SoGLModelMatrixElement(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

πŸ’… SoGLModelMatrixElement β€” the Coin manual page, bestie edition

okay so this is SoGLModelMatrixElement(3) from the Coin manual, and I need you to know upfront: this class is yet to be documented. Like, the docs literally say that. FIXME: write doc. We're all just vibing in the same undocumented boat together, fr fr. πŸ›Άβœ¨


🌸 NAME

SoGLModelMatrixElement β€” the SoGLModelMatrixElement class is, and I quote, yet to be documented. That's the whole name section. That's it. She's mysterious. She's giving enigma. πŸ‘‘


✨ SYNOPSIS

#include <Inventor/elements/SoGLModelMatrixElement.h>

Inherits SoModelMatrixElement. So she's got ancestors, she's got lore, she's got a whole family tree. 🧬

πŸ’– Public Member Functions

  • virtual void init(SoState *state) β€” FIXME: write doc.
  • virtual void push(SoState *state) β€” FIXME: write doc.
  • virtual void pop(SoState *state, const SoElement *prevTopElement) β€” FIXME: write doc.

πŸ¦‹ Public Member Functions inherited from SoModelMatrixElement

  • virtual SbBool matches(const SoElement *element) const
  • const SbMatrix & getModelMatrix(void) const

🌈 Public Member Functions inherited from SoElement

  • const SoType getTypeId(void) const
  • int getStackIndex(void) const
  • void setDepth(const int depth)
  • int getDepth(void) const
  • virtual void print(FILE *file=stdout) const
  • virtual ~SoElement()

⭐ Static Public Member Functions

  • static SoType getClassTypeId(void)
  • static int getClassStackIndex(void)
  • static void * createInstance(void)
  • static void initClass(void)

πŸŽ€ Static Public Member Functions inherited from SoModelMatrixElement

  • static SoType getClassTypeId(void)
  • static int getClassStackIndex(void)
  • static void * createInstance(void)
  • static void initClass(void)
  • static void makeIdentity(SoState *const state, SoNode *const node)
  • static void set(SoState *const state, SoNode *const node, const SbMatrix &matrix)
  • static void setCullMatrix(SoState *state, SoNode *node, const SbMatrix &matrix)
  • static void mult(SoState *const state, SoNode *const node, const SbMatrix &matrix)
  • static void translateBy(SoState *const state, SoNode *const node, const SbVec3f &translation)
  • static void rotateBy(SoState *const state, SoNode *const node, const SbRotation &rotation)
  • static void scaleBy(SoState *const state, SoNode *const node, const SbVec3f &scaleFactor)
  • static SbMatrix pushMatrix(SoState *const state)
  • static void popMatrix(SoState *const state, const SbMatrix &matrix)
  • static const SbMatrix & getCombinedCullMatrix(SoState *const state)
  • static const SbMatrix & get(SoState *const state)
  • static const SbMatrix & get(SoState *const state, SbBool &isIdentity)

πŸ’œ Static Public Member Functions inherited from SoAccumulatedElement

  • static SoType getClassTypeId(void)
  • static int getClassStackIndex(void)
  • static void initClass(void)

🌸 Static Public Member Functions inherited from SoElement

  • static void initClass(void)
  • static SoType getClassTypeId(void)
  • static int getClassStackIndex(void)
  • static void initElements(void)
  • static int getNumStackIndices(void)
  • static SoType getIdFromStackIndex(const int stackIndex)

🫢 Protected Member Functions

  • virtual ~SoGLModelMatrixElement() β€” FIXME: write doc. (well, the destructor itself is documented as "Destructor." further down, but here it's a FIXME, and honestly same energy)
  • virtual void makeEltIdentity() β€” FIXME: write doc.
  • virtual void setElt(const SbMatrix &matrix) β€” FIXME: write doc.
  • virtual void multElt(const SbMatrix &matrix) β€” FIXME: write doc.
  • virtual void translateEltBy(const SbVec3f &translation) β€” FIXME: write doc.
  • virtual void rotateEltBy(const SbRotation &translation) β€” FIXME: write doc.
  • virtual void scaleEltBy(const SbVec3f &scaleFactor) β€” FIXME: write doc.
  • virtual SbMatrix pushMatrixElt() β€” FIXME: write doc.
  • virtual void popMatrixElt(const SbMatrix &matrix) β€” FIXME: write doc.

πŸ“ Protected Member Functions inherited from SoModelMatrixElement

  • virtual ~SoModelMatrixElement()

🧚 Protected Member Functions inherited from SoAccumulatedElement

  • virtual ~SoAccumulatedElement()
  • void clearNodeIds(void)
  • void addNodeId(const SoNode *const node)
  • void setNodeId(const SoNode *const node)
  • void copyNodeIds(const SoAccumulatedElement *copyfrom)
  • virtual SoElement * copyMatchInfo(void) const
  • virtual void captureThis(SoState *state) const

πŸ”₯ Protected Member Functions inherited from SoElement

  • SoElement(void)
  • void capture(SoState *const state) const
  • void setTypeId(const SoType typeId)
  • void setStackIndex(const int index)
  • SoElement * getNextInStack(void) const
  • SoElement * getNextFree(void) const

πŸ‘‘ Additional Inherited Members

πŸ’« Static Protected Member Functions inherited from SoElement

  • static SoElement * getElement(SoState *const state, const int stackIndex)
  • static const SoElement * getConstElement(SoState *const state, const int stackIndex)
  • static int createStackIndex(const SoType id)

πŸŽ€ Protected Attributes inherited from SoModelMatrixElement

  • SbMatrix modelMatrix
  • SbMatrix cullMatrix
  • SbMatrix combinedMatrix
  • uint32_t flags

πŸ¦‹ Protected Attributes inherited from SoAccumulatedElement

  • SbList< SbUniqueId > nodeIds

🌈 Protected Attributes inherited from SoElement

  • SoType typeId
  • int stackIndex
  • int depth

⭐ Static Protected Attributes inherited from SoElement

  • static int classStackIndex
  • static SoTypeList * stackToType

πŸ“– Detailed Description

The SoGLModelMatrixElement class is yet to be documented.

FIXME: write doc.

Like… that's the entire detailed description. Bestie, the "detailed" part is doing a LOT of heavy lifting here. 😭 It's giving "I'll write it tomorrow" and tomorrow never comes. No cap.


πŸ› οΈ Constructor & Destructor Documentation

SoGLModelMatrixElement::~SoGLModelMatrixElement(void) [protected], [virtual]

Destructor. πŸ’€ (she's protected, she's virtual, she cleans up after herself, we love a responsible queen)


🧠 Member Function Documentation

SoType SoGLModelMatrixElement::getClassTypeId(void) [static]

This static method returns the SoType object associated with objects of this class. 🏷️

int SoGLModelMatrixElement::getClassStackIndex(void) [static]

This static method returns the state stack index for the class. πŸ“š

void * SoGLModelMatrixElement::createInstance(void) [static]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. So like, not your business, but okay go off I guess. πŸ™ˆ

Creates a new instance of the class type corresponding to the SoType object. ✨

void SoGLModelMatrixElement::initClass(void) [static]

Initialize relevant common data for all instances, like the type system. 🌱

void SoGLModelMatrixElement::init(SoState *state) [virtual]

FIXME: write doc.

Reimplemented from SoModelMatrixElement. ⬆️

void SoGLModelMatrixElement::push(SoState *state) [virtual]

FIXME: write doc.

Reimplemented from SoModelMatrixElement. ⬆️

void SoGLModelMatrixElement::pop(SoState *state, const SoElement *prevTopElement) [virtual]

FIXME: write doc.

Reimplemented from SoElement. ⬆️

void SoGLModelMatrixElement::makeEltIdentity(void) [protected], [virtual]

FIXME: write doc.

Reimplemented from SoModelMatrixElement. ⬆️

void SoGLModelMatrixElement::setElt(const SbMatrix &matrix) [protected], [virtual]

FIXME: write doc.

Reimplemented from SoModelMatrixElement. ⬆️

void SoGLModelMatrixElement::multElt(const SbMatrix &matrix) [protected], [virtual]

FIXME: write doc.

Reimplemented from SoModelMatrixElement. ⬆️

void SoGLModelMatrixElement::translateEltBy(const SbVec3f &translation) [protected], [virtual]

FIXME: write doc.

Reimplemented from SoModelMatrixElement. ⬆️

void SoGLModelMatrixElement::rotateEltBy(const SbRotation &translation) [protected], [virtual]

FIXME: write doc.

Reimplemented from SoModelMatrixElement. ⬆️

void SoGLModelMatrixElement::scaleEltBy(const SbVec3f &scaleFactor) [protected], [virtual]

FIXME: write doc.

Reimplemented from SoModelMatrixElement. ⬆️

SbMatrix SoGLModelMatrixElement::pushMatrixElt(void) [protected], [virtual]

FIXME: write doc.

Reimplemented from SoModelMatrixElement. ⬆️

void SoGLModelMatrixElement::popMatrixElt(const SbMatrix &matrix) [protected], [virtual]

FIXME: write doc.

Reimplemented from SoModelMatrixElement. ⬆️


✍️ Author

Generated automatically by Doxygen for Coin from the source code. So technically no human author is catching these strays β€” the robot did it. πŸ€– Be nice to the robot.


FIXME: write doc. πŸ’– (the recurring theme of this entire page, honestly)

okay bestie that's the whole page!! πŸŽ€ Version 4.0.10, dated Thu Jun 25 2026 00:00:00, manual section 3, straight from the Coin docs β€” and yes, the footer says exactly that, so now you know where to find her again. slay, bye!! πŸ‘‘βœ¨πŸ’…

πŸ“¦ where this page comes from