SoSpotLight(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

✨ NAME ✨

Bestie, meet SoSpotLight(3) πŸ’– β€” the SoSpotLight class is a node type for light sources with a cone shaped lightvolume. It's giving spotlight, it's giving main character energy. 🎀✨


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <Inventor/nodes/SoSpotLight.h>

Inherits SoLight. πŸ‘‘

Inherited by SoShadowSpotLight, and SoSpotLightManip. πŸ’…

πŸ’– Public Member Functions πŸ’–

  • virtual SoType getTypeId (void) const β€” the type ID getter, she knows her own vibe. ✨
  • SoSpotLight (void) β€” constructor, the birth of a star. 🌟
  • virtual void GLRender (SoGLRenderAction *action) β€” does the GL render thing, periodt. πŸ”₯

🌈 Public Member Functions inherited from SoLight 🌈

  • virtual void callback (SoCallbackAction *action) β€” inherited, still iconic. 🫢

πŸ’œ Public Member Functions inherited from SoNode πŸ’œ

Okay bestie, here's the whole squad she inherited from SoNode. All still valid, all still slaying:

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void doAction (SoAction *action)
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • uint32_t getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

πŸ¦‹ Public Member Functions inherited from SoFieldContainer πŸ¦‹

More inherited goodies, all still serving looks:

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

🌸 Public Member Functions inherited from SoBase 🌸

The OG base class functions, all still valid:

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

⭐ Static Public Member Functions ⭐

  • static SoType getClassTypeId (void)
  • static void initClass (void)

πŸ’« Static Public Member Functions inherited from SoLight πŸ’«

  • static SoType getClassTypeId (void)
  • static void initClass (void)

🌟 Static Public Member Functions inherited from SoNode 🌟

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void)
  • static void initClasses (void)
  • static uint32_t getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

🫧 Static Public Member Functions inherited from SoFieldContainer 🫧

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

🧚 Static Public Member Functions inherited from SoBase 🧚

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

πŸ’Ž Public Attributes πŸ’Ž

  • SoSFVec3f location
  • SoSFVec3f direction
  • SoSFFloat dropOffRate
  • SoSFFloat cutOffAngle

πŸ’‘ Public Attributes inherited from SoLight πŸ’‘

  • SoSFBool on
  • SoSFFloat intensity
  • SoSFColor color

πŸ”’ Protected Member Functions πŸ”’

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoSpotLight ()

πŸ›‘οΈ Protected Member Functions inherited from SoLight πŸ›‘οΈ

  • SoLight (void)
  • virtual ~SoLight ()

🧿 Protected Member Functions inherited from SoNode 🧿

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

πŸ—οΈ Protected Member Functions inherited from SoFieldContainer πŸ—οΈ

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

βš”οΈ Protected Member Functions inherited from SoBase βš”οΈ

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const

🧬 Static Protected Member Functions 🧬

  • static const SoFieldData ** getFieldDataPtr (void)

πŸ§ͺ Static Protected Member Functions inherited from SoLight πŸ§ͺ

  • static const SoFieldData ** getFieldDataPtr (void)

πŸ”¬ Static Protected Member Functions inherited from SoNode πŸ”¬

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

🧫 Static Protected Member Functions inherited from SoBase 🧫

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

🎁 Additional Inherited Members 🎁

🏷️ Public Types inherited from SoNode 🏷️

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }

🧩 Protected Types inherited from SoBase 🧩

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

🧷 Protected Attributes inherited from SoNode 🧷

  • uint32_t uniqueId

🧡 Protected Attributes inherited from SoFieldContainer 🧡

  • SbBool isBuiltIn

🧢 Static Protected Attributes inherited from SoNode 🧢

  • static uint32_t nextUniqueId = 1
  • static int nextActionMethodIndex = 0

🌸 Detailed Description 🌸

The SoSpotLight class is a node type for light sources with a cone shaped lightvolume. πŸ’‘

Spotlights are light sources with a position and a direction. They can be thought of as a pointlight with a lampshade. πŸ›‹οΈβœ¨

See also documentation of parent class for important information regarding light sources in general. πŸ‘‘

FILE FORMAT/DEFAULTS:

SpotLight {
    on TRUE
    intensity 1
    color 1 1 1
    location 0 0 1
    direction 0 0 -1
    dropOffRate 0
    cutOffAngle 0.78539819
}

See also: SoSpotLight


πŸŽ€ Constructor & Destructor Documentation πŸŽ€

SoSpotLight::SoSpotLight (void )

Constructor. ✨

SoSpotLight::~SoSpotLight () [protected], [virtual]

Destructor. πŸ’…


πŸ’– Member Function Documentation πŸ’–

Okay bestie, this is where the real tea is. All the member functions of SoSpotLight that you're gonna meet, in the order the page gives them. No skips. Periodt. ✨


SoType SoSpotLight::getTypeId (void ) const [virtual] πŸ¦‹

This one returns the type identification of an object derived from a class inheriting from SoBase. It's giving run-time type checking and "downward" casting energy. No cap.

Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Reimplemented from SoLight.

Reimplemented in SoShadowSpotLight, and SoSpotLightManip.


const SoFieldData * SoSpotLight::getFieldData (void ) const [protected], [virtual] 🌸

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. Lowkey important, highkey useful. πŸ’…

Reimplemented from SoLight.

Reimplemented in SoShadowSpotLight, and SoSpotLightManip.


void SoSpotLight::GLRender (SoGLRenderAction * action) [virtual] πŸ”₯

Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. It's giving main character rendering energy, fr fr.

Reimplemented from SoNode.

Reimplemented in SoShadowSpotLight, and SoSpotLightManip.


🌈 Member Data Documentation 🌈

SoSFVec3f SoSpotLight::location πŸ“

3D position of light source. Default position is <0, 0, 1>. Slay.

SoSFVec3f SoSpotLight::direction 🧭

Direction vector, where the light is pointing. Default is to point along the negative z-axis. Periodt.

SoSFFloat SoSpotLight::dropOffRate πŸ“‰

The rate of intensity drop-off from the ray along the direction vector. Value must be between 0.0 (equal intensity for the whole cone of light), to 1.0 (a narrow intensity ray).

Default value is 0.0.

SoSFFloat SoSpotLight::cutOffAngle πŸ”¦

The angle in radians from the direction vector where there will be no light outside (i.e. the angle of the "lampshade"). Default value is PI/4.0 (i.e. 45°). The value of this field will be clamped to [0.0, PI/2] before it is used. So don't try to go outside that range, bestie. 🫢


πŸ‘‘ Author πŸ‘‘

Generated automatically by Doxygen for Coin from the source code. Iconic, honestly. πŸ’–


That's the whole vibe, bestie. This page came from Coin, version 3.1.3, and it's the SoSpotLight(3) manual page. Go forth and light things up. πŸ’…βœ¨

πŸ“¦ where this page comes from