SoShapeStyleElement(3)
β¨ NAME β¨
SoShapeStyleElement β bestie, the SoShapeStyleElement class is, and I cannot stress this enough, yet to be documented. π That's the whole vibe. We're all just out here living in the FIXME era.
This one lives in the Library Functions Manual, iykyk. π
π¦ SYNOPSIS π¦
Okay so first thing, you gotta pull in the header, no cap:
#include <Inventor/elements/SoShapeStyleElement.h>
And it Inherits SoElement. That's the family tree. That's the lineage. π
π Public Types π
Behold, the enum Flags, and it's giving hex-coded destiny. Every single one, here we go:
enum Flags {
LIGHTING = 0x00000100,
TEXENABLED = 0x00000200,
TEXFUNC = 0x00000400,
BBOXCMPLX = 0x00000800,
INVISIBLE = 0x00001000,
ABORTCB = 0x00002000,
OVERRIDE = 0x00004000,
TEX3ENABLED = 0x00008000,
BIGIMAGE = 0x00010000,
BUMPMAP = 0x00020000,
VERTEXARRAY = 0x00040000,
TRANSP_TEXTURE = 0x00080000,
TRANSP_MATERIAL = 0x00100000,
TRANSP_SORTED_TRIANGLES = 0x00200000,
SHADOWMAP = 0x00400000,
SHADOWS = 0x00800000
}
π Public Member Functions π
These are the girlies that belong to the class itself:
virtual void init (SoState *state)β FIXME: write doc. πvirtual void push (SoState *state)β FIXME: write doc. πvirtual void pop (SoState *state, const SoElement *prevTopElement)β FIXME: write doc. πvirtual SbBool matches (const SoElement *element) constβ FIXME: write doc. πvirtual SoElement * copyMatchInfo (void) constβ FIXME: write doc. πunsigned int getFlags (void) constSbBool mightNotRender (void) constSbBool needNormals (void) constSbBool needTexCoords (void) constint getRenderCaseMask (void) constSbBool isTextureFunction (void) const
πΈ Public Member Functions inherited from SoElement πΈ
The inheritance is inheriting, periodt:
const SoType getTypeId (void) constint getStackIndex (void) constvoid setDepth (const int depth)int getDepth (void) constvirtual void print (FILE *file=stdout) constvirtual ~SoElement ()
β Static Public Member Functions β
The static ones, the ones that don't need an instance to show up to the party:
static SoType getClassTypeId (void)static int getClassStackIndex (void)static void * createInstance (void)static void initClass (void)static const SoShapeStyleElement * get (SoState *const state)β FIXME: write doc. πstatic void setDrawStyle (SoState *const state, const int32_t value)β FIXME: write doc. πstatic void setComplexityType (SoState *const state, const int32_t value)β FIXME: write doc. πstatic void setTransparencyType (SoState *const state, const int32_t value)β FIXME: write doc. πstatic void setTextureEnabled (SoState *const state, const SbBool value)β FIXME: write doc. πstatic void setTexture3Enabled (SoState *const state, const SbBool value)static void setTextureFunction (SoState *const state, const SbBool value)β FIXME: write doc. πstatic void setLightModel (SoState *const state, const int32_t value)β FIXME: write doc. πstatic void setOverrides (SoState *const state, const SbBool value)β FIXME: write doc. πstatic SbBool isScreenDoor (SoState *const state)β FIXME: write doc. πstatic int getTransparencyType (SoState *const state)static void setBumpmapEnabled (SoState *state, const SbBool value)static void setBigImageEnabled (SoState *state, const SbBool value)static void setVertexArrayRendering (SoState *state, const SbBool value)static void setTransparentMaterial (SoState *state, const SbBool value)static void setTransparentTexture (SoState *state, const SbBool value)static void setShadowMapRendering (SoState *state, const SbBool value)static void setShadowsRendering (SoState *state, const SbBool value)
π Static Public Member Functions inherited from SoElement π
static void initClass (void)static SoType getClassTypeId (void)static int getClassStackIndex (void)static void initElements (void)static int getNumStackIndices (void)static SoType getIdFromStackIndex (const int stackIndex)
π§ Protected Member Functions π§
virtual ~SoShapeStyleElement ()
π Protected Member Functions inherited from SoElement π
SoElement (void)void capture (SoState *const state) constvirtual void captureThis (SoState *state) constvoid setTypeId (const SoType typeId)void setStackIndex (const int index)SoElement * getNextInStack (void) constSoElement * getNextFree (void) const
π«Ά Additional Inherited Members π«Ά
Static Protected Member Functions inherited from SoElement
static SoElement * getElement (SoState *const state, const int stackIndex)static const SoElement * getConstElement (SoState *const state, const int stackIndex)static int createStackIndex (const SoType id)
Protected Attributes inherited from SoElement
SoType typeIdint stackIndexint depth
Static Protected Attributes inherited from SoElement
static int classStackIndexstatic SoTypeList * stackToType
π Detailed Description π
The SoShapeStyleElement class is yet to be documented.
FIXME: write doc. π« That's it. That's the detailed description. The authors said "we'll circle back" and then did not circle back.
π Constructor & Destructor Documentation π
SoShapeStyleElement::~SoShapeStyleElement () [protected], [virtual]
The destructor. That's the whole description, bestie β it destructs. β¨
π Member Function Documentation π
void * SoShapeStyleElement::createInstance (void ) [static]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. So like... not for you. It's giving backstage pass only. π
void SoShapeStyleElement::initClass (void ) [static]
This static method initializes static data for the SoShapeStyleElement class. Setup era. π
void SoShapeStyleElement::init (SoState * state) [virtual]
FIXME: write doc. π
Reimplemented from SoElement.
void SoShapeStyleElement::push (SoState * state) [virtual]
FIXME: write doc. π
Reimplemented from SoElement.
void SoShapeStyleElement::pop (SoState * state, const SoElement * prevTopElement) [virtual]
FIXME: write doc. π
Reimplemented from SoElement.
SbBool SoShapeStyleElement::matches (const SoElement * element) const [virtual]
FIXME: write doc. π
Implements SoElement.
SoElement * SoShapeStyleElement::copyMatchInfo (void ) const [virtual]
FIXME: write doc. π
Implements SoElement.
unsigned int SoShapeStyleElement::getFlags (void ) const
Returns the state flags. Used internally to optimize rendering. π₯
Since Coin 2.4.
SbBool SoShapeStyleElement::mightNotRender (void ) const
FIXME: write doc. π
SbBool SoShapeStyleElement::needNormals (void ) const
FIXME: write doc. π
SbBool SoShapeStyleElement::needTexCoords (void ) const
FIXME: write doc. π
int SoShapeStyleElement::getRenderCaseMask (void ) const
Not implemented in Coin. It is used by SoVertexProperty in SGI OIV. So it's literally just vibing there, unusable, iconic in a tragic way. π
void SoShapeStyleElement::setTexture3Enabled (SoState *const state, const SbBool value) [static]
FIXME: write doc. π
This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
Since Coin 2.0.
int SoShapeStyleElement::getTransparencyType (SoState *const state) [static]
Returns the current transparency type.
This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
Since Coin 2.0.
SbBool SoShapeStyleElement::isTextureFunction (void ) const
Returns if texture function is currently enabled. β
void SoShapeStyleElement::setBumpmapEnabled (SoState * state, const SbBool value) [static]
Sets bumpmap enabled.
Since Coin 2.4.
void SoShapeStyleElement::setBigImageEnabled (SoState * state, const SbBool value) [static]
Sets bigimage enabled. Big image energy. πΌοΈ
Since Coin 2.4.
void SoShapeStyleElement::setVertexArrayRendering (SoState * state, const SbBool value) [static]
Sets if vertex array rendering might be used.
Since Coin 2.4.
void SoShapeStyleElement::setTransparentMaterial (SoState * state, const SbBool value) [static]
Sets material transparency. See-through material, slay. β¨
Since Coin 2.4.
void SoShapeStyleElement::setTransparentTexture (SoState * state, const SbBool value) [static]
Sets texture transparency. See-through texture, also slay. β¨
Since Coin 2.4.
void SoShapeStyleElement::setShadowMapRendering (SoState * state, const SbBool value) [static]
Sets whether we are rendering to a shadow (depth) map or not. π
Since Coin 2.5.
void SoShapeStyleElement::setShadowsRendering (SoState * state, const SbBool value) [static]
Sets whether we are rendering with shadows or not. π
Since Coin 2.5.
πΈ Author πΈ
Generated automatically by Doxygen for Coin from the source code. Not a human typing this out with feelings β a robot did it. Respect the robot. π€π
Okay bestie that's the whole page, no notes, no cap. Sending you off with the official stamps: this was Coin, Version 3.1.3, and it's the SoShapeStyleElement(3) page, fr fr. Go forth and optimize your rendering. π¦β¨π
π¦ where this page comes from
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms