SoTextureC...eNormalMap(3)
SoTextureCoordinateNormalMap π β¨
Library Functions Manual Β· SoTextureCoordinateNormalMap(3)
okay bestie, sit down, hydrate, and let me tell you about the node that wraps your whole scene in a vibe π¦
πΈ NAME πΈ
SoTextureCoordinateNormalMap β the class that generates texture coordinates by projecting onto a surrounding texture. it's giving "your object lives inside a sphere and reflects it back" β¨
β¨ SYNOPSIS β¨
#include <Inventor/nodes/SoTextureCoordinateNormalMap.h>
Inherits SoTextureCoordinateFunction.
π Public Member Functions π
virtual SoType getTypeId (void) constSoTextureCoordinateNormalMap (void)virtual void doAction (SoAction *action)virtual void GLRender (SoGLRenderAction *action)virtual void pick (SoPickAction *action)virtual void callback (SoCallbackAction *action)
π Public Member Functions inherited from SoTextureCoordinateFunction π
SoTextureCoordinateFunction (void)
π Public Member Functions inherited from SoNode π
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual SbBool affectsState (void) constvirtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void rayPick (SoRayPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)virtual void notify (SoNotList *l)uint32_t getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
π Public Member Functions inherited from SoFieldContainer π
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π Public Member Functions inherited from SoBase π
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
π Static Public Member Functions π
static SoType getClassTypeId (void)static void initClass (void)
π Static Public Member Functions inherited from SoTextureCoordinateFunction π
static SoType getClassTypeId (void)static void initClass (void)
π Static Public Member Functions inherited from SoNode π
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)static void initClasses (void)static uint32_t getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π Static Public Member Functions inherited from SoFieldContainer π
static void initClass (void)static SoType getClassTypeId (void)static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
π Static Public Member Functions inherited from SoBase π
static void initClass (void)static SoType getClassTypeId (void)static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
π Protected Member Functions π
virtual const SoFieldData * getFieldData (void) constvirtual ~SoTextureCoordinateNormalMap ()
π Protected Member Functions inherited from SoTextureCoordinateFunction π
virtual ~SoTextureCoordinateFunction ()
π Protected Member Functions inherited from SoNode π
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
π Protected Member Functions inherited from SoFieldContainer π
SoFieldContainer (void)virtual ~SoFieldContainer ()
π Protected Member Functions inherited from SoBase π
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) const
π Static Protected Member Functions π
static const SoFieldData ** getFieldDataPtr (void)
π Static Protected Member Functions inherited from SoTextureCoordinateFunction π
static const SoFieldData ** getFieldDataPtr (void)
π Static Protected Member Functions inherited from SoNode π
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
π Static Protected Member Functions inherited from SoBase π
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π Additional Inherited Members π
π Public Types inherited from SoNode π
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }
π Protected Types inherited from SoBase π
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
π Protected Attributes inherited from SoNode π
uint32_t uniqueId
π Protected Attributes inherited from SoFieldContainer π
SbBool isBuiltIn
π Static Protected Attributes inherited from SoNode π
static uint32_t nextUniqueId = 1static int nextActionMethodIndex = 0
π Detailed Description π
SoTextureCoordinateNormalMap generates texture coordinates by projecting onto a surrounding texture. periodt. π
so the way this works: the texture you point at is the enviroment, and it gets mapped around the scenegraph sitting underneath this node β using a sphere π«§. and it takes the camera position into account while it does that. which meansβ¦ your object ends up reflecting its enviroment. iconic behavior honestly, it's giving chrome ball in a photoshoot β¨
here's a scenegraph example showing how enviroment mapping can be applied to an object:
#Inventor V2.1 ascii
Separator {
Texture2 { filename "ocean.jpg" # the enviroment, in this case ocean }
TextureCoordinateNormalMap {}
Cube {} # the enviromentally mapped object }
π ngl the formatting in that example is a lil chaotic but it's exactly what the page says, so we're keeping it fr fr
π¦ FILE FORMAT/DEFAULTS: π¦
TextureCoordinateNormalMap {
}
note: there are literally no fields in there. empty braces. the node is that girl and she needs nothing. π
π Constructor & Destructor Documentation π
π SoTextureCoordinateNormalMap::SoTextureCoordinateNormalMap (void ) π
Constructor. β¨ (yes that's the whole thing, she's lowkey mysterious)
π SoTextureCoordinateNormalMap::~SoTextureCoordinateNormalMap () [protected], [virtual] π
Destructor. π«Ά
okay bestie that's the end of part 1 β there's more coming, so don't go anywhere π
π MEMBER FUNCTION DOCUMENTATION π
πΈ SoType SoTextureCoordinateNormalMap::getTypeId (void ) const [virtual]
Okay bestie, this one is so important β it hands you back the type identification of any object that inherits from SoBase. What's it for? Run-time type checking and "downward" casting. That's the whole vibe. π«Ά
Usage example, and yes we're keeping it exactly as-is because it's iconic:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
Now listen β for application programmers who wanna extend the library with new nodes, engines, nodekits, draggers or whatever else, this method needs to be overridden in all subclasses. Not optional, not a suggestion, it's the rule. You typically do this as part of setting up the full type system for your extension classes, which is usually accomplished by using the pre-defined macros available through, for instance, Inventor/nodes/SoSubNode.h (that's SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on and so forth. β¨
For more info on writing Coin extensions, go check the class documentation of the toplevel superclasses for the various class groups. That's where the lore lives. π
Reimplemented from SoTextureCoordinateFunction.
π¦ const SoFieldData * SoTextureCoordinateNormalMap::getFieldData (void ) const [protected], [virtual]
This one returns a pointer to the class-wide field data storage object for this instance. And if there are no fields present? It returns NULL. That's it, that's the tea. π΅
Reimplemented from SoTextureCoordinateFunction.
β void SoTextureCoordinateNormalMap::doAction (SoAction * action) [virtual]
This function performs the typical operation of a node for any action. Like, any action at all, it's got you. π
Reimplemented from SoNode.
π₯ void SoTextureCoordinateNormalMap::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction, bestie!
This gets called during rendering traversals. So any node that influences the rendering state in any way, or who wants to throw geometry primitives at OpenGL, overrides this method. Main character energy for real. π
Reimplemented from SoNode.
π void SoTextureCoordinateNormalMap::pick (SoPickAction * action) [virtual]
Action method for SoPickAction.
Does common processing for SoPickAction action instances. Lowkey does the shared work so you don't have to. π
Reimplemented from SoNode.
π void SoTextureCoordinateNormalMap::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Extracting info, slay. π΅οΈβοΈ
Reimplemented from SoNode.
β¨ AUTHOR β¨
Generated automatically by Doxygen for Coin from the source code. Not me, a robot did it. π
And that's a wrap on the whole page, bestie!! This one was generated by Doxygen for Coin, and it's from Version 3.1.3 β go off, SoTextureC...eNormalMap(3). ππ¦πΈ
periodt. now go write some texture coordinates. β¨
π¦ where this page comes from
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms