SoTextureCoordinate3(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

πŸŽ€ SoTextureCoordinate3(3) πŸŽ€ β€” Library Functions Manual πŸ’…

okay so bestie, sit down, hydrate, because we're about to get into SoTextureCoordinate3 and honestly? she's an icon. πŸ¦‹


πŸ’– NAME πŸ’–

SoTextureCoordinate3 β€” the class that's literally carrying a whole set of coordinates around, specifically for the mapping of 2D textures. That's it. That's her whole job. ✨


🌈 SYNOPSIS 🌈

#include <Inventor/nodes/SoTextureCoordinate3.h>

Inherits SoNode. (yes, she's part of the family tree, we love a legacy πŸ’œ)

πŸ‘‘ Public Member Functions

virtual SoType getTypeId (void) const
SoTextureCoordinate3 (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void pick (SoPickAction *action)

🌸 Public Member Functions inherited from SoNode

void setOverride (const SbBool state)
SbBool isOverride (void) const
void setNodeType (const NodeType type)
NodeType getNodeType (void) const
virtual SoNode * copy (SbBool copyconnections=FALSE) const
virtual SbBool affectsState (void) const
virtual void GLRenderBelowPath (SoGLRenderAction *action)
virtual void GLRenderInPath (SoGLRenderAction *action)
virtual void GLRenderOffPath (SoGLRenderAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void search (SoSearchAction *action)
virtual void write (SoWriteAction *action)
virtual void audioRender (SoAudioRenderAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
virtual void grabEventsSetup (void)
virtual void grabEventsCleanup (void)
virtual void startNotify (void)
virtual void notify (SoNotList *l)
uint32_t getNodeId (void) const
virtual SoChildList * getChildren (void) const
virtual void writeInstance (SoOutput *out)
virtual SoNode * addToCopyDict (void) const
virtual void copyContents (const SoFieldContainer *from, SbBool
    copyconnections)
virtual SoFieldContainer * copyThroughConnection (void) const

🌸 Public Member Functions inherited from SoFieldContainer

void setToDefaults (void)
SbBool hasDefaultValues (void) const
SbBool fieldsAreEqual (const SoFieldContainer *container) const
void copyFieldValues (const SoFieldContainer *container, SbBool
    copyconnections=FALSE)
SbBool set (const char *const fielddata)
void get (SbString &fielddata)
virtual int getFields (SoFieldList &l) const
virtual int getAllFields (SoFieldList &l) const
virtual SoField * getField (const SbName &name) const
virtual SoField * getEventIn (const SbName &name) const
virtual SoField * getEventOut (const SbName &name) const
SbBool getFieldName (const SoField *const field, SbName &name) const
SbBool enableNotify (const SbBool flag)
SbBool isNotifyEnabled (void) const
SbBool set (const char *fielddata, SoInput *input)
void get (SbString &fielddata, SoOutput *out)
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
SbBool getIsBuiltIn (void) const
virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged)
    const
void setUserData (void *userdata) const
void * getUserData (void) const

🌸 Public Member Functions inherited from SoBase

void ref (void) const
void unref (void) const
void unrefNoDelete (void) const
int32_t getRefCount (void) const
void touch (void)
SbBool isOfType (SoType type) const
virtual SbName getName (void) const
virtual void setName (const SbName &newname)
void addAuditor (void *const auditor, const SoNotRec::Type type)
void removeAuditor (void *const auditor, const SoNotRec::Type type)
const SoAuditorList & getAuditors (void) const
SbBool shouldWrite (void)
void assertAlive (void) const

⭐ Static Public Member Functions

static SoType getClassTypeId (void)
static void initClass (void)

⭐ Static Public Member Functions inherited from SoNode

static uint32_t getCompatibilityTypes (const SoType &nodetype)
static SoType getClassTypeId (void)
static SoNode * getByName (const SbName &name)
static int getByName (const SbName &name, SoNodeList &l)
static void initClass (void)
static void initClasses (void)
static uint32_t getNextNodeId (void)
static int getActionMethodIndex (const SoType type)
static void getBoundingBoxS (SoAction *action, SoNode *node)
static void GLRenderS (SoAction *action, SoNode *node)
static void callbackS (SoAction *action, SoNode *node)
static void getMatrixS (SoAction *action, SoNode *node)
static void handleEventS (SoAction *action, SoNode *node)
static void pickS (SoAction *action, SoNode *node)
static void rayPickS (SoAction *action, SoNode *node)
static void searchS (SoAction *action, SoNode *node)
static void writeS (SoAction *action, SoNode *node)
static void audioRenderS (SoAction *action, SoNode *node)
static void getPrimitiveCountS (SoAction *action, SoNode *node)

