SoTextureCoordinateCube(3)
π NAME π
okay so bestie, welcome to the SoTextureCoordinateCube(3) page β it's from the Library Functions Manual, and it's a whole moment, I promise. π
SoTextureCoordinateCube β the SoTextureCoordinateCube class autogenerates cubemapped texture coordinated for shapes. (yes it says "coordinated", we're keeping it exactly, no cap π«Ά)
π SYNOPSIS π
#include <include/Inventor/nodes/SoTextureCoordinateCube.h>
Inherits SoNode.
β¨ Public Member Functions β¨
virtual SoType getTypeId (void) constβ the type ID moment πSoTextureCoordinateCube (void)β the constructor, hiii πvirtual void doAction (SoAction *action)β do the action, slay β¨virtual void GLRender (SoGLRenderAction *action)β GL render time, main character energy π₯virtual void callback (SoCallbackAction *action)β callback szn πvirtual void pick (SoPickAction *action)β picking, as one does π¦
πΈ Public Member Functions inherited from SoNode πΈ
void setOverride (const SbBool state)
SbBool isOverride (void) const
void setNodeType (const NodeType type)
NodeType getNodeType (void) const
virtual SoNode * copy (SbBool copyconnections=0) const
virtual SbBool affectsState (void) const
virtual void GLRenderBelowPath (SoGLRenderAction *action)
virtual void GLRenderInPath (SoGLRenderAction *action)
virtual void GLRenderOffPath (SoGLRenderAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void search (SoSearchAction *action)
virtual void write (SoWriteAction *action)
virtual void audioRender (SoAudioRenderAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
virtual void grabEventsSetup (void)
virtual void grabEventsCleanup (void)
virtual void startNotify (void)
virtual void notify (SoNotList *l)
uint32_t getNodeId (void) const
virtual SoChildList * getChildren (void) const
virtual void writeInstance (SoOutput *out)
virtual SoNode * addToCopyDict (void) const
virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
virtual SoFieldContainer * copyThroughConnection (void) const
π Public Member Functions inherited from SoFieldContainer π
void setToDefaults (void)
SbBool hasDefaultValues (void) const
SbBool fieldsAreEqual (const SoFieldContainer *container) const
void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=0)
SbBool set (const char *const fielddata)
void get (SbString &fielddata)
virtual int getFields (SoFieldList &l) const
virtual int getAllFields (SoFieldList &l) const
virtual SoField * getField (const SbName &name) const
virtual SoField * getEventIn (const SbName &name) const
virtual SoField * getEventOut (const SbName &name) const
SbBool getFieldName (const SoField *const field, SbName &name) const
SbBool enableNotify (const SbBool flag)
SbBool isNotifyEnabled (void) const
SbBool set (const char *fielddata, SoInput *in)
void get (SbString &fielddata, SoOutput *out)
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=0)
SbBool getIsBuiltIn (void) const
void setUserData (void *userdata) const
void * getUserData (void) const
π¦ Public Member Functions inherited from SoBase π¦
void ref (void) const
void unref (void) const
void unrefNoDelete (void) const
int32_t getRefCount (void) const
void touch (void)
SbBool isOfType (SoType type) const
virtual SbName getName (void) const
virtual void setName (const SbName &newname)
void addAuditor (void *const auditor, const SoNotRec::Type type)
void removeAuditor (void *const auditor, const SoNotRec::Type type)
const SoAuditorList & getAuditors (void) const
SbBool shouldWrite (void)
void assertAlive (void) const
π Static Public Member Functions π
static SoType getClassTypeId (void)β the class type ID, periodt πstatic void initClass (void)β init that class, bestie β¨
π Static Public Member Functions inherited from SoNode π
static uint32_t getCompatibilityTypes (const SoType &nodetype)
static SoType getClassTypeId (void)
static SoNode * getByName (const SbName &name)
static int getByName (const SbName &name, SoNodeList &l)
static void initClass (void)
static void initClasses (void)
static uint32_t getNextNodeId (void)
static int getActionMethodIndex (const SoType type)
static void getBoundingBoxS (SoAction *action, SoNode *node)
static void GLRenderS (SoAction *action, SoNode *node)
static void callbackS (SoAction *action, SoNode *node)
static void getMatrixS (SoAction *action, SoNode *node)
static void handleEventS (SoAction *action, SoNode *node)
static void pickS (SoAction *action, SoNode *node)
static void rayPickS (SoAction *action, SoNode *node)
static void searchS (SoAction *action, SoNode *node)
static void writeS (SoAction *action, SoNode *node)
static void audioRenderS (SoAction *action, SoNode *node)
static void getPrimitiveCountS (SoAction *action, SoNode *node)
β Static Public Member Functions inherited from SoFieldContainer β
static void initClass (void)
static SoType getClassTypeId (void)
static void initCopyDict (void)
static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
static void copyDone (void)
π Static Public Member Functions inherited from SoBase π
static void initClass (void)
static SoType getClassTypeId (void)
static void addName (SoBase *const base, const char *const name)
static void removeName (SoBase *const base, const char *const name)
static void incrementCurrentWriteCounter (void)
static void decrementCurrentWriteCounter (void)
static SoBase * getNamedBase (const SbName &name, SoType type)
static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
static SbBool read (SoInput *in, SoBase *&base, SoType expectedtype)
static void setInstancePrefix (const SbString &c)
static void setTraceRefs (SbBool trace)
static SbBool getTraceRefs (void)
static SbBool connectRoute (SoInput *in, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
static SbBool readRoute (SoInput *in)
π Protected Member Functions π
virtual const SoFieldData * getFieldData (void) constβ field data, protected girlie πvirtual ~SoTextureCoordinateCube ()β the destructor, bye bestie π
πΈ Protected Member Functions inherited from SoNode πΈ
SoNode (void)
virtual ~SoNode ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)
π Protected Member Functions inherited from SoFieldContainer π
SoFieldContainer (void)
~SoFieldContainer ()
π«Ά Protected Member Functions inherited from SoBase π«Ά
SoBase (void)
virtual ~SoBase ()
virtual void destroy (void)
SbBool hasMultipleWriteRefs (void) const
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
void writeFooter (SoOutput *out) const
virtual const char * getFileFormatName (void) const
π§ Static Protected Member Functions π§
static const SoFieldData ** getFieldDataPtr (void)β the field data pointer, iconic β¨
π« Static Protected Member Functions inherited from SoNode π«
static const SoFieldData ** getFieldDataPtr (void)
static void setNextActionMethodIndex (int index)
static int getNextActionMethodIndex (void)
static void incNextActionMethodIndex (void)
static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
π Static Protected Member Functions inherited from SoBase π
static uint32_t getCurrentWriteCounter (void)
static void staticDataLock (void)
static void staticDataUnlock (void)
π Protected Attributes π
class SoTextureCoordinateCubeP * pimplβ the pimpl, lowkey the whole plot π
π Protected Attributes inherited from SoNode π
uint32_t uniqueIdβ its unique little ID π
π Protected Attributes inherited from SoFieldContainer π
SbBool isBuiltInβ built-in or not, we don't judge π«Ά
π― Friends π―
class SoTextureCoordinateCubePβ friends forever, fr fr π
𧬠Additional Inherited Members π§¬
π Public Types inherited from SoNode π
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000 }
π¦ Protected Types inherited from SoBase π¦
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
β Static Protected Attributes inherited from SoNode β
static uint32_t nextUniqueId = 0
static int nextActionMethodIndex = 0
π Detailed Description π
The SoTextureCoordinateCube class autogenerates cubemapped texture coordinated for shapes. π
The cube used for reference when mapping is the boundingbox for the shape. π
FILE FORMAT/DEFAULTS:
TextureCoordinateCube {
}
Since
Coin 2.3 β vintage but make it cute β¨
π οΈ Constructor & Destructor Documentation π οΈ
πΈ SoTextureCoordinateCube::SoTextureCoordinateCube (void ) πΈ
Constructor. hiii bestie, you're born ππ£
References SoTextureCoordinateCube().
Referenced by getFieldData(), and SoTextureCoordinateCube().
π SoTextureCoordinateCube::~SoTextureCoordinateCube () [protected], [virtual] π
Destructor. bye babes, it was real π
β¦and that's part 1, more is coming so don't go anywhere π
π MEMBER FUNCTION DOCUMENTATION π
β¨ SoType SoTextureCoordinateCube::getTypeId (void ) const [virtual]
Okay bestie, this one hands you the type identification of any object that derives from a class inheriting SoBase. It's the whole reason run-time type checking and "downward" casting even work. Lowkey iconic. π
Usage example, literally copy this vibe:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type
}
}
Now, for the application programmers out there who wanna extend the library with new nodes, engines, nodekits, draggers or whatever else β this method needs to be overridden in all subclasses. No skipping, no cap. You typically do it as part of setting up the full type system for your extension classes, and that's usually accomplished with the pre-defined macros available through, for instance, Inventor/nodes/SoSubNode.h (that's SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. Slay. π¦
Wanna know more about writing Coin extensions? Go read the class documentation of the toplevel superclasses for the various class groups. That's where the lore lives. π
Implements SoBase.
πΈ const SoFieldData * SoTextureCoordinateCube::getFieldData (void ) const [protected], [virtual]
This one returns a pointer to the class-wide field data storage object for this instance. And if there are no fields present? It returns NULL. That's it, that's the whole tea. π΅
Reimplemented from SoFieldContainer.
References SoTextureCoordinateCube().
π void SoTextureCoordinateCube::doAction (SoAction * action) [virtual]
This function performs the typical operation of a node for any action. Just doing its lil job, main character energy fr. π
Reimplemented from SoNode.
Referenced by callback(), and pick().
π void SoTextureCoordinateCube::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way, or who wanna throw geometry primitives at OpenGL, override this method. That's the assignment, bestie. π₯
Reimplemented from SoNode.
References SoAction::getState().
π void SoTextureCoordinateCube::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.
It simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Detective mode activated. πβ¨
Reimplemented from SoNode.
References doAction().
β void SoTextureCoordinateCube::pick (SoPickAction * action) [virtual]
Action method for SoPickAction.
Does common processing for SoPickAction action instances. Short, sweet, efficient. Periodt. π«
Reimplemented from SoNode.
References doAction().
π«Ά AUTHOR π«Ά
Generated automatically by Doxygen for Coin from the source code.
And that's the whole page, bestie! π This lil masterpiece is from Coin, Version 2.5.0, and you just finished reading SoTextureCoordinateCube(3). Go forth and texture-coordinate your cubes like the icon you are. πβ¨π
π¦ where this page comes from
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- fedora 44: Coin2-devel 2.5.0-54.fc44 Β· GPL-2.0-only
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- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms