envvars(3)
πΈ envvars(3) πΈ
okay so bestie, welcome to envvars(3) from the Library Functions Manual π this is the Coin page that spills the tea on every single environment variable the library peeks at. no cap, it's a long one. hydrate first. π₯€
π NAME π
envvars β Miscellaneous Environment Variables β¨
π SYNOPSIS π
π¦ Variables π¦
here's the full roster, verbatim, no edits, i promise:
Variables
EnvironmentVariable COIN_DEBUG_GLU_INFO
EnvironmentVariable COIN_DEBUG_GLU_VERSION
EnvironmentVariable COIN_DEBUG_FONTSUPPORT
EnvironmentVariable COIN_DEBUG_3DS
EnvironmentVariable COIN_DEBUG_AUDIO
EnvironmentVariable COIN_DEBUG_BREAK
EnvironmentVariable COIN_DEBUG_CACHING
EnvironmentVariable COIN_DEBUG_DL
EnvironmentVariable COIN_DEBUG_IMPORT
EnvironmentVariable COIN_DEBUG_LISTMODULES
EnvironmentVariable COIN_DEBUG_SOINPUT_FINDFILE
EnvironmentVariable COIN_DEBUG_SOOFFSCREENRENDERER
EnvironmentVariable COIN_DEBUG_WRITEREFS
EnvironmentVariable COIN_RANDOMIZE_RENDER_CACHING
EnvironmentVariable COIN_FREETYPE2_LIBNAME
EnvironmentVariable COIN_FORCE_FREETYPE_OFF
EnvironmentVariable COIN_FORCE_WIN32FONTS_OFF
EnvironmentVariable COIN_FONT_PATH
EnvironmentVariable COIN_GLBBOX
EnvironmentVariable COIN_GLU_LIBNAME
EnvironmentVariable COIN_AGLGLUE_NO_PBUFFERS
EnvironmentVariable COIN_SIMAGE_LIBNAME
EnvironmentVariable COIN_GLXGLUE_NO_GLX13_PBUFFERS
EnvironmentVariable COIN_GLXGLUE_NO_PBUFFERS
EnvironmentVariable COIN_ZLIB_LIBNAME
EnvironmentVariable COIN_BZIP2_LIBNAME
EnvironmentVariable COIN_WGLGLUE_NO_PBUFFERS
EnvironmentVariable COIN_DONT_MANGLE_OUTPUT_NAMES
EnvironmentVariable COIN_EXTSELECTION_SAVE_OFFSCREENBUFFER
EnvironmentVariable COIN_FORCE_TILED_OFFSCREENRENDERING
EnvironmentVariable COIN_GLERROR_DEBUGGING
EnvironmentVariable COIN_IDA_DEBUG
EnvironmentVariable COIN_OFFSCREENRENDERER_MAX_TILESIZE
EnvironmentVariable COIN_OFFSCREENRENDERER_TILEHEIGHT
EnvironmentVariable COIN_OFFSCREENRENDERER_TILEWIDTH
EnvironmentVariable COIN_OLDSTYLE_FORMATTING
EnvironmentVariable COIN_SEPARATE_DIFFUSE_TRANSPARENCY_OVERRIDE
EnvironmentVariable COIN_SOINPUT_SEARCH_GLOBAL_DICT
EnvironmentVariable COIN_SOOFFSCREENRENDERER_TILEPREFIX
EnvironmentVariable COIN_SORTED_LAYERS_USE_NVIDIA_RC
EnvironmentVariable COIN_SOUND_BUFFER_LENGTH
EnvironmentVariable COIN_SOUND_DISABLE
EnvironmentVariable COIN_SOUND_DRIVER_NAME
EnvironmentVariable COIN_SOUND_ENABLE
EnvironmentVariable COIN_SOUND_INTRO_PAUSE
EnvironmentVariable COIN_SOUND_NUM_BUFFERS
EnvironmentVariable COIN_SOUND_THREAD_SLEEP_TIME
EnvironmentVariable COIN_OPENAL_LIBNAME
EnvironmentVariable COIN_TEX2_LINEAR_LIMIT
EnvironmentVariable COIN_TEX2_LINEAR_MIPMAP_LIMIT
EnvironmentVariable COIN_TEX2_MIPMAP_LIMIT
EnvironmentVariable COIN_TEX2_SCALEUP_LIMIT
EnvironmentVariable COIN_TEX2_USE_GLTEXSUBIMAGE
EnvironmentVariable COIN_MAXIMUM_TEXTURE2_SIZE
EnvironmentVariable COIN_MAXIMUM_TEXTURE3_SIZE
EnvironmentVariable COIN_USE_GL_VERTEX_ARRAYS
EnvironmentVariable COIN_NORMALIZATION_CUBEMAP_SIZE
EnvironmentVariable OIV_NUM_SORTED_LAYERS_PASSES
EnvironmentVariable COIN_MAX_VBO_MEMORY
EnvironmentVariable COIN_NUM_SORTED_LAYERS_PASSES
EnvironmentVariable COIN_QUADMESH_PRECISE_LIGHTING
EnvironmentVariable COIN_ENABLE_CONFORMANT_GL_CLAMP
EnvironmentVariable IV_SEPARATOR_MAX_CACHES
EnvironmentVariable COIN_AUTOCACHE_LOCAL_MAX
EnvironmentVariable COIN_AUTOCACHE_LOCAL_MIN
EnvironmentVariable COIN_AUTOCACHE_REMOTE_MAX
EnvironmentVariable COIN_AUTOCACHE_REMOTE_MIN
EnvironmentVariable COIN_AUTO_CACHING
EnvironmentVariable COIN_ENABLE_VBO
EnvironmentVariable COIN_VBO
EnvironmentVariable COIN_VBO_MAX_LIMIT
EnvironmentVariable COIN_VBO_MIN_LIMIT
EnvironmentVariable COIN_SOOFFSCREENRENDERER_ALLOW_RESOURCEHOG
EnvironmentVariable SO_DRAGGER_DIR
EnvironmentVariable SO_SHADER_DIR
EnvironmentVariable COINDIR
π« Detailed Description π«
so basically, you can poke at a bunch of Coin's runtime behaviour just by setting environment variables to some value π«Ά most of these lil guys exist for debugging and problem-workaround purposes, but a few of them are here to tell Coin where to find its external resource files. that's it, that's the vibe.
and here we're setting up a list of some of the environment variables Coin will check for, and that can alter behavior because of them. π
π§ Scene Graph Profiler π§
the scene graph profiler subsystem uses the following environment variables:
COIN_PROFILERCOIN_PROFILER_OVERLAY
a whole lot of other environment variables will also affect the profiling, and listing them all would be tedious π most useful is perhaps the IV_SEPARATOR_MAX_CACHES variable for disabling caching, plus those that disable features like vertex arrays and frame buffer objects β but using these will of course cause you to profile special cases that may not be as important as you might think. so like. be mindful, bestie. π§
π¦ Variable Documentation π¦
each entry below is listed in the original as EnvironmentVariable + the name (that's just the type tag), so here they are as headings, one per variable, in order, with all their notes intact. π
COIN_DEBUG_GLU_INFO
COIN_DEBUG_GLU_VERSION
COIN_DEBUG_FONTSUPPORT
COIN_DEBUG_3DS
COIN_DEBUG_AUDIO
COIN_DEBUG_BREAK
COIN_DEBUG_CACHING
COIN_DEBUG_DL
COIN_DEBUG_IMPORT
COIN_DEBUG_LISTMODULES
COIN_DEBUG_SOINPUT_FINDFILE
COIN_DEBUG_SOOFFSCREENRENDERER
COIN_DEBUG_WRITEREFS
COIN_RANDOMIZE_RENDER_CACHING
COIN_FREETYPE2_LIBNAME
COIN_FORCE_FREETYPE_OFF
COIN_FORCE_WIN32FONTS_OFF
COIN_FONT_PATH
COIN_GLBBOX
if the environment variable COIN_GLBBOX is set to 1, rendering action traversals will apply a bbox action before rendering π₯ this makes sure bounding box caches are updated β which you need for view frustum culling. the default Quarter/SoQt/SoWin/SoXt viewers will handle this at their end (which is the proper way to do it, respectfully), so we don't do this by default. π
COIN_GLU_LIBNAME
COIN_AGLGLUE_NO_PBUFFERS
COIN_SIMAGE_LIBNAME
COIN_GLXGLUE_NO_GLX13_PBUFFERS
COIN_GLXGLUE_NO_PBUFFERS
COIN_ZLIB_LIBNAME
COIN_BZIP2_LIBNAME
COIN_WGLGLUE_NO_PBUFFERS
COIN_DONT_MANGLE_OUTPUT_NAMES
COIN_EXTSELECTION_SAVE_OFFSCREENBUFFER
COIN_FORCE_TILED_OFFSCREENRENDERING
COIN_GLERROR_DEBUGGING
COIN_IDA_DEBUG
COIN_OFFSCREENRENDERER_MAX_TILESIZE
COIN_OFFSCREENRENDERER_TILEHEIGHT
COIN_OFFSCREENRENDERER_TILEWIDTH
COIN_OLDSTYLE_FORMATTING
COIN_SEPARATE_DIFFUSE_TRANSPARENCY_OVERRIDE
COIN_SOINPUT_SEARCH_GLOBAL_DICT
COIN_SOOFFSCREENRENDERER_TILEPREFIX
COIN_SORTED_LAYERS_USE_NVIDIA_RC
COIN_SOUND_BUFFER_LENGTH
COIN_SOUND_DISABLE
COIN_SOUND_DRIVER_NAME
COIN_SOUND_ENABLE
COIN_SOUND_INTRO_PAUSE
COIN_SOUND_NUM_BUFFERS
COIN_SOUND_THREAD_SLEEP_TIME
COIN_OPENAL_LIBNAME
COIN_TEX2_LINEAR_LIMIT
COIN_TEX2_LINEAR_MIPMAP_LIMIT
COIN_TEX2_MIPMAP_LIMIT
COIN_TEX2_SCALEUP_LIMIT
COIN_TEX2_USE_GLTEXSUBIMAGE
COIN_MAXIMUM_TEXTURE2_SIZE
COIN_MAXIMUM_TEXTURE3_SIZE
COIN_USE_GL_VERTEX_ARRAYS
COIN_NORMALIZATION_CUBEMAP_SIZE
OIV_NUM_SORTED_LAYERS_PASSES
COIN_MAX_VBO_MEMORY
COIN_NUM_SORTED_LAYERS_PASSES
COIN_QUADMESH_PRECISE_LIGHTING
COIN_ENABLE_CONFORMANT_GL_CLAMP
IV_SEPARATOR_MAX_CACHES
you can use this to tune the number of display list caches stored in each SoSeparator. the default value is 2. β¨
setting this value to 0 will disable display list caching, and this is often useful if you're experiencing weird rendering bugs which are hard to track down. π (genuinely a lifesaver, fr fr)
COIN_AUTOCACHE_LOCAL_MAX
COIN_AUTOCACHE_LOCAL_MIN
COIN_AUTOCACHE_REMOTE_MAX
COIN_AUTOCACHE_REMOTE_MIN
COIN_AUTO_CACHING
COIN_ENABLE_VBO
COIN_VBO
set COIN_VBO=0 to disable VBO rendering in Coin π« this is useful if you suspect bugs in either Coin's VBO code or in the OpenGL driver's VBO handling. (blame the driver, it's always the driver π)
COIN_VBO_MAX_LIMIT
you can use this to set the maximum number of items (coordinates, normals, texcoords or colors) allowed when creating a vertex buffer object. on most drivers it's actually slower to render large arrays with VBOs than with normal vertex array rendering π
the default value is 256000, and when the number of items exceeds this, Coin will fall back to normal vertex array or immediate mode rendering.
See also: COIN_VBO_MIN_LIMIT
COIN_VBO_MIN_LIMIT
you can use this to set the minimum number of items (coordinates, normals, texcoords or colors) allowed when creating a vertex buffer object. it's a bit of overhead setting up the VBOs and the VBO rendering, so we avoid doing this for very small arrays. the default value is 20.
See also: COIN_VBO_MAX_LIMIT
COIN_SOOFFSCREENRENDERER_ALLOW_RESOURCEHOG
SO_DRAGGER_DIR
SO_SHADER_DIR
COINDIR
π Author π
generated automatically by Doxygen for Coin from the source code. π€ (yes, the robots wrote it, and they ate, lowkey)
and that's the whole page bestie, you made it to the end!! ππ this was Coin, Version 3.1.3, envvars(3), straight from the source code β go forth and set those variables, you absolute icon πβ¨
π¦ where this page comes from
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms