SoTextureCoordinateCube(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

πŸŽ€ NAME πŸŽ€

okay bestie, meet SoTextureCoordinateCube β€” the Coin/Inventor class (you'll see it as SoTextureCoordinateCube(3) in the manual) that autogenerates cubemapped texture coordinates for shapes. she literally does the cube-mapping math so you don't have to πŸ’…


✨ SYNOPSIS ✨

#include <include/Inventor/nodes/SoTextureCoordinateCube.h>

Inherits SoNode. yep, she's a node, she's in the family tree, she belongs there πŸ‘‘


πŸ’– Public Member Functions πŸ’–

  • virtual SoType getTypeId (void) const
  • SoTextureCoordinateCube (void)
  • virtual void doAction (SoAction *action)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void pick (SoPickAction *action)

πŸ¦‹ Public Member Functions inherited from SoNode πŸ¦‹

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • uint32_t getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

🌸 Public Member Functions inherited from SoFieldContainer 🌸

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

πŸ’œ Public Member Functions inherited from SoBase πŸ’œ

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

⭐ Static Public Member Functions ⭐

  • static SoType getClassTypeId (void)
  • static void initClass (void)

🧚 Static Public Member Functions inherited from SoNode 🧚

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void)
  • static void initClasses (void)
  • static uint32_t getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

🌈 Static Public Member Functions inherited from SoFieldContainer 🌈

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

🫢 Static Public Member Functions inherited from SoBase 🫢

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

πŸ”’ Protected Member Functions πŸ”’

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoTextureCoordinateCube ()

🌷 Protected Member Functions inherited from SoNode 🌷

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

🌷 Protected Member Functions inherited from SoFieldContainer 🌷

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

🌷 Protected Member Functions inherited from SoBase 🌷

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const

πŸ“ Static Protected Member Functions πŸ“

  • static const SoFieldData ** getFieldDataPtr (void)

🌺 Static Protected Member Functions inherited from SoNode 🌺

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

🌺 Static Protected Member Functions inherited from SoBase 🌺

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

πŸ”‘ Protected Attributes πŸ”‘

  • class SoTextureCoordinateCubeP * pimpl

πŸ—οΈ Protected Attributes inherited from SoNode πŸ—οΈ

  • uint32_t uniqueId

πŸ—οΈ Protected Attributes inherited from SoFieldContainer πŸ—οΈ

  • SbBool isBuiltIn

πŸ‘‘ Additional Inherited Members πŸ‘‘

πŸ’« Public Types inherited from SoNode πŸ’«

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }

πŸ’« Protected Types inherited from SoBase πŸ’«

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

πŸ’« Static Protected Attributes inherited from SoNode πŸ’«

static uint32_t nextUniqueId = 1
static int nextActionMethodIndex = 0

🌟 Detailed Description 🌟

So the SoTextureCoordinateCube class autogenerates cubemapped texture coordinates for shapes. she's the one doing the math behind the scenes so your shapes get that cube-mapped glow ✨

and here's the tea: the cube used for reference when mapping is the boundingbox for the shape. that's the whole vibe. no cap 🧊

FILE FORMAT/DEFAULTS:

TextureCoordinateCube {
}

⏳ Since ⏳

Coin 2.3 β€” she's been iconic since then, fr fr πŸ’…


πŸ› οΈ Constructor & Destructor Documentation πŸ› οΈ

SoTextureCoordinateCube::SoTextureCoordinateCube (void )

Constructor. πŸŽ€ the birth of a legend, literally.

SoTextureCoordinateCube::~SoTextureCoordinateCube () [protected], [virtual]

Destructor. πŸ₯² protected, so only the inner circle gets to say goodbye.

πŸ’– MEMBER FUNCTION DOCUMENTATION πŸ’–

SoType SoTextureCoordinateCube::getTypeId (void ) const [virtual]

okay so this one hands back the type identification of an object derived from a class inheriting SoBase. It's giving run-time type checking and "downward" casting energy, fr fr.

Usage example:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}

For app programmers who wanna extend the library with new nodes, engines, nodekits, draggers or whatever: this method needs to be overridden in all subclasses. That's typically part of setting up the full type system for extension classes, and it's usually done by using the pre-defined macros you can get through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more info on writing Coin extensions, check the class documentation of the toplevel superclasses for the various class groups. iykyk πŸ’…

Implements SoBase.

const SoFieldData * SoTextureCoordinateCube::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, it returns NULL. No cap.

Reimplemented from SoFieldContainer.

void SoTextureCoordinateCube::doAction (SoAction * action) [virtual]

This function performs the typical operation of a node for any action. It's literally the standard node behavior for any action, bestie.

Reimplemented from SoNode.

void SoTextureCoordinateCube::GLRender (SoGLRenderAction * action) [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way, or who wanna throw geometry primitives at OpenGL, override this method. Main character energy, honestly.

Reimplemented from SoNode.

void SoTextureCoordinateCube::callback (SoCallbackAction * action) [virtual]

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so you the application programmer can use SoCallbackAction for extracting information about the scene graph. It's giving useful, periodt.

Reimplemented from SoNode.

void SoTextureCoordinateCube::pick (SoPickAction * action) [virtual]

Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.

🌸 AUTHOR 🌸

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okay bestie, that's the whole page! This is SoTextureCoordinateCube(3) from Coin, version 3.1.3 β€” Doxygen auto-generated it straight from the source code. Slay, bye! πŸ’…βœ¨πŸ¦‹

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