SOTEXTUREOVERRIDEELEMENT(3coin3)
SoTextureOverrideElement π
okay so bestie, welcome to the Library Functions Manual page for SoTextureOverrideElement(3) β yes it's a whole mouthful, yes it's iconic, let's get into it π«Ά
β¨ NAME β¨
SoTextureOverrideElement β The SoTextureOverrideElement makes it possible to override texture elements.
πΈ SYNOPSIS πΈ
#include <Inventor/elements/SoTextureOverrideElement.h>
Inherits SoElement.
π Public Member Functions
virtual SbBool matches (const SoElement *element) constvirtual SoElement * copyMatchInfo () constvirtual void init (SoState *state)virtual void push (SoState *state)virtual void print (FILE *fp) const
π§ Public Member Functions inherited from SoElement
const SoType getTypeId (void) constint getStackIndex (void) constvirtual void pop (SoState *state, const SoElement *prevTopElement)void setDepth (const int depth)int getDepth (void) constvirtual ~SoElement ()
β Static Public Member Functions
static SoType getClassTypeId (void)static int getClassStackIndex (void)static void * createInstance (void)static void initClass (void)static SbBool getQualityOverride (SoState *state)static SbBool getImageOverride (SoState *state)static SbBool getBumpMapOverride (SoState *state)static void setQualityOverride (SoState *state, const SbBool value)static void setImageOverride (SoState *state, const SbBool value)static void setBumpMapOverride (SoState *state, const SbBool value)
π Static Public Member Functions inherited from SoElement
static void initClass (void)static SoType getClassTypeId (void)static int getClassStackIndex (void)static void initElements (void)static int getNumStackIndices (void)static SoType getIdFromStackIndex (const int stackIndex)
π Protected Types
enum { TEXTURE_QUALITY = 0x1, TEXTURE_IMAGE = 0x2, BUMP_MAP = 0x4 }
π Protected Member Functions
virtual ~SoTextureOverrideElement ()
π¦ Protected Member Functions inherited from SoElement
SoElement (void)void capture (SoState *const state) constvirtual void captureThis (SoState *state) constvoid setTypeId (const SoType typeId)void setStackIndex (const int index)SoElement * getNextInStack (void) constSoElement * getNextFree (void) const
π Additional Inherited Members
β¨ Static Protected Member Functions inherited from SoElement
static SoElement * getElement (SoState *const state, const int stackIndex)static const SoElement * getConstElement (SoState *const state, const int stackIndex)static int createStackIndex (const SoType id)
πΈ Protected Attributes inherited from SoElement
SoType typeIdint stackIndexint depth
π
Static Protected Attributes inherited from SoElement
static int classStackIndexstatic SoTypeList * stackToType
π Detailed Description π
The SoTextureOverrideElement makes it possible to override texture elements.
periodt. That's literally the whole vibe of this class β it's the override girlie π
π§ Constructor & Destructor Documentation π§
SoTextureOverrideElement::~SoTextureOverrideElement (void ) [protected], [virtual]
The destructor. π (saying goodbye is never easy bestie)
π₯ Member Function Documentation π₯
void * SoTextureOverrideElement::createInstance (void ) [static]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. (iykyk β if you're an app dev, this one's not for you, no cap π)
void SoTextureOverrideElement::initClass (void ) [static]
This static method initializes static data for the SoTextureOverrideElement class. β¨
SbBool SoTextureOverrideElement::matches (const SoElement * element) const [virtual]
This function returns TRUE is the element matches another element (of the same class), with respect to cache validity.
If the application programmer's extension element has a matches() function, it should also have a copyMatchInfo() function.
Implements SoElement.
π«Ά not me pointing out the original says "returns TRUE is the element matches" β that typo is canon, we keep it exactly as-is, no editing bestie, the facts do not change.
SoElement * SoTextureOverrideElement::copyMatchInfo (void ) const [virtual]
This function creates a copy of the element that contains enough information to enable the matches() function to work.
Used to help with scenegraph traversal caching operations.
Implements SoElement.
void SoTextureOverrideElement::init (SoState * state) [virtual]
This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.
Reimplemented from SoElement.
void SoTextureOverrideElement::push (SoState * state) [virtual]
This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.
Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().
Reimplemented from SoElement.
void SoTextureOverrideElement::print (FILE * file) const [virtual]
This function is for printing element information, and is used mostly for debugging purposes. πβ¨
Reimplemented from SoElement.
π Author π
Generated automatically by Doxygen for Coin from the source code.
Coin Β· Version 3.1.3 Β· SoTextureOverrideElement(3)
okay that's the whole page bestie, you ate that π β¨ stay iconic, go override some texture elements, and remember: the vibe changes, the facts never do. mwah π«Άπππ¦πΈ
π¦ where this page comes from
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms