
π Detailed Description
The SoGLModelMatrixElement class is yet to be documented.
FIXME: write doc.
Likeβ¦ that's the entire detailed description. Bestie, the "detailed" part is doing a LOT of heavy lifting here. π It's giving "I'll write it tomorrow" and tomorrow never comes. No cap.
π οΈ Constructor & Destructor Documentation
SoGLModelMatrixElement::~SoGLModelMatrixElement(void) [protected], [virtual]
Destructor. π (she's protected, she's virtual, she cleans up after herself, we love a responsible queen)
π§ Member Function Documentation
SoType SoGLModelMatrixElement::getClassTypeId(void) [static]
This static method returns the SoType object associated with objects of this class. π·οΈ
int SoGLModelMatrixElement::getClassStackIndex(void) [static]
This static method returns the state stack index for the class. π
void * SoGLModelMatrixElement::createInstance(void) [static]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. So like, not your business, but okay go off I guess. π
Creates a new instance of the class type corresponding to the SoType object. β¨
void SoGLModelMatrixElement::initClass(void) [static]
Initialize relevant common data for all instances, like the type system. π±
void SoGLModelMatrixElement::init(SoState *state) [virtual]
FIXME: write doc.
Reimplemented from SoModelMatrixElement. β¬οΈ
void SoGLModelMatrixElement::push(SoState *state) [virtual]
FIXME: write doc.
Reimplemented from SoModelMatrixElement. β¬οΈ
void SoGLModelMatrixElement::pop(SoState *state, const SoElement *prevTopElement) [virtual]
FIXME: write doc.
Reimplemented from SoElement. β¬οΈ
void SoGLModelMatrixElement::makeEltIdentity(void) [protected], [virtual]
FIXME: write doc.
Reimplemented from SoModelMatrixElement. β¬οΈ
void SoGLModelMatrixElement::setElt(const SbMatrix &matrix) [protected], [virtual]
FIXME: write doc.
Reimplemented from SoModelMatrixElement. β¬οΈ
void SoGLModelMatrixElement::multElt(const SbMatrix &matrix) [protected], [virtual]
FIXME: write doc.
Reimplemented from SoModelMatrixElement. β¬οΈ
void SoGLModelMatrixElement::translateEltBy(const SbVec3f &translation) [protected], [virtual]
FIXME: write doc.
Reimplemented from SoModelMatrixElement. β¬οΈ
void SoGLModelMatrixElement::rotateEltBy(const SbRotation &translation) [protected], [virtual]
FIXME: write doc.
Reimplemented from SoModelMatrixElement. β¬οΈ
void SoGLModelMatrixElement::scaleEltBy(const SbVec3f &scaleFactor) [protected], [virtual]
FIXME: write doc.
Reimplemented from SoModelMatrixElement. β¬οΈ
SbMatrix SoGLModelMatrixElement::pushMatrixElt(void) [protected], [virtual]
FIXME: write doc.
Reimplemented from SoModelMatrixElement. β¬οΈ
void SoGLModelMatrixElement::popMatrixElt(const SbMatrix &matrix) [protected], [virtual]
FIXME: write doc.
Reimplemented from SoModelMatrixElement. β¬οΈ
βοΈ Author
Generated automatically by Doxygen for Coin from the source code. So technically no human author is catching these strays β the robot did it. π€ Be nice to the robot.
FIXME: write doc. π (the recurring theme of this entire page, honestly)
okay bestie that's the whole page!! π Version 4.0.10, dated Thu Jun 25 2026 00:00:00, manual section 3, straight from the Coin docs β and yes, the footer says exactly that, so now you know where to find her again. slay, bye!! πβ¨π
π¦ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms