CoinResources(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

πŸ’– CoinResources(3) πŸ’–

okay bestie, so this is a page from the Coin manual, section 3 (library functions, iykyk). We're talking CoinResources today and honestly? she's giving quiet utility icon. Let's get into it. ✨


🌸 NAME 🌸

CoinResources β€” static utility functions for managing data resources at the basic buffer level. no cap, that's the whole vibe.


πŸŽ€ SYNOPSIS πŸŽ€

Enumerations

enum ResourceFlags { NONE = 0, COIN_RESOURCE_NOT_A_FILE =0x0001 }

Functions

void init (void)
SbByteBuffer get (const char *resloc)
SbBool set (const char *resloc, const SbByteBuffer &buffer,
    ResourceFlags flags=NONE)
void freeLoadedExternals (void)

πŸ¦‹ Detailed Description πŸ¦‹

Static utility functions for managing data resources at the basic buffer level. that's the whole job description, she's humble like that.

This class is just a static scope for some resource managing functions. so like, not a real object you instantiate β€” it's a little namespace-shaped home for these functions, periodt. With this, Coin can register built-in default resources that can later be retrieved through the same resource locator, either from disk (if present) and as a fallback the built-in (compiled in) buffer. so: check the disk first, and if the disk is being shady, fall back to the version that got baked straight into the library. iconic redundancy. πŸ’…

The resource locators take the form of a URL with coin as its schema and empty host eg. "coin://path/to/resource.ext".

The "coin:" prefix is for Coin to differentiate a resource locator from a filename (for multipurpose function usage). basically the prefix is a little name tag so Coin knows "oh this is a resource not just some rando file path." 🏷️

The path/to/resource.ext is for most platforms the path under the environment variable $COINDIR where the file should be present. For Mac OS X, the path is under the Inventor framework bundle Resources/ directory, if Coin was installed as a framework that is. (if not β€” well, bestie, that clause is doing a lot of heavy lifting, so mind it. πŸ™ˆ)

The file on disk can be an updated version, compared to the compiled-in buffer, which is why the externalized files are prioritized over the built-in buffers. disk version wins the vibe check every time. πŸ‘‘

A resource does not need to have a corresponding external file. This is configured in the flags parameter when the resource is set. You can in other words also register built-in-only resources. so yeah β€” built-in-only resources are absolutely a thing, you just say so in the flags when you set it. no disk file required, she's self-sufficient. 🫢


πŸ”₯ Function Documentation πŸ”₯

πŸ’œ SbByteBuffer CoinResources::get (const char * resloc)

Returns a resource if one exists. If the Coin installation permits, the resource will be loaded from file, but if the file cannot be located or loaded, built-in versions will be returned instead. so like, she tries the file first, and if that whole situation falls apart, the compiled-in version steps in like a true bestie. πŸ’–

Returns

TRUE on success, and FALSE if there is no such resource.

ngl the signature says SbByteBuffer but the Returns section is out here talking TRUE/FALSE β€” yes bestie, we noticed, and we are reporting it faithfully because that is literally what the page says. don't @ me, @ the manpage. πŸ’€

🌈 SbBool CoinResources::set (const char * resloc, const SbByteBuffer & buffer, ResourceFlags flags = NONE)

This function registers a new resource. The resource locator (resloc) should take the form "coin:" followed by a relative file path that should lead to the file representation of the resource from where the COINDIR environment variable points. The relative path should use / for directory separation, and not \ if on Microsoft Windows. yes bestie, forward slashes, even on Windows β€” the backslash is NOT invited to this party. 🚫

If you put COIN_RESOURCE_NOT_A_FILE in the flags argument, then the automatic file searching will not be performed. so drop that flag in and Coin will not go rummaging around your disk, she'll just trust the buffer you handed her. ✨

Returns

TRUE if the resource was set, and FALSE if something went wrong. FALSE would most likely be returned because the resource already exists. so if you get FALSE, it's probably not chaos β€” it's just "girl, you already registered this one." πŸ’…

🧚 void CoinResources::freeLoadedExternals (void )

This function deallocates all the buffers that have been loaded from disk. Internal buffers will not be freed, as they are expected to be compiled into the Coin library data section. so like β€” disk-loaded stuff gets yeeted, built-in stuff stays put, because it lives inside the library itself and isn't going anywhere. bye to the externals only, bestie. 🌸


⭐ Author ⭐

Generated automatically by Doxygen for Coin from the source code. yeah, a robot wrote this one, we're just here to make it cute. πŸ€–πŸ’–


and that's the whole page, bestie!! thanks for reading this far, you're genuinely the main character of documentation consumption πŸŽ€

this was Version 4.0.10, dated Thu Jun 25 2026 00:00:00, and yes the page title is CoinResources(3) β€” mwah, slay, go manage some resources responsibly. πŸ’…βœ¨πŸ¦‹

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