SoGLModelMatrixElement(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

πŸ’… SoGLModelMatrixElement β€” like, the whole manual bestie

okay so this is the manual page for SoGLModelMatrixElement(3) from the Library Functions Manual, and babes, I'm gonna be so real with you: this class is yet to be documented. That's not me being shady, that's literally what it says. FIXME: write doc. is doing a lot of heavy lifting around here. πŸ’€


✨ NAME ✨

SoGLModelMatrixElement β€” the SoGLModelMatrixElement class is yet to be documented.

no cap, that's the whole name section. the class exists, the docs do not. it's giving mysterious. πŸ¦‹

🌸 SYNOPSIS 🌸

#include <Inventor/elements/SoGLModelMatrixElement.h>

Inherits SoModelMatrixElement. yes bestie, it's a nepo baby, but like, in a legit C++ inheritance way. πŸ‘‘


πŸŽ€ Public Member Functions

  • virtual void init(SoState *state) β€” FIXME: write doc.
  • virtual void push(SoState *state) β€” FIXME: write doc.
  • virtual void pop(SoState *state, const SoElement *prevTopElement) β€” FIXME: write doc.

πŸ’œ Public Member Functions inherited from SoModelMatrixElement

  • virtual SbBool matches(const SoElement *element) const
  • const SbMatrix & getModelMatrix(void) const

🫢 Public Member Functions inherited from SoElement

  • const SoType getTypeId(void) const
  • int getStackIndex(void) const
  • void setDepth(const int depth)
  • int getDepth(void) const
  • virtual void print(FILE *file=stdout) const
  • virtual ~SoElement()

🌈 Static Public Member Functions

  • static SoType getClassTypeId(void)
  • static int getClassStackIndex(void)
  • static void * createInstance(void)
  • static void initClass(void)

⭐ Static Public Member Functions inherited from SoModelMatrixElement

  • static SoType getClassTypeId(void)
  • static int getClassStackIndex(void)
  • static void * createInstance(void)
  • static void initClass(void)
  • static void makeIdentity(SoState *const state, SoNode *const node)
  • static void set(SoState *const state, SoNode *const node, const SbMatrix &matrix)
  • static void setCullMatrix(SoState *state, SoNode *node, const SbMatrix &matrix)
  • static void mult(SoState *const state, SoNode *const node, const SbMatrix &matrix)
  • static void translateBy(SoState *const state, SoNode *const node, const SbVec3f &translation)
  • static void rotateBy(SoState *const state, SoNode *const node, const SbRotation &rotation)
  • static void scaleBy(SoState *const state, SoNode *const node, const SbVec3f &scaleFactor)
  • static SbMatrix pushMatrix(SoState *const state)
  • static void popMatrix(SoState *const state, const SbMatrix &matrix)
  • static const SbMatrix & getCombinedCullMatrix(SoState *const state)
  • static const SbMatrix & get(SoState *const state)
  • static const SbMatrix & get(SoState *const state, SbBool &isIdentity)

🧚 Static Public Member Functions inherited from SoAccumulatedElement

  • static SoType getClassTypeId(void)
  • static int getClassStackIndex(void)
  • static void initClass(void)

πŸ’– Static Public Member Functions inherited from SoElement

  • static void initClass(void)
  • static SoType getClassTypeId(void)
  • static int getClassStackIndex(void)
  • static void initElements(void)
  • static int getNumStackIndices(void)
  • static SoType getIdFromStackIndex(const int stackIndex)

πŸ¦‹ Protected Member Functions

  • virtual ~SoGLModelMatrixElement() β€” the destructor. πŸ’€
  • virtual void makeEltIdentity() β€” FIXME: write doc.
  • virtual void setElt(const SbMatrix &matrix) β€” FIXME: write doc.
  • virtual void multElt(const SbMatrix &matrix) β€” FIXME: write doc.
  • virtual void translateEltBy(const SbVec3f &translation) β€” FIXME: write doc.
  • virtual void rotateEltBy(const SbRotation &translation) β€” FIXME: write doc.
  • virtual void scaleEltBy(const SbVec3f &scaleFactor) β€” FIXME: write doc.
  • virtual SbMatrix pushMatrixElt() β€” FIXME: write doc.
  • virtual void popMatrixElt(const SbMatrix &matrix) β€” FIXME: write doc.

🌸 Protected Member Functions inherited from SoModelMatrixElement

  • virtual ~SoModelMatrixElement()

πŸ’œ Protected Member Functions inherited from SoAccumulatedElement

  • void clearNodeIds(void)
  • void addNodeId(const SoNode *const node)
  • void setNodeId(const SoNode *const node)
  • void copyNodeIds(const SoAccumulatedElement *copyfrom)
  • virtual SoElement * copyMatchInfo(void) const
  • virtual void captureThis(SoState *state) const

🫢 Protected Member Functions inherited from SoElement

  • SoElement(void)
  • void capture(SoState *const state) const
  • void setTypeId(const SoType typeId)
  • void setStackIndex(const int index)
  • SoElement * getNextInStack(void) const
  • SoElement * getNextFree(void) const

🌈 Additional Inherited Members

🧚 Static Protected Member Functions inherited from SoElement

  • static SoElement * getElement(SoState *const state, const int stackIndex)
  • static const SoElement * getConstElement(SoState *const state, const int stackIndex)
  • static int createStackIndex(const SoType id)

πŸ’– Protected Attributes inherited from SoModelMatrixElement

  • SbMatrix modelMatrix
  • SbMatrix cullMatrix
  • SbMatrix combinedMatrix
  • uint32_t flags

⭐ Protected Attributes inherited from SoAccumulatedElement

  • SbList< uint32_t > nodeIds

πŸŽ€ Protected Attributes inherited from SoElement

  • SoType typeId
  • int stackIndex
  • int depth

πŸ”₯ Static Protected Attributes inherited from SoElement

  • static int classStackIndex
  • static SoTypeList * stackToType

πŸ‘‘ Detailed Description πŸ‘‘

The SoGLModelMatrixElement class is yet to be documented.

FIXME: write doc.

bestie. BESTIE. the class said "i'll document myself later" and then never did. iconic avoidant behavior honestly. πŸ™ˆ

πŸ’… Constructor & Destructor Documentation πŸ’…

SoGLModelMatrixElement::~SoGLModelMatrixElement(void) [protected], [virtual]

The destructor.


🌸 Member Function Documentation 🌸

void * SoGLModelMatrixElement::createInstance(void) [static]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

so like, don't touch it unless you're literally building Coin itself. it's giving backstage pass only. 🎟️

void SoGLModelMatrixElement::initClass(void) [static]

This static method initializes static data for the SoGLModelMatrixElement class.

void SoGLModelMatrixElement::init(SoState * state) [virtual]

FIXME: write doc.

Reimplemented from SoModelMatrixElement.

void SoGLModelMatrixElement::push(SoState * state) [virtual]

FIXME: write doc.

Reimplemented from SoModelMatrixElement.

void SoGLModelMatrixElement::pop(SoState * state, const SoElement * prevTopElement) [virtual]

FIXME: write doc.

Reimplemented from SoElement.

void SoGLModelMatrixElement::makeEltIdentity(void) [protected], [virtual]

FIXME: write doc.

Reimplemented from SoModelMatrixElement.

void SoGLModelMatrixElement::setElt(const SbMatrix & matrix) [protected], [virtual]

FIXME: write doc.

Reimplemented from SoModelMatrixElement.

void SoGLModelMatrixElement::multElt(const SbMatrix & matrix) [protected], [virtual]

FIXME: write doc.

Reimplemented from SoModelMatrixElement.

void SoGLModelMatrixElement::translateEltBy(const SbVec3f & translation) [protected], [virtual]

FIXME: write doc.

Reimplemented from SoModelMatrixElement.

void SoGLModelMatrixElement::rotateEltBy(const SbRotation & translation) [protected], [virtual]

FIXME: write doc.

Reimplemented from SoModelMatrixElement.

void SoGLModelMatrixElement::scaleEltBy(const SbVec3f & scaleFactor) [protected], [virtual]

FIXME: write doc.

Reimplemented from SoModelMatrixElement.

SbMatrix SoGLModelMatrixElement::pushMatrixElt(void) [protected], [virtual]

FIXME: write doc.

Reimplemented from SoModelMatrixElement.

void SoGLModelMatrixElement::popMatrixElt(const SbMatrix & matrix) [protected], [virtual]

FIXME: write doc.

Reimplemented from SoModelMatrixElement.


🫢 Author 🫢

Generated automatically by Doxygen for Coin from the source code.

not a human author bestie, a robot wrote this one. Doxygen said "i got you" and then left a bunch of FIXMEs. we've all been there. 😭

and that's the whole page, periodt. this came from Coin, Version 3.1.3, and it's the SoGLModelMatrixElement(3) page β€” go write that doc if you know something, because clearly nobody else did. πŸ’–βœ¨πŸŽ€

πŸ“¦ where this page comes from