SOTEXTURECOORDINATEPLANE(3coin3)

๐Ÿ“ฆ version 3.1.3, in fedora 43, fedora 44

โœจ NAME โœจ

SoTextureCoordinatePlane โ€” the class that generates texture coordinates by projecting onto a plane. ๐Ÿ’… (it's from the Library Functions Manual, section 3, bestie โ€” and no, we are NOT skipping any of it)


๐ŸŽ€ SYNOPSIS ๐ŸŽ€

#include <Inventor/nodes/SoTextureCoordinatePlane.h>

Inherits SoTextureCoordinateFunction. So like, it's a texture coordinate function node โ€” that's the family tree, periodt. ๐ŸŒณ

๐Ÿ’– Public Member Functions ๐Ÿ’–

  • virtual SoType getTypeId (void) const โ€” tells you what type this bad boy is โœจ
  • SoTextureCoordinatePlane (void) โ€” the constructor, our main character entrance ๐ŸŽฌ
  • virtual void doAction (SoAction *action) โ€” the classic do-the-action moment
  • virtual void GLRender (SoGLRenderAction *action) โ€” rendering time, she's glowing ๐Ÿ”ฅ
  • virtual void pick (SoPickAction *action) โ€” picking, iykyk
  • virtual void callback (SoCallbackAction *action) โ€” callback szn

๐ŸŒธ Public Member Functions inherited from SoTextureCoordinateFunction ๐ŸŒธ

  • SoTextureCoordinateFunction (void) โ€” constructor from the parent, she's giving legacy โœจ

๐Ÿ’œ Public Member Functions inherited from SoNode ๐Ÿ’œ

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • uint32_t getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

๐Ÿฆ‹ Public Member Functions inherited from SoFieldContainer ๐Ÿฆ‹

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

๐Ÿ“ Public Member Functions inherited from SoBase ๐Ÿ“

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

๐Ÿ‘‘ Static Public Member Functions ๐Ÿ‘‘

  • static SoType getClassTypeId (void)
  • static void initClass (void)

๐ŸŒˆ Static Public Member Functions inherited from SoTextureCoordinateFunction ๐ŸŒˆ

  • static SoType getClassTypeId (void)
  • static void initClass (void)

โญ Static Public Member Functions inherited from SoNode โญ

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void)
  • static void initClasses (void)
  • static uint32_t getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

๐Ÿงš Static Public Member Functions inherited from SoFieldContainer ๐Ÿงš

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

๐Ÿ’ซ Static Public Member Functions inherited from SoBase ๐Ÿ’ซ

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

๐ŸŒŸ Public Attributes ๐ŸŒŸ

  • SoSFVec3f directionS โ€” the S direction, she's directional ๐Ÿ’…
  • SoSFVec3f directionT โ€” the T direction, matching energy
  • SoSFVec3f directionR โ€” the R direction, completing the trio โœจ

๐Ÿ”’ Protected Member Functions ๐Ÿ”’

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoTextureCoordinatePlane () โ€” the destructor, she's leaving but make it graceful ๐Ÿ˜ญ

๐Ÿ’— Protected Member Functions inherited from SoTextureCoordinateFunction ๐Ÿ’—

  • virtual ~SoTextureCoordinateFunction ()

๐Ÿ’• Protected Member Functions inherited from SoNode ๐Ÿ’•

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

๐Ÿซถ Protected Member Functions inherited from SoFieldContainer ๐Ÿซถ

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

๐Ÿ’ Protected Member Functions inherited from SoBase ๐Ÿ’

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const

๐ŸŒ™ Static Protected Member Functions ๐ŸŒ™

  • static const SoFieldData ** getFieldDataPtr (void)

๐Ÿ•Š๏ธ Static Protected Member Functions inherited from SoTextureCoordinateFunction ๐Ÿ•Š๏ธ

  • static const SoFieldData ** getFieldDataPtr (void)

๐Ÿงธ Static Protected Member Functions inherited from SoNode ๐Ÿงธ

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

๐ŸŽ Static Protected Member Functions inherited from SoBase ๐ŸŽ

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

๐Ÿฆ„ Additional Inherited Members ๐Ÿฆ„

๐ŸŒท Public Types inherited from SoNode ๐ŸŒท

  • enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 } โ€” the whole vibe-check menu of node types, every single bitmask accounted for ๐Ÿ‘‘

๐ŸŒบ Protected Types inherited from SoBase ๐ŸŒบ

  • enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

๐ŸŒผ Protected Attributes inherited from SoNode ๐ŸŒผ

  • uint32_t uniqueId

๐ŸŒป Protected Attributes inherited from SoFieldContainer ๐ŸŒป

  • SbBool isBuiltIn

๐ŸŒธ Static Protected Attributes inherited from SoNode ๐ŸŒธ

  • static uint32_t nextUniqueId = 1
  • static int nextActionMethodIndex = 0

okay bestie that's the NAME + SYNOPSIS era of this page, and we did NOT skip a single line, not one ๐Ÿ’– more parts are coming so don't go anywhere ๐ŸŒˆ

โœจ Detailed Description โœจ

Okay so SoTextureCoordinatePlane is the class that generates texture coordinates by projecting onto a plane. Periodt. ๐Ÿ’…

It works by projecting the object onto a texture plane, and the s, t and r texture coordinates are computed as the distance from the origin to the projected point, in the respective directions. The texture plane itself is specified using two direction vectors, given as SoTextureCoordinatePlane::directionS and SoTextureCoordinatePlane::directionT in object space coordinates. SoTextureCoordinatePlane::directionR is the one that generates the third coordinate, and it can be used for generating texture coordinate for 3D textures. For 2D textures you can just leave this field alone โ€” she's not needed, bestie. ๐Ÿฆ‹

The length of the vector determines the repeat interval of the texture per unit length. No cap. โœจ

A simple usage example, and yes it's giving main character:

SoSeparator *root = new SoSeparator;
root->ref();

// the texture image
SoTexture2 *tex = new SoTexture2;
tex->filename.setValue("foo.png");
root->addChild(tex);

// the texture plane
SoTextureCoordinatePlane *texPlane = new SoTextureCoordinatePlane;
texPlane->directionS.setValue(SbVec3f(1,0,0));
texPlane->directionT.setValue(SbVec3f(0,1,0));
root->addChild(texPlane);

// add a simple cube
SoCube * c = new SoCube;
c->width.setValue(1.0);
c->height.setValue(1.0)
c->depth.setValue(1.0);
root->addChild(new SoCube);

Here we're projecting a texture onto a cube. The texture coordinate plane is specified by directionS = (1,0,0) and directionT = (0,1,0), meaning that it is parallel to the front face of the cube. Setting e.g. directionS = (0,1,0) and directionT = (-1,0,0) would rotate the texture counterclockwise by 90 degrees. Setting them to ((2,0,0), (0,2,0)) results to the texture being repeated twice per unit, so the texture appears four times on the 1x1 face. Obsessed. ๐Ÿ”ฅ

Note that when you transform the cube, the transformation will also affect the texture - it will be transformed vs. the rest of the world, but appear "fixed" on the object. If you want to change the placement of the texture on the object, you have to insert a SoTexture2Transform node before the texture coordinate plane. For instance in the example above, since the cube is centered in its coordinate system, the lower left corner of the texture appears to be in the middle of the face. To move the texture's origin to coincide with the lower left corner of the face, insert

SoTexture2Transform * tf = new SoTexture2Transform;
tf->translation.setValue(-0.5,-0.5);
root->addChild(tf);

before adding the texture coordinate plane.

FILE FORMAT/DEFAULTS:

TextureCoordinatePlane {
    directionS 1 0 0
    directionT 0 1 0
}

๐Ÿ› ๏ธ Constructor & Destructor Documentation ๐Ÿ› ๏ธ

๐ŸŒฑ SoTextureCoordinatePlane::SoTextureCoordinatePlane (void )

Constructor. She makes the thing. ๐Ÿ’–

๐Ÿ’€ SoTextureCoordinatePlane::~SoTextureCoordinatePlane () [protected], [virtual]

Destructor. She cleans up the thing. Bye bestie. ๐Ÿซถ


๐Ÿ”ฎ Member Function Documentation ๐Ÿ”ฎ

๐Ÿง  SoType SoTextureCoordinatePlane::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.

Usage example:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Reimplemented from SoTextureCoordinateFunction.

๐Ÿ—‚๏ธ const SoFieldData * SoTextureCoordinatePlane::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoTextureCoordinateFunction.

๐ŸŽฌ void SoTextureCoordinatePlane::doAction (SoAction * action) [virtual]

This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

๐Ÿ–ผ๏ธ void SoTextureCoordinatePlane::GLRender (SoGLRenderAction * action) [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

๐ŸŽฏ void SoTextureCoordinatePlane::pick (SoPickAction * action) [virtual]

Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.

๐Ÿ“ž void SoTextureCoordinatePlane::callback (SoCallbackAction * action) [virtual]

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.


๐Ÿงธ Member Data Documentation ๐Ÿงธ

๐Ÿงญ SoSFVec3f SoTextureCoordinatePlane::directionS

The S texture coordinate plane direction. The length of the vector determines the repeat interval of the texture per unit length.

๐Ÿงญ SoSFVec3f SoTextureCoordinatePlane::directionT

The T texture coordinate plane direction. The length of the vector determines the repeat interval of the texture per unit length.

๐Ÿงญ SoSFVec3f SoTextureCoordinatePlane::directionR

The R texture coordinate plane direction. The length of the vector determines the repeat interval of the texture per unit length.


โœ๏ธ Author โœ๏ธ

Generated automatically by Doxygen for Coin from the source code.


That's the whole vibe, bestie. This page is from Coin, Version 3.1.3, and it's the SoTextureCoordinatePlane(3) page โ€” the footer didn't show a date, but she's still iconic. ๐Ÿ’…โœจ

๐Ÿ“ฆ where this page comes from