⭐ Static Public Member Functions inherited from SoFieldContainer

static void initClass (void)
static SoType getClassTypeId (void)
static void cleanupClass (void)
static void initCopyDict (void)
static void addCopy (const SoFieldContainer *orig, const
    SoFieldContainer *copy)
static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
static SoFieldContainer * findCopy (const SoFieldContainer *orig, const
    SbBool copyconnections)
static void copyDone (void)

⭐ Static Public Member Functions inherited from SoBase

static void initClass (void)
static SoType getClassTypeId (void)
static void addName (SoBase *const base, const char *const name)
static void removeName (SoBase *const base, const char *const name)
static void incrementCurrentWriteCounter (void)
static void decrementCurrentWriteCounter (void)
static SoBase * getNamedBase (const SbName &name, SoType type)
static int getNamedBases (const SbName &name, SoBaseList &baselist,
    SoType type)
static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
static void setInstancePrefix (const SbString &c)
static void setTraceRefs (SbBool trace)
static SbBool getTraceRefs (void)
static SbBool connectRoute (SoInput *input, const SbName &fromnodename,
    const SbName &fromfieldname, const SbName &tonodename, const SbName
    &tofieldname)
static SbBool readRoute (SoInput *input)

πŸ“ Public Attributes

  • SoMFVec3f point β€” the one and only field she's serving, right out in the open. πŸ’…

🧚 Protected Member Functions

virtual const SoFieldData * getFieldData (void) const
virtual ~SoTextureCoordinate3 ()

🧚 Protected Member Functions inherited from SoNode

SoNode (void)
virtual ~SoNode ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)

🧚 Protected Member Functions inherited from SoFieldContainer

SoFieldContainer (void)
virtual ~SoFieldContainer ()

🧚 Protected Member Functions inherited from SoBase

SoBase (void)
virtual ~SoBase ()
virtual void destroy (void)
SbBool hasMultipleWriteRefs (void) const
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine)
    const
void writeFooter (SoOutput *out) const
virtual const char * getFileFormatName (void) const

πŸŽ€ Static Protected Member Functions

static const SoFieldData ** getFieldDataPtr (void)

πŸŽ€ Static Protected Member Functions inherited from SoNode

static const SoFieldData ** getFieldDataPtr (void)
static void setNextActionMethodIndex (int index)
static int getNextActionMethodIndex (void)
static void incNextActionMethodIndex (void)
static void setCompatibilityTypes (const SoType &nodetype, const
    uint32_t bitmask)

πŸŽ€ Static Protected Member Functions inherited from SoBase

static uint32_t getCurrentWriteCounter (void)
static void staticDataLock (void)
static void staticDataUnlock (void)

πŸ¦‹ Additional Inherited Members

Public Types inherited from SoNode

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }

Protected Types inherited from SoBase

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

Protected Attributes inherited from SoNode

  • uint32_t uniqueId

Protected Attributes inherited from SoFieldContainer

  • SbBool isBuiltIn

Static Protected Attributes inherited from SoNode

  • static uint32_t nextUniqueId = 1
  • static int nextActionMethodIndex = 0

πŸ’œ Detailed Description πŸ’œ

okay so <pink>SoTextureCoordinate3</pink> is the class that holds a set of coordinates for the mapping of 2D textures. that's the headline, that's the thesis, that's the whole point of her existence. 🌸

When traversal runs into nodes of this type, the coordinates she's holding get <purple>put on the state stack</purple>. Then some shape nodes can grab those coordinates and use them for <mint>explicit, detailed control</mint> over how 3D textures get mapped. so like, you're the one deciding. main character energy, no notes. πŸ‘‘

and bestie, real talk: if 3D textures are used with <cyan>no</cyan> SoTextureCoordinate3 nodes anywhere in the scenegraph leading up to a shape node, the shape types have default fallbacks. so you only actually need SoTextureCoordinate3 nodes if the default mapping is giving you the ick and you're not satisfied with it. πŸ™ˆ

Also super important, do not skip this: an SoTextureCoordinate3 node will <red>replace</red> the coordinates already present in the state (if there were any). not merge, not vibe alongside β€” replace. fr fr. πŸ’€

⚠️ heads up: this class is an <yellow>extension for Coin</yellow>, and it is <yellow>not available</yellow> in the original SGI Open Inventor v2.1 API. so if you're porting to that, she's not coming with you. 😭

πŸ“„ FILE FORMAT/DEFAULTS:

TextureCoordinate3 {
    point [  ]
}

πŸ‘€ See also

SoTextureCoordinate2 β€” her sibling, go say hi 🫢

⏳ Since

  • <green>Coin 2.0</green>
  • <green>TGS Inventor 2.6</green>

πŸ› οΈ Constructor & Destructor Documentation πŸ› οΈ

SoTextureCoordinate3::SoTextureCoordinate3 (void )

Constructor. that's the birth of the girl herself, no extra lore given, just vibes. ✨

SoTextureCoordinate3::~SoTextureCoordinate3 () [protected], [virtual]

Destructor. it's <purple>protected</purple> and <purple>virtual</purple>, so you can't just call her up and end her yourself β€” she handles her own exit. πŸ’…

✨ Member Function Documentation ✨

  • SoType SoTextureCoordinate3::getTypeId(void) const [virtual]

Okay bestie, this one is the vibe check for objects πŸ’… It hands you back the type identification of any object derived from a class that inherits SoBase. What's it for? Run-time type checking, and "downward" casting. iykyk.

Usage example, and yes it's literally this:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}

Now for the application programmers out there who wanna extend the library with new nodes, engines, nodekits, draggers or whatever else β€” listen up 🫢 this method needs to be overridden in all subclasses. That's typically done as part of setting up the full type system for extension classes, and it's usually accomplished with the pre-defined macros available through, for instance, Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes), and so on. Slay.

Want more info on writing Coin extensions? Go check the class documentation of the toplevel superclasses for the various class groups. Periodt.

Implements SoBase. πŸŽ€


  • const SoFieldData * SoTextureCoordinate3::getFieldData(void) const [protected], [virtual]

This one's giving "where is everything stored" energy β€” it returns a pointer to the class-wide field data storage object for this instance. And if there are no fields present? It returns NULL. That's it, that's the whole thing. πŸ™ˆ

Reimplemented from SoFieldContainer.


  • void SoTextureCoordinate3::doAction(SoAction * action) [virtual]

The main character of node behaviour right here πŸ‘‘ this function performs the typical operation of a node for any action.

Reimplemented from SoNode.


  • void SoTextureCoordinate3::GLRender(SoGLRenderAction * action) [virtual]

Action method for the SoGLRenderAction. This gets called during rendering traversals, no cap. Any node that influences the rendering state in literally any way, or who wants to throw geometry primitives at OpenGL, overrides this method. πŸ”₯

Reimplemented from SoNode.


  • void SoTextureCoordinate3::callback(SoCallbackAction * action) [virtual]

Action method for SoCallbackAction. It simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Lowkey genius. πŸ’œ

Reimplemented from SoNode.


  • void SoTextureCoordinate3::pick(SoPickAction * action) [virtual]

Action method for SoPickAction. Does common processing for SoPickAction action instances. Simple, iconic, done. ✨

Reimplemented from SoNode.


πŸ’– Member Data Documentation πŸ’–

  • SoMFVec3f SoTextureCoordinate3::point

The set of 3D texture coordinates, bestie 🌸 The default value of this field is an empty set.

Now here's the tea: texture coordinates are usually specified in normalized coordinates, aka the range [0, 1]. And coordinates outside that [0, 1] range? They can be used to repeat the texture across a surface. Not me finding that so useful 😭

See also

  • SoTexture3::wrapR
  • SoTexure3::wrapS
  • SoTexture3::wrapT

🌈 Author 🌈

Generated automatically by Doxygen for Coin from the source code. So basically the robots wrote it, we just gave it a glow-up 🧚


And that's a wrap on this page, gorgeous! This was Coin, Version 3.1.3, and the page is SoTextureCoordinate3(3) β€” go forth and texture those coordinates, you absolute legend πŸ’…πŸ’–βœ¨

πŸ“¦ where this page comes